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Additionally, we decided to make some changes to the old Flamethrower. While being powerful in close quarter, the limited ammo pool encouraged players to tap the fire button instead of holding it down. With the intention of making the weapon more fun and forgiving we have increased the ammo pool and reduced the damage.
Last week we released the Enemy Visual Update, however, one guy that shone with his absence was the Russian Medic. We got the great suggestion to make a contest out of creating the Medic. We liked the idea and thought you would love the chance to be involved with the development of the game and score some sweet Ultimate Edition Codes.
The Contest
The contest will run for 2 weeks during the time you have the chance to submit your design in the contest thread in the forum. Final date for submission is the 27th of July, any submissions after that will not be counted. Here you can also read more about the contest. https://steamcommunity.com/app/218620/discussions/8/2572002906844922374/
Submission Rules
You will need to submit a screenshot from the front and the back of the medic as a post in the forums.
The screenshots needs to be posted in the “Medic Contest Submissions Thread” in our steam forums.
The screenshots need to be taken on the website listed below.
If you are picked as a finalist, you need to be able to provide the diffuse and the specular maps. Also, include the normal maps if they were edited.
Allowed files formats for winners are; PNG, TIFF, PSD, DDS or BMP.
What is required?
The Russian word медик (Medic) needs to be present on the design on both the chest and the back.
The medic symbol needs to be visible and prominent on the helmet, right shoulder and the medic bag.
The color red needs to be used extensively to distinguish the medic from other units.
Your design should fit alongside the existing designs of the Russian mercenaries.
For the contest all texture maps need to use the same resolutions as provided. Sizes are as follows:
Body: 2048x2048
Head: 1024x1024
Winners and Prizes
The winners will be selected by the OVERKILL crew. Once the winners are selected we will create a poll for the community to pick their favorite. We do reserve the right to tweak or edit the textures, in the situation that internal issues appear with the winning design. The winning submission will have a lower resolution when implemented into the game, this is simply due to optimization in the game.
Along with getting your own design into the game! The winners will get 4 copies of Payday 2 Ultimate edition to share along with the no longer purchasable Alienware Alpha mask!
Please use this to preview your work if you do not have access to a 3D program. This site does not submit the screenshots for review you need to post them yourself in the contest submission thread. Find the thread here: https://steamcommunity.com/app/218620/discussions/8/2572002906844923031/
On the website you will find the Texture maps needed to partake in the contest, you can also find the model if you wish to use a 3D program to view the texture.
In the download, you will find a psd and a tiff for each map and three maps for the head and the body. Inside these files, you will find the symbol and the text that needs to be present in the design as well as a color swatch of the red we suggest you use.
ene_medic_ru_body / ene_medic_ru_head
The diffuse map here you add actual color you want to use. Inside you will also find light layers, ambient occlusion layers, and curvature layers. These you don’t need to change to partake in the contest. There is a premade folder called “paint layer” here you can put any layers you want to easily add paint to the texture.
ene_medic_ru_body_spec / ene_medic_ru_head_spec
Similar to the diffuse map but with a few fewer layers, here again, you have a premade folder called “paint layer” where you can put any layers you want to easily add specular to the texture. Remember that lighter means shiner and darker means duller.
ene_medic_ru_body_nm / ene_medic_ru_head_nm
This is a flattened normal map you don’t need to change this to partake in the contest. But you are allowed to alter it if you want.
Today is the last day of the Steam Summer Sale and it looks like our dear friends in law enforcement freed up some budget to upgrade their gear.
With today’s update, we are not only filling the missing spaces for the ZEALs, but also took a second look at our full units lineup, that has been evolving over the years. Our main goal was to increase the readability on each difficulty and between all the individual units to help players decide their next target while being in a pickle. To do that, we looked at the individual units and tried to identify, what makes this unit unique, like for example the color scheme of the Taser, you’ll find more information further down.
The ZEAL Cloaker returns and with him comes the new ZEAL Taser. Besides the two new entries, all ZEAL Dozers received a new helmet design making them hard to miss in the crowd. Last but not least, we did slight adjustments on both the normal and heavy units, to make them better fit their forerunners from the lower difficulties.
If you have ever been tazed in the middle of the heat, you know that these guys are no joke! While adding the new ZEAL Taser we decided to take it a step further and adjust his small brother as well. Both of them are now carrying a yellow weapon that is hard to forget once it was pointed at you from close range. Last but not least we updated the rest of their armor to better fit their iconic blue and yellow theme.
We removed the shoulder pads and head torches from all normal units to make them even more distinguishable from their heavy partners. Additional we toned down the helmets and vests throughout all difficulties. All heavy units are now carrying a head torch emphasizing their silhouette. On Mayhem and above, we added some tan color to reflect their OVERKILL forerunner and make them easier to read within a crowd of enemies.
The full list of our changes can be found further down in the changelog!
The Steam Summer Sale ends in a few hours. For everyone who missed the chance to far, now is the time to get your friends in, upgrade our game or play some classic!
Heisters, it’s time for some fashion statements. Designers young and old have uploaded their weapon skins and you voted on them! Today we release the Community Safe 7 which includes 16 new Skins. Use the “BUFF” skin to get a feel of how it would look like to pull off a Heist using toy guns. You prefer it classy and want a gun your enemies will remember? Our new legendary “FIRMAMENT” skin will definitely make a lasting impression!
Check out the website if you want to see all skins or learn more about our new legendary: Community Safe 7
Shout-out to all designers who made it into the game today! Good work!
Don't forget about the Steam Summer Sale. No matter if there's sun or rain outside, the discount will stay the same for you! Need an early Xmas present for a friend? Get a gift copy of PAYDAY 2 while it's on -50% discount or upgrade your own game to the Ultimate Edition for a tazing -80% discount. You haven't played the original PAYDAY The Heist so far and wondered where those "classic Heists" come from? Now is your time to get PAYDAY The Heist and its DLCs while it's on -80% discount.
I don't know how your weather looks like, but in Sweden it's currently raining which makes it the perfect time to start the Steam Summer Sale. For the whole duration of the Summer Sale your favorite Franchise will be heavily discounted.
A little hotfix just in time for the weekend! We noticed an issue related to our change regarding the auto-kick function that now triggered on overuse of all throwables. Since we need more time to check what exactly is causing the issue, we first of all reverted the change.
Here comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore. This change was made since players could get into the situation that the picked hostage was outside of the playable area and therefore out of reach. On the plus side, you can now use the pool ladder on Big Oil Day 2!
5 years ago, and some five hours ago the PAYDAY 2 pre-order opened up on Steam. 2 hours later we reached number one on the top seller list - all categories. At the same time, the predecessor PAYDAY: The Heist made it up to 8th place. Crime was everywhere.
That moment five years ago meant something important to all of us in the OVERKILL crew. It was a moment of pride for me personally, and as I type these words I get very emotional thinking about everything we've experienced together.
On behalf of the rest of the gang, I'd just like say thank you for your support over the years. We do not forget. Thank you. Making PAYDAY 2 together with you, and continuing to do so five years down the line, that is the best cooperative game of all.
We have a massive update ready for you, with over 100 fixes and tweaks. There are big and small fixes, in all areas of the game, and on over 20 levels. For example; the Side Jobs have now been added to the lobby menu so both host and client can access the feature. The Akimbo White Streaks now also have the Immortal Python skin from the 1000 achievement milestone.
Spring Break 2018 is officially over and once more we’d like to say thank you to everyone who has been a part of it. We had a great time watching you all try the new content, play with us on discord or collectively laugh about someone's Javelin skills! Today’s hotfix addresses some of the reported issues on our new Henry’s Rock heist, but more in the changelog further down.