PAYDAY 2 - OVERKILL_Sebastian


Final chance to grab your free copy of PAYDAY 2 - download and keep it forever, before they run out.

If there's anyone left you haven't invited - it's now or never! If you've already invited your friends we salute you!
PAYDAY 2 - OVERKILL_Sebastian


Final chance to grab your free copy of PAYDAY 2 - download and keep it forever, before they run out.

If there's anyone left you haven't invited - it's now or never! If you've already invited your friends we salute you!
PAYDAY 2 - OVERKILL_Almir
PAYDAY 2 - OVERKILL_Almir
Jun 9, 2017
PAYDAY 2 - OVERKILL_symN
​​

Desync Beta is live
The long awaited Desync Beta went live on PC today! Together with the new network model we deliver lot's of new animations and improvements that will bring PAYDAY 2 to the next level. Grab your bags, put on your masks and gather your friends to experience the new PAYDAY 2. For a full list of the changes, please check the Changelog at the bottom.

Need help joining the beta?
Desync Beta - How to prepare and join

Found a major bug that we probably know?
Desync Beta - Known Issues

LuaJIT Update - Mod Talk
Lua mods using the BLT will not work in the beta. The update to LuaJIT means that the BLT can no longer hook into the game, so your mods will not load. We have done this to mainly improve the games performance, but also to make sure that we are getting no interference in the form of bugs or crashes caused by mods. If the BLT is updated to support LuaJIT while the beta is running, we ask you not to report bugs if you decide to use mods.
Your game should run with no problems if you have the BLT installed, but if you experience crashing or infinite loading when starting the game, you may want to remove IPHLPAPI.dll from your game files for the time being.

Stay tuned,
OVERKILL_Simon


Desync Beta Update 1.0 Changelog
Update size: 487.1 Mb

General
  • All third person pistol animations updated
  • All third person rifle animations updated
  • Third person bow animations updated
  • Players will move to their networked position immediately when they move on their own computer
  • Player aiming and look direction should be networked correctly and smoothed out
  • Player weapons should use the correct spread for that weapon
  • Reload speeds are synced between players
  • Added switch weapon animations
  • Players should always be in the weapon raised state
  • Players should lower their weapon to sprint if they do not have the run and shoot skill
  • Added melee charging animations for players
  • Players using shotguns should fire multiple tracers for their pellet spread instead of a single tracer
  • Enemies using shotguns will fire multiple tracers when firing instead of a single pellet
  • Added a catchup system if players get too far out of sync
  • Cops should be in better sync for clients to the hosts positions
  • Cops should use the same paths on clients as on the host
  • Fixed cops teleporting into cover when they are performing a "stop running" animation
  • Revolver weapons will use a new revolver reload animation
  • Police using revolvers will use the revolver reload animation
  • Bullpup-style weapons should be held slightly differently from other weapons, have a unique reload animation
  • Uzi-style weapons should be held same as bullpup weapons, have a unique reload animation
  • Intro videos when starting the game will use the players SFX volume level instead of being at 100% volume
  • Attract video will use the players SFX volume level instead of being at 100% volume
  • Player mask up animation should make the mask visible while their hand is over their face instead of afterwards
  • Disabled recoil animation on enemies while they are moving
  • Fixed enemies who were crouching never needing to fully reload their weapons
  • Panic animations should now cause the enemy to move along with the animation
  • Panic animations can no longer cause the enemy to dodge into a wall or obstacle
  • Fixed not getting hit-markers if shooting other players with Friendly Fire enabled
  • Throw animations are synced so that the grenade/throwable should leave the players hand at the correct time
  • Shell-fed weapons will use a looped shell reload animation
  • Corpses pushed by shotguns are now networked while in stealth so that they are better synced for stealth gameplay
  • Clients can now launch enemies using shotguns while in stealth like hosts can
  • Snipers can only fire while standing still, they can not fire while moving into setup position
  • Shotguns hitting vehicles will show the correct amount of decals on the vehicle instead of just one
  • Players will reequip their weapon after getting unhandcuffed
Jun 9, 2017
PAYDAY 2 - OVERKILL_symN
​​

Desync Beta is live
The long awaited Desync Beta went live on PC today! Together with the new network model we deliver lot's of new animations and improvements that will bring PAYDAY 2 to the next level. Grab your bags, put on your masks and gather your friends to experience the new PAYDAY 2. For a full list of the changes, please check the Changelog at the bottom.

Need help joining the beta?
Desync Beta - How to prepare and join

Found a major bug that we probably know?
Desync Beta - Known Issues

LuaJIT Update - Mod Talk
Lua mods using the BLT will not work in the beta. The update to LuaJIT means that the BLT can no longer hook into the game, so your mods will not load. We have done this to mainly improve the games performance, but also to make sure that we are getting no interference in the form of bugs or crashes caused by mods. If the BLT is updated to support LuaJIT while the beta is running, we ask you not to report bugs if you decide to use mods.
Your game should run with no problems if you have the BLT installed, but if you experience crashing or infinite loading when starting the game, you may want to remove IPHLPAPI.dll from your game files for the time being.

Stay tuned,
OVERKILL_Simon


Desync Beta Update 1.0 Changelog
Update size: 487.1 Mb

General
  • All third person pistol animations updated
  • All third person rifle animations updated
  • Third person bow animations updated
  • Players will move to their networked position immediately when they move on their own computer
  • Player aiming and look direction should be networked correctly and smoothed out
  • Player weapons should use the correct spread for that weapon
  • Reload speeds are synced between players
  • Added switch weapon animations
  • Players should always be in the weapon raised state
  • Players should lower their weapon to sprint if they do not have the run and shoot skill
  • Added melee charging animations for players
  • Players using shotguns should fire multiple tracers for their pellet spread instead of a single tracer
  • Enemies using shotguns will fire multiple tracers when firing instead of a single pellet
  • Added a catchup system if players get too far out of sync
  • Cops should be in better sync for clients to the hosts positions
  • Cops should use the same paths on clients as on the host
  • Fixed cops teleporting into cover when they are performing a "stop running" animation
  • Revolver weapons will use a new revolver reload animation
  • Police using revolvers will use the revolver reload animation
  • Bullpup-style weapons should be held slightly differently from other weapons, have a unique reload animation
  • Uzi-style weapons should be held same as bullpup weapons, have a unique reload animation
  • Intro videos when starting the game will use the players SFX volume level instead of being at 100% volume
  • Attract video will use the players SFX volume level instead of being at 100% volume
  • Player mask up animation should make the mask visible while their hand is over their face instead of afterwards
  • Disabled recoil animation on enemies while they are moving
  • Fixed enemies who were crouching never needing to fully reload their weapons
  • Panic animations should now cause the enemy to move along with the animation
  • Panic animations can no longer cause the enemy to dodge into a wall or obstacle
  • Fixed not getting hit-markers if shooting other players with Friendly Fire enabled
  • Throw animations are synced so that the grenade/throwable should leave the players hand at the correct time
  • Shell-fed weapons will use a looped shell reload animation
  • Corpses pushed by shotguns are now networked while in stealth so that they are better synced for stealth gameplay
  • Clients can now launch enemies using shotguns while in stealth like hosts can
  • Snipers can only fire while standing still, they can not fire while moving into setup position
  • Shotguns hitting vehicles will show the correct amount of decals on the vehicle instead of just one
  • Players will reequip their weapon after getting unhandcuffed
PAYDAY™ The Heist - Valve
Add PAYDAY 2 to your account for FREE starting now to the first 5 Million customers! Once you add the game it will remain in your account permanently, so don't miss out on this opportunity to play a great game!

PAYDAY 2 - OVERKILL_Almir


Watch the entire video!
https://www.youtube.com/watch?v=xsBPn6qPfdM
Questions? Go here.
http://steamcommunity.com/app/218620/discussions/8/1354868867712395767/

It's ːPːːAːːYːːTheDːːAːːYːː2ː !

http://store.steampowered.com/app/218620/PAYDAY_2/

ːdallasːːwolfːːhoxtonːːchainsː

Almir ːoverkillː
OVERKILL - a Starbreeze Studio.


PAYDAY 2 - OVERKILL_Almir
PAYDAY 2 - OVERKILL_symN


What's good Heisters?
Today's update is about fixing some smaller issues and preparing the game for our beta update tomorrow where we will release the long awaited Desync Fix!

Desync Fix Beta
Promised during the "Search for Kento" and #StarStream17, we are eager to announce that tomorrow we will release the Desync Fix to beta. But if you think we stopped after working out a new networking model, you guessed wrong! Together with the Desync Fix we will release a new set of 3rd person animations for cops and player characters, new weapon switch animations, new animations for Bullpup and Uzi styled weapons as well as new reload animations for shell fed weapons! For our stealth heisters out there, clients can now launch enemies using shotguns like only the host could do until now. One more big change we'd like to mention is that from now on the sniper enemies can only fire while standing still and not while moving into setup position like they used to do before. More information about the Beta Update can be found in the dedicated Desync Beta Sub-Forum which will open its gates after the update tomorrow!

Stay tuned,
OVERKILL_symN


Update 147 changelog
Update size: 180,1 Mb

General
  • Added a back button to the loading screen toggle menu
  • Fixed some graphical issues with John Wicks neck
  • Fixed an issue when using the default mask on three AI in crew management
  • The "Equipped" text for the armor that is equipped will now be localized
  • Fixed so that AI have the correct masks for drop in clients
  • Fixed some spelling issues with the Sociopath perk deck
  • Fixed the description of the sneaky perk
Levels
  • Beneath The Mountain - Fixed some floating and clipping issues
  • Beneath The Mountain - Fixed so that converted cops gets removed after you ride the zip-line
  • Beneath The Mountain - Fixed so you can't get stuck behind a car in the tunnel down by the vaults
  • Framing Frame - Fixed an issue where the third AI would not stand properly in the train on day 2
  • Prison Nightmare - Fixed so that you can no longer get an infinite amount of key cards when interacting with the control panel
...