PAYDAY 2 - OVERKILL_Almir


Heisters! Welcome to the Starstream
Come one come all! Starbreeze and OVERKILL invites you to an exclusive live-streamed event on Twitch.tv May 10 starting 9am PST /12pm EST/ 6pm CEST featuring first looks and previews, in depth interviews and fun for the whole community on a number of Starbreeze projects including: OVERKILL’s The Walking Dead, PAYDAY 2®, an introduction to the universe of System Shock 3®, Psychonauts 2, Dead by Daylight and a panel titled “Veterans of the Industry” featuring Warren Spector, Tim Schafer and Bo Andersson.

Heisters around the world can tune in to the Starbreeze Twitch Stream on May 10 at 6pm CET: https://www.twitch.tv/starbreeze to follow the event.

Yours truly will be the host for the evening. I hope we'll see you there.

Almir
OVERKILL - a Starbreeze Studio.
PAYDAY 2 - OVERKILL_Almir


Heisters! Welcome to the Starstream
Come one come all! Starbreeze and OVERKILL invites you to an exclusive live-streamed event on Twitch.tv May 10 starting 9am PST /12pm EST/ 6pm CEST featuring first looks and previews, in depth interviews and fun for the whole community on a number of Starbreeze projects including: OVERKILL’s The Walking Dead, PAYDAY 2®, an introduction to the universe of System Shock 3®, Psychonauts 2, Dead by Daylight and a panel titled “Veterans of the Industry” featuring Warren Spector, Tim Schafer and Bo Andersson.

Heisters around the world can tune in to the Starbreeze Twitch Stream on May 10 at 6pm CET: https://www.twitch.tv/starbreeze to follow the event.

Yours truly will be the host for the evening. I hope we'll see you there.

Almir
OVERKILL - a Starbreeze Studio.
May 5, 2017
PAYDAY 2 - OVERKILL_Tobias
http://store.steampowered.com/app/218620/

The AI Beta is back

We have further refined the Friendly AI in the currently active Beta. We hope that this shall help with some of the concerns you have expressed in the forums, We have made some major changes listed below.

If you want to try the new changes go to the henchmen beta forum for more information about how to join the beta.

A new ability is now available
Armor piercing rounds are now available as a new ability to assign to your AI teammates. This will let them be more useful against shields. This also means that when this ability is active the AI will be equally likely to target a shield as any other enemy.

AI will take damage less often
An AI can now only take damage every 0.35 seconds unless the new damage number is higher than the previous damage taken. This means that they are less likely to quickly be overrun. They would also be able to deal some damage in the time between each point of damage taken.

AI will not stagger
When an AI takes a large amount of damage they used to play a stagger or “heavy hurt” animation this caused them to not fire at the enemies. They will no longer play any stagger or hurt animation and they will therefore now be more effective at holding the enemies at bay.

Single players with 3 AI count as 3 players
A single player that plays with 3 AI crew-member will now count as being only 3 players instead of 4. Since an AI will never be as good a a regular player and being all by yourself AI will not be able to take the coordinated and tactical decisions as needed. This will mean that with player alone with 3 AI you will see as many enemies as if you play 3 human players without AI. A two or a three man team with two or one AI will still count as four players for the amount of enemies.

Playing without AI skills
We are looking into the possibility to add an options to play without any non cosmetic changes to the AI crew members. This will cause all AI to not be considered as a player for the amount of enemies spawned but they will also not be able to boost the player or use inspire.

BETA Update 1.5 Changelog
Update size: 33.5 Mb

General
  • A single human player with 3 AI player will count as a total of 3 players
  • Added team AI AP ammo ability
  • AI can only take damage every 0.35 seconds
  • AI crew members can not stagger from damage
  • Fixed a rare crash when player leave the server
  • Added Update 144

All my AIs needs to wear the "Groucho" mask they just needs to
OVERKILL_Tobias
May 5, 2017
PAYDAY 2 - OVERKILL_Tobias
http://store.steampowered.com/app/218620/

The AI Beta is back

We have further refined the Friendly AI in the currently active Beta. We hope that this shall help with some of the concerns you have expressed in the forums, We have made some major changes listed below.

If you want to try the new changes go to the henchmen beta forum for more information about how to join the beta.

A new ability is now available
Armor piercing rounds are now available as a new ability to assign to your AI teammates. This will let them be more useful against shields. This also means that when this ability is active the AI will be equally likely to target a shield as any other enemy.

AI will take damage less often
An AI can now only take damage every 0.35 seconds unless the new damage number is higher than the previous damage taken. This means that they are less likely to quickly be overrun. They would also be able to deal some damage in the time between each point of damage taken.

AI will not stagger
When an AI takes a large amount of damage they used to play a stagger or “heavy hurt” animation this caused them to not fire at the enemies. They will no longer play any stagger or hurt animation and they will therefore now be more effective at holding the enemies at bay.

Single players with 3 AI count as 3 players
A single player that plays with 3 AI crew-member will now count as being only 3 players instead of 4. Since an AI will never be as good a a regular player and being all by yourself AI will not be able to take the coordinated and tactical decisions as needed. This will mean that with player alone with 3 AI you will see as many enemies as if you play 3 human players without AI. A two or a three man team with two or one AI will still count as four players for the amount of enemies.

Playing without AI skills
We are looking into the possibility to add an options to play without any non cosmetic changes to the AI crew members. This will cause all AI to not be considered as a player for the amount of enemies spawned but they will also not be able to boost the player or use inspire.

BETA Update 1.5 Changelog
Update size: 33.5 Mb

General
  • A single human player with 3 AI player will count as a total of 3 players
  • Added team AI AP ammo ability
  • AI can only take damage every 0.35 seconds
  • AI crew members can not stagger from damage
  • Fixed a rare crash when player leave the server
  • Added Update 144

All my AIs needs to wear the "Groucho" mask they just needs to
OVERKILL_Tobias
PAYDAY 2 - OVERKILL_Tobias
http://www.overkillsoftware.com/games/sangres/

Oye, Hermanos

Time to get another member to the Payday Crew, we are happy to bring in Sangres, a bad ass mexican with two six shooters worth of attitude.

The Sicario
Sangres, a man from the harsh underworld of Mexico will bring a new perk deck that utilizes a smoke grenade to help him out so his team stay alive. He also come with a mask that shows death and will instill fear in any opposition.

A Killer in a killer shirt
He brings with him a some kickass revolvers called “Castigo”, available both as a secondary or as a primary in Akimbo. They pack a hell of a punch with each shot, if that was not enough he carries “El Verdugo” the big sharp machete the will discourage anyone trying to get up close and personal.



Henchmen Beta
Due to the build being late and not wanting to leave you waiting for longer than necessary for the update we have decided to temporarily disable the beta. It will be back tomorrow with some new updates.

Update 144 Changelog
Update size: 1,3 Gb

General
  • Fixed an issue where the cops would get stuck in a dominating state where they counted as an active enemy while still not be able to fight the player.
  • The list of active mutators on a server will now properly update to players that are browsing crime.net
  • Updated the layout of the text boxes for hints, tips and trivia on the loading screens
  • Enable simultaneous display of controller mappings and the text boxes for hints, tips and trivia on the loading screens
  • Enable players to disable controller mappings or the text boxes for hints, tips and trivia on the loading screens
  • Disabled further popups for players that choose to play the basic heists
  • Fix a crash related to the Kingpin perk deck when joining a game in progress



Don’t know why but now I feel like tequila
OVERKILL_Tobias
PAYDAY 2 - OVERKILL_Tobias
http://www.overkillsoftware.com/games/sangres/

Oye, Hermanos

Time to get another member to the Payday Crew, we are happy to bring in Sangres, a bad ass mexican with two six shooters worth of attitude.

The Sicario
Sangres, a man from the harsh underworld of Mexico will bring a new perk deck that utilizes a smoke grenade to help him out so his team stay alive. He also come with a mask that shows death and will instill fear in any opposition.

A Killer in a killer shirt
He brings with him a some kickass revolvers called “Castigo”, available both as a secondary or as a primary in Akimbo. They pack a hell of a punch with each shot, if that was not enough he carries “El Verdugo” the big sharp machete the will discourage anyone trying to get up close and personal.



Henchmen Beta
Due to the build being late and not wanting to leave you waiting for longer than necessary for the update we have decided to temporarily disable the beta. It will be back tomorrow with some new updates.

Update 144 Changelog
Update size: 1,3 Gb

General
  • Fixed an issue where the cops would get stuck in a dominating state where they counted as an active enemy while still not be able to fight the player.
  • The list of active mutators on a server will now properly update to players that are browsing crime.net
  • Updated the layout of the text boxes for hints, tips and trivia on the loading screens
  • Enable simultaneous display of controller mappings and the text boxes for hints, tips and trivia on the loading screens
  • Enable players to disable controller mappings or the text boxes for hints, tips and trivia on the loading screens
  • Disabled further popups for players that choose to play the basic heists
  • Fix a crash related to the Kingpin perk deck when joining a game in progress



Don’t know why but now I feel like tequila
OVERKILL_Tobias
Apr 27, 2017
PAYDAY 2 - OVERKILL_symN
http://store.steampowered.com/app/218620/

What's good Heisters?

Today's update focuses on the Crime Spree and Controllers! We added full controller support to the Crime Spree, so you can lay back while enjoying your Heists! Check your sensitivitets and find your own balance! Besides that we did some smaller UI tweaks that should improve the overall user experience not only for the Crime Spree Feature. Take a look for yourself and let us know what you think.


Best,
OVERKILL_symN


Update 143 Changelog
Update size: 249Mb

General
  • Added horizontal / vertical sensitivity settings for look / aim
  • Fixed some issues with the Loading Screen Hints
  • Fixed so that the names of the color grading will now scroll if they are too long
  • Fixed so that the link for Community Safe 3 no longer points to the John Wick Safe
  • Fixed an issue where weapon models could be seen floating in the armor customization screen
  • Added Safe House raid to the contract filters
  • Changed an icon in the Kingpin perk deck
  • Changed the weapon butt icon
  • Changed the icons for showing not having a deployable or throwable equipped
  • Armor skins can now be set per build profile
Levels
  • Biker Heist - Fixed an issue where players could lockpick the door to the skull safe from the start of the heist on day 1
  • Biker Heist - Fixed some flags on getting faulty shadows on day 1
  • Branch Bank - Fixed so that the turret van cant shoot over the wooden barricades
  • Escape: Overpass - Added the missing driver in the escape van
  • Green Bridge - Fixed a cloaker that would spawn and be stuck
  • Green Bridge - Fixed an area in the small scaffolding where the player could get stuck
  • Green Bridge - Fixed rain effects on car lights
  • Green Bridge - Fixed so that the pilot will not always miss the first try
  • Green Bridge - Moved some floating props on the level
  • Heat Street - Fixed an issue where Team AI and enemies would stand inside a wall
  • Heat Street - Fixed issue where you could climb some of the trees
  • Heat Street - Fixed missing collision on stairs
  • Heat Street - Fixed so that the player is does not get stuck if they jump over a fence
  • Hoxton Breakout - Fixed so that signs are readable even on low resolution on day 2
  • The Bomb:Dockyards - The escape van will now use van skins
  • Undercover - Adjusted the size of the collission on the escort when he is in the chair
Crime Spree
  • We now have full controller support for Crime Spree
  • Updated Crime Spree UI
  • Replaced Crime Spree button on CrimeNet with a CrimeNet node
  • Players can now select multiple Crime Spree modifiers before being returned to the lobby
  • Modifier selection screen will now show how many modifiers have to be selected
  • Fixed player nameplates appearing incorrectly in singleplayer Crime Spree
  • Added a more obvious warning when the crime spree is not gaining ranks or rewards for any reason
Weapons
  • Fixed an issue where the incendiary round for the Arbiter GL would bounce more than the regular grenade
  • Incendiary Grenades will now record kills correctly
  • Grenade Launchers will now count the client's accuracy
Achievements
  • Fixed grenade achievements not triggering correctly for clients
  • Fixed an issue with the achievement "Artillery Barrage" not working correctly
Apr 27, 2017
PAYDAY 2 - OVERKILL_symN
http://store.steampowered.com/app/218620/

What's good Heisters?

Today's update focuses on the Crime Spree and Controllers! We added full controller support to the Crime Spree, so you can lay back while enjoying your Heists! Check your sensitivitets and find your own balance! Besides that we did some smaller UI tweaks that should improve the overall user experience not only for the Crime Spree Feature. Take a look for yourself and let us know what you think.


Best,
OVERKILL_symN


Update 143 Changelog
Update size: 249Mb

General
  • Added horizontal / vertical sensitivity settings for look / aim
  • Fixed some issues with the Loading Screen Hints
  • Fixed so that the names of the color grading will now scroll if they are too long
  • Fixed so that the link for Community Safe 3 no longer points to the John Wick Safe
  • Fixed an issue where weapon models could be seen floating in the armor customization screen
  • Added Safe House raid to the contract filters
  • Changed an icon in the Kingpin perk deck
  • Changed the weapon butt icon
  • Changed the icons for showing not having a deployable or throwable equipped
  • Armor skins can now be set per build profile
Levels
  • Biker Heist - Fixed an issue where players could lockpick the door to the skull safe from the start of the heist on day 1
  • Biker Heist - Fixed some flags on getting faulty shadows on day 1
  • Branch Bank - Fixed so that the turret van cant shoot over the wooden barricades
  • Escape: Overpass - Added the missing driver in the escape van
  • Green Bridge - Fixed a cloaker that would spawn and be stuck
  • Green Bridge - Fixed an area in the small scaffolding where the player could get stuck
  • Green Bridge - Fixed rain effects on car lights
  • Green Bridge - Fixed so that the pilot will not always miss the first try
  • Green Bridge - Moved some floating props on the level
  • Heat Street - Fixed an issue where Team AI and enemies would stand inside a wall
  • Heat Street - Fixed issue where you could climb some of the trees
  • Heat Street - Fixed missing collision on stairs
  • Heat Street - Fixed so that the player is does not get stuck if they jump over a fence
  • Hoxton Breakout - Fixed so that signs are readable even on low resolution on day 2
  • The Bomb:Dockyards - The escape van will now use van skins
  • Undercover - Adjusted the size of the collission on the escort when he is in the chair
Crime Spree
  • We now have full controller support for Crime Spree
  • Updated Crime Spree UI
  • Replaced Crime Spree button on CrimeNet with a CrimeNet node
  • Players can now select multiple Crime Spree modifiers before being returned to the lobby
  • Modifier selection screen will now show how many modifiers have to be selected
  • Fixed player nameplates appearing incorrectly in singleplayer Crime Spree
  • Added a more obvious warning when the crime spree is not gaining ranks or rewards for any reason
Weapons
  • Fixed an issue where the incendiary round for the Arbiter GL would bounce more than the regular grenade
  • Incendiary Grenades will now record kills correctly
  • Grenade Launchers will now count the client's accuracy
Achievements
  • Fixed grenade achievements not triggering correctly for clients
  • Fixed an issue with the achievement "Artillery Barrage" not working correctly
Apr 13, 2017
PAYDAY 2 - OVERKILL_Tobias
The Search Continues



The Search for Kento is over... for now...

We have now reached the end of the Spring Break event but the search for Kento continues. We have found some leads and we’re closer than we ever been. We will find him…

We want to thank you all for participating in the search this last 10 days.
You can see the path we took together and all the great content we have acquired at the Search for Kento Homepage where you will also find the winner of the #MyHeister competition.

You all fought well in the community challenges. Any futher progress is no longer possible but the 53% experience bonus you unlocked will remain for another week, until the 20th of april.

Update 142 Change log
Update size: 34,3Mb
  • Fixed an issues with the “Back to Prison” achievement on Green Bridge heist where it sometimes did not activate correctly
  • Fixed an issue with the VO on the end screen of the Green Bridge heist
  • Fix the "A Trip Down Memory Lane" safehouse daily to include Heat Street and Green Bridge heists
  • Fixed an issue where the “Skull Armor” was not equipable on the Lightweight Ballistic Vest
  • Fixed an issue where Armor skins would behave incorrectly when switching from Lightweight Ballistic Vest to another armor
  • Updated some loading screen texts

Happy Heisting.
OVERKILL_Tobias
Apr 13, 2017
PAYDAY 2 - OVERKILL_Tobias
The Search Continues



The Search for Kento is over... for now...

We have now reached the end of the Spring Break event but the search for Kento continues. We have found some leads and we’re closer than we ever been. We will find him…

We want to thank you all for participating in the search this last 10 days.
You can see the path we took together and all the great content we have acquired at the Search for Kento Homepage where you will also find the winner of the #MyHeister competition.

You all fought well in the community challenges. Any futher progress is no longer possible but the 53% experience bonus you unlocked will remain for another week, until the 20th of april.

Update 142 Change log
Update size: 34,3Mb
  • Fixed an issues with the “Back to Prison” achievement on Green Bridge heist where it sometimes did not activate correctly
  • Fixed an issue with the VO on the end screen of the Green Bridge heist
  • Fix the "A Trip Down Memory Lane" safehouse daily to include Heat Street and Green Bridge heists
  • Fixed an issue where the “Skull Armor” was not equipable on the Lightweight Ballistic Vest
  • Fixed an issue where Armor skins would behave incorrectly when switching from Lightweight Ballistic Vest to another armor
  • Updated some loading screen texts

Happy Heisting.
OVERKILL_Tobias
...