PAYDAY 2 - OVERKILL_Hampus


Heisters!

Your Nightmare Is Nigh
Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.

The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game.

Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die.

Check out the website here!

Developer Stream Tomorrow!
Tomorrow guys from our OVERKILL crew will host a stream and play the Halloween heist.

Check it out here!

Together with the heist we’re also updating the game with a bunch of bug fixes. Check out the changelog below!

Best,
OVERKILL_Joakim and OVERKILL_Hampus

Update 121 changelog
Update size: 1.4 Gb

Heists
  • Added Prison Nightmare Heist
  • The Safehouse Nightmare heist has returned

    General
    • Fixed an issue where menu item highlight sound could be played for menu items that did not exist
    • Fixed an issue at the end screen where continental coins would count incorrectly
    • Fixed an issue at the end screen where continental coins count up sound could get stuck
    • Added additional feedback when the player can't afford a weapon mod
    • Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
    • Fixed so player can unequip the selected equipment
    • Fixed an issue where the new Heavy Zeal SWAT had no body armour
    • Fixed an issue where Snipers did not count as special kills on the stats screen
    • Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
    • Fixed an issue where Chavez did not count as special kills on the stats screen
    • Fixed an issue where The Commissar did not count as special kills on the stats screen
    • Fixed an issue where Biker Boss did not count as special kills on the stats screen
    • Fixed an issue where Hector did not count as special kills on the stats screen
    • Fixed an issue where Captain Winters did not count as special kills on the stats screen
    • Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty

    Weapons
    • Fixed a crash when deploying the LMG Bipod while switching weapons
    • Added low resolution textures to the Concussion Grenade
    • Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
    • Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
    • Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
    • Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen

    Levels
      Aftershock
    • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
    • Fixed an issue where you could place equipment inside the wall

      Big Oil
    • Adjusted a door collision on Day 2

      Birth of Sky
    • Fixed a graphical issue with the Jukebox

      Election Day
    • Rotated tilted C4 interaction icons on Day 1

      Golden Grin Casino
    • Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth

      Hoxton Revenge
    • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth

      Jewlery Store
    • Made glass shelves bulletproof to avoid floating objects

      Murky Station
    • Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job

      Nightclub
    • Fixed an issue where using throwables did not fail the "Staying Alive" Trophy

      Safe House
    • Added variations to Bonnie's drinking animations
    • Fixed an issue with the Tier 2 Van Skins
    • Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
    • Tweaked some trophy preview images that were missing proper borders

      Safe House Raid
    • Fixed an issue with the wave counter displaying incorrect values in between waves
    • Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby

      Transport: Underpass
    • Fixed a misplaced collision that made it possible to place deployables in the air

      Ukranian Job
    • Fixed an issue the "So Pretty" Trophy was only awarded in stealth

    Skills
    • Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
    • Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
    • Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
    • Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
    • Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
    • Changed the Up You Go Skill description to correctly describe an 40% increase of health received
    • Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
PAYDAY 2 - ♥Overkill_Ashley♥


Heisters!

Your Nightmare Is Nigh
Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.

The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game.

Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die.

Check out the website here!

Developer Stream Tomorrow!
Tomorrow guys from our OVERKILL crew will host a stream and play the Halloween heist.

Check it out here!

Together with the heist we’re also updating the game with a bunch of bug fixes. Check out the changelog below!

Best,
OVERKILL_Joakim and OVERKILL_Hampus

Update 121 changelog
Update size: 1.4 Gb

Heists
  • Added Prison Nightmare Heist
  • The Safehouse Nightmare heist has returned

    General
    • Fixed an issue where menu item highlight sound could be played for menu items that did not exist
    • Fixed an issue at the end screen where continental coins would count incorrectly
    • Fixed an issue at the end screen where continental coins count up sound could get stuck
    • Added additional feedback when the player can't afford a weapon mod
    • Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
    • Fixed so player can unequip the selected equipment
    • Fixed an issue where the new Heavy Zeal SWAT had no body armour
    • Fixed an issue where Snipers did not count as special kills on the stats screen
    • Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
    • Fixed an issue where Chavez did not count as special kills on the stats screen
    • Fixed an issue where The Commissar did not count as special kills on the stats screen
    • Fixed an issue where Biker Boss did not count as special kills on the stats screen
    • Fixed an issue where Hector did not count as special kills on the stats screen
    • Fixed an issue where Captain Winters did not count as special kills on the stats screen
    • Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
    • Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty

    Weapons
    • Fixed a crash when deploying the LMG Bipod while switching weapons
    • Added low resolution textures to the Concussion Grenade
    • Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
    • Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
    • Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
    • Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen

    Levels
      Aftershock
    • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
    • Fixed an issue where you could place equipment inside the wall

      Big Oil
    • Adjusted a door collision on Day 2

      Birth of Sky
    • Fixed a graphical issue with the Jukebox

      Election Day
    • Rotated tilted C4 interaction icons on Day 1

      Golden Grin Casino
    • Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth

      Hoxton Revenge
    • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth

      Jewlery Store
    • Made glass shelves bulletproof to avoid floating objects

      Murky Station
    • Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job

      Nightclub
    • Fixed an issue where using throwables did not fail the "Staying Alive" Trophy

      Safe House
    • Added variations to Bonnie's drinking animations
    • Fixed an issue with the Tier 2 Van Skins
    • Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
    • Tweaked some trophy preview images that were missing proper borders

      Safe House Raid
    • Fixed an issue with the wave counter displaying incorrect values in between waves
    • Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby

      Transport: Underpass
    • Fixed a misplaced collision that made it possible to place deployables in the air

      Ukranian Job
    • Fixed an issue the "So Pretty" Trophy was only awarded in stealth

    Skills
    • Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
    • Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
    • Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
    • Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
    • Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
    • Changed the Up You Go Skill description to correctly describe an 40% increase of health received
    • Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
Shadow Warrior 2 - br33dlove


Available Now: https://store.devolverdigital.com/

The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.

Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.

https://youtu.be/-O02RVoKI3g
Shadow Warrior 2 - br33dlove


Available Now: https://store.devolverdigital.com/

The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.

Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.

https://youtu.be/-O02RVoKI3g
PAYDAY 2 - Overkill_Joakim


Halloween Sale
On Halloween you need to play some videogames with you friends that is a fact! so with this fact we realized that we should make it easier for you. So
We joined up with Steam on their Halloween Sale and put our base game
and DLC on 75% off! So head to the store and buy that DLC you dont have yet, or a base game to a friend who is not invited to th Payday Crew yet.
And dont forget to pick up your gear for next thursday.. :)

https://youtube.com/watch?v=ifZhJAlmJmw

Charity Stream
Tonight Richard Dangles are doing a charity stream playing Payday 2 and giving away nice prizes to Donators, so if you are going to spend your halloween looking at streams and playing video games, drop in and show your support.

Where: https://youtube.com/watch?v=ifZhJAlmJmw
When: Saturday - Oct 29 9PM GMT

Keep those helmets flying

OVERKILL_Joakim & OVERKILL_Hampus
PAYDAY 2 - Overkill_Joakim


Halloween Sale
On Halloween you need to play some videogames with you friends that is a fact! so with this fact we realized that we should make it easier for you. So
We joined up with Steam on their Halloween Sale and put our base game
and DLC on 75% off! So head to the store and buy that DLC you dont have yet, or a base game to a friend who is not invited to th Payday Crew yet.
And dont forget to pick up your gear for next thursday.. :)

https://youtube.com/watch?v=ifZhJAlmJmw

Charity Stream
Tonight Richard Dangles are doing a charity stream playing Payday 2 and giving away nice prizes to Donators, so if you are going to spend your halloween looking at streams and playing video games, drop in and show your support.

Where: https://youtube.com/watch?v=ifZhJAlmJmw
When: Saturday - Oct 29 9PM GMT

Keep those helmets flying

OVERKILL_Joakim & OVERKILL_Hampus
Oct 27, 2016
PAYDAY 2 - Overkill_Joakim


Heisters and spooks!

It's soon time for Halloween so we are preparing ourselves for our most crazy Halloween level so far! So while you're waiting we decided to pimp up the safehouse for you and added a new van skin so you can really embrace the night of the dead.

We have also fixed some issues for you, so stay tuned because this Halloween will put you to the test.

Overkill_joakim & Overkill_Stampe


Update 120 changelog
Update size: 214.7 Mb


General
  • Added new continental coins counter to the end game screen
  • Fixed coin counter being off when gaining multiple coins
  • Coin counter will scale to display large amounts of coins better
  • Fixed an issue with Captain Winters spawning with only one phalanx unit
  • Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
  • Fixed an issue with the color of the eyes in the The Death Wish Skull mask


Weapons And Equipment
  • Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
  • Changed the damage of the Light Crossbow from 1500 damage to 750 damage
  • Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
  • Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
  • Changed the damage of the English Longbow from 4000 damage to 2000 damage
  • Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
  • Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
  • Weapon mods will now show "Not enough cash" when the player can not afford them


Levels
    Beneath The Mountain
  • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
    Big Bank
  • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
    Big Oil
  • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
    New Safe House
  • Fixed trophies being able to be toggled using the mouse in the Safe House
  • Tweaked how much money is needed to be show in the new Safe House
  • Fixed an issue there the incorrect wave was shown for drop-in clients
  • Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the Safe House
  • Fixed an issue where you could play the Safe House Raid before visiting the safehouse

Mutators
  • Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
Oct 27, 2016
PAYDAY 2 - Overkill_Joakim


Heisters and spooks!

It's soon time for Halloween so we are preparing ourselves for our most crazy Halloween level so far! So while you're waiting we decided to pimp up the safehouse for you and added a new van skin so you can really embrace the night of the dead.

We have also fixed some issues for you, so stay tuned because this Halloween will put you to the test.

Overkill_joakim & Overkill_Stampe


Update 120 changelog
Update size: 214.7 Mb


General
  • Added new continental coins counter to the end game screen
  • Fixed coin counter being off when gaining multiple coins
  • Coin counter will scale to display large amounts of coins better
  • Fixed an issue with Captain Winters spawning with only one phalanx unit
  • Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
  • Fixed an issue with the color of the eyes in the The Death Wish Skull mask


Weapons And Equipment
  • Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
  • Changed the damage of the Light Crossbow from 1500 damage to 750 damage
  • Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
  • Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
  • Changed the damage of the English Longbow from 4000 damage to 2000 damage
  • Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
  • Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
  • Weapon mods will now show "Not enough cash" when the player can not afford them


Levels
    Beneath The Mountain
  • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
    Big Bank
  • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
    Big Oil
  • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
    New Safe House
  • Fixed trophies being able to be toggled using the mouse in the Safe House
  • Tweaked how much money is needed to be show in the new Safe House
  • Fixed an issue there the incorrect wave was shown for drop-in clients
  • Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the Safe House
  • Fixed an issue where you could play the Safe House Raid before visiting the safehouse

Mutators
  • Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
Shadow Warrior 2 - Hashmallum
Hey Wangsters!

We've just launched a new patch. Please let us know of all and any problems!

The support email is :
shadowwarrior2-support@flyingwildhog.com

How to check current version?
Press ctrl ~ to open the console
Enter: _version and press enter

Version 1.1.4.0

Balance and gameplay changes:
- Removed gained experience cap (on all difficulties)
- Added a significant bonus for experience gained on difficulties higher than normal
- Slightly decreased large and special enemies' HP on difficulties higher than normal
- Added negative stats cap for high level upgrades
- The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
- Base physical resist lowered. This change affects all difficulty levels
- After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
- Crafting option is now available always after a player unlocks it in the first playthrough
- Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:
- Added descriptions for Insane difficulty tiers

Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs
- Fixed key bindings
- NVIDIA Multi-Res - fixed chromatic aberration
- NVIDIA Multi-Res - fixed particle lights
- Fixed hitching on weapon change
- Fixed NVIDIA Surround crash
- NVIDIA Surround now works in fullscreen window mode
- Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight
- Ancestral Ties: Fixed panic room door not being destroyed after cutscene
- Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
- Fixed portal visibility before defeating the first boss
- Minimap chest icons will not disappear when the host opens them
- Fixed performance issue for co-op partners
Shadow Warrior 2 - Hashmallum
Hey Wangsters!

We've just launched a new patch. Please let us know of all and any problems!

The support email is :
shadowwarrior2-support@flyingwildhog.com

How to check current version?
Press ctrl ~ to open the console
Enter: _version and press enter

Version 1.1.4.0

Balance and gameplay changes:
- Removed gained experience cap (on all difficulties)
- Added a significant bonus for experience gained on difficulties higher than normal
- Slightly decreased large and special enemies' HP on difficulties higher than normal
- Added negative stats cap for high level upgrades
- The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
- Base physical resist lowered. This change affects all difficulty levels
- After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
- Crafting option is now available always after a player unlocks it in the first playthrough
- Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:
- Added descriptions for Insane difficulty tiers

Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs
- Fixed key bindings
- NVIDIA Multi-Res - fixed chromatic aberration
- NVIDIA Multi-Res - fixed particle lights
- Fixed hitching on weapon change
- Fixed NVIDIA Surround crash
- NVIDIA Surround now works in fullscreen window mode
- Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight
- Ancestral Ties: Fixed panic room door not being destroyed after cutscene
- Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
- Fixed portal visibility before defeating the first boss
- Minimap chest icons will not disappear when the host opens them
- Fixed performance issue for co-op partners
...