Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.
The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game.
Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die.
Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.
The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game.
Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die.
The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.
Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.
The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.
Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.
On Halloween you need to play some videogames with you friends that is a fact! so with this fact we realized that we should make it easier for you. So We joined up with Steam on their Halloween Sale and put our base game and DLC on 75% off! So head to the store and buy that DLC you dont have yet, or a base game to a friend who is not invited to th Payday Crew yet. And dont forget to pick up your gear for next thursday.. :)
Tonight Richard Dangles are doing a charity stream playing Payday 2 and giving away nice prizes to Donators, so if you are going to spend your halloween looking at streams and playing video games, drop in and show your support.
On Halloween you need to play some videogames with you friends that is a fact! so with this fact we realized that we should make it easier for you. So We joined up with Steam on their Halloween Sale and put our base game and DLC on 75% off! So head to the store and buy that DLC you dont have yet, or a base game to a friend who is not invited to th Payday Crew yet. And dont forget to pick up your gear for next thursday.. :)
Tonight Richard Dangles are doing a charity stream playing Payday 2 and giving away nice prizes to Donators, so if you are going to spend your halloween looking at streams and playing video games, drop in and show your support.
It's soon time for Halloween so we are preparing ourselves for our most crazy Halloween level so far! So while you're waiting we decided to pimp up the safehouse for you and added a new van skin so you can really embrace the night of the dead.
We have also fixed some issues for you, so stay tuned because this Halloween will put you to the test.
Overkill_joakim & Overkill_Stampe
Update 120 changelog
Update size: 214.7 Mb
General
Added new continental coins counter to the end game screen
Fixed coin counter being off when gaining multiple coins
Coin counter will scale to display large amounts of coins better
Fixed an issue with Captain Winters spawning with only one phalanx unit
Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
Fixed an issue with the color of the eyes in the The Death Wish Skull mask
Weapons And Equipment
Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
Changed the damage of the Light Crossbow from 1500 damage to 750 damage
Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
Changed the damage of the English Longbow from 4000 damage to 2000 damage
Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
Weapon mods will now show "Not enough cash" when the player can not afford them
Levels
Beneath The Mountain
Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain Big Bank
Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly Big Oil
Fixed an issue where the pressure gauges on Big Oil Day 2 were missing New Safe House
Fixed trophies being able to be toggled using the mouse in the Safe House
Tweaked how much money is needed to be show in the new Safe House
Fixed an issue there the incorrect wave was shown for drop-in clients
Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the Safe House
Fixed an issue where you could play the Safe House Raid before visiting the safehouse
Mutators
Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
It's soon time for Halloween so we are preparing ourselves for our most crazy Halloween level so far! So while you're waiting we decided to pimp up the safehouse for you and added a new van skin so you can really embrace the night of the dead.
We have also fixed some issues for you, so stay tuned because this Halloween will put you to the test.
Overkill_joakim & Overkill_Stampe
Update 120 changelog
Update size: 214.7 Mb
General
Added new continental coins counter to the end game screen
Fixed coin counter being off when gaining multiple coins
Coin counter will scale to display large amounts of coins better
Fixed an issue with Captain Winters spawning with only one phalanx unit
Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
Fixed an issue with the color of the eyes in the The Death Wish Skull mask
Weapons And Equipment
Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
Changed the damage of the Light Crossbow from 1500 damage to 750 damage
Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
Changed the damage of the English Longbow from 4000 damage to 2000 damage
Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
Weapon mods will now show "Not enough cash" when the player can not afford them
Levels
Beneath The Mountain
Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain Big Bank
Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly Big Oil
Fixed an issue where the pressure gauges on Big Oil Day 2 were missing New Safe House
Fixed trophies being able to be toggled using the mouse in the Safe House
Tweaked how much money is needed to be show in the new Safe House
Fixed an issue there the incorrect wave was shown for drop-in clients
Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the Safe House
Fixed an issue where you could play the Safe House Raid before visiting the safehouse
Mutators
Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators
How to check current version? Press ctrl ~ to open the console Enter: _version and press enter
Version 1.1.4.0
Balance and gameplay changes:
- Removed gained experience cap (on all difficulties) - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
UI changes:
- Added descriptions for Insane difficulty tiers
Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs - Fixed key bindings - NVIDIA Multi-Res - fixed chromatic aberration - NVIDIA Multi-Res - fixed particle lights - Fixed hitching on weapon change - Fixed NVIDIA Surround crash - NVIDIA Surround now works in fullscreen window mode - Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight - Ancestral Ties: Fixed panic room door not being destroyed after cutscene - Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game - Fixed portal visibility before defeating the first boss - Minimap chest icons will not disappear when the host opens them - Fixed performance issue for co-op partners
How to check current version? Press ctrl ~ to open the console Enter: _version and press enter
Version 1.1.4.0
Balance and gameplay changes:
- Removed gained experience cap (on all difficulties) - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
UI changes:
- Added descriptions for Insane difficulty tiers
Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs - Fixed key bindings - NVIDIA Multi-Res - fixed chromatic aberration - NVIDIA Multi-Res - fixed particle lights - Fixed hitching on weapon change - Fixed NVIDIA Surround crash - NVIDIA Surround now works in fullscreen window mode - Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight - Ancestral Ties: Fixed panic room door not being destroyed after cutscene - Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game - Fixed portal visibility before defeating the first boss - Minimap chest icons will not disappear when the host opens them - Fixed performance issue for co-op partners