All PC servers will come down for the following hotfix tomorrow, July 26, at 6:00am PT (3:00pm CEST). The downtime for this hotfix is expected to last up to 2 hours. -----
Bugfixes
Glaive IPC and The Flail now play audible muzzle blast audio when firing salvos. These can be heard out to their respective max ranges (600m for The Flail and 1000m for Glaive IPC).
Targeting Lasers can no longer paint targets from a vehicle's rumble seat.
Equipping the Targeting Laser for the Orbital Strike Uplink no longer displays no deploy zones on the mini-map.
Targeting Laser feedback for targets in no deploy zones no longer references a targeting dart.
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.
Tides of Summer Event
Operation Tidebreaker
Summer directives are back with Operation Tidebreaker! Complete a variety of challenges from July 5 through July 31 to earn summer-themed Lumifiber trim for the Corsair and Harasser.
Summer Bundles
Fiery Ares Helmet, stylish Lightning Surfbreaker Plating, and razor-sharp Corsair Surfcutter Plating make their debut in the Depot. Available for a limited time.
Liberation Bundle, Stars and Stripes Contrails Bundle, flare guns, soldier soakers, and sparkler hood ornaments return to the Depot for a limited time.
Double XP for ALL
To celebrate the start of Operation Tidebreaker all players will receive double experience rewards from July 21 through July 23!
New Implants
New implants have been added to the game. These implants are available from Basic Implant Packs, Deluxe Implant Packs, ISO-4 Recycler, and the Implant Crafting interface.
Juggernaut
Melee attacks knock enemies away a short distance. MAX only.
Deadshot
When your total health drops below [20/20/20/20/30]% your weapon's cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12] seconds.
Rapid Response
While wielding a beneficial construction module your sprint speed is increased by [7/10/13/15/15]%. At max rank, the time to install beneficial modules is reduced by 50%.
Karma
Each time you revive an ally a charge is added to Karma. At [30/27/24/20/20] charges, your next death allows you to self-revive once at [50/50/50/50/100]% health. Redeploying or using an equipment terminal will wipe your current progress. Combat Medic only.
Air Drop
Upon exiting a vehicle Jump Jet recharge rate is increased by [7/7/7/7/10]% for [8/10/12/15/20] seconds. Light Assault only. 30 second cooldown after triggering.
Overcharge
While overshield is active your primary weapon's bullets will now pierce through one infantry target before stopping. While this implant is equipped your overshield's maximum energy will be reduced by [30/25/20/15/15]%. Heavy Assault only.
Dev Note: A massive thanks to those who tested and provided feedback about these (and other) implants during the weeks they were iterated upon on the Public Test Server. Improvements were made for everything from balancing to names. And while the release may not be perfect, some potentially meta-breaking mistakes were avoided with the invaluable help of our community.
New Construction Targeting Lasers
Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink have been retired
Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser to paint their targets
Acquire Time: 3000ms
Min Distance (from player): 20m
Max Distance (from player): 150m
Targets must be approximately 175m away from the related artillery piece (this range is unchanged).
Dev Note: These were previewed prior to the Fortification update, later mentioned in the Fortification patch notes, and are now ready for the Live environment. The new targeting system allows for more counter-play when painting a target as the player must remain exposed for the duration of the acquisition time and is no longer able to "lob" targeting darts from relative safety (or cloak and run to safety while the dart is still in the air).
Construction Changes
Glaive IPC
Now stops firing after each volley.
Added warning text to indicate an artillery strike for players in the area.
Adjusted a socket so the terminal interaction prompt will no longer move as the cannon rotates.
The Flail
Adjusted smoke indicator to red smoke to reduce confusion with squad smoke.
Added warning text to indicate an artillery strike for players in the area.
UI Changes
Disabling Social Icons in the "Waypoints and Nameplate Options" will no longer display a vehicle icon
Light vehicle icons are now being displayed for construction bases
Removed timer for vehicle abilities that have a progress bar
Bugfixes
Adjusted rock placement in and around Seapost J8 to prevent players from getting stuck.
Corrected color and texture issues with a variety of helmets and armors.
Previewed Cold Fire afterburner effects no longer persist longer than desired
🦸♀️Prime Shadow Strike Bundle🦸♂️ This month's new bundle includes: 🔸Warfare Facepaint (all character types) 🔸Propaganda Lumifiber Galaxy Trim 🔸Propaganda Lumifiber Sunderer Trim ːsteamthumbsupːGet your Prime Gaming Loot today: {LINK REMOVED}https://bit.ly/44kUBZk
Summer is here and it's time to play in the sun! Enjoy summer time activities with the new Operation Tidebreaker directive and Corsair / Harasser Lumifiber reward cosmetics! The new Ares helmet, and Surfbreaker and Surfcutter vehicle platings are also available in the depot.
The Tides of Summer event runs from July 5 - August 31. Check out the full details below!
Summer Directives
Enjoy new rewards each month by completing Summer Directives. Check the schedule below! July 5 - 31 - Summer Directive Part 1 August 1 - 31 - Summer Directive Part 2
All-new Lumifiber Vehicle cosmetics!
Upon completing this month's summer directive, Operation Tidebreaker, you will be rewarded with the new Sunburst Corsair and Sunburst Harasser Lumifiber vehicle cosmetic.
Ride the waves with the new Corsair Surfbreaker and Surfcutter Plating vehicle gear. Or take the fight on land with the Lightning Surfbreaker Plating cosmetic. Surfbreaker on the left, Surfcutter on the right.
Lightning Surfbreaker Plating
Ares Helmet
Equip the newest helmet added to the depot! Bring your foes to justice with the Ares Helmet.
Mega Soldier Soakers are back!
Splash your enemies with the return of the Mega Soldier Soaker. This water cannon can be used during the Tides of Summer event, ending August 31.
Stay hydrated this summer, soldier! See you planetside!
Drop us a comment and let us know what you think! Don't forget like us on Facebook and follow us on Twitter for more news!
This month's new bundle includes: 🔸Danger Zone Reaver 🔸Danger Zone Scythe 🔸Danger Zone Mosquito 🔸Danger Zone Dervish 🔸Clear Skies Banner 🔸Maverick Banner Frame Get your Prime Gaming Loot today: {LINK REMOVED}https://bit.ly/3qPkLop
All PC servers will come down for the following update on Wednesday, June 7th, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. --
Construction
Construction items no longer have a cost in VR
The Glaive IPC's targeting dart no longer requires a line of sight with the base Glaive structure
Added cortium cost (50 per burst) to the Glaive IPC
Faction Banners no longer decay when in range of a silo
Decaying Faction Banners no longer provide experience when repaired
Command Center and Rebirthing Center terminals are no longer available when the structure is not powered by a silo
Fixed an issue where Tapp Waystation did not have enough space to build a Command Center and Rebirth Center
Dev Note: Two sections of the ring have been removed, allowing the construction of larger structures in those two locations
Routers that are not under the influence of a friendly Routing Spire (500m range) will decay and die within 10 seconds
Dev Note - Routers can be under the influence of multiple friendly Routing Spires
Removed the Access/Permissions radial menu from the Routing Spire
Routing Spires' interaction prompt is now easier to access
Pulling vehicles from construction terminals no longer grant XP
Updated the Solid Wall construction item so the module is accessible at both the upper and lower limits of its build height
Solid Wall constructions limits are now at the intended max of 4 per player
Previously a bug limited this to 3 per player
Terminals from construction objects that have been hacked, and then hacked back, can be deconstructed by the owner
Fixed an issue that caused Light Air and Vehicle Terminals to cease functioning after a nearby friendly Silo was destroyed when powered by both a Silo and Construction Facility Silo
Orbital Strike Uplink now has ambient audio
Misc. Changes, Fixes, and Additions
Fixed a memory leak caused by DLSS and GUI models
This leak was most noticeable in Sanctuary with a UI menu open
NS-D Helios can now be purchased from the Depot
NS Heavy Weapons now work with marketplace filters
Fixed erratic left hand animation "popping" while reloading
This mainly affected NSO weapons
Oshur: Vehicles are no longer able to enter warpgate spawn areas to block access to terminals
Oshur: Jaeger: Mini-Meltdowns will no longer trigger if Alerts are disabled
New faction based audio tracks have been added to the Character Select screen
Selecting a character will play one of the faction based audio tracks at random
Updated Esamir map and mini-map
Various string updates to account for more accurate and up to date item descriptions
All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours. --
Construction
The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry
Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers
When a silo is destroyed it will no longer consume Cortium from all nearby structures. It will only consume Cortium from the structures below.
Ammo Tower
Routing Spire
Vehicle Gate
Recon Array
Dev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.
Facility Silos now accept Cortium deposits
The Pillbox and Spear AV Turret construction objects now accept modules
Fix in place to prevent flickering on the Command Center's Skywall Shield
Dev Note: We will monitor this and adjust as needed
ANTs now have the Gate Shield Diffuser as a Utility slot option
The Solid Wall construction object no longer decays when in range of Silo with Cortium
Repair Modules now affect the Solid Wall construction object
Module Dispenser no longer takes damage from friendly fire
Module Dispenser now shows the correct interaction prompt when access is restricted
The Vehicle Gate's shield FX now despawns with the Vehicle Gate
Command Center terminals no longer take damage
Updated Routing Spire terminal texture
Removed a potential secondary floating terminal screen from the Routing Spire
Orbital Strike Uplink now displays damage FX
Glave and Flail interaction terminals are easier to access
While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
Cortium Silo's building FX now last for the entire build time
NS-D Helios
Switching to and from the Helios now plays the appropriate animation
Reloading the Helios now plays the correct animation
HS/NV scope added to the Helios
3.4x and infrared scopes are now positioned correctly on the rail
ADS adjustments for a more accurate CoF
Burst mode's initial shots are now more accurate while in ADS
Alternate fire reload now uses the correct animation timing
Alternate fire mode CoF is now more accurate for both hip fire and while ADS
Alternative fire mode direct and indirect damage output has been decreased
Extended Magazine now increases the magazine size by 50
Converted the Forward Grip attachment to a Comfort Grip
Primary and alternate fire modes now use common movement speed adjustments
Applies to both ADS and while the Helios is carried at the hip
Weapon unequip time has been increased
5 Round burst now has a HUD fire mode icon
Tool-tip icon is no longer low res
Apex SMGs
Kills with Apex SMGs now contribute to class directives requiring SMG kills
Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned
Planetside 20-Year Legacy Directive Event
Focused Assault: Only kills during Meltdown alerts count towards progress
Directive events have now been localized in French and Russian
Misc. Changes, Fixes, and Additions
Removed recent work regarding point lights and particle illumination
This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
Oshur: Added Unstable Meltdown to possible alerts
Oshur: Alerts will now trigger quicker under low population conditions
UI: Report Player option is now accessible from the Support menu
UI: Place-able items now tint appropriately
UI: Settings: Reticle tinting now has a Reset to Default option
UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
This button was previously unresponsive while in this state
Missions: Construction tutorial missions no longer appear after completion
Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
Esamir: Esper Research Station's spawn point is now named correctly
Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
Deathnaught Helmet: Camos no longer affect the eye section
L2-100 Kingsnake's reload speed has been slightly increased
Various item description updates
FX have been applied to Routers allowing better visibility from a distance
Removed an "@" symbol from displaying as a capture point on the HUD while in VR
Air resupply pads at Tannae Power Base now function correctly
Updated localization pass to account for various strings
Removed several inaccessible Cortium nodes on Oshur