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All PC servers will come down for the following update on Wednesday, June 7th, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. --
Construction
Construction items no longer have a cost in VR
The Glaive IPC's targeting dart no longer requires a line of sight with the base Glaive structure
Added cortium cost (50 per burst) to the Glaive IPC
Faction Banners no longer decay when in range of a silo
Decaying Faction Banners no longer provide experience when repaired
Command Center and Rebirthing Center terminals are no longer available when the structure is not powered by a silo
Fixed an issue where Tapp Waystation did not have enough space to build a Command Center and Rebirth Center
Dev Note: Two sections of the ring have been removed, allowing the construction of larger structures in those two locations
Routers that are not under the influence of a friendly Routing Spire (500m range) will decay and die within 10 seconds
Dev Note - Routers can be under the influence of multiple friendly Routing Spires
Removed the Access/Permissions radial menu from the Routing Spire
Routing Spires' interaction prompt is now easier to access
Pulling vehicles from construction terminals no longer grant XP
Updated the Solid Wall construction item so the module is accessible at both the upper and lower limits of its build height
Solid Wall constructions limits are now at the intended max of 4 per player
Previously a bug limited this to 3 per player
Terminals from construction objects that have been hacked, and then hacked back, can be deconstructed by the owner
Fixed an issue that caused Light Air and Vehicle Terminals to cease functioning after a nearby friendly Silo was destroyed when powered by both a Silo and Construction Facility Silo
Orbital Strike Uplink now has ambient audio
Misc. Changes, Fixes, and Additions
Fixed a memory leak caused by DLSS and GUI models
This leak was most noticeable in Sanctuary with a UI menu open
NS-D Helios can now be purchased from the Depot
NS Heavy Weapons now work with marketplace filters
Fixed erratic left hand animation "popping" while reloading
This mainly affected NSO weapons
Oshur: Vehicles are no longer able to enter warpgate spawn areas to block access to terminals
Oshur: Jaeger: Mini-Meltdowns will no longer trigger if Alerts are disabled
New faction based audio tracks have been added to the Character Select screen
Selecting a character will play one of the faction based audio tracks at random
Updated Esamir map and mini-map
Various string updates to account for more accurate and up to date item descriptions
All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours. --
Construction
The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry
Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers
When a silo is destroyed it will no longer consume Cortium from all nearby structures. It will only consume Cortium from the structures below.
Ammo Tower
Routing Spire
Vehicle Gate
Recon Array
Dev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.
Facility Silos now accept Cortium deposits
The Pillbox and Spear AV Turret construction objects now accept modules
Fix in place to prevent flickering on the Command Center's Skywall Shield
Dev Note: We will monitor this and adjust as needed
ANTs now have the Gate Shield Diffuser as a Utility slot option
The Solid Wall construction object no longer decays when in range of Silo with Cortium
Repair Modules now affect the Solid Wall construction object
Module Dispenser no longer takes damage from friendly fire
Module Dispenser now shows the correct interaction prompt when access is restricted
The Vehicle Gate's shield FX now despawns with the Vehicle Gate
Command Center terminals no longer take damage
Updated Routing Spire terminal texture
Removed a potential secondary floating terminal screen from the Routing Spire
Orbital Strike Uplink now displays damage FX
Glave and Flail interaction terminals are easier to access
While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
Cortium Silo's building FX now last for the entire build time
NS-D Helios
Switching to and from the Helios now plays the appropriate animation
Reloading the Helios now plays the correct animation
HS/NV scope added to the Helios
3.4x and infrared scopes are now positioned correctly on the rail
ADS adjustments for a more accurate CoF
Burst mode's initial shots are now more accurate while in ADS
Alternate fire reload now uses the correct animation timing
Alternate fire mode CoF is now more accurate for both hip fire and while ADS
Alternative fire mode direct and indirect damage output has been decreased
Extended Magazine now increases the magazine size by 50
Converted the Forward Grip attachment to a Comfort Grip
Primary and alternate fire modes now use common movement speed adjustments
Applies to both ADS and while the Helios is carried at the hip
Weapon unequip time has been increased
5 Round burst now has a HUD fire mode icon
Tool-tip icon is no longer low res
Apex SMGs
Kills with Apex SMGs now contribute to class directives requiring SMG kills
Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned
Planetside 20-Year Legacy Directive Event
Focused Assault: Only kills during Meltdown alerts count towards progress
Directive events have now been localized in French and Russian
Misc. Changes, Fixes, and Additions
Removed recent work regarding point lights and particle illumination
This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
Oshur: Added Unstable Meltdown to possible alerts
Oshur: Alerts will now trigger quicker under low population conditions
UI: Report Player option is now accessible from the Support menu
UI: Place-able items now tint appropriately
UI: Settings: Reticle tinting now has a Reset to Default option
UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
This button was previously unresponsive while in this state
Missions: Construction tutorial missions no longer appear after completion
Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
Esamir: Esper Research Station's spawn point is now named correctly
Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
Deathnaught Helmet: Camos no longer affect the eye section
L2-100 Kingsnake's reload speed has been slightly increased
Various item description updates
FX have been applied to Routers allowing better visibility from a distance
Removed an "@" symbol from displaying as a capture point on the HUD while in VR
Air resupply pads at Tannae Power Base now function correctly
Updated localization pass to account for various strings
Removed several inaccessible Cortium nodes on Oshur
In celebration of this year's 20th PlanetSide franchise anniversary, we're releasing "APEX" variants of the first generation SMGs. Find them in the PlanetSide 20-Year Legacy Bundle.