All PC servers will come down for the following update on Thursday, September 8, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. --
Outfit Wars
Fixed many issues related to the tinting options in Outfit Wars.
When the warmup ends, it no longer prevents the start of the next alert's fanfare from playing.
Fixed an issue with Cobalt's Outfit Wars displaying incorrect leaderboard information.
Global ranking should now display the correct numbers next to each Outfit's name.
Owning more territory than the opposing faction when they have taken your Warpgate base no longer displays the incorrect victors when the alert ends.
Temporarily disabled Overseer speech from Outfit Wars facility capture/defend notifications.
You now receive an error message when clicking the Join Match button on an account that is ineligible to participate in the war, eg. when you attempt to participate in multiple wars on the same server...
Dev Note: We're aware of some hitching taking place during match times last weekend and will be gathering more information on Friday in the case that it occurs again.
Observer Camera
Observer cameras now have better spawn locations on Nexus.
You can no longer redeploy from the observer camera while on Nexus.
The new command "/ow observeend" will cease observing an Outfit Wars match.
You can no longer "/ow observematch" a match your Outfit is participating in.
Dev Note: We didn't see any malicious use of observer camera in the last round, but these changes were on our to-do list to prevent it as a future possibility.
Sudden Death Alerts
Added a new "Sudden Death" alert type that now triggers when a Meltdown alert becomes a Draw.
The first faction to kill 10,000 enemies, or whichever team has the most kills at the end of this 15 minute alert, will lock the continent in their favor.
If this alert somehow ends in a tie... another Sudden Death alert will trigger.
Victorious factions will win rewards equivalent to the current Meltdown alert losses, and losing factions receive no rewards.
Metagame event ids for Census API are as follows: 236, 237, 238, 239, 240 (Indar, Hossin, Amerish, Esamir, and Oshur respectively)
Dev Note: The intention of these alerts are to improve upon the "coinflip" Draw mechanics that previously existed, and simultaneously fix a bug that was introduced in the last update that prevented said coinflips from occurring.
Misc. Changes, Fixes, and Additions
NS-11C and variants now have 3 underbarrel grenades, instead of 2.
NSO Auraxium weapons now use the correct weapon ribbon icons.
Refunded and have hidden the Chimera's incomplete "Power Spike" skill line.
Hey there. With week one of Outfit Wars behind us now, I’d like to do a bit of post mortem, and then talk a bit more about some goals for the rest of the year.
Outfit Wars
Firstly, a big thank you and congratulations goes out to the participants, the excellent caster coverage, and the community API wizards who enhanced the event showcasing during the first round of Outfit Wars. On Twitch alone, we reached the highest peak viewership since The Late Shift rolled through in July (https://sullygnome.com/game/PlanetSide_2/30/summary), with more streaming taking place on YouTube separately. It’s great to see the general excitement surrounding events like this, and all the players rooting for one another in chat is a good reminder of how tight knit our community is.
The Arrival of Outfit Wars
Secondly, the delivery of this event and the communication surrounding it could stand to be better. We pushed to get this update across the finish line so that this year's Roadmap was kept up with. In hindsight, that wasn't the right play. As bugs began to pile up, we should have made the call early on to postpone the event until we had room for a thorough test cycle. Most folks have real lives outside of this game, and organizing 48 players shouldn’t be something you need to do a few days (or a single day, in some extreme cases,) before the match. We apologize for the additional burden this placed on you all.
The Upside
Fortunately (hopefully?) most of the rough patch is behind us. We have a handful of fixes on the way this Thursday that’ll clean up some scoreboard and match time issues, and you should expect no further changes to the gameplay space this season. There's still some work we can do to help facilitate casting of the event (mostly in the realm of confusing team colors,) but we'll need to identify when that can be improved.
Making Space
With that being said, in order to maintain the health of the game moving forward, we're going to have to reel in our update cadence a bit. Currently, we're trying to do too much with the resources we have. Big, fancy features like Outfit Wars take the majority of the team to accomplish, and when setbacks occur it's incredibly difficult to play catch-up.
Through September, we’re going to take some time and reexamine what remains of the roadmap, see what needs to be cut, moved, or pivoted away from, and take our update cadence a bit slower through the end of the year. The goal is to focus on solid releases that we won’t need to scramble to fix, while tying up as many loose ends as we can from earlier this year. While this seems like an obvious decision, the truth is that slowing down content cadence at all is risky, and most of the times this was tried in the past have been met with lower player counts and (ironically) more discontent from active players because of how important player count is to this style of game.
However, given the increasing need for some cleanup, and that we're moving into a traditionally high-populated time of the year, we should have a safer space to experiment with slowing down. With any luck, we'll all come out the other side in a better place than we were because of it.
Last weekend's Outfit Wars test identified a handful of issues that we've fixed in this release. On top of that, there has been some confusion on Live caused about match times due to the UI pointing to a couple of different data-sources when trying to display them to the player. This should be resolved, and when the Wednesday match time hits, all of the match times will be in sync with when your matches are actually taking place, and relogging will no longer cause match times to appear blank in the standings screen.
HUD team color indicators are also in a much better place, now allowing for the same level of control you had in the sandbox, while being specific to Outfit Wars.
Players will no longer be able to join a match after the Warmup (as originally intended,) or rejoin a match that they have left or been disconnected from. Lastly, players who leave an outfit mid-match will also be kicked from the matchup. These changes address a variety of exploits surfaced by players during the test.
Observer Camera Changes
The following changes impact accounts with observer camera access.
Using "/ow observematch matchrank" will take you to an active Outfit Wars match. The matchrank is the rank listed on the Outfit War standings screen.
When in an Outfit Wars match, you will be unable to leave the camera without redeploying to a new zone.
Players in an observer camera when they log out will be placed in Sanctuary upon relogging.
Misc. Changes, Fixes, and Additions
NS Scorpion now drops bomblets again.
Lights no longer flicker on medium graphics quality settings.
Decoy Grenade now has a unique model.
UI.Ok is now okay.
"team_id" has now been exposed in the Census API.
Javelin once again shows thrust FX in all correct movement states.
Chimera no longer loses idle FX the moment it starts moving.
All PC servers will come down for the following update on Wednesday, August 24, at 6:00am PT (3:00pm CEST). The extended downtime for this update is expected to last up to 3 hours.
Additionally, website and Census API features are likely to be offline during a backend maintenance from 10:00am PT (7:00pm CEST) to 12:00pm PT (9:00pm CEST).
--
Misc. Changes, Fixes, and Additions
Speculative fix for merit/mentor rating depletions, currently investigating the possibility of currency refunds.
Outfit Wars playoff/championship phases should now show the correct start dates.
Teleporters in each faction's Embassy room on Sanctuary are operable once again.
Fixed a missing icon for the ANT in the My Character page.
Extended Magazine for the MGR-A1 Vanquisher now provides 6 rounds, instead of 5.
Pilot pistols of all variants now eject shell casings when no barrel, or a compensator, is equipped.
NS-7 "Assassin" PDW's shell casings now eject while a suppressor is attached.
NSO characters will no longer destroy their own deployables with ElectroTech, Disruptor rounds, and similar effects.
"Gift" button no longer appears on depot items marked as unavailable.
All PC servers will come down for the following update on Wednesday, August 17, at 5:30am PT (2:30pm CEST). The extended downtime for this update is expected to last up to 5 hours. --
Outfit Wars - Modified Schedule
The recently mentioned Outfit Wars schedule adjustments will make their way Live with this update:
Aug. 17 - Downtime begins, Enlistment restarts
Aug. 28 - Last day of Enlistment
Sept. 2, 3 - First round of Qualifiers
Sept. 9, 10 - Second round of Qualifiers
Sept. 16, 17 - Third round of Qualifiers
Sept. 23, 24 - Fourth round of Qualifiers
Sept. 30, Oct. 1 - First round of Playoffs
Oct. 7, 8 - Second round of Playoffs
Oct. 15 - Championships
End of Summer Sales (Aug. 22 - 31)
As summer draws to a close, hot sales and bundles will be making a return. Check out these category sales!
20% off Infantry Weapons
40% off Infantry Cosmetics
40% off Vehicle Cosmetics
40% off Camouflage
The following bundles will return to the Depot for a limited time.
Lunar New Year Bundle (2021)
Demon Hunter Bundle (2021)
The Big Winter Weapon Bundle (2021)
Great Resolutions Bundle (2022)
Lunar New Year Bundle (2022)
Liberation Bundle (2022)
Stars and Stripes Contrails Bundle (2022)
Lovestruck Bundle (2022)
PlanetSide Legacy Bundle (2022)
Jester's Bundle (2022)
Wyrdwood Bundle (2022)
Saint Patrick's Day Bundle (2022)
Members-only Experience Event! (Aug. 22 - 31)
Falling in line with this End of Summer event, all MEMBERS will receive an extended DOUBLE EXPERIENCE schedule, lasting from Aug. 22 to Aug. 31! Learn more about Daybreak All Access membership here: https://www.daybreakgames.com/allaccess
Balance Adjustments
LA60 Masthead (NC Anti-Materiel Rifle)
Flak Detonation distance from 4m to 2m.
Crouchwalk and Standing Hipfire CoF from 2.25 to 3.5
Crouching Hipfire CoF from 1.25 to 3
Walking Hipfire CoF from 3.5 to 4.5
Dev Note: These changes are meant to increase the precision required to deliver the damage the Masthead is capable of.
Pelter Rocket Pod (Valkyrie)
Magazine size from 10 to 8.
Dev Note: Mag size nerfs for weapons with limited mag sizes tend to swing the effectiveness of a weapon pretty heavily, but it's likely there will still need to be follow-up tuning to find a good middle-ground where this weapon should live.
Misc. Changes, Fixes, and Additions
Addressed hitching-related issues by streamlining garbage collection, these changes should help reduce hitching beyond only Amerish.
Fixed an issue causing small white lights to occasionally appear and flicker around the screen.
Updated NS-45 "Assassin" Pilot with the correct models for Suppressor and Darklight.
Construction objects can no longer be placed within HMS Technologies, on Oshur.
Updated Decoy Grenade tooltip to reflect existing motion detection functionality.
Increased Decoy Grenade tracking pulse duration from 1sec. to 2sec., which will prevent minimap icons from flickering on the map.
TR Sunderer Ranger no longer uses NSO reticles.
Known Issues
We're actively investigating the issue with Merit/Mentor rating loss and inability to generate more, and will deploy a solution as soon as it's available.
All PC servers will come down for the following update on Wednesday, August 10, at 6:00am PT (3:00pm CEST). Downtime for this update is expected to last up to 3 hours. --
Misc. Changes, Fixes, and Additions
Mission pools now reset every 8 hours, instead of every 24.
Surveying the Land mission is now completable on Oshur using Trident bases.
Replaced "All Access" icon on Missions and Depot with updated Membership iconography.
Made adjustments to nudge laser guided, lockon, and proximity-lock projectiles back into alignment. Future adjustments may be needed.
Increased the overall tracking speed and maximum velocity of Defector's Hummingbird.
Oshur Seaposts now have Pain Fields in the spawn rooms.
Fixed an issue where Outfit Wars enlistment button would show as lit, but unclickable, despite already being enrolled in a war.
Fixed an issue where Outfit Wars enlistment button could show as 0/48 when 48 players had completed signup.
Fixed an issue causing Spitfire Turrets to use Basilisk audio.
NS-45 "Assassin" Pilot now has access to Darklight and Suppressor.
NS-45 "Assassin" Pilot's rear sight dots no longer hover out of place during a reload.
Enlistment for this season's Outfit War event runs from Aug. 03 - Aug. 14. You must have at least 48 players in your Outfit in order to sign up, and 48 players must sign up individually to confirm your Outfit's participation in the event.
Summer Directive - Sullen Swells!
The last of our Summer Directive lineup runs from Aug. 03 - Aug. 17!
Beat the Heat - Score kills with a Summer Holiday Weapon.
Summer Support - Earn Summer Support ribbons by resupplying or repairing vehicles while in a vehicle.
Beach Episode - Earn squad experience.
Sunscreen - Earn healing experience.
Strife Aquatic - Capture seapost bases on Oshur.
Air and Ocean - Earn kills underwater or mid-air as infantry.
Completing the last tier of this directive unlocks Countershade! Conceal your presence on land and sea with this new exceptional implant. Countershade will be made craftable, and found in implant packs after the event ends.
Countershade Killing an enemy will conceal your radar signature from detection devices for 8 seconds. Triggering this implant while underwater applies this effect until you resurface.
New to the Depot!
Traitor Bundle - 2999 DBC There's a spy among us... The Traitor Bundle makes its way to the depot. Be the assassin you've always dreamed of (?) with this new common-pool bundle. Weapons apply progress to the Exceptional VI directive.
NS-7 "Assassin" PDW
NS-45 "Assassin" Pilot
Flash Assassin Plating
Flash Stealthwave Tire Trails
ANT Stealthwave Tire Trails
Harasser Stealthwave Tire Trails
Sunderer Stealthwave Tire Trails
Chimera Stealthwave Tire Trails (NSO only)
Title: Traitor
An infiltrator wielding the new NS-7 "Assassin" PDW.
Misc. Changes, Fixes, and Additions
Cleaned up an issue preventing NSO outfit leaders from enlisting their Outfits
Optimized Basilisk firing audio for ground-based vehicles. (This was already done for Corsairs.)
Optimized particle FX for tank mines, EMP grenades, C-4, Claymores, and various vehicle death explosions.
Nanite Boosts now show your proper boosted amount per tick in the loadout screen and TAB screen.
Fixed an issue where god rays could wash out flora color.
UBP-1 "Steel" Starfish now counts toward the Exceptional VI directive.
Known Issues
We're currently investigating periodic hitching taking place on Amerish. This is our highest priority at the moment.
Homing and wire-guided projectiles still need a tuning pass, as of the Surf and Storm update.