PlanetSide 2 - dsosa
All PC servers will be offline for the following update, Mar. 09, at 6:00am PT (3:00pm CET). Downtime is expected to last up to five hours due to backend maintenance.
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St. Patrick's Day (Mar. 11 - 27)
Across the verdant fields of Amerish, the distant sound of uilleann pipes draw nearer as St. Patrick's Day approaches. This year, a variety of new weapons and cosmetics are available for our fortunate soldiers.
Starting March 11, previous St. Patrick's Day offerings will be made available along with the new items shown below!


This "Lucky Banner" can be found in the 2022 St. Patrick's Day bundle!


New this year!
Wyrdwood Bundle - 1499 DBC
Tap into tradition with the Wyrdwood Bundle. Caubeens are available for all factions, and the Wyrdwood Shillelagh contributes to the Exceptional V directive.
  • Title: Druid
  • Wyrdwood Outfit Decal
  • Wyrdwood Caubeen (Helmet - All Factions)
  • Wyrdwood Shillelagh (Melee Weapon)

Pictured: Wyrdwood Caubeen, Wyrdwood Decal, Clover Camo, and NS-44 "Jackpot" Commissioner. Classy robot sold separately.

2022 St. Patrick's Day Bundle - 3999 DBC
This massive St. Patrick's Day Bundle contains loads of vehicle cosmetics, a profile banner, and a stylish new Commissioner that contributes to Exceptional V directive progress.
  • Lucky Banner Profile Banner
  • NS-44 "Jackpot" Commissioner

Shamrock Contrails
  • Dervish
  • Galaxy
  • Liberator
  • Mosquito
  • Reaver
  • Scythe
  • Valkyrie
Green Afterburner
  • Dervish
  • Liberator
  • Mosquito
  • Reaver
  • Scythe
Danny Boy Horn
  • ANT
  • Chimera
  • Dervish
  • Flash
  • Galaxy
  • Harasser
  • Javelin
  • Liberator
  • Lightning
  • Magrider
  • Mosquito
  • Prowler
  • Reaver
  • Scythe
  • Sunderer
  • Valkyrie
  • Vanguard


Pictured: A mosquito in Clover Camo, with Shamrock Contrails and Green Afterburner effects. Make your enemies green with envy.

Misc. Changes, Fixes, and Additions
  • The Ukraine flag decal can now be found in the Depot for 1 cert.
  • Fixed issues with some construction objects and smaller deployables not being placeable due to invalid line of sight checks or location checks.
  • Clicking on squad spawn locations that are still on spawn cooldown no longer allows you to bypass the timer.
  • X/Y/Z axis particle effects will no longer occasionally appear beneath players' feet.
  • Fixed an issue with NSO reload animations not playing correctly for certain weapon types.
  • Fixed an issue where you could shoot through gaps in geo at Interlinks and Emerald Arboretum on Oshur.
  • Fixed an issue with certain rocks on Oshur preventing weapons from using ammo or dealing damage.
  • Reduced the height of a lip on the upper portion of the Trident so players would be able to jump over it.
  • Removed an invisible gravity pad at SolTech Charging Station on Amerish.
  • Jumpjets in use underwater should no longer be heard by players outside of water.
  • The NE-11 PML now has underwater audio.
  • Underwater rifles now all have distinct audio.
  • You can now see submerged forcefields and lumifiber underwater.
Looking Forward
Hey there. If it seems like this update is a bit light (outside of all these wicked dope cosmetics,) it's because we've been heads down working on a larger update that we'll be talking about in a Dev Letter next week. As a reminder of what we've got planned for this year (and when you're likely to see these features,) here's a link to the roadmap article: https://www.planetside2.com/news/roadmap-2022. All of that is still 100% on track at the moment, but you never know what the future holds... Except these updates. It holds all these updates. Here's a shot of the New Conglomerate's new empire-specific basilisk variant to placate that curious hunger.
PlanetSide 2 - dsosa


All Access Members can enjoy a double XP weekend starting February 25th through February 27th!

Interested in being a member?
Learn more about Daybreak All Access Membership {LINK REMOVED}.

Want to learn what's next for PlanetSide 2? Check our 2022 Roadmap {LINK REMOVED}!

Follow us on Twitter and Like our Facebook page for more news!
PlanetSide 2 - dsosa


Today through February 21st get the Patriot Camo, Triumph Flare Guns, and Patriot Flare Guns in the Depot!

A flare gun in hand with the patriot camo and you're all set for a weekend of fun!



Check the Depot today!
PlanetSide 2 - dsosa


Today through February 21st purchase vehicle cosmetics at a discount.

Want to learn what's coming later this year in PlanetSide 2?

Get the latest scoop here!

Like us on Facebook. And follow us on Twitter!
PlanetSide 2 - dsosa
Hey there, folks.

We'd like to offer up the main focal points for 2022 in roadmap form. It's rare that we share what we're working on this far out, so roadmap below is divided into a few sections where features and content will land this year. The proper release dates and true scope of each update will be shared as we get closer to those individual releases.

The roadmap is meant to act mainly as an overview, and we'll continue doing all the detail work you can expect from update to update in the background. For example: Oshur is going to continue to receive more love, shielded Sunderer garages will come to non-Oshur continents, bugs and general polish will continue to land every update, balance will continue to be tweaked throughout the year, etc., etc...

Much of 2022 will be focused on addressing long-standing requests from the community, refining the game's systems further, and polishing the game as a whole. Some of that you'll see in the roadmap, but much of the work is way too nuanced to go into a document like this. That said, we're going to continue being communicative about updates as we move through the year.


Early 2022 (January - April)
Oshur Release

Toward the end of January the Expedition: Oshur release landed, complete with a new continent, totally new water mechanics, bases, and playstyle dynamics. We'll continue to build out Oshur as time passes.

Infantry Arsenal Updates

We'd like to take a pass on weapon attachments in the game with the goal of expanding the customizability of infantry weapons across the board. Expect new attachment options, refinement of experimental attachments, and some improvement made to less-used infantry weapons. Directive weapons will be revisited to make them more fun and rewarding to use overall, as well as allow for attachment customization. You'll also see more Black Market weapon variants and a related directive line. Lastly, empire specific Mines and new class-based grenades will be added as well.

New Vehicle Weapons

Empire specific basilisk options are the first new vehicle weapons we'd like to implement this year. As "basilisk-style weaponry," they'll be focused on the jack-of-all-trades usefulness, with stats, visuals, and audio that all lean toward the traits you'd expect from each faction. Main Battle Tanks will receive these weapons by default, and Sunderers/ANT/Harassers will receive these weapons as unlockable options. Yay, empire flavor!

Misc. Improvements

We're long overdue on allowing the original NSO outfits align themselves to a faction, as was mentioned around the _Integration update last year, so we'd like to resolve that during the first few months this year. The Nav Menu is also getting some work done to modernize it, and bring it in line with the visuals of some of our newer screens. An in-game "codex" will also be added in the first portion of this year that will contain useful information about game mechanics, equipment, lore, all that good stuff.

Middle 2022 (May - August)
Outfit Wars on NEXUS

We're bringing back Outfit Wars, and this time it's on Nexus. We learned a lot from how Outfit Wars played out in early 2021, including how strong the desire for this style of event is. The tech we're developing will allow for a 1v1 format, and much of what we did for the Integration update last year allows us to more readily allow two teams of the same faction to fight one another without issue. It also allows us to make use of a map that was teased in 2013, but never released to Live for public play. Nexus is a snow-themed continent with two Warpgates and three main lanes to battle through. This will be the new battleground for the first cycle of Outfit Wars later this year.

Water Combat Expansion

We'd like to expand on the water-based combat capabilities. Most traditional infantry weapons will be enabled for underwater use, mobility options will be added, and more reasons to fight underwater will be made available as well. We'll also be adding new aquatic warfare weapons to the mix as well.

First Naval Vehicle

The first legitimate naval vehicle will make its way into the game toward the middle of 2022, and will be a common pool option with its own weapon variety and associated directives. This vehicle will be mainly for Oshur, since there isn't much water elsewhere... but you never know.

Item Gifting

Purchasing gifts for other players has been a long-requested feature that will be making its way to the game this summer. Players will be able to make DBC purchases that can be gifted to anyone on their friends list.

Squad System Revisited

The squad system finder, squad abilities, and squads themselves could stand to have a usability pass and functionality cleanup. We'll also be pursuing the introduction of "Garrison Squads" which are temporary squads formed from loose players or squads of players in the same area, so if you're attacking or defending a base and don't have a squad of your own, you can opt to be plopped into a group in that area to increase cohesion. When the fight is over, or if you move to another area, you leave the squad with no strings attached, or you could choose to continue on with those players you were just grouped with.

End of 2022 (September - December)
War Asset Updates

After Escalation and the other Outfit-based updates in 2020, content for Outfits stagnated a bit, and didn't continue to grow the way we were initially hoping. In 2022, we're looking to expand upon War Assets and polish the existing call-ins, as well as revisit the way Outfit Resources are awarded. Merit and Loyalty as systems are going to be given a second look and streamlined, with the potential for new deployables here alongside those coming with the War Asset system.

Bastion Customization

Outfits will gain the ability to customize their Bastion Fleet Carriers' weapons, visuals, and functionality. Coinciding with these updates, we'll also be evaluating the Bastion's role in the game overall. We don't want it to (just) be a flying death machine, and would like it to factor into the overall meta gameplay of a continent.

Alliances and Contribution

This year we'd like Outfits to be capable of forming alliances of multiple outfits to increase the scale of cooperation across a continent, pool Outfit assets, and potentially extend into Outfit Wars later on down the line. In addition, knowing which Outfits or alliances are putting in the most effort on a continent, and where their specific strengths are is something we'd like to provide visibility into and possibly tie gameplay to. In general, we want to celebrate Outfits more, and acknowledge their efforts as much as we can.

Empire-specific Main Cannons

Main Battle Tanks and Lightnings will gain empire-specific weaponry options. It's been a long time since these vehicles got some new toys to play with, despite being very popular and oft-used vehicles overall.

10-Year Anniversary of PlanetSide 2
Ten years is an incredible milestone for a live-service game, and we've got plans to do it big. Consider this one a bucket of AlrightThenKeepYourSecrets.gif for the time being.



--

There will undoubtedly be more packed into each update than the highlights convey, but hopefully the above is enough to whet your appetite for what's to follow in 2022.

Thanks folks.

-Wrel, Lead Designer
PlanetSide 2 - dsosa
All PC servers will be offline for the following update, Feb. 09, at 6:00am PT (3:00pm CET), downtime is expected to last up to two hours.
--

Valentine's Day Events from Feb. 09 - Feb. 14
The eternal grind of the war machine may keep the vendors of Sanctuary single, but it won't stop them from treating themselves this Valentine's Day season.

Complete all 6 Matchmaker missions to gain access to Operation: Matchmaker, a scheme by FL-34 to earn some extra cash by running a matchmaking contest. And he's willing to cut you in if you, ya know, do pretty much all of the legwork.

  • Matchmaker Missions: Up to two Matchmaker missions will appear in your list each day, providing progress in the Valentine's Day directive tree... as well as making someone feel loved and appreciated.
  • Valentine's Day Directive: This special event has its own directive, rewarding the "Lovestruck" title on completion.
  • Holiday Items: A lovely list of war implements and camouflage are making a return for this event, as well as some new items listed below!

New this year!
Seraphim HLX - Heavy Crossbow - 1499 DBC
Get this heavenly new heavy crossbow, complete with new audio and progress in the Exceptional V directive.


Lovestruck Bundle - 2999 DBC
Catch the Seraphim HLX, and loads of cosmetic goodies in this sweet new bundle.
  • Seraphim HLX
  • Heartless Outfit Decal
  • Dark Chocolate Camo
  • Mosquito Pink Afterburner FX
  • Scythe Pink Afterburner FX
  • Reaver Pink Afterburner FX
  • Dervish Pink Afterburner FX
  • Liberator Pink Afterburner FX
  • Valkyrie Cupid Contrails
  • Liberator Cupid Contrails
  • Galaxy Cupid Contrails
  • Mosquito Cupid Contrails
  • Scythe Cupid Contrails
  • Reaver Cupid Contrails
  • Dervish Cupid Contrails


Shown: Pink Afterburner FX on the Liberator.

Oshur and Water-related Updates
  • You can no longer Flail within no-construction areas on Oshur.
  • Increased Cortium respawn rate on Oshur by 50%.
  • Oshur now has a Conquest Alert that triggers when the continent population is greater than 800.
  • Connection territory to an enemy Flotilla will now award 34 Empire Strength on Oshur.
  • Lockon weaponry can no longer target vehicles in water deeper than 20 meters.
  • Vehicle gunners can no longer fire while underwater.
  • Fixed an issue where seat swapping in a vehicle could prevent you from firing above water.
  • Reavers no longer spin uncontrollably while underwater.
  • Galaxy now feels more weighty while submerged, slightly slower overall, and doesn't roll as quickly.
  • Valkyrie has received a large speed increase while submerged.
  • ANT has received additional speed while floating.
  • Using the Flash's Turbo no longer slows you down while floating.
  • Added bollards to the bottom floor of all Oshur tower bases to prevent vehicles from being silly.
  • Fixed an LoD issue on one of the large Oshur rocks that would cause it to disappear too quickly.
  • Sunderer Gate Shields no longer disappear before ~700 meters.
  • Trident Relays and Interlink Outposts now generate outfit resources.
  • Updated the Trident Relay mission board objects to use better visuals.
  • War table NPC can now be found at the Southwest Flotilla.
  • Added underwater detonation FX for Flash/Concussion grenades.
  • Heavy Crossbow no longer uses an explosive underwater impact effect unless it's using Fracture Bolts.
Mission Updates
  • Elysium Drill mission is now possible to complete on Oshur, and the NE-11 PML can now be used underwater.
  • Guerilla Warfare mission no longer counts damage against inanimate objects.
  • Guerilla Warfare mission now requires 3000 damage to enemies, instead of needing to inflict damage 30 times.
  • Sunderer of Service and Galaxy of Service missions no longer require you to unlock attachments before making further mission progress.
  • Daily missions that required you to acquire a vehicle before making further mission progress have had that step removed.
  • Fixed an issue where waypoints leading you to different zones could appear as small green circular areas on the minimap, and not display a directive waypoint above the warpgate NPCs.

Misc. Changes, Fixes, and Additions
  • There should no longer be a minimum of two continents unlocked at any time.
  • Fixed various construction and deployable-related placement exploits.
  • Routing Spires now show their possible placement area on the map and minimap.
  • Remote clients can now see when other vehicles use their afterburners.
  • Added a UI option to toggle the third person vehicle dot reticle.
  • Fixed an empty chat line that could be created when a Mentor would speak in the chatbox.
  • The Structure Shield Module construction item's activated effect now prevents damage from Cortium Bombs, Mauler Cannons, and other forms of damage that bypass armor.
  • The WLT-Weaver has an updated description, and no longer plays machinegun audio when firing the weapon.
  • UBP-1 Starfish now triggers sidearm-related implants and objectives.
  • Fixed some pinched textures on the Tigerstrike Decimator.

Spawn System
Some quick thoughts here toward the end: Feedback regarding the recent spawn changes has shown some unnecessary frustration on the non-Oshur continents. We're going to take a look at the controls and see if we can make improvements for a future update. Some features (like Reinforcements Needed and Join Combat) aren't as helpful as we anticipated they'd be with these changes, and in general the movement around the map is a bit too restrictive on the continents that have lots of bases.

The worst case scenario is that we can revert back to the Spawn Priority system in place prior to Oshur's release, but we'd prefer not to do that as that system tends to create significant server performance bottlenecks with its existing implementation. We'll be sure to message out when we've got updates to share.

Thanks folks.
-Wrel, Lead Designer
Feb 1, 2022
PlanetSide 2 - dsosa

Celebrate the lunar new year with this fortuitous bundle!

This Lunar New Year Bundle includes:
  • NS Tigerstrike Decimator
  • Year of the Tiger Banner
  • Year of the Tiger Decal



Let us know what you think in the discussions board!
PlanetSide 2 - dsosa
All PC servers will be offline for the following update, Feb. 02, at 6:00am PT (3:00pm CET), downtime is expected to last up to two hours.
--

Oshur Launch Thoughts
Hey there, just wanted to take a moment to remark on how amazing the reception to Oshur has been so far. It's rare to see this level of excitement and (dare I say) satisfaction with the gameplay to come out of an update. While there's still plenty of work to be done on the continent and its systems, the comments regarding how reminiscent Oshur is of PlanetSide 2's early glory, have been heartening and much appreciated.

There are certainly folks who don't have an interest in the type of gameplay being fostered on the continent, and that's totally valid. We sought to create an logistics heavy, strategy rich, and combined arms experience with Oshur, and the groundswell of support makes it seem like we landed pretty close to that mark. So thank you all for giving us (and Oshur) a chance, and we'll be keeping an eye out for more feedback as things become less new and shiny, and the meta of the continent starts to settle.

-Wrel, Lead Designer


Lunar New Year
Happy Lunar New Year! For the Year of the Tiger, we've deployed the new Tigerstrike Decimator to the Depot, that comes bundled with a new decal and banner. These items will be available in the Depot through Feb. 28.



Oshur Changes, Fixes, and Additions
  • You can now hear footsteps on the Flotilla Bastions.
  • War Table NPCs show as correct faction on Oshur Flotillas.
  • Fort Arceo now has infantry terminals in the spawn room.
  • You can now find Warpgate Terminals in the Flotillas.
  • Fixed a "fake" cortium vein north of Dekat Interlink.
  • Oshur's World Map thumbnail no longer says "PLACEHOLDER".
  • The northern Flotilla can now use the air vehicle pad on the northern most Bastion.
  • Anat Interlink now considers you in the facility area while in the spawn room.
  • Gildad Cliffs now considers you in the facility area while in the spawn room.
  • Wellerman Watch capture time is now equal to most Large Outposts.
  • Seapost K12 can now be captured.
  • Painfield at Terran Genetics should no longer kill friendlies who spawn into the spawn room.
  • Air Terminal at Gildad Cliffs now functions.
  • Eagle Outpost now uses the correct Tower spawnroom shields.
  • Nascent Shipping and Storage capture timer is now on par with other single-point bases.
  • Astira Hydroelectric now has a spawn room pain field.
  • Pommel Gardens now has a spawn room pain field.
  • Pommel Gardens, Astira Hydroelectric, and Mirror Bay Watchtower now all have no-construction zones.
  • Fixed a broken Sunderer Garage shield at Mirror Bay Watchtower's eastern garage.
  • Added Ammo Tower at Sibo Interlink.
  • Capturing or defending Trident Relays now provide experience.
  • Trident Relays and Interlinks won't provide the outfit resources shown in the UI in this update, but this will be 1 Polystellarite and 8 Synthium once the bug preventing delivery is resolved.
  • Various terrain and object cleanup.
  • A no-construction zone now prevents players from building on a campaign-related island.
  • Seapost K10 now appears on the map and mini-map.
  • Weapon models no longer glow on the loadout screen.
  • Fixed an issue where firing from some of the rocks at Tannae Power wouldn't register your hits.
  • Underwater lighting effects no longer persist when teleporting to a different continent while submerged.

Interlink Facilities
  • Changes have been made to the Interlink Facilities throughout the continent. The goal for the changes are mainly to give defenders more room to push out of the spawn room, and interact with more of the facility and its surroundings.
  • A hallway shield has been added to all Interlinks, and the cover inside has been adjusted to allow for more progression pushing from the hallway.
  • The interior space has been segmented more, closing off some longer sight lines, and making flow around the capture point a bit better.
  • Imbanon Interlink, Dekat Interlink, and Anat Interlink all have functional teleporters that take you to safe rooms outside the main structure. Other interlinks should receive teleporters when there's time.
  • Additional cover from aircraft has been added on the roof of the spawn room and the main structure.
  • The spawn room now has a sniper's perch on the top floor, to make it easier to clear the rooftop approach.
  • Bollards have been added to the four main entrances to help prevent vehicles from entering.


Testing Banners
  • Players who participated in the Test Build 01 and/or Test Build 02 events for Oshur, your Work in Progress banners will be making their way to your account before the week is over.

Misc. Changes, Fixes, and Additions
  • Reduced the global base respawn time from 15 seconds to 12 seconds.
  • Dervish Fire Suppression now heals the described 25% health over 5 seconds. (175 health per second, instead of 150 per second.)
  • Third person vehicle reticle shows for all vehicle passengers.
  • Fixed an issue with aircraft thrust not decaying properly when switching seats.
  • UBP-1 Starfish's reload animation now works correctly.
  • Fixed various animation issues related to underwater rifles.
  • Moss Ravine on Amerish no longer submerges players near the magical, physics-defying streams.
PlanetSide 2 - dsosa


All Access Members can enjoy a double XP weekend starting January 28th through January 20th!

Interested in being a member?
Learn more about Daybreak All Access Membership {LINK REMOVED}.

Want to learn what the latest update is about? Click here to read the patch notes!

See you in game, soldier!
PlanetSide 2 - dsosa
Welcome to the Isles of Oshur
A new, massive-scale continent makes its way to PlanetSide 2 for the first time since 2014. The tropical isles of Oshur are reminiscent of a time before the Auraxian war, where research and exploration were the most valued pursuits, and the factions weren't fully divided.



Something for Everyone
Oshur was designed with an emphasis on logistics and diversity of gameplay. The towering Trident Relays necessitate air support and quick responses, the lattice has deliberate and strategic cutoffs for squad and platoon leaders to pursue, the beachheads and mid-field bases carve a meaningful role for construction; the open savannahs, sandy beaches, and tropical jungles foster vehicle battles and heavy armor usage; and the hand-crafted designer-driven bases create unique and learnable gameplay spaces for hardened infantry veterans. With this new island battleground, there is something to enjoy no matter your style of gameplay.


Exodus Flotilla
The expedition to Oshur took place aboard the new Exodus-class Fleet Carriers. Unlike traditional maps, there are no Warpgates on Oshur, and this flotilla of heavily armed fleet carriers will become your new base of operations. Enemy vehicles that stray too close will be shot out of the sky by the shipboard Particle Projection Cannon.


Water Mechanics
As a part of a massive undertaking, we've completely changed how water works in PlanetSide 2. Every vehicle, infantry, and projectile interaction has been re-engineered to accommodate these new mechanics.

  • Wheeled Vehicles putter along the surface.
  • Hover vehicles float above the water.
  • Air vehicles cruise beneath the waves like submarines.
  • Infantry and treaded vehicles prowl the ocean floor.
  • Projectiles that enter the water are hit with heavy drag.
Indar, Amerish, Hossin, and Esamir will all be retrofitted with these new water mechanics at a later date (so don't dip your toes into that frozen river just yet.)


Underwater Weapons
Most traditional weapons won't fire while submerged, but special equipment has been added to ease the transition.

Three new underwater rifles and one underwater pistol are now available to access by various means.

  • UBR-100 Frogman - Unlocked by completing the first tier of the Conquest Oshur directive.
  • UBR-150 Sea Lion - Unlocked with Certs or DBC.
  • UBR-300 Swordfish - Unlocked by completing Chapter 02 of the Distant Shores campaign.
  • UBP-1 Starfish - Unlocked by completing the Distant Shores campaign.


New Facilities
Interlink Outpost
Constructed as early communication hubs for research on the islands and out at sea, the Interlinks are single-point infantry-capture bases with a close-quarters arena and multiple entrances for attackers.

Controlling an Interlink Outpost counts toward Empire Strength on the continent.


Trident Relay
These massive spires jutting from the water's surface are only enterable from their airpads located high above. Three symmetrical entrance-ways provide an airport-style atmosphere to fight through.

Controlling a Trident Relay counts toward Empire Strength on the continent, and allows for lattice cutoffs deep into enemy territory.



Distant Shores, Chapter 02
Nascent Expeditions has finally cleared the path toward Oshur, and the Empires are maneuvering to gain a foothold. The last chapter of the Distant Shores campaign will be made available Jan. 27.



New Directives
Oshur Collections - A new "Collections" tab can be found in the Directives page. Our first Collections directive asks you to recover the lost dog tags of those who died during the evacuation of Oshur.


Conquest - Oshur - In the "Strategic" tab, a new directive line dedicated to the war for Oshur has been added. Unlock the new UBR-100 Frogman by completing the first tier, and the (very special) Paradise Camo at Master tier, reserved for only the most hardened veterans.



Oshur Auto-Unlock Dates
To celebrate the launch of Oshur, we'll have certain windows where Oshur will auto-unlock itself. Outside of these days, the continent will remain in the normal rotation. We can enable or disable this functionality without downtime based on demand. The goal here is to allow everyone to experience the continent immediately while its new, while avoiding the burnout of the same map 24/7.

The current auto-unlock schedule is: Wednesday, Jan. 26 through Sunday, Jan. 30

-Wrel, Lead Designer

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For a full list of changes and fixes, head on over to our forums and read the Official Patch Notes.
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