The news that Planetside 2 was about to introduce Implants slid past me, like a stealthy and handsome Vanu sniper. The time-limited buffs would have slipped into a new loadout slot, enabling non-class based powers for a brief time. They could be bought with both Station Cash and certs, which is where the problem lies. Lets take a look at one of the powers that SOE had planned to implement, that anyone could buy: “Enhanced Targeting – Enables an enhanced targeting HUD that displays the health of any spotted enemy that you target; it also increases the range of the IFF system from 8 meters to 25 meters”. Other buffs included auto-spotting enemies that damage you, and being hidden from enemy sensors. WHAT? People can buy that? Luckily, that was the same reaction that a lot of the community had, and Sony heard their outcries. The Implants have been yoinked from the next update. (more…)
The evil empire has risen once again, and must be crushed under the magnificence of our all-encompassing purpleness! Yes, Chris from PC Gamer threw down the gauntlet and told me to “bring it on” and “put my Station cash where my air-filter DLC is”. Something like that, anyway. The point is: you are all contractually obligated to appear in Planetside 2 on the 21st of July. Since it’s free to play, you have no excuse. No, not even that.
Same drill as usual: it’ll be from 7pm UK on Miller. To the forums!
Auraxis has fallen into night. We are Vanu (All hail Vanu), a small group of us are purplishly sneaking through the bracken. The New Conglomerate base is quiet, with all the meatbags snoring arrogantly, believing in their dominance. Never believe the map! Us Vanu, handsomest and best of all the races and cloaked in the night’s purple hue, approach. The quiet is deafening, the darkness near complete. Only the glow of war on the horizon flickers. We freeze: I spy a lone guard patrolling on the edge of the Amp station. The fools! I can destroy their defenses with a well-placed bullet. I steady my aim and fire.
FASHOOOOM! KRSHHHHHHHH! WHEEEEEEEEE! SPLOK!
And that’s why I shouldn’t be allowed to buy Planetside 2‘s firework gun. (more…)
Like Snake Island, Pulsing Wart Peninsula, and Angry Infected Monkey Lake, I can’t help but feel that PlanetSide 2′s upcoming Battle Islands have had their fate decided for them. You know what you’re getting into when you visit Snake Island, and the same goes for the newest chunks of Auraxis. The Battle Islands have twin purposes: giving the game smaller maps that are separated from the larger continents for e-sports purposes, for events and the like, but for the live game they’ll also act as mid-point maps that link the continents together. The name that’s been given to this first lovely, foresty chunk of land: Nexus. Want to see it in action? (more…)
Planetside 2′s missions are pretty general. They’re mostly focused around the push and pull of attack and defense at specific spots on the map. That’s fine for just getting teams to fight each other, but it doesn’t take advantage of Auraxis. All those valleys and mountains, all the connecting roads, all that space can feel unused. While there’s probably an argument to be made for letting the game generate smaller missions for people to take part in away from the larger territory control meta-game, SOE are doing it differently: soon they’ll allowing players to request support via player-generated missions, mini-alerts that will create hotspots on the map for players to drop into. (more…)
So it turns out a big bunch of the RPS Giraffe-based Planetside 2 outfit are here at Rezzed, and tomorrow they’re all going to be playing the game from the show from 1pm. We need you to come and fight with an against them, as onlookers gawp at their plasma-toting prowess. Jump in tomorrow afternoon and give them hell/heals.
Fight!