Developer's Notes:
The intent of adding evasive frames to Gliding Fury was to retain Lann's bold and lighthearted playstyle.
However, we recognize that excessive overbalance can make your gameplay less tense, so we'll be adjusting Gliding Fury's evasion to a level that allows him to respond to monster attacks.
We'll also be monitoring Twin Swords Lann closely as he's expected to generate a significant damage boost, which may unfortunately result in a nerf in April's character balance.
We also promise to continue to monitor Twin Spears Lann to ensure that he maintains an appropriate difficulty level in that combat experience.
Developer's Notes:
We're expecting the evasive properties added to Full Moon after Delia's Guard to give her more flexibility in how the she can react to monsters.
We don't expect this to translate directly to improved character performance (although it should make for better combat and survival).
We'll keep an eye on the play logs so that we can make adjustments in the March character balance.
Also, the Keen effect added to the Ion Thrust seemed to be of marginal benefit so we did not apply a fix.
We will re-evaluate it around the time we implement utility improvements along with Vigor, Zenith, etc.
Developer's Notes:
We're keeping the same usage patterns as the original ultimate format, but reducing the cooldown to make it more useful in longer battles such as Redeemers and Space Time Distortion.
Miri's performance required some buffs, so we felt the decision to leave the cooldowns alone would not overpower her.
We'll keep an eye on the character's performance over time to see if she should be included in the April character balance.
We're also testing the selective use of the transformation appearance that Miri players have been wanting, so we can promise that will be in the April update.
Developer's Notes:
As part of the modifications to Charon and Kai's skills above, we've added a 1 second stun for Arisha (Spellwhip) and Vella (Twin Swords) to prevent monsters from attacking them when they're using their suppression moves.
We've retained the duration of the time you are unable to control your character while the characters are using the suppression moves.
The issue where you are unable to combo after Hurk's Active: Terminus and Evie's Active: Reverse Gravity are currently put on hold as there are additional things we need to verify.
There's a problem where using Hurk's Active: Terminus and entering an additional input could extend the animation, creating buggy gameplay that disables combos.
We'll first need to decide on which direction we want to go with the fix.
Also, Evie's Active: Reverse Gravity is not set as her main suppression move so the fix has been delayed.