We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
UTC: April 24, 2024 from 7:00 AM to 10:00 AM
PDT: April 24, 2024 from 12:00 AM to 3:00 AM
GMT+7: April 24, 2024 from 2:00 PM to 5:00 PM
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.
To stay up to date with news and other information, please visit our website or follow us on social media.
Hello Agents. It's been a while since I greeted you.
This is Hyun-jun Kang, the PD of Closers. I hope everyone is doing well.
I have been meaning to reach out more often, but I wanted to make sure we had everything in order before sharing updates with our Closers community. We appreciate your patience. The development team and I are doing our best to make Closers even better. This developer letter is our way of giving you a preview of the content that will be introduced from June onwards, as well as the new content planned for the second half of the year. First, let me introduce the updates for June.
1. Conquest Program Ver.2
The Conquest program, which received much love from our Closers community, will be returning in June with Version 2.
As you've been waiting patiently, Version 2 of the Conquest program is returning in June. In Version 2, we aim to provide a more intense and combat-focused experience that highlights the abilities of your trained characters. Now, let me briefly explain the changes in Ver.2.
Firstly, we've changed the battle format from 2:1 to 1:1. This adjustment aims to remove elements that hindered control in the previous Conquest program. It minimizes interruptions to the flow of character skills caused by monsters dodging skills or two monsters using skills simultaneously or individually. In Version 2, you'll be able to fully enjoy the combat environment where you can showcase the specs and control advantages of your nurtured characters.
Additionally, we've added conditions within dungeons where resurrection is not possible, and buff items like the "Piece of Cake" cannot be used. This decision was made to address the imbalance caused by differences in resurrection times between characters and costume motions, as well as to ensure that dungeon clearances are not determined by resurrection or the possession of certain consumables, which goes against the direction of the content.
Overall, in comparison to Version 1, we've designed Version 2 to accentuate the specs and control elements of characters more prominently. Furthermore, to give it significance as challenge content, we've included emoticon tickets and prepared rewards that can only be obtained through the Conquest program. We kindly ask for your active participation, Agents.
2. Character Skill Remake: Yuri and J
The "Skill Remake" that we first introduced during 'CLOSERS CHANNEL ON EP.1' is set to make its debut in June. Separate from balance patches, our goal is to provide meaningful changes and new experiences for each character, aiming to alter the structure and forms of their skills to offer a better gameplay experience.
The first characters to be showcased are Yuri and J from the Black Lambs team. Today, we'd like to give you a sneak peek at the revamped skills and some skill combo footage.
Yuri's Skill Combo Footages
J's Skill Combo Footages
*This content is under development and is subject to change upon update.
The goal of skill remake is to upgrade the quality of old skills' effects and enhance the usability of various skills, providing a new level of excitement in battles. In addition to Yuri and J, skill remakes for other characters will be continuously carried out, following the order of the teams. While we aim to update as many characters as possible in a timely manner, please understand that it requires careful development processes to present them in a highly polished state. We appreciate your patience and support as we strive to showcase each character's impressive actions after the diligent efforts put into the development process.
3. Ancient Dragon Historic Site New Dungeon: Tiamat of the Beginning
Following the introduction of "Mirage Repeated," the new dungeon "Tiamat of the Beginning" in the Ancient Dragon Historic Site will be unveiled for the first time since then, with an update scheduled for June.
Tiamat of The Beginning Dungeon Background Original Painting
Tiamat of the Beginning Original Painting
Tiamat of the Beginning Talk-Face
In the upcoming new dungeon, we have planned for a different dungeon experience from what you've seen before, and we are currently preparing to present a high-quality appearance. Additionally, the transformed Tiamat awaits you in a new form. The intriguing story behind why Tiamat has become so small and cute, as well as its purpose, awaits you. We appreciate your anticipation for this exciting narrative.
With the addition of the new dungeon, there have been some changes. Whenever a new dungeon is added, it can be challenging to practice the gimmicks and patterns of the new monsters due to the dungeon entry limit. To address this, we have tentatively introduced a [Practice Dungeon] where you can research patterns and strategies without being limited by entry counts. We believe this will greatly reduce the initial burden of the challenge by allowing players to confirm monster gimmicks and patterns without the pressure of limited attempts. We appreciate your interest and participation in this addition.
Alongside the new dungeon, a new chip, the 'Tiamat of the Beginning Chip,' will be introduced. We aim to provide sufficient motivation for playing the new dungeon.
Next, I would like to introduce some of the improvements currently being prepared for a more enjoyable gameplay experience for all Agents.
1. Ancient Dragon Historic Site Play Improvement
With the update to the new Ancient Dragon Historic Site dungeon, there will also be a revamp of the existing Ancient Dragon Historic Site dungeons.
Rewards from the old dungeons will be partially transferred to the latest dungeons, and some dungeons will be consolidated to reduce exhaustion. Additionally, the number of entries required for gameplay will be reduced, and rewards will be increased accordingly.
Please wait a bit longer, and we will introduce a more streamlined Ancient Dragon Historic Site gameplay for you to enjoy.
2. Chip System Convenience Improvement and Chip Overclock Balancing
Some conveniences in the chip system will be improved. Changes will be made to the chip crafting UI to allow users to see the crafting list at a glance, and some tab names will be updated to be more intuitive.
*This content is under development and is subject to change upon update.
Additionally, we plan to add more crafting recipes to allow for the creation of more overclock chips. These recipes will be obtainable using resources acquired from the Tiamat Of The Beginning dungeon, enabling faster chip overclocking. The improvements to the chip system convenience and the addition of crafting recipes will be carried out simultaneously with the Ancient Dragon Historic Site update, so please look forward to it.
3. Inventory Improvement
You've been waiting for this for a long time, and I remember it being one of the most requested features. It's none other than inventory improvement.
It can be broadly divided into two parts: quantitative improvement and convenience improvement.
1) Quantitative Improvement Currently, Closers utilizes a total of 5 tabs and 350 inventory slots. We have explored ways to increase this number, but we've concluded that it would inevitably impact the stability of the live servers with an unacceptable level of load. Given the complexity of the game system, a careful approach was necessary as any fundamental structural changes would be quite intricate.
Therefore, we've focused on practical improvements that can alleviate usability issues. One such improvement is the 'slot rearrangement' between tabs. Currently, the 'Mission' inventory tab is the least used, so by removing unnecessary items from here and adjusting the absolute usage, we can ultimately remove the 'Mission' inventory, thus adding 20 slots to other inventories. This results in a total of 360 slots utilized across 4 tabs, an increase of 10 slots from the previous setup.
*This content is under development and is subject to change upon update.
To achieve this, items that were stored in the existing quest inventory and deemed useless, being only used in simple quests, will be removed. Items with utility, such as farming materials, will be moved to the 'Materials' tab. However, due to the possibility of the 'Materials' inventory becoming temporarily full during the update, some items will be relocated to the [Virtual Bank].
The [Virtual Bank] is a system created alongside inventory improvement. It's a new Bank format where items can only be stored but not used. Unfortunately, due to server overload concerns, this system cannot be permanently applied. After a certain period, we will announce the scheduled deletion date.
Additionally, credit account integration, an increase in account credit holdings, an increase in stackable item maximum quantities, and the addition of an inventory item locking feature will be implemented.
We're committed to enhancing your convenience and, above all, ensuring stability.
2) Convenience Improvement Next, we're focusing on convenience improvements. You may have experienced inconvenience when crafting specific items or using consumables and materials, often needing to retrieve items from your account storage or logging in with another character to transfer items through the bank.
To eliminate this inconvenience, we're developing a system where Bank-stored materials can be used when crafting or performing similar actions. Most systems are considered to be enhanced to allow the use of items from both the inventory and warehouse, as well as the account storage, reducing many inconveniences.
Convenience improvements will be implemented after the quantitative improvements are updated and are also scheduled for the second half of the year.
4. Character Creation Window Enhancement
We plan to renovate the character creation window. After the update long ago, certain aspects may feel a bit outdated, so we're improving them to better convey the character's charm and information. With an increase in the size of skill video clips and the ability to view all characters' promotion illustrations, you'll have a clearer picture. This enhancement is slated for release in the latter half of the year.
*This content is under development and is subject to change upon update. << If you feel like the number of characters varies by team, you're not mistaken. >>
5. [Training Ground] Adding Defense Training Dummy
A "Defense Training Dummy" will be added to the training grounds.
The Defense Training Dummy is a dummy that replicates most of the attacks used by monsters, such as regular attacks, super armor crashes, and attacks that ignore invincibility, within a certain time frame. Skilled Closers can summon the Defense Training Dummy, while new Closers can observe the effects of monster attack patterns based on their visual cues.
The Defense Training Dummy is also scheduled for release in the latter half of the year.
Next, although it's a bit early, I'll introduce some new content planned for the latter half of the year along with ongoing optimization efforts.
1. Optimization
The development team has been consistently working on optimizing the client. While you may not yet fully feel the effects, some optimizations have already been implemented, and work is underway to make optimizations that can be felt during gameplay. Specifically, we are addressing issues such as frame drops that occur in various situations, such as when staying in certain towns, when multiple monster respawns occur, or when using specific skills. These optimizations are scheduled to be completed by the latter half of the year. Once the updates are finalized, we will provide detailed information again. Please bear with us a little longer as we strive to make Closers gameplay more enjoyable by making sufficient improvements.
2. New Dungeon: Dragon King Hecatoncheir, Astarte
In the upcoming second half of the year, we are excited to introduce two new bosses in the latest dungeon. They are none other than 'Dragon King Hecatoncheir' and 'Astarte.'
Dragon King Hecatoncheir Original Painting
Dragon King Hecatoncheir Illustration
Many Agents will surely recall the name 'Hecatoncheir.' Since the first season of the Black Lambs team, Legion Commander Hecatoncheir has been a figure of awe and respect. Now, in the upcoming second half of the year, he will finally reveal his true colors. How he returns from a state where he should have perished in the storyline, and why he appears in a slightly different form from what we knew, will all be unveiled in the update planned for the second half of this year.
Astarte Original Painting
Astarte Illustration
Alongside the Dragon King Hecatoncheir, a new boss named 'Astarte' will also make her appearance. With her beautiful yet icy demeanor, one may wonder about her true identity. And what relationship does she have with Hecatoncheir? We kindly ask for the continued interest and support of all our beloved Agents.
This upcoming new boss dungeon is designed for a recommended party size of four. It will offer a gameplay experience different from the previous investigation teams or advance parties, aiming to minimize the shortcomings of the previous systems.
More details will be provided in the second half of the year.
3. 6th character of the Black Lambs Team: Ria Yoon
*The character name has been decided as "Yoon Ria" during the development process.
In the last "World Peace Plaza: Epilogue - Audio Movie," the silhouette of a new character mentioned by Hildagarde was revealed.
This silhouette, as many Closers may have anticipated, belongs to the new character to be updated in the latter half of the year, 'Ria Yoon.'
'Ria Yoon' is the 6th member of the Black Lambs team. As a former idol with a unique phase force of 'Soundwave,' she is a rookie Closer who uses a microphone to defeat dimensional monsters. While we can't reveal too much yet, I'll share some glimpses of her appearance and skills, which I'm sure many Closers are eager to see.
Ria Yoon Illustration
Ria Yoon's Skill Combo Footage
*This content is under development and is subject to change upon update.
As a new member of the Black Lambs, we kindly ask for your attention to see what contributions she will make. More detailed information will be provided in our next communication.
Ria Yoon Story Dungeon Background Original Painting
That's all for today's prepared content.
Thanks to the support of all Agents, Closers is moving forward toward the future. We ask for your continued support and encouragement to bring joy to all our Agents.
We'll be back with richer content next time. Thank you always.
We would like to inform you of a known issue after the April 11th maintenance.
Despite our intention to remove the crafting availability of 'Trigger Combustion - Boost' after the patch update, it has been brought to our attention that this option remains accessible beyond its scheduled end date.
We would like to inform that the crafting option for 'Trigger Combustion - Boost' will be removed during the upcoming server maintenance scheduled for May 8th Apr 24th.
Thank you for your continued support and cooperation.
If you have any further concerns or questions, please send us an email to: support@closersonline.com or through Customer Support web inquiry by clicking the banner below.
We would like to inform you of a known issue after the April 11th maintenance.
Currently, it states, “Challenge Point & Reward count charge reset every Saturday at 10 PM UTC.” which was not updated accordingly. We apologize for any confusion caused by the reset of Break Challenge points.
The description will be corrected during the scheduled maintenance on April 24th, which will change to "Point rewards are obtainable once per character."
Thank you for your understanding and patience in this matter.
If you have any further concerns or questions, please send us an email to: support@closersonline.com or through Customer Support web inquiry by clicking the banner below.
Let's celebrate her precision and resilience in the darkest corners and put a smile on her face!
All agents will get a [color=#ffc000]Birthday Celebration Box[/color] containing:
[color=#ffc000]Birthday Gift Box[/color]
x1 Signature Costume Full Set Selectable Box (7-day) *Cybernetic costume is available for Team Black Lambs, Wolfdog, and Wolfgang x20 Piece of Cake (Unlimited) x1 VIP (3-day) x1 Resurrection Capsule *11 x20 UNION Luck Stabilizer x10 UNION Special PNA Stabilizer x20 Luck Stabilizer x3 All-in-One Talisman Box (1-day)
[color=#4085c9]Box and components will be removed in 7 days except for 'Piece of Cake'[/color]
Get this once per account when you log in on April 12 at 12:00 AM UTC. Don’t be late! This event only runs for only 24 hours.
[color=#ffae42]▶ New Contents ‘Break Challenge’ has been added. [/color]
‘Break Challenge’ Dungeon can be entered by the new NPC <Break Challenge Entry - Queen> at ‘Noah's Museum’ Town.
Entry NPC <Break Challenge Entry - Queen> is displayed to the character of 95lv or higher who has cleared the ‘And Holy Lance’ Quest.
‘Break Challenge’ contents have been added to the Game Farming Guide, UNION Watch - Dungeon Mission, and Achievement.
‘Break Challenge’ Achievement Main Reward: ‘Name Tag Ticket: Signet of the One who Chained Up Gluttony’, ‘Glutton King's Trigger Random Box’
[color=#ffae42]▶ 4 types of ‘Break Challenge: Fly King’ themed Dungeon have been added. [/color]
‘Break Challenge: Fly King’ themed 3 Elite Dungeons and 1 Challenge Dungeon have been added.
‘Infinite Gluttony ticket’, which is the entrance material for Challenge Dungeon, is acquirable from Elite Dungeon.
3 types of Break Challenge Elite Dungeon can proceed consecutively when clearing the dungeon, by [Proceed to Next Ops].
Elite Dungeon [Proceed to Next Ops] Order: Campus of Singing Deception → Flesh-eating Streets → Island of the Strong
[Dungeon Information]
*Basic Resurrection Restriction count is 3 times and Basic limit time is 5 minutes, without proceeding to ‘Chapter of Infinite Gluttony’ Challenge Dungeon's restriction adjustment.
[Clear Rank Reward by Dungeon]
*[color=#5f95cc]Clear Rank Reward[/color] can be acquired at a set probability depending on the clear rank.
[color=#ffae42]▶ Restriction Adjustment System has been added to the ‘Break Challenge’ Dungeon. [/color]
Challenge Dungeon of ‘Break Challenge’ can adjust the dungeon difficulty by restriction adjustment, and the acquirable point is changed when clearing the dungeon depending on that.
[Restriction Adjustment Details]
*Depending on the restriction adjustment, some abilities in the character information window > Details within the dungeon may appear as negative numbers or the character's damage may be applied as 0.
Please note that this is a result based on restriction adjustment and is not an error when using the game.
The acquired challenge Point from Dungeon Clear is not accumulated but will be renewed as the Best Point within the period.
Acquired challenge Points can be checked at 'My Point', at the bottom left of the dungeon entrance screen.
Point Reward is acquirable according to the obtained challenge Point.
Main Point Reward Item: Glutton King's Trigger Box (Epic), Glutton King's Memory Crystal, Chromatic Phase Essence, Sticky Residue
Point Reward is acquirable per challenge point reward, once per character.
Challenge Point and Reward acquire count is reset on every Saturday at AM 4:00.
[color=#5f95cc]2. New Trigger[/color]
[color=#ffae42]▶ 2 types of New Trigger have been added. [/color]
‘Gluttony Execution’, and ‘Infinite Gluttony Execution’ Trigger are acquirable by playing Break Challenge ‘Challenge Dungeon’ or crafting and opening ‘Glutton King's Trigger Random Box’.
‘Gluttony Execution’, and ‘Infinite Gluttony Execution’ Triggers are acquired with an unappraised status when initially acquired, and Tuning Option and Fixed Granted Option are granted when proceeding with Identify Item.
[2 types of Trigger]
[color=#ffae42]▶ Trigger Fixed Granted Option has been added. [/color]
Fixed Granted Option is at the top of the Tuning Option, and a total of 10 options are available with grades of 6 (Grade 1~6).
The probability of the appearance of all fixed granted options and grades is the same, and the same options can be obtained as duplicates.
The fixed granted option cannot be checked on an item that is in an unappraised state and can be checked when appraising the item (identify item).
[Fixed Granted Option Type and Grade]
[Glutton King's Trigger Box Specification]
[color=#5f95cc]3. Trigger Tuning Transfer[/color]
[color=#ffae42]▶ The Trigger Tuning Transfer System has been added.[/color]
‘Trigger Tuning Transfer’ is a system that allows you to transfer the tuning option of a trigger to another trigger.
Available items for Trigger Tuning Transfer: ‘Gluttony Execution’, ‘Infinite Gluttony Execution’
It can be proceeded by right-clicking the New Consumables Item ‘Trigger Tuning Extractor’ for Trigger Tuning transfer, or NPC <Crafting/Salvaging/Tuning Transfer - Allan>.
Tuning information of ‘Extract Target Gear’ can be transferred to ‘Transfer Target Gear’ at the Tuning Transfer System window.
When Tuning transfer, Credits and ‘Trigger Tuning Extractor’ Item is consumed.
When Tuning transfer, ‘Extract Target Gear’ is destroyed, and the tuning count of ‘Transfer Target Gear’ remains the same as before tuning.
While using the tuning transfer system, Item Remove, Sort, Appraisal, Costume Locker Open, and Search functions cannot be used.
[color=#5f95cc]4. Trigger Fuel System Removal[/color]
[color=#ffae42]▶ The Trigger Fuel System has been removed. [/color]
The effect activated through Trigger fuel activation has been transferred to the Basic Option.
The Original Trigger ON/OFF button has been changed to a preset button.
The supply source where trigger combustion can be obtained has been removed from existing content.
Craft machine - Trigger Combustion Recipe, NPC Shop, Monster drop, Reward and more
‘Trigger Combustion’ and ‘Trigger Combustion - Boost’ Items have been changed to be available for sale at the shop.
The ‘Trigger Combustion - Epic’ Item has been changed to be unavailable to trade on the Black Market.
Items registered in the black market before the maintenance on 4/11 (Thursday) will be rejected after the maintenance. You must receive the rejected 'Trigger Combustion - Epic’ item to re-register the items in bulk.
The New Craft recipe has been added for the 'Break Challenge Trigger Material Selectable Box' that uses the ‘Trigger Combustion - Epic’ Item as a material.
The ‘Gluttony King’s Memory Crystal’ item has been sent by mail according to the trigger fuel figure activated before the maintenance on 4/11 (Thursday).
[color=#ffc000]Activated Fuel Figure[/color]
[color=#ffc000]Given Item[/color]
0
x0 Glutton King's Memory Crystal
1-6000
x3 Glutton King's Memory Crystal
6001-12000
x6 Glutton King's Memory Crystal
12001-20000
x10 Glutton King's Memory Crystal
Trigger Fuel System-related contents have been removed from the game guide.
Some of the UNION Watch missions have been changed according to the removal of the Trigger Fuel System.
[color=#5f95cc]5. Item Appraising System Improvement[/color]
[color=#ffae42]▶ The Item Appraising System (Identify items) has been improved. [/color]
Item appraising effect pops up when right-clicking the unappraised item has been removed.
When clicking the [Identify Item] button in the inventory, the total appraised cost of all unappraised items in the inventory is now displayed.
Appraisal of items in inventory has been changed to be completed immediately once pressing the OK button in the appraised price combined cost information window.
▶ <Operation : Flame Wave>'s 'Mirror Hell: Bihyung' HP 15% Pattern's difficulty has been alleviated.
▶ NPC <Craft/Salvage - Allan>'s name has been changed and the function has been added.
Change: <Craft/Salvage - Allan> → <Crafting/Salvaging/Tuning Transfer - Allan>
New System ‘Trigger Tuning Transfer’ is available by consuming Material Item and Credit with corresponding NPC.
▶ he sales period of Pet Transmitter - Mini Flame's Daughter Pickup has been changed. Sales will end once the schedule is finalized.
[color=#5f95cc]Bug Fix[/color]
▶ An error that Boss Monster Belphegor's invincibility in 'The Nucleus of the Machine' dungeon is not unlocked intermittently has been improved.
▶ An error of intermittent frame lowering in the 'Mirror Hell: Bihyung' Dungeon in <Operation: Flame Wave> has been alleviated.
▶ An error that monster 'Evezoni' becomes invincible at a certain physical strength status in the 'Centum Culvert (Reverse)' Dungeon has been fixed.
▶ An issue that the ‘Receive Friend Invitation’ ON/OFF setting is being reset intermittently has been fixed.
▶ An issue that some UI windows are exposed abnormally in some resolutions has been fixed.
▶ An issue that the 'GET!' text is being displayed in the dimensional distortion field pattern of some dungeons has been fixed.
▶ BGM of 'Mirror Hell: Bihyung' and 'Mirror Paradise: Bihyung' dungeons from <Operation : Flame Wave> has been modified.
▶ Typo in the tooltip if the 'Burning Throbbing Heart' Item has been amended.
▶ After using Lucy Character's ultimate skill, the phenomenon of the invincibility effect disappearing when using a specific skill has been improved.
▶ While playing Harpy Character's EP.19 The Sun that Rose Again - The Last Threat' dungeon, the phenomenon of boss battle scene dialogue being skipped has been fixed.
▶ An issue with the Solomon Outfit Skill effect is not being displayed in Yuri Character <EX Phase Flip>Skill has been fixed.
▶ An issue that the 'Red Death' Monster in Sylvi Prime Agent Promotion Dungeon stops intermittently has been fixed.
Weapon, Hair, Chest, Legs Hands, Feet, Another Chest - A/B/C Type Another Hair & Accessory - Single Type
[color=#ffc000]Additional Piece/s[/color]
Accessory 1 Piece (Tail), Phase Wings Another Piece Hair for All Characters Another Piece Chest for Yuri, Levia, Harpy, Violet, Soma, Bai, Mirae, Eunha, Aeri
[color=#ffc000]Character[/color]
All Characters
[color=#ffc000]Remarks[/color]
*Activate Emotion Skill when equipping 7 pieces including 1 Accessory or having it in the closet *Activate Normal Illustration cut-scene when equipping 7 pieces including 1 Accessory or having it in the closet *Activate Special Illustration cut-scene when equipping 8 pieces including 1 Accessory and Phase Wings or having it in the closet