We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
UTC: October 25th, 2023 at 05:00 AM – 10:00 AM UTC
PT: October 24th, 2023 at 22:00 PM – 25th, 2023 at 03:00 AM PT
GMT+7: October 25th, 2023 at 12:00 PM – 17:00 PM GMT +7
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.
To stay up to date with news and other information, please visit our website or follow us on social media.
We appreciate all the Agents who took the time to ask questions, provide comments, and offer suggestions.
The subject of our discussion, accompanied by a concise overview of your inquiries and our responses, is available on this page.
We want to convey our immense gratitude to all those who participated in the Dev Q&A session this season!
[color=#377bbf]► There's a lack of security for our accounts. Can you add Multi-Factor Authentication? Captcha is not enough![/color]
We appreciate your concerns regarding account security. We will be exploring ways to strengthen security by implementing secondary password measures. We will try more to fortify the protection of Agents' valuable information and maintain the integrity of the game's security at the same time.
[color=#377bbf]► I hope for the first time a top-up bonus to encourage people to get those deals. Special days like holidays (Christmas/New Year/Valentine's day, etc) or things like Black Friday with a top-up increase N-coins to encourage people to buy more things.[/color]
We're dedicated to organizing coin charge bonus events in alignment with special occasions. Take, for instance, the commemoration of our 5th service anniversary in January this year, or the recent GM's event held in August where we provided gifts. Rest assured, we're continually researching numerous options to ensure that our valued Agents can relish even more generous benefits. Right now, our GMs are also brainstorming events and giveaways for the community, please look forward to it.
[color=#377bbf]► Washing Machine: suggestion to make it 50nc per pull instead of 90nc. Washing Machine RNG doesn't work well on a server that does not believe in the current pricing.
► Washing Machine has too many useless items and takes too long and too much money to get the set you want.
► Chain discount it's 29,200 N-Coins just to clear one chain, and 87,600 for all three chains. That's 800 USD. (33,000 + 55,000). People living in other countries can't even think of affording it!
► Is there any point in introducing consumable materials to be able to use equipment/ skills? Why do we need an awakening capsule to be able to use Phase-Awakening? Why is pet food still necessary for pets when the only reliable way to get it is by spending real money? Why do we still need trigger fuel to be able to enjoy the effects of our equipment? There are many forced costs that throw off the players.[/color]
In our ongoing effort to enhance the appeal of the Washing Machine, we've taken steps to relax the cumulative purchase rewards conditions since the May update earlier this year. Furthermore, we're continuously working to improve the products we offer. We're also actively considering ways to provide our Agents with more opportunities for Chain Discounts and access to various sale items.
Let's dive into more detail about the design intent behind Phase Awakening, awakening capsules, and pets in the game.
To explain the design intention behind your question, Phase Awakening is a distinctive feature in our game that allows characters to unlock and utilize limited skills. Unlike traditional character abilities, which they possess from the start, Phase Awakening skills are not inherently part of the character's skill set. Instead, they can only be accessed by utilizing special items known as awakening capsules. These capsules are obtained through gameplay and are often tied to the storyline of the awakened skill, making them a part of the narrative experience of the acquired phase awakening skill, but for gameplay convenience, a certain amount is set to be automatically recharged.
Regarding the pets, they are creatures that require the player's management for growth and battle. It helps in battle with its unique skill effects along with abilities as strong as its growth, but it has been set to manage ‘Action Power(AP)’ in order to fully enjoy the effect..
[color=#377bbf]► When will there be more available costume sets in the n-coin shop? Although we have had reruns, in the future, can the pieces of the costumes be purchased individually?
► Will naksan/sokcho/wangsan return in the future? I hope it can be added to the shop or have a rerun.[/color]
In terms of costume resale and sales methods, we're diligently structuring our resale plan to align with the scheduled updates. Simultaneously, we are actively exploring various methods for acquiring costumes to ensure diversity.
We want to offer a wider array of options, enabling Agents to access their favorite costumes in different ways. We aim to make the costume-collecting experience more enjoyable and accessible.
[color=#377bbf]► Please add better and different payment options! Steam has a huge markup and Xsolla seems to not be liked by banks in SEA.[/color]
In the case of Steam, it is an independent service platform external to our company, so please understand that it is difficult to support payment options other than those provided by Steam. For us, our World Server is literally a global, world server, so we choose and support the payment providers that offer payment options available in as many countries as possible to avoid anybody being left behind. However, we will internally review some friendly payment companies in the Southeast Asian market too.
[color=#377bbf]► A game that used to be under Naddic (Counterside) allowed players to purchase a subscription ($7 US) that gave players a small lump of paid currency, and for 30 days gives a small amount of it every day. Maybe you could the same thing but with N-Coins. That way light spenders would have something of value they could spend their money on.[/color]
We genuinely appreciate your suggestion regarding a subscription system. In order for players to receive various and abundant benefits through periodic payments, we will think about items and plans in various ways, not only about the subscription system. We wiill refer to this in future planning.
[color=#377bbf]► I think Q&A sessions are a great way to gather feedback, but will you consider surveys as well? If you have questions that people can answer by leaving a rating from 1 to 10, there would be a better understanding of what people are satisfied with and what they aren't satisfied with.[/color]
We value your feedback, and we're thinking about how to ease the communication among players and between players and our newly appointed game master staff. Currently, you can share your thoughts and suggestions through events featuring our in-game goods, as well as on our social media platforms, including YouTube and Discord. In order to explore more effective methods for gathering feedback and insights from our many Agents, we're dedicated to introducing new ways for collecting your opinions. Your input is instrumental in shaping the game, and we appreciate your engagement with us.
[color=#377bbf]► 1. Will there ever be a continuation of the Closers anime? Would be nice to see Tina story Do you guys have plans for more MVs, animated shorts or any other audiovisual content?
► 2. Will there be a Closers anime after Side: Black Lambs?
Closers: Side blacklambs (anime.)I only watch until fight with malek, judging by the opening, it should end at least with Astaroth, when will it be released? And the side wolfdog? I still wanna see Mamba again.
► 3. I think it would be interesting to see Tina’s parents appear in some upgrade related quest for Tina and have her grapple with the fact that she has a family that isn't technically hers because she's not a human. Any chance we could see something like that?
► 4. Collaboration: Events with Anime or Video Game[/color]
1~2. Thank you for your interest and affection for various related content other than Closers game. We also are on the same page and agree that it will be good for Closers to produce a lot of various video content. However, please understand that this requires a lot of time, effort, and resources. We will try to create conditions that allow us to create as much video content as possible so that we can provide sufficient video content.
3. In the future, there might be an opportunity to uncover Tina's untold story within the game.
4. We're always on the lookout for collaboration prospects, and if the opportunity arises, we believe it could lead to interesting results for both us and the players. We'll keep an eye on this.
[color=#377bbf]► Game events. Collab between server's exclusive contents into annual events would be great! Have you ever considered/idea of a collaboration on exclusive game contents into (maybe annual) events between other servers? For example, collab with JP servers (most possible since TW are not much different with World), with craftable signature/unique costume sets. Of course, materials needed for craft will be maintained. Even some of attributes are slightly differents (like all of the costume are untradeable/unresealable), or duration of the event takes only 2-3 weeks, it possibly make World more F2P friendly. Is it possible to do that?[/color]
We appreciate your understanding that the utilization of server-specific content on other servers can be challenging due to the distinctiveness of each service area's laws and policies. We are trying to prevent any inequality or discrimination based on the service area. Regardless, we will strive to satisfy World Server Closers with various events and rewards and make it unique and have its own characteristics.
[color=#377bbf]► More funny events, like Tinatonaka (gigant Tina). Also maybe some events with another gameplay, not just clearing sectors with your power, really every in-game event like this, just different decoration and story. Maybe some pvp related event, or even not related to fight, maybe some race, maybe play as chibi pet, maybe fight against chibi pets, or run away from them. Maybe special mechanics and control only for event. Hi3rd already have this type events and that's really fun. What about turn one player into gigant for hunting another players, or turn all players into chibi and leave one hunter, don't forget about traps. Maybe some maze, not like new dungeon, real maze. Just imagine mini Seulbi come for your soul, hug her penguin doll and summon busgeddon[/color]
We greatly appreciate your intriguing idea. We're fully committed to delivering more fun and exciting events that cover a wide range of topics. We want to keep the excitement and enjoyment flowing.
[color=#377bbf]► Is there any plan to bring the name reset event again?[/color]
Thank you for your suggestion! We will consider this positively when planning future events. We will provide detailed information through announcements on the official website and Discord channel, please look forward to it.
[color=#377bbf]► Will we have a rerun of the even where you get those trinkets you have to keep for inventory for buff? A buffed version of them maybe? (Referring to the Fine Harpas Claw/Beak/Feather items)[/color]
We distribute items with the talisman effect in a manner that activates the effect when used via the [Premium Buff]. Unfortunately, at this time, we do not have plans for an event where the talisman effect is activated simply by having the item in your inventory. Thank you for your understanding.
[color=#377bbf]► Is the divine battle event going to return anytime soon? [/color]
We're actively reorganizing the Divine Battle internally, and it's set to receive an update following this renewal. Once we've perfected the related specifics, we'll share the information through a separate notice as soon as possible. We will strive to provide even better and more fun events in the future.
[color=#377bbf]► Why does the global server have different event rewards with Korean servers? [/color]
Just as each country's currency holds a distinct value, it's imperative to account for various factors, including content and item values, in each region. Our continuous goal is to minimize disparities, striving to offer all Agents the opportunity to enjoy the same engaging activities and rewards. We kindly request your understanding where differences are unavoidable.
[color=#377bbf]► I would like a QoL change to pets: letting them use their skills on their own or even giving us a Pet Skill button in the dungeon. The button B is used as the default key shortcut out of the dungeon to bring up the pet list, why not have it be the way to use the skill in the dungeon? It wouldn't take one of our skill slots for more beneficial options, such as zenith awakening when Flame King bosses get here.
► Is there any intention to make the use of pets on multiple characters any easier? It is inconvenient to have to swap the pet used on different characters.[/color]
To enhance the convenience of using pets in the game, we're actively exploring ways to automatically switch pet skills when changing pets.
However, we've discovered that significant internal changes to the skill and slot system are necessary for this enhancement. Therefore, we are considering alternative approaches to implement this feature.
Additionally, we're also contemplating the possibility of allowing multiple characters to equip the same pet simultaneously. We are committed to improving your pet experience and appreciate your patience and understanding as we work on these solutions. Please look forward to it!
[color=#377bbf]► Any plans on increasing inventory slots?
► With the passing of time more consumables, materials and mission items are added to the game, but our space remains the same. It's not hard to find 2, 3 or even 4 of the same item in a person's inventory.[/color]
The inventory slots currently supported are the maximum amount the server can handle. Please understand that it is difficult to provide additional inventory space at this time. There are various data options for items at Closers, and on the server, it checks all options for each item for each slot in the space where the item is stored, and rechecks the options for all items each time the player or the system operates. We also recognize that this improvement suggestion has been around for a long time, and it is one that the development team would like to apply as well. Although we review systems frequently whenever improvements are made, these spaces still place a significant load on the servers. The development team knows that many Agents want it and feel sorry that we cannot brought this change in the near future but we will continue to look into it when improvements can be made.
[color=#377bbf]► 1. Do you have plans to install Empowered State fix on Global servers now? It still leads to DC from the game sometimes.
► 2. Do you have plans to update our old xigncode anticheat or replace it with something better? It's a really buggy thing which causes a lot of problems in games like DC in case of players desync during multiplayer operations in some raids/dungeons. This problem has existed in Closers for years!
►3. Fix Ultimate skill disconnected issues please
► 4. Ever since post DX11 Patch, there has been some sort of glitch that causes the game to possibly freeze when typing in chat Inside and Outside of dungeons. Can it be fixed?
► 5. When you alt tab to another screen and alt tab back into the game, it pops up tons of UIs that shouldn't pop up and I don't think this has ever been addressed! (Please refer to this)
► 6. Is there gonna be any reconsideration of how the ingame file management is structured? With the current structure it has proven to not only be inefficient, but also affect the stability of the game, notably in parties where more files for multiple player assets need to be read and are scattered in 100's of folders, causing drops and dips in performance that really hinders the enjoyment of the game, one proposed solution I may want to consider to Naddic is taking all the folders and making giant folders instead of small ones, to make read and writing to them easier and allow for better load times & other improvements.
► 7. Please fix character voice disappear after skill activated, or add game option turn on/off character voice disappear!
► 8. Can you remove the delay from opening a bunch of chips/boxes?[/color]
1~3. We're dedicated to identifying and addressing any skill-related issues, striving for continuous improvements. We're actively working on resolving issues related to ultimate skills, and we anticipate these fixes will be implemented early next year alongside the resolution of Empowered State's concerns. Keep an eye out for a more detailed update schedule in an upcoming notice. 4~5, 8. We understand the challenge in pinpointing the problem since it can't be replicated internally. If you encounter any issues while playing the game, please reach out to our customer service center. We're committed to responding as swiftly as we can. Our dedicated GMs are diligently collecting and forwarding these concerns to our developers. We want to remind you again that your feedback is invaluable in helping us improve the game. 6. Currently, we're unable to make changes to the game's file structure within the current development process. However, please note that we are actively working on enhancing the loading speed as part of our ongoing improvement efforts. 7. If you experience the character's voice being muted during skill usage, it is likely a bug, and we appreciate your reports. Please provide detailed information or reproduction steps to our customer service. If you wish to mute the character's voice intentionally, you can do so by accessing Options - Sound Settings and adjusting the volume to 0.
[color=#377bbf]► Because of the usual Network issues, if player DC is in solo dungeon, GM can give you the refund of sector pass items and it's good. But why not just change it to if the dungeon is not completed, the ticket/attempt won't be counted? That way is easier for the GM and players![/color]
We sympathize and understand the inconvenience of not being able to refund or respond to sector passes as quickly as desired. However, refraining from consuming admissions or entries simply because you haven't finished playing the dungeon may pose a risk of potential abuse. To counter this, we currently assess whether the disconnection or crash occurred during gameplay or if there was a deliberate attempt to exploit the situation. Please understand that we are responding after this internal verification process.
[color=#377bbf]► Is there any plan to bring the UI renovation announced in September 2020? Some good changes were announced, like better optimization of HUD, UI renovation to make it have a more modern and cleaner look and also make the game run smoother, but apparently those changes were discarded and never heard of again.[/color]
An attempt was made to change the HUD design, but the design was not finalized. Design changes require major structural changes within the UI system and for this reason, the update plan is currently on hold, but the development team will try to change the HUD design again and plan to restart with the necessary UI functions, such as UI optimization and scaling, implemented to some extent in stages. We apologize for not being able to deliver the news to Agents who look forward to this. We would like to ask for your understanding,
[color=#377bbf]► Any plans of EU/SEA servers? The lag when even picking up items impoverishes the experience.[/color]
We sincerely apologize for any inconvenience that may have been caused. We will work to improve the environment to ensure you an even more enjoyable and seamless gameplay experience.
[color=#377bbf]► Where are the 1-15 channels?[/color]
Some channels were cleaned up after server relocation through maintenance on Aug 16th. Although we have responded to inquiries through Discord and our website, we will still provide guidance through a separate announcement in the future. Through the maintenance on Oct 25th, the remaining channels will be modified to be visible starting from channel 1.
[color=#377bbf]► Any plan for the main story exp renewal for Blacklambs, Wolfdog and Wildhutter team? It's kinda bored when you stuck at lv 78-79 and you need to leveling again to lv 80[/color]
We are currently reexamining character growth in general. Rest assured, if there are any updates or news to share, we will promptly notify you through an official notice.
[color=#377bbf]► Are there any plans to advertise the game to attract new players?[/color]
We continuously promote our updates through various channels like Google and Facebook. Additionally, we're exploring new marketing initiatives such as engaging YouTube videos and exciting events. Our commitment is to continually enhance and expand the game experience to even outside the game and make the Closers experience more fun.
[color=#377bbf]► Is there any intention to streamline farming? With the introduction of gatewave which was termed as "main farming area" by Naddic, we actually are forced to farm more. More common materials are needed lately.
► In last QNA, you said "We think that the amount of time spent on the different parts of the game could lead to gaining better rewards, and this is especially true when using more than one character." This is now untrue as more characters mean more farming for common materials or other resources. The amount of time spent farming/ playing is now increasing by a lot. Is game desiGN moving towards the expectation that players spend 3 or more hours playing the game?[/color]
We plan to improve the acquisition of essential equipment, such as Gate Waves, to enhance your farming experience and access various in-game content while playing the game, making it more convenient for all players.
[color=#377bbf]► Purification Sector Key was said to be removed in the las QNA. When will it be removed?[/color]
As mentioned earlier, we have included the removal of the Purification Sector Key in our plans. Please note that the specific timetable may be subject to change depending on future update schedules. We kindly ask for your patience and look out for further information, which will be provided in a separate notice in the future.
[color=#377bbf]► When are additional levels of Type 2 Phase Wings coming?[/color]
We're considering making adjustments to the Fused Phase Wings. As you suggested, there might be a way to increase the level, but we're exploring ways to make equipment progression more meaningful and motivating. Our goal is to deliver results that will satisfy a wide range of Agents, and we'll do our best to achieve that.
[color=#377bbf]► 1. New Seoul Branch - Gate Wave rewards, please increase the amount of Chromatic Phase Essence to match Sticky Residue reward.
► 2. Chip Protector is not easy to obtain if you're a F2P player, and they're used a LOT. Suggestion: Increase the weekly purchase amount from contribution shop or add as a reward in New Seoul Branch - Gate Wave
► 3. New Seoul Branch - Gate Wave. Please consider reducing the entry into 4 instead. Make the entry reset to 2 per day and increase the rewards amount by 1.5x. If it's possible, please consider making an auto-refresh system for refreshing the operations list. We can present the item list filters that we're looking for first. The auto refresh will stop when the items that we're looking for appear.
► 4. There is a lack of chromatic phase essence because lately the cost to craft items is really high compared to what we actually gather, you have to play a lot of characters just to gear 1 character. Please increase chromatic phase essence reward in area 12.5 by x5 or decrease craft cost on items by 80%!
► 5. Consider making Uncommon Enhancement Transfer Device a free item.
► 6. Ancient Dragon Tiamat Content (Heart/Castle/NM). Please consider changing the entry limit from per week per character to one entry per account per day for each dungeon instead (as the game did with Gremory content in future update) and increase the material drop (maybe 4x from the normal drop is enough). This game already has a lot of content and not all players can do all the content.
► 7. Ancient Dragon Tiamat Content (Mirage Repeated Normal/VH). Please consider revamp this content properly, this content is not worth doing. We're wasting too much time to clear this because this dungeon is really buggy and that makes it slower to clear it. The reward is also not really worth compared to old Tiamat content.[/color]
1~4. We are being very cautious when it comes to adjusting the rewards from the Gatewave content. While we understand the request to increase the quantity of Chromatic Phase Essence rewards and reduce the number of entries to Gatewave, along with increasing rewards, we will closely monitor data changes and review potential adjustments to reward amounts. 5. Regarding the request for free crafting of Uncommon Enhancement Transfer Devices, we are aware of the continuous suggestions received through development Q&A. However, we regret to inform you that, as with previous responses, it remains difficult to provide support in this area due to the current situation. We will strive to consider user suggestions to the best of our ability, as seen in existing cases such as promotional benefits like selling the Enhancement 100 package or adjusting the time/period of Enhancement buff contract rights. However, please understand that it is difficult to change the fundamentals. 6~7. Thank you for your suggestion. We will consider improving environments where players have to continuously play like the Ancient Dragon Historic Site dungeons so players won't get tired easily.
[color=#377bbf]► The item quality system impacts so little to the stats given by the item and brings an unnecessary "gacha" system to the game. Why not just make every item "perfect" the moment they are crafted?[/color]
We understand your opinion that the item quality system has become less engaging. We are exploring either potential changes or methods to remove it from the game. Once detailed plans and schedules are decided and updated, we'll share the news with you through a separate notice. Please look forward to it.
[color=#377bbf]► As stated by some other players, the heavy emphasis on playing multiple characters is becoming way too high and it devalues playing the game casually. Every new release of content is basically just a treasure trove for the hardcore and nolife player while the casual audience gets left behind, this is coming from someone who plays and gears up about 15 characters. Looking at the future raid, it seems to be following same path too. There are just so many designs that reward multisets that playing 1 char is just very brutal in comparison. On the flipside, I do get that players who grind a lot should be rewarded and the option is there for the hardcore players, but I think the gap is getting way too large and casual players shouldn't be punished this heavily. It's overall detrimental to allow that level of grinding to invalidate casuals, the game caters so extremely toward the hardcore playerbase and it turns off many new/casual players who don't have the time to be grinding for long hours every day. I don't know if anything will really be done to fix a lot of these "problems" though, a lot of it is just due to the fundamental design of the game. But I don't think the current design philosophy is a "healthy" or works for OUR server, this is assuming you care about getting more new players and improving the players retention instead of having the same addicted players. Some possible solutions would be: improving the events, implementing some sort of limits (hard caps such as account entry or soft caps such as getting less as you do more), buffing the drops/rewards (mostly after adding limits) etc.[/color]
One of the ways to fully enjoy Closers is to grow and farm various characters. The game places significant emphasis on its 20 characters, all with a rich narrative. As a result, we are continuously implementing adjustments to the farming methods, aiming to ensure that multi-character development is rewarding. Additionally, we periodically make farming more accessible to enhance the overall experience. We appreciate your emphasis on character growth, and we are working to make it even more enjoyable. Looking at it from another perspective, the fact that casual players maintain a similar gap with multi-character playing players means that there is little feedback on multi-character development or that there is very little need to develop more than two characters. We want to emphasize that this type of game design is fundamental in a character-training online game like Closers, which places a strong emphasis on bottom-up leveling. It's challenging to make a transition to a more casual game design, as this approach aligns with the core experience of character development in Closers. However, this does not mean that we will ignore the inconvenience felt by casual players and allow the gap to widen. We all are very interested in the direction needed for casual players who are just starting out in Closers to continue enjoying Closers. We ask for your opinions and suggestions and hope that we can help you through improvements and events.
Every contest comes to an end, time to announce the winners!
Hello Agents,
Thank you everyone for participating in the [color=#ffc000]Find Golden Hands[/color] drawing contest! We would also like to congratulate the five winners of the event, which we have chosen carefully. It was difficult to choose!
Hello everybody! This is a personal message from the Game Masters. It's our pleasure to announce the winners of our drawing contest ‘[color=#ffc000]Find Golden Hands[/color]’. Your passion and dedication are much appreciated; we also value that you share your intermediate progress to see the development of each drawing and follow you through the process. We were very excited when you contacted us through Discord to ask for some details about your doubts about it!
All the participants really captured the essence of '[color=#ffc000]Daily Life of Closers[/color]', we think it was a topic open to a lot of interpretation and good moments. We are also surprised at the creativity within the topic and how you incorporated a lot of small details!
Each piece really showed your love for Closers, videogames, and characters. We can tell the decision was an arduous task. But let's not talk much more and get straight to the winners!
[color=#ffc000]All participants (name on the website)[/color]
But that's not all! We have exciting news to share: After careful consideration, we have decided to amend the awards. Initially, there were 5 Excellence Awards, but we increased it and gave it to everybody who participated! There was an error calculating the entries of the contest, and mistakenly missed someone in the competition.
Now all of you are included! We want to encourage everybody to join future contests: your artistic talents truly deserve it.
All N-coin rewards will be given out during the next scheduled maintenance on October 25th.
Thank you again to all Agents who participated in this event and shared your artistic side with the community!
If you have any concerns or bug reports, you may send us an inquiry or an email to: support@closersonline.com
The recruitment process for the Closers Player Council (CPC) was finalized on October 6th. Today, we are thrilled to introduce the new batch of CPC members to the entire Closers community!
We extend our heartfelt appreciation to all who stepped forward and applied for the Closers Player Council. This year the response was overwhelming and we received more applications than we expected, which truly shows your desire to improve the game and community.
Selecting just five members from the pool of applicants was indeed a challenging task. Most of you are veteran players with good insights and passion for the game. In order to provide higher coverage in Discord and keep improving the quality of the community, we have expanded the batch for this year to SIX members.
We firmly believe that the chosen individuals will make significant and positive contributions to the newly formed Closers Player Council.
Without further ado, let's give a warm welcome to the 2023/2024 Closers Player Council:
We are genuinely excited to collaborate with this new batch toward a more robust and vibrant player community.
To our newly initiated CPC members, you will soon receive an invitation to our exclusive Closers Player Council Discord channel using the Discord account ID you provided during registration. We encourage all CPC members to keep an eye on that channel for upcoming communications and discussions.
We cannot emphasize enough how grateful we are for all Agents who applied for this unique opportunity!
Don't forget that your feedback is always welcome. You can share your suggestions for Closers by reaching out to us through Customer Support.
Additionally, consider joining our official Closers Discord server by clicking the image below to connect with fellow Agents, share your experiences, and stay updated on all things Closers.
[color=#ffae42]▶ PNA and mutant systems are integrated into account-based.[/color]
[color=#d4a1f0]1) Integration Changes[/color]
- EXP for each type of PNA and mutant held on a per-character basis have been integrated on an account basis.
All mutation materials consumed in the existing variant system are combined and refunded to your account.
- All PNA genes of Attack/Defense/Support/Special/Amplifier Strains in PNA system have been integrated into the Account basis.
- Evolution/Enhancement/Mutation materials are shared on an account basis and the maximum holding quantity is expanded. (Maximum possession quantity of each material is 999,999)
- In accordance with the system reorganization, the tooltips for enhancement/evolution material items and PNA material consumables have been changed.
[color=#d4a1f0]2) Changes to opening conditions[/color]
- PNA and mutation opening conditions have been changed.
PNA Open: Open when a character on your account reaches level 51 for the first time.
Mutant Open: Open when reaches account PNA level 80.
The PNA and mutant systems are open to all characters without any restrictions after initial opening.
[color=#d4a1f0]3) PNA Quest Changes[/color]
- Due to PNA account integration, some related quests have been changed or deleted.
- All PNA-related achievements except ‘Succeed with PNA evolution’ have been deleted.
- All Gremory Dungeon quests have been changed to be available when level 87 or higher.
The PNA system opens when a character in your account reaches level 51 for the first time, but PNA growth is available with characters of level 87 or higher.
PNA quests in progress before the maintenance on Oct 4th will be canceled and can proceed again after level 87. (If you have already completed it, there is no need to proceed again)
[color=#ffae42]▶ New content [Awakening Strain] has been added to the PNA system. [/color]
- The Awakening Strain tab has been added to the PNA window.
- Three types of awakening material types A, B, and C, and three types of Awakening Gene types A, B, and C have been added.
- In the Awakening Strain tab, you can equip up to 3 awakening genes by right-clicking or left-clicking and dragging.
- The effect of the equipped awakening genes is displayed in the ‘Factor effect’ column of the awakening strain tab.
- Awakening genes of the same type are displayed with the same icon and cannot be equipped in duplicate.
- Awakening genes of the same type are displayed in the same color.
- The synergy effect is activated when two or more awakening factors of the same type are equipped.
- The synergy effect of the equipped awakening factor is always applied.
- When you click the [PNA Analysis] button, you can check comprehensive information on the awakening factor currently equipped.
- Left-click on the awakening factor to view detailed information.
- Selected awakening factors can be upgraded with awakening materials, and factors that will not be used can also be dismantled.
- About the types of awakening genes, and their abilities according to the upgrade stage.
[color=#ffae42]▶ The Mutant system has been reorganized.[/color]
[color=#d4a1f0]1) Levels and abilities for each type[/color]
- The maximum level of each Mutant type has been expanded. (Lv.20 → Lv.75)
- EXP required to level up each type of Mutant has been changed.
- The name displayed when a Mutant level up or reaches level MAX has been changed. (Example: VERUS → IRREGULAR)
- The damage increase stat for each Mutant type has been changed to apply at all times.
- ‘Total Mutant Level’, which is the sum of the levels for all Mutant types, is displayed at the top of the Mutant system window.
[color=#d4a1f0]2) Variant reorganization[/color]
- Variant has been reorganized.
Variants are displayed at the top, and Variant stats have been changed to be always applied when the Mutant system is opened.
[color=#d4a1f0]3) Manifestation Body Added[/color]
- 15 Manifestation Bodies have been added.
- Manifestation Body can be opened whenever the total Mutant level reaches a certain number.
- However, if the preceding Manifestation Body is not opened, opening the next Manifestation Body is not available.
- Manifestation Body can be opened using credits and mutation materials, and stats are given according to each probability as soon as it is opened.
- Manifestation Body stats are added and displayed in ‘Manifester stat’ at the top of the UI.
- Manifestation Body stat option: C~SS grade
- Manifestation Body stats can be changed by clicking the [Manipulate] button. [Manipulate] consumes mutant materials.
- When manipulating the Manifestation Body, it is possible to acquire stats ranging from C to SS option grade depending on each probability.
- The number of Manifestation Body manipulations is 10 times, shared by all Manifestation Bodies.
- The available number of Manifestation Body manipulations is shared by all Manifestation Bodies.
- If you have consumed all possible Manifestation Body manipulation counts, you can reset the count by consuming the ‘Perfect PNA Evolution Kit’.
[color=#d4a1f0] 4) Mutation material conversion reorganized[/color]
- The amount of goods consumed at the final stage of the mutation material conversion system using enhancement/evolution materials and at each stage have been changed.
- The overload level has been expanded from a total of 4 to 8 levels.
- As the overload level increases, the materials and credits consumed increase.
[color=#ffae42]▶ New materials and consumable items have been added.[/color]
- Test/Standard/Greater Awakening material A/B/C capsule: Acquire each type of awakening material
- Awakening Genes A/B/C Random Ampoule : Acquire one type of awakening Genes of each type according to each probability
- PNA/Phase Force Growth Activator: Acquire PNA/Character EXP when using
[color=#ffae42]▶ Special strain samples have been added and some specifications have been changed.[/color]
- Special Strain samples have been added.
- Special strain samples can be purchased Shop > Support Shop at <Shop - Vending Machine>. (Once a week per account)
- Specifications have been changed so that special strains can be disassembled.
[color=#377bbf]2. Gremory Dungeon[/color]
[color=#ffae42]▶ A new dungeon, <Gremory Arcade>, has been added.[/color]
- A new dungeon, ‘Gremory Arcade’, has been added to the Planar Gate’ area.
- ‘Gremory Arcade’ dungeon is available by ‘Gremory Dimensional Gate’ at ‘Planar Gate’ area.
- ‘Gremory Arcade’ dungeon is available by characters above 92 level who already cleared preceding quests.
Preceding quests : Doctor out of contact, Grown-up doctor, Retro challenge
- The difficulty level of the ‘Gremory Arcade’ dungeon is divided into [NORMAL] and [V.HARD], and the number of entries is shared twice a week per character.
- ‘Gremory Arcade’ dungeon information is as follows.
[color=#ffcc00]Dungeon Name[/color]
[color=#ffcc00]Difficulty[/color]
[color=#ffcc00]Entry Level[/color]
[color=#ffcc00]Gear Level[/color]
[color=#ffcc00]Recommended TCP[/color]
[color=#ffcc00]Entry Number[/color]
Gremory Arcade
NORMAL
92
180
25000000
Twice per week per character
Gremory Arcade [V.HARD]
V.HARD
92
190
40000000
Twice per week per character
- ‘Gremory Arcade’ dungeon drop items
All difficulties: Super Advanced Mutation Material Capsule, PNA Growth Activator, Dr. Gremory’s arcade dot phase wings, Dr. Gremory’s arcade coin phase wings\
[V.HARD]: Adult Gremory Illust Armband
- You can obtain ‘Awakening Genes C Random Ampoule’, by clearing ‘Gremory Arcade [V.HARD]’ with S Rank.
- Achievements related to the ‘Gremory Arcade’ dungeon have been added.
[color=#ffae42]▶ Gremory Dungeon has been renewed.[/color]
- The Gremory Dungeon, which can be entered through the ‘Gremory Dimensional Gate’ in the ‘Planar Gate’ area, has been renewed.
- The balance of Gremory Dungeon has been adjusted.
- Gremory Dungeon groups have been adjusted.
- The amount of PNA EXP that can be obtained when clearing Gremory Dungeon has been increased.
Following the PNA system reorganization/Gremory Dungeon renewal, PNA EXP has been changed to be obtainable only in Gremory Dungeon.[/link] - Some rewards obtainable in Gremory Dungeon have changed.
- Awakening Genes ampoules can be obtained as rewards for clearing some dungeons, and awakening materials can be obtained as drop rewards.
- Target Dungeon: Advanced Central Laboratory/Bear Land/Gremory's Science Facility
- Conquest Progress rewards from existing Gremory dungeons have been added as drop rewards.
Gremory's Central Lab · Operation result report reward moved to drop reward.
Advanced Central Laboratory, Bear Land · Conquest Progress rewards moved to drop rewards
- After the maintenance on Oct 4, the number of daily/weekly entries to the renewed Gremory Dungeon will be reset.
- Gremory Dungeon Information
[color=#ffcc00]Dungeon Group[/color]
[color=#ffcc00]Dungeon Name[/color]
[color=#ffcc00]Entry Level[/color]
[color=#ffcc00]Entry Restriction[/color]
Gremory's Class: Beginner
Mindworks
Bodyworks
Gremory's Central Lab
87
None
None
Once a day per account
Gremory's Class: Advanced
Advanced Central Laboratory
Bear Land
Gremory's Science Facility
87
3times a day per account
Gremory's Class: Advanced [V.HARD]
Advanced Central Laboratory [V.HARD]
Bear Land [V.HARD]
Gremory's Science Facility [V.HARD]
90
3times a day per account
Gremory's Class: Extra
Gremory Arcade
Gremory Arcade [V.HARD]
92
Twice a week per character
- Following the Gremory Dungeon renewal, some missions have been deleted from the crew mission ‘Daily Mission · Planar Gate’.
Advanced Central Laboratory Advanced Central Laboratory [V.HARD]
Clear Bear Land
Bear Land
Bear Land Bear Land [V.HARD]
Clear Gremory's Science Facility
Gremory's Science Facility : MILD
Gremory's Science Facility
Clear Gremory's Science Facility
Gremory's Science Facility
Gremory's Science Facility [V.HARD]
- Some repetitive quests related to Gremory Dungeon have been deleted.
[color=#ffae42]▶ Gremory Dungeon Sector Pass has changed.[/color]
- In accordance with the Gremory Dungeon renewal, the sector pass for corresponding dungeon has been changed.
- The existing sector pass has been changed to no longer be usable.
- A crafting recipe that allows you to exchange an existing sector pass for a new sector pass through the craft machine has been added.
[color=#377bbf]3. MachineKing/BeastKing Investigation Group contents renewal[/color]
[color=#ffae42]▶ [Legion Commander Confrontation : Machine King Belphegor] / [Legion Commander Confrontation : Beast King Behemoth] raid dungeons are excluded from the investigation group and changed to be normal dungeons.[/color]
- As MachineKing/BeastKing raid dungeons are excluded from the investigation group, they are available to play by ‘investigative support - Leblanc’.
- ‘investigation support - Leblanc’ has been removed from ‘Dream Theater <Reverse>’.
- The existing MachineKing/BeastKing raid dungeons have been changed to 1~4 players per dungeon.
- The changed MachineKing/BeastKing dungeons are available to enter by ‘commander subjugation support - Leblanc' at ‘Dream Theater <Reverse>’.
- The difficulty of some patterns of boss monsters in the MachineKing/BeastKing dungeon has been lowered.
- According to changes in the specifications of the MachineKing/BeastKing dungeon, the text of related achievements has been modified appropriately.
- MachineKing/BeastKing dungeon specifications are as follows.
Upper Dungeon Name [color=#ffcc00][Legion Commander Confrontation : Machine King Belphegor][/color]
[color=#ffcc00]Dungeon[/color]
[color=#ffcc00]Entry Level[/color]
[color=#ffcc00]Gear Level[/color]
[color=#ffcc00]Recommended TCP[/color]
Prototype Central Laboratory
89
162
18,000,000
Manufacturing Factory of Madness
89
162
18,000,000
The Command Ship of Annihilation
89
162
18,000,000
The Nucleus of the Machine
89
162
18,000,000
Upper Dungeon Name [color=#ffcc00][Legion Commander Confrontation : Beast King Behemoth][/color]
[color=#ffcc00]Dungeon[/color]
[color=#ffcc00]Entry Level[/color]
[color=#ffcc00]Gear Level[/color]
[color=#ffcc00]Recommended TCP[/color]
The Palace That Inherits Providence
90
190
30,000,000
The Cave That Defies Providence
90
190
30,000,000
The Pillar That Believes Providence
90
190
30,000,000
The Arena That Protects Providence Investigation
90
190
30,000,000
Number of players: 1~4players
- The content of new/returning event-intensive missions related to the investigation group has been changed. [color=#f69697](Before)[/color] Participate in the investigation group and receive rewards after playing [color=#90ee90](After)[/color] [Legion Commander Confrontation] Machine King Belphegor Clear (Target Dungeon: Prototype Central Laborator, Manufacturing Factory of Madness, The Command Ship of Annihilation, The Nucleus of the Machine)
- The Union Watch missions related to the investigation group has been changed. [color=#f69697](Before)[/color] Participate in the investigation group and receive rewards after playing [color=#90ee90](After)[/color] Highest level of character on account Lv85 ~ Lv89: Clear [Audience Legion Commander] or [Meeting Legion Commander] Highest level of character on account Lv90 ~: Clear [Legion Commander Confrontation]
[color=#377bbf]4. Character Balance Adjustment[/color]
- Several character balance adjustments and skill changes have been made to enhance character balance, improve skills, and provide a better gaming experience for players. These characters include Violet, Tina, Seha, Sylvi, J, Nata, Bai, Misteltein, Soma, and Harpy. For detailed information, please head to our Official Website.
[color=#377bbf]5. Character Skin System Renewal [/color]
[color=#ffae42]▶ The character skin system has been revamped.[/color]
- The character skin system has been changed to be integrated and applied regardless of Town, Operation Area, and Union Arena.
- In the character skin window, the illust and frames can be checked at the same size as when loading the actual operation area.
- Illustration preview and cut scene preview functions have been added.
You can preview the illust by clicking the magnifying glass icon of the illust selected from the illust list, and the cut-scene by clicking the [Cut Scene] button.
Cut scenes of 12 boss illustrations are displayed behind the character skin system UI window. Up to 20 illustrations can be equipped.
- Following The reorganization of The character skin system, previously set character skins have been reset.
Character skins set in Town/Operation Area/Union Arena have been reset.
The equip status of illustrations, frames, signatures, name tags, motions, effects, skill effects, lights, reinforcement effects, sounds, and packages have all been changed to unequipped.
[color=#ffae42]▶ The character skin system has been revamped.[/color]
- The costume effect is activated when wearing a costume set item or having it in the costume closet/costume room.
1. Farming Season Event - Attendance and Buff 2. Farming Season Sticker Collection Event 3. Baby Chick Coin Event 4. Find Golden hands (Website Event) [color=#f69697]@William < this Golden Hands might be extended. Let me tell you next week.[/color] 5. Closer Marbles – Mini Game
1. Water Boom Festa ● Sales Period: October 4, 2023 - November 22, 2023 ● Available for all characters
2. White Rabbit on Picnic – Violet and Aeri Added ● Sales Period: October 4, 2023 - November 22, 2023 ● Available only for Sylvi, Misteltein, Nata, Tina, Luna, Bai, Seth, Mirae, Eunha, Lucy, Violet(added) and Aeri(added) ★ Multiple Chance during Period ★
The packaging status of Phase Wings and Footprints will be changed as follows after the regular maintenance on Oct 4th, 2023. > Phase wings and footprint items acquired from the shop are obtained in a packaged state. > Phase wings acquired by crafting and contribution shops is acquired in a bound state.
[color=#377bbf]2. Changes[/color]
▶ The effect displayed when Tina’s character ‘Special Move: Finish them: Orbital strike’ skill is strengthened with Overheat stack has been improved.
▶ Errors with some characters have been corrected.
- An issue where the range of ‘EX Wind Sting’ was narrowed in Harpy character PVP has been fixed.
- An issue where The Harpy character’s ‘Special Skill: Mask of Prom Queen’ buff was not updated using The draw Skill has been fixed.
- An issue where resource acquisition/consumption of Tina’s character ‘Special Move: Finish them: Orbital strike’ skill occurred at abnormal times has been fixed.
- An issue where the ‘Petal slash’ attack of Violet character’s ‘Special Move: Fluttering blade: Bloody rose’ skill was activated before the ‘Thorn slash’ attack has been fixed.
- An issue where the Seth character ‘EX Nephthys’s Grace’ skill effect was displayed in an abnormal location has been corrected.
- An issue where the skill effect was not visible or had a minimal effect that was difficult to identify when setting the optimization (low spec) in the effect optimization option has been improved.
▶ The time required for the character's knockdown and wake-up motions has been adjusted.
- The animation speed of some knockdown and wake-up motions has been adjusted.
- The time for knockdown and wake-up motions to be canceled by using the arrow keys has been adjusted quickly.
▶ The tooltip for Tina’s character EX Sharp Shooting skill has been modified.
- (Before) 6 Overheat stacks are acquired when a Double Shotgun Finish attack is activated.
- (After) 6 Overheat stacks are acquired when the skill ends after activating Double Shotgun Finish
▶ Legion Program: The difficulty of the INFERNAL has been adjusted.
▶ The number of days required for Task Force/Black Hand promotion has been reduced. - Number of items required to complete the quest: (Before) 10 → (After) 2
▶ The craft explanation in ‘Awakening marble’ item tooltip has been modified.
- (Before) Awakening marble can be crafted in the [Planar Gate]-craft machine.
- (After) Awakening marble can be crafted in the craft machine.
▶ The issue where all skill icons flashed when using a skill has been corrected.
▶ The skill effects of some characters have been optimized.
▶ A typo in the helpful dialogue displayed during the battle of ‘Belphegor Investigation Group – Annabelle’ has been corrected.
▶ Effect optimization options have been added.
The rendering optimization option has been removed.
- Effect optimization options can be set from the selection between ‘Basic(high specifications)’ and ‘Optimized(low specifications)’.
- Dungeon entry/psychic moves/Dungeon clear motions are displayed the same regardless of optimization options.
- When ‘Optimized(low spec)’ is set in the effect optimization options, some skill effects are not displayed. ※ It has been confirmed that some effects are displayed abnormally when using signature/unique costume-exclusive emotes after setting ‘Optimization (Low Specs)’ in the effect optimization options. Improvements will be made through additional optimization work in the future, and the detailed schedule will be announced in a separate notice.
▶ Some quest achievement conditions have been improved.
- Some quests that require clearing The same Dungeon more than two times have been adjusted to one time.
▶ [Gremory Arcade] Operation Area 'Fighting game... Teddy fight!’ pattern has eased slightly.
▶ The Damage Increase option value for each type has been adjusted according to the level of each Mutant type.
- The Damage Increase option for each Mutant type obtained upon reaching level 20 has been changed. (260% → 270%)
- After each Mutant type reaches level 20, the increase in Damage Increase option effect for each type according to level up is the same as before.
[color=#377bbf]3. Bug Fixes[/color]
▶ The issue where the character’s gaze was directed towards the monster when using the ‘Ultimate Move: Climax’ skill with Cheolsu Kim’s character has been corrected.
▶ The issue where the icon for the skill 'Special Skill: Awaking Nergal' was displayed abnormally when the Lucy character died under 'Nergal's Gaze' 5stacks and was revived has been fixed.
▶ The issue where Cheolsu Kim’s character '[Mercy] - Dance Macabre' skill's Mark of Judgment increased damage received by 15% debuff was not activated has been fixed.
▶ The issue where the ground and air demons summoned in Lovecraft did not explode when touching the character has been fixed.
▶ The issue where potions could be used in the Night-Maze Dungeon has been fixed.
▶ An issue where the Nightmare NPC existed for a moment and then disappeared after the door to the next gate was opened in the Nightmare shop area of the 'Night-Maze' dungeon has been fixed.
▶ An issue in the Aeri character ‘Rooftop: Second Half_Very Hard’ dungeon where the Puppet Master, which only appears in quests, appears even in situations where there are no quests has been fixed.
▶ The issue where the teleport gimmick within the dungeon did not activate during the character resurrection motion has been fixed.
▶ [Dungeon] UI - An issue where the number of potions in the same spot as B quick slot is displayed in yellow when the additional hit cooldown timer is activated in quick slot A has been corrected.
▶ [Dungeon] Erosion: An issue that Glutton King's Core King of Gluttony Beelzebub's skill did not work properly has been fixed.
▶The issue where the cooldown of [Super Acceleration] skill was not reduced when Lee Seha character [Special Move: Combustion: Fierce lightning and thunder] skill was used has been fixed.
▶ The issue of Soma character’s [Joint skill: Good Fellas] skill being deactivated while using [Special Skill: Mantra] skill has been corrected.
▶ The issue of monsters being pushed back excessively when using Sylvi character’s [Wormhole Buffer] skill has been corrected.
▶ The issue of monsters being pushed back excessively when using Seth character’s [Atum's Memory] skill has been corrected.
▶ The issue where the rocket summon effect was displayed in an abnormal location when using Tina's [Special Move: Battlefield] skill has been corrected.
▶ The issue in which the number of hits of the basic attack decreases when Tina's character's attack speed increases has been corrected.
▶ The issue where the damage of the Mirae character's [Special Move: Lullaby] skill's wild attack was applied differently on the ground and in the air has been corrected.
▶ The issue where Violet's awakening strain jump effect was not activated in the enhanced state while using [Special Move: Transcendence] has been corrected.
▶ The issue where the attack judgment activated in stages 2 and 3 of Tina’s character [Heat Shot] skill is not subject to the advance cube effect has been corrected.
[color=#E64D4D]★ Can get the Reward depending on the clear number of dungeons, except for Event exception (Ancient Dragon Historic Site included, Conquest Program not included)[/color]
[color=#ffcc00]Clear Count[/color]
[color=#ffcc00]Reward Item[/color]
5
x1 Maid Service Voucher (5-Day)
10
x1 Gardening Voucher (5-Day)
20
x5 UNION Special PNA Stabilizer
30
x1 Perfect PNA Evolution Kit
40
x3 Standard Mutation Material Capsule
50
x3 Normal D Component : Gear
60
x2 Normal D Component : Costume
70
x5 UNION Special PNA Stabilizer
80
x2 Perfect PNA Evolution Kit
90
x5 Standard Mutation Material Capsule
100
x10 Gear Booster Fuel I
120
x2 Lucky Gear Boost I
140
x5 UNION Special PNA Stabilizer
160
x3 Perfect PNA Evolution Kit
180
x7 Standard Mutation Material Capsule
200
x1 3-star Boss Phase Wings Selectable Box ver1.1(Repackage False)
230
x2 Transcendental Elixir
260
x1 Gear Booster Fortifier
300
x1 T2 Platinum Chip Selectable Box
October Closers Day Event
Another one thank you
[color=#377bbf]Event Period[/color] October 7, 2023 04:00 - October 8, 2023 03:59
Event 1: Closers' Day Accumulative Login Reward
Acquire <Closers Day Celebration Box> when first login during Event Period (Once per account)
[color=#ffcc00]Hour[/color]
[color=#ffcc00]Item Name[/color]
Login
Closers Day Celebration Box:
Item Name
Removal Date
Remarks
x1 Unique Costume Full Set (3days)
December 31, 2023 9:00
Aeri can open WOT & Solomon
x1 Fused Phase Wings+5 SSS Tuning (3days)
December 31, 2023 9:00
x10 Gear Booster Fuel I
December 31, 2023 9:00
x1 Elite Status (1-Day)]
-
x1 +15 Lusty Atropos Core/Module Box (3 days)
December 31, 2023 9:00
*Closers' Day Celebration Box removal date is 24 hours. *Can be moved to the account's storage *Can not be traded
100 mins
UMP +1000
Event 2: Full Buffs for all-day Closers!
[color=#ffcc00]Closers Day Special Buff[/color]
Additional EXP 30%
Found Item Bonus 30%
Additional Credit 30%
Additional Entrance +1
Additional PNA EXP 20%
Special Offer Package
Another special offer? Yes, please
[color=#377bbf]Sale Period[/color] October 4, 2023 - November 22, 2023
[color=#E64D4D]★ Added to Special Product Category ★ Can't be gifted[/color]
[color=#ffcc00][Special Offer Package] Sale Ticket Package[/color]
x10 Free Private Sale Ticket
Package value: 500 Now for only [color=#10752a]99[/color] N-coins! 80% Discount Purchase restriction: Once per account
Accessory 2 Piece: Water Boom Festa Henna(Single) Water Gun(Single) Secret Chest and Legs (A/B/C)
[color=#ffcc00]Character[/color]
All Characters
[color=#ffcc00]Remarks[/color]
*Regardless of Type, Activate Normal Illust when having 5 pieces + Accessory Activate Secret Illust when having 5 pieces + Accessory (Secret combination) *Regardless of Type, Activate Water Gun Emotion when having 5 pieces *Regardless of combination, Activate Theme Song Dance Emotion when having 6 pieces
[color=#377bbf]Sales Period[/color] October 4, 2023 - November 22, 2023
[color=#ffcc00]Washing Machine[/color]
[Available Costume]
[color=#ffcc00]2-star Costume Piece[/color]
Water Boom Festa Hair (SingleType) Water Boom Festa Chest ABC Water Boom Festa Secret Chest ABC Water Boom Festa Legs ABC Water Boom Festa Secret Legs ABC Water Boom Festa Feet ABC Water Boom Festa Hands ABC
[color=#ffcc00]2-star Accessory Piece[/color]
Water Boom Festa Henna (SingleType) Water Boom Festa Water Gun (SingleType)
[color=#377bbf][Available Unique/Signature Accessory][/color] All Signature and Unique Selectable Box
[Full Set Specification]
[color=#ffcc00]Normal Full Set Box Component[/color]
[color=#ffcc00]Secret Full Set Box Component[/color]
*Regardless of Type, activate normal character image (Single) when having 5 pieces + Accessory *Regardless of Type, activate special character image (Single) when having 5 Pieces + Accessory + Phase Wings. (Additional function) can dye parts except for accessory/phase wings.
[color=#377bbf]Sales Period[/color] October 4, 2023 - November 22, 2023
[color=#ffcc00]Washing Machine[/color]
[color=#ff0000]★ Multiple Chance during Sale Period[/color]
[Available Costume]
[color=#ffcc00]2-star Costume Piece[/color]
White Rabbit on Picnic Hair ABC White Rabbit on Picnic Chest ABC White Rabbit on Picnic Legs ABC White Rabbit on Picnic Feet ABC White Rabbit on Picnic Hands ABC
[color=#ffcc00]2-star Accessory Piece[/color]
White Rabbit on Picnic Ribbon (Single Type)
[color=#ffcc00]3-star Phase Wings[/color]
White Rabbit on Picnic Phase Wings (Single Type)
[color=#377bbf][Available Unique/Signature Accessory][/color] All Signature and Unique Selectable Box
[Full Set Specification]
[color=#ffcc00]Normal Full Set Box Component[/color]
[color=#ffcc00]Special Full Set Box Component[/color]
We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
UTC: October 4th, 2023 at 05:00 AM – 10:00 AM UTC
PDT: October 4th, 2023 at 22:00 PM – 5th, 2023 at 03:00 AM PDT
GMT+7: October 4th, 2023 at 12:00 PM – 17:00 PM GMT +7
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.
To stay up to date with news and other information, please visit our website or follow us on social media.