Woodie's Character refresh is coming next week on Sept. 12th! You can find the details of his refresh below but please remember as always, some of this might change a bit between now and next Thursday.
Woodie Character Refresh
In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms.
The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
Performing specific actions will extend Woodie’s time in each were-form.
During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
Reduced Woodie’s sanity drain while in were-form.
Woodie no longer gains sanity when planting trees.
Woodie no longer needs to eat wood.
Woodie has a 50% higher chance to spawn Treeguards.
Like the Werebeaver, all new were-forms gain night vision and some weather resistance.
We had a lot of fun with this one and we hope that all you Woodie mains out there love him even more! Some of you out there might even find a new love for the Constant's coolest Canadian castaway.
We also have a couple other interesting things happening on September 12th.
Return of Them: Salty Dog
In addition to Woodie's refresh coming into the main game, the next part of our Return of Them content update will be coming to the beta branch (with Woodie playable there as well) on September 12th. We will have more details about it next Thursday, but in this update you will see a new boss, new items, a new creature and a new crafting resource.
Console Update:
We have everything ready and we're preparing for console players to receive Woodie next week, but in addition you will also be getting Return of Them: Turn of Tides content as well! This has not gone all the way through certification yet, so it's possible it could be off a day or two, but at this time we don't expect any delays.
As always with Console, this isn't entirely up to us, so we may get a delay of a day or two while we work through certification, but as of right now we expect this to release next week as well.
That's all I have for now. We look forward to your thoughts and feedback. See you Thursday!
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.
Keep a wary eye out. They’re almost here.
Key Features:
New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
Console Players:
As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.
I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.
Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.
Everybody:
Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.
We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.
Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.
HOTFIX - 390373
Fixed the hounds freezing in mid jump when near the shore.
Booster Shot can now be crafted in Wilderness mode
Freshly planted Bull Kelp Stalks are no longer ready to be picked right away.
Added a setting a Seafaring Camera Options menu to toggle the camera behavior while on a boat.
Camera now centers on the player properly after hopping off a boat while using some mods.
Fixed waterfalls disappearing at certain camera angles.
HOTFIX - 361362
Fixed a performance issue that could occur after sailing for a little while.
Fixed save/load for masts built on land
Fixed a crash on load
Fixed various clothing bugs with WX78’s cuffs.
HOTFIX - 363698 - 8/28/2019
Players can no longer craft or perform other actions while hopping on and off boats
Wortox’s soul explosion no longer interrupts hopping on and off boats
Boats can no longer be placed overhanging the waterfalls
Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork)
One more save/load fix for masts built on land
The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
Added sounds for the Flare
Added Anchor art for to represent how deep the Anchor was dropped.
Fixed a rowing controller bug
Notes for Modders:
Fixed Story:_FindStartingTask default return value
storygen.lua now returns the Story class
GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)
Just dropping in for a quick (not-so-quick) update.
As I mentioned previously we ran into a bit of an issue that caused a delay in the live update "Turn of Tides". Long story short we had some performance issues that required a decent amount of work to correct. While it's ok on a beta branch, we did not feel comfortable putting things out to the live game in it's current state. So we thought it be good to let you all know what's been going on and where we stand.
Things worked on during the delay:
Put in Retrofitting (Adding new content to old worlds)
Improving the reaction of land creatures to the water environment. (fixing things like bosses just walking towards the player even though they are stuck on the shore)
Improved creature pathfinding when dealing with the water. (So they may or may go around a body of water, fly or swim across it if they can, depending on the situation)
Ocean related stability improvements. (lag)
In progress:
Making sure controller is properly supported for boating
Improving the visuals of the water. (Separating biomes, putting an edge to the world.)
Redesigned the gameplay of boat, mast, anchor and steering wheel for more interesting Ocean navigation.
We have done a lot of work that will prepare for future content so we do not expect upcoming content to experience this type of delay. We expect all future content to come on a regular schedule from here on out. We will have more details on that next week.
Console players:
Because of the complexity in the changes that were made to the game, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.
We are very sorry for this and we know this is going to be disappointing, but we believe that given the extent of the changes we are making to the game, we need the extra time to make sure everything is ready.
And More:
We have also been working on a few other things. These things are mostly outside of the content team and doesn't affect the current content plan, but we have something new for you today.
We have been working on a system that will allow you to collect "points" on your account by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.
In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think here.
That's all I have for now. Thanks everybody, have fun out there!
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.
Here are his details:
Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
The Portable Grinding Mill can be used to craft a variety of seasoning powders.
The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
Warly can only eat prepared dishes from a Crock Pot.
Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players. The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.
What's next?
Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.
HOTFIX 356019
New food recipes will now work with cooked ingredients.
Added new Seeds to Catcoon’s random gifts.
Improved resolution of most crops.
Fixed animation bug with new crops being invisible when grown on Farms.
Fixed crash when attempting to add seasoning to mod foods.
Fixed crash caused by new Wardrobe Popup Screen.
Fixed animation bug with Willow’s custom idle animation when using skins.
Fixed animation bug with Victorian Warly’s beard.
Fixed animation bug with WX-78’s Unfinished Robot Hands.
HOTFIX 356321
Electric attacks from Volt Goat Chaud-Froid buff will now properly charge Volt Goats.
Fixed animation bug with modded food being invisible in the Portable Spicer.
Fixed some issues with the new Wardrobe Popup Screen.
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.
Here are his details:
Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him. The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects. The Portable Grinding Mill can be used to craft a variety of seasoning powders. The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food. Warly has an increased max hunger of 250, but it decreases 20% faster than other characters. Warly can only eat prepared dishes from a Crock Pot. Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated. Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic. Added several new Crock Pot recipes, available to all characters. Warly is available for free for all DST players. The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.
And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.
Dropping in to let you know that Warly will be coming July 25th, I will have a post next week with details about his upcoming skins and info as usual.
In addition I hope to have more info on the upcoming content for Return of Them too.
I understand that this has left console players out of the loop here a bit but we ran into an issue in testing where we found a pretty bad memory issue related to the new oceans. We were left with a situation where we would either have to release the next update without the new ocean and boats and rearrange the lunar islands or spend a bunch of time getting that fixed up so it was good to ship soon.
So, when I have more definitive info on the next live update I will let you all know. We also are working on something else... unannounced that I hope to share soon as well that I think you will all enjoy (especially console).
Once again, sorry for all the timing issues, we're getting it sorted out. Thanks for your patience.
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
Bug Fixes
Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
Improved performance of Tall Grass.
Fixed graphic bug when punching with Bug B’Gone
Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
Frozen flytraps won’t go to sleep now.
Flower of life sparkles won’t block building placement
Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
2nd Aporkalypse ends properly now.
Toucans won’t land in Mangrove biomes now.
Roc Egg won’t world hop, like the gizzard stone.
Fixed Silver Necklace floating anim and minimap icon.
Krampus can’t steal some things he shouldn’t be able to now.
Flower of Life just burns to ash now.
Gnats can be frozen by flingomatic.
Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
Ancient Pickaxe won’t destroy a coral before it can be hammered now.
Wormwood will gain sanity planting seeds in a farmplot now.
Butterfly spawners don’t block placement.
Fixed the ruins and jungle seasonal music.
Queen Womant plays boss fight music now.
Fixed a caps problem with Wilba’s speech/
The Magic Water will cure poison.
Fixed a “double hair” bug on the character anim
Capped vampire bats that will collect in caves.
Pig Beautician will accept Doy Doy Feathers.
Fixed minimap texture for dense turf.
Corkboat will float if the player sinks while holding one
Fixed hover text on the Tar Lamp
Fixed some Wheeler tracker bugs so it will track more items now.
Changed Lily Pad collision so things won’t get stuck in the middle of them.
Vampire Bats will drop bat wings occasionally now.
Fixed a bug with hounds spawning where they shouldn’t.
Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
Fixed a graphic problem with the size of the some of the growable products.
Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
Fences can only be built on land now.
Fences are now taken into consideration for pathfinding,
Wheeler won’t always dodge towards things she’s attacking now.
Wheeler’s dodge target moves faster for controllers now.
Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.
Here are his details:
Wormwood can plant Seeds directly in the ground without using Farms.
In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees.
Eye Plants are friendly to Wormwood.
Wormwood has a Green Thumb crafting tab:
Living Log can be created at the cost of 20 Health.
Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns.
Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius.
Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. *
Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health.
Food items do not heal Wormwood.
Wormwood takes 25% more damage from fire, and burns for slightly longer.*
Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt.
Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.)
Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.*
Wormwood can be unlocked in the following ways:
Wormwood is available for free for all owners of Don't Starve Hamlet on Steam.
Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free.
The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets.
You can weave Wormwood for 2700 spool.
Upcoming Content
With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
HOTFIX - 341454
Fixed controller bug with using items on yourself, such as eating.
Fixed bug where Bramble Husk’s thorns are still triggered when the Player is mounted.
Fixed missing sound FX for Wormwood’s /sleepy emote.
Fixed death announcement for dying to Thorns.
Fixed layering and hiding issues with Oasis Bound Legs.
HOTFIX - 342121
Added a new custom idle animation for Wortox.
Fixed bug where an equipped Bernie gets damaged when Willow attacks on a mount.
Fixed bug where waterproof gear did not protect Wes when crafting Pile o' Balloons.
Fixed bug where Cactus destroyed by a Sinkhole did not drop Cactus Flower.