Vindictus - vindi*****


24th New Hero “Sou”, Coming Soon!

MapleStory - ColonelPanic


Miracle Summer worked so well, we're bringing it back for winter! During the winter, Miracle Time will be enabled for equipment for specific slots giving you double the chance to Rank-Up your gear once. Each slot will have a miracle window, so keep your eyes peeled for news on upcoming Miracle Time announcements!

On Saturday, December 30, 2023, Maplers on all Worlds will have Miracle Time enabled for Primary Weapons and Secondary Equipment! Cube all forms of primary weapons, including swords, bows, guns, chakrams, wands, and more, as well as the secondary equipment, such as shields, rosaries, whistles, hex seekers, and more, all-day Saturday with the improved Rank-Up chances!

Note: Miracle Winter dates are in UTC, precise times may differ based on your time zone.
Miracle Time - Primary Weapons/Secondary Equipment
Event Duration:
  • PST (UTC -8): Friday, December 29, 2023 4:00 PM - Saturday, December 30, 2023 3:59 PM
  • CET (UTC +1): Saturday, December 30, 2023 1:00 AM - Sunday, December 31, 2023 12:59 AM
  • AEDT (UTC +11): Saturday, December 30, 2023 11:00 AM - Sunday, December 31, 2023 10:59 AM


Event Details:
  • During the noted periods, you will be able to Cube away on Equipment for Primary and Secondary slots with Glowing Cubes, Bright Cubes, and Bonus Glowing Cubes, as well as Bonus Bright Cubes and Violet Cubes if you have them, with double the chance to rank-up equipment once when cubing!
  • During the Miracle Time period, using a Cash Cube to upgrade an item to Legendary Rank will activate the "Double Miracle Time Blessing" buff for the map.
  • Equipment for other slots does not benefit from this instance of the Miracle Winter event.
Upcoming Miracle Winter Events
  • January 6: Tops, Bottoms, Overalls, and Capes
  • January 13: Shoes
  • January 20: Accessories
  • January 27: Gloves
  • February 3: Hats
 
Mabinogi - Arciellia


Hi Milletians,

We are excited to share the first developer blog post, “Finding the Erinn we dream of" that has been written about the Mabinogi Eternity Project! We are planning to share more with you in the future in a space created especially for Eternity. More information on the development of Eternity, behind-the-scenes blog posts, videos, screenshots and other related information are some of the things you can expect to see in those future posts. For now, we will continue to share some blog posts with you separately, until the space is ready. Please look forward to it! 

Please enjoy these four videos that we would love to share with you, showcasing what the world of Erinn could look like. 

A Glimpse of Mabinogi Eternity: Tir Chonaill


A Glimpse of Mabinogi Eternity: Nighttime Milletian


A Glimpse of Mabinogi Eternity: Fishing


A Glimpse of Mabinogi Eternity: Milletian in Tir


Thank you, 
- The Mabinogi Team

“Finding the Erinn We Want”
From the time we first made the decision to replace Mabinogi's Pleione engine with something newer and more modern, our list of factors that needed to be accounted for has only grown.

After all, if we replace the engine, we need to upgrade the game's visuals in turn. The problem is, we quickly discovered that everyone had a different idea of what "Mabinogi with updated graphics" would look like.

Some were picturing radical improvements, on the level of what someone might expect from a full-blown sequel. Others had far more modest changes in mind, more on the level of a simple HD remaster.

It got to the point where it was difficult to reach a consensus, so in order to make progress on this issue, we took a look at the game together to see which visual elements we thought needed to be improved.
"Which visual elements were most in need of improvement?"
This was pretty clear right from the outset. 

In addition to the countless opinions and feedback we'd received from Milletians, the dev team had a long list of things they wished they could do but weren't able to due to the limitations of the old engine.



There were so many things we were frustrated about! Things that are considered part of the basic feature set of other engines were beyond the capabilities of ours, so it was only natural we'd have strong opinions on the matter.

"Well then, let's fix all those things in the new engine!"

The dislocated shoulders, wonky physics on outfits and hairstyles, greater freedom in customizing textures, advanced ability to handle light and reflections... There was no shortage of things we wanted to take a crack at, so we on the Engine Replacement Task Force began excitedly uploading some of our existing resources to the new engine.

That said...
"Is this still Mabinogi …?"


Due to the fundamental differences in the new engine, even our fully-realized designs appeared very different from the look we'd all grown accustomed to.

It was only to be expected, though. Our current engine uses light in a very simple way, acting as a sort of gradient between 'brightness' and 'darkness', while the new engine specializes in the realistic expression of light, lending itself to very nuanced depictions of light and shadow.



Of course, this was just a proof-of-concept--we hadn't configured the shaders or applied any other settings, so once we'd gotten those set up properly, it was possible to recreate a feel much closer to that of the Pleione engine.

Still, it was clear that even that initial configuration left a lot of room for improvement--we had our work cut out for us.

Our take-away from that experiment was clear:

"If we set about 'improving' things without establishing a clear direction for ourselves,
we might lose the heart and soul of Mabinogi."


As a Milletian who's played Mabinogi since its launch, I didn't want Mabinogi to lose its unique flavor in the pursuit of improvement, so I returned once more to Mabinogi's deep archives of art and design work.
"What IS the 'Mabinogi style'?"
It was surprisingly simple to uncover what the 'Mabinogi style' entails by revisiting the efforts our artists have made to overcome the limitations of the engine and create a richer, more abundant sense of expression within the game.



Detailed texturing and modeling help to surmount the engine's limitations



Meticulously thought-out environmental design helps to avoid a sense of monotony caused by the engine's simplistic ability to handle lighting expression.

Within the Pleione engine, nuanced lighting isn't really possible, as light calculations have to be done based not only on the source of the light, but also taking into account the data and positioning of the models.

To avoid a sense of visual monotony, Mabinogi's art team has focused on thoughtful environmental design, adding detail via textures, and placing each and every one of the background props with care.

It's those efforts to circumvent or overcome the limits of our existing engine that have contributed greatly to Mabinogi's unique style.

We felt that these values that have shaped the game are worth preserving.
"So, what direction should Eternity take?"
It may sound obvious when I put it this way, but our goal here is to keep Mabinogi's unique identity and values while improving upon those things that are currently lackluster or disappointing.

A simple update to a more modern graphical standard, while good, wouldn't be enough.

But we, the Milletians, already knew what was needed.

In all the retouched screenshots you've posted online and through social channels, we can see the hopes and dreams for how Mabinogi's world might change for the better.

Upgrading to a new engine will give us the ability to depict the world of Erinn in greater detail than ever before,

but rather than creating a new art style, we should focus our efforts on finally breaking through the previous engine's technical limitations that had limited our ability to express the things we'd imagined.
"Erinn should always feel like Erinn"
This is the goal we've set for ourselves with Mabinogi Eternity.

We promise to give the very best we have to give so that Mabinogi can become a tale that lasts forever.

Thank you for your continued support, Milletians.


~ Mani, a Milletian of 19 Years



and, The Mabinogi Team
Mabinogi - Elebon
The maintenance has been completed at 9:33 AM PST. Thanks for your patience.

Mabinogi will have a scheduled maintenance on December 21st. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PST and last approximately 5 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, December 21st

Pacific (PST, UTC -8): 5:00 AM - 10:00 AM
Eastern (EST, UTC -5): 8:00 AM - 1:00 PM
Paris (CET, UTC +1): 2:00 PM - 7:00 PM

To address the following:
  • Weekly server upkeep.
  • Windows update.
  • Note: The Name Change submission site will be unavailable after 5:00 AM PST time, and will be available after the maintenance.
The following bugs have been addressed:
  • The Check Weekly Rewards Received for Glenn Bearna no longer inaccurately lists the weekly limit as 4x per week. The text now displays the correct 3x per week.
  • Undye your hair and mourn no longer- Atrata now properly grants selected PTJ rewards, rather than just giving it out all as experience points.
  • Chefs rejoice! You can now search for Cooking Potions on the Auction House!
  • A sneak peek at our January update added added more magic attack than expected to crafted Nightbringer Elementalist wand and Inquisitor Staff weapons. This is now no longer the case, and crafted weapons will not add increased magic attack... for now!
    • The affected weapons crafted during this period (Dec.14 ~ Dec. 21) have been modified to the current intended specification, but don't worry, those buffs will be back again sometime in January! 
  • Players caught another sneak peek at the January update through our Auction House. The Perseus weapons aren't quite ready yet, so we've removed them from being searchable on the Auction Board. We'll let you know when it's ready!
  • The Echostones from the Erinn-go-Round Echostone Boxes were interacting unintentionally when an Echostone Supplement was applied. We have fixed the issue causing Echostone Grades to reset- you can no longer use the Echostone Supplement item on an Echostone that has not been advanced at least one Grade.
  • The notification of your Auction House listings being sold are now correctly showing once more. Yayifications!
  • The Detective Squirrel Doll Bag description stated that it had a set effect when summoned with another doll bag. As this isn't the case, this line has been removed.
- The Mabinogi Team
Mabinogi - Elebon
Hi Milletians,

We are announcing in advance that the security for Mabinogi will soon be improved to strengthen the detection and prevention of third-party programs and multi-client use. We recognize there may be some beneficial aspects that client modifications can offer to improve a player’s game experience, although most functionalities are against the intentions of the game and impose unfair capabilities and barriers to players who don’t modify their files. There are also risks that come with modifying the game client and data for the player and the game.

Mabinogi has been steadily improving the playability of the game, adding commonly requested features that were previously mod-only, as well as other features that have improved the stability and performance of the game. While it is important for us to continue to improve the in-game experience, we believe that at this present juncture, we need to further improve the security measures within the game to prevent security vulnerabilities and create a safer Mabinogi.

Blocking Multi-Client and Third-Party Programs
Multi-client use has not been allowed in Mabinogi and it is not possible to run multiple clients through normal means. However, there are many players who have been logging in on multiple clients through unauthorized methods, bypassing the game system to play on multiple accounts at one time. In order to provide a better game experience, we are enhancing the game’s security so that it is no longer possible to bypass the restriction. In the future, if you run two or more game clients on the same device, any instances of the client beyond the first will be automatically shut down.

Other security improvements made to the game client and account system will terminate the use of third-party programs and launchers along with it. This notice is being posted early so that you can take care to play on a clean game client before the blocking measures begin to take effect. While special mods and third-party launchers may offer small gameplay tweaks or improve the game’s performance for some, there are more risky parts of client modifications that aren’t good for the game’s overall security. This must be addressed to prevent forms of illicit or fraudulent activity, egregious activities, game exploits, hacking, and other types of abuse. There are also cases in which third-party programs can alter the game’s intention too greatly in ways that are considered exploitative and unfair, such as changes to skill cooldowns, skill usage ranges, or skill uptime. Players found abusing the game while using these types of game modifications will be subject to sanctions.

Further information about which actions are considered violations is outlined in the Terms of Service agreement that has been agreed to when creating a Nexon account.

Addressing the Caravan Joe Problem
Multi-client use is impacting many aspects of the game. In particular, it creates an environment that feels like a gatekeeper to many players of all types. It is not a fair experience to those wanting to play and grow their character when there is such an imbalance between players who are playing multiple accounts and those who are not. The area that has experienced the most significant impact of multi-client use is the supply of gold and rewards. If we take a look at the current dungeon play experience, for example, we have individuals that play and receive one reward chest, while those using multiple clients will receive the reward chest from each of the controlled characters. Milletians who focus on playing with one client are bound to feel like they are at a disadvantage, which we are deeply sorry for.

"The Many Cousins of Caravan Joe"

Let's take a look at two different players, Cowenna and Caravan Joe. Both players are looking to receive a Broken Magic Essence (BME) from the Alby Advanced Hard Mode (AAHM) dungeon, and have been farming a while in hopes of getting it.

Each time Cowenna plays, she does a few runs through AAHM. Sometimes by herself, sometimes she invites her friends- Rowan, Eochaid, and Loiscneach. For a successful clear she opens a single chest and takes the loot, as do her friends. One player gets one key to open one chest, or four players get four keys to open four chests.

Each time Caravan Joe plays, he does a few runs as well. He also plays by himself, but with a twist - he invites his cousins, all three of them also named Caravan Joe. For a successful clear each Joe opens a single chest and takes the loot, but after this, each Joe then trades their drops to a single Joe. One player gets four keys to open four chests.

In this scenario, Caravan Joe is four times more likely than Cowenna to receive a Broken Magic Essence. Due to this imbalance, it has been difficult to move forward with Drop Rate increases without accounting for how Caravan Joe and his cousins, aka multi-clienting, would create further imbalances. Cowenna is still doing her AAHM runs hoping to get her BME, but feels that it's unfair that Caravan Joe is getting more drops per run.
In other words, this imbalance is not a sustainable way for players to gain resources and this must be addressed to ensure that reward opportunities are available to all players in the game.

Increasing Dungeon Drop Rates and Improving the Reward Experience
A significant change that will be made to Mabinogi will be the addition of improved drop rates to dungeons and missions. This will allow players to play dungeons with more opportunities towards their reward goals. A major impact of this change will be the leveling-out of imbalances that inevitably became the norm due to multi-client use, and the creation of a better experience for those hoping to receive materials and other rewards from their dungeon runs. The drop rates of rewards from major dungeons and missions will be increased significantly to the same level that Mabinogi Korea has right now. We will increase the drop rates of many rewards, with our primary focus being–but not limited to–core high-level rewards such as crafting materials and Enchant Scrolls. For some dungeons, the Dungeon Re:Fine system will be applied with the increase of drop rates.

We will share a detailed list of the dungeons and rewards affected by this change in a later announcement. Please look forward to the improved dungeon drop rates coming soon, with detailed information regarding the changes provided in the patch notes as usual!

Another part of the game affected by multi-client use is the in-game events. Several players have been participating in events using multiple clients to get multiple rewards. Therefore, the reality of multi-client use was factored in when the Development team determined the coin shop prices for items in event shops. Oftentimes, there is also the need to pick and choose which rewards to spend coins on versus obtaining all rewards from the shop. This aspect is where players would feel that playing on an alternate account was required in order to earn the rewards, which we want to improve. There are certain events that allow all rewards to be obtained, and the aspect of choice is an integral element of game freedom, so this will still be a factor seen in events. However, to improve the experience after the multi-client block, we will adjust the event shop’s reward prices so that you can get enough rewards by solo playing, without using multi-clients.

Further Improving your Fantasy Life
Even with the many improvements that have been made to Mabinogi in recent years, we recognize that there are still options that many players have requested that may be missing from the game. In addition to these changes mentioned above, we will continue to actively improve the elements that burdened the experience and made multi-client use feel like a significant improvement to the game experience.
We sincerely apologize for allowing the multi-client behavior to impact the game as much as it has and hope these changes will begin to change the experience for the better. We appreciate your understanding as we enter this next chapter of Mabinogi. As this is a very important step for the future, we will do our best to ensure the long-term growth and stable service of the game, rather than focusing on the short-term visible result, such as the number of concurrent players in the game.
Thank you for your continued support, and please look forward to more details about upcoming updates to the game. We will continue to work hard so that Mabinogi can continue to grow steadily for a long time.

Milletians, we also recommend following the tips below to ensure that you are playing on a clean client:
  • Please ensure that you are launching Mabinogi through the Nexon Launcher or Steam Launcher.
  • Please delete any unofficial files that may be saved in the game installation folder.
    • After removing any precarious files, perform a Repair Installation if using the Nexon Launcher, or Verify the Integrity of the Game Files if using the Steam Launcher.
    • Alternatively, we recommend deleting the entire game installation folder and preparing a full reinstallation of the game to ensure that all files have been directly downloaded from the Nexon Launcher or Steam Launcher.
  • As the Nexon Game Security client will be improved and updated, ensure that your antivirus or firewall trusts and allows the Mabinogi client and related files to run. If you encounter any issues, please contact Player Support.
Thank you,

- The Mabinogi Team
MapleStory - Aletai


[Updated Dec. 21 at 12:03 PM PST] The minor patch has been completed and we have extended Cash Shop items for 7 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.

We will be performing a scheduled minor patch on Thursday, December 21, 2023 at 5:00 AM PST (8:00 AM EST / 2:00 PM CET / 12:00 AM AEDT Dec. 22). We anticipate the maintenance to last approximately 7 hours, concluding around 12:00 PM PST (3:00 PM EST / 9:00 PM CET / 7:00 AM AEDT Dec. 22).

Please note that the estimated length of time for each maintenance is subject to change without notification.

Thanks for your patience!

Time:

Thursday, December 21, 2023
PST (UTC -8): 5:00 AM - 12:00 PM
EST (UTC -5): 8:00 AM - 3:00 PM
CET (UTC +1): 2:00 PM - 9:00 PM
AEDT (UTC +11): 12:00 AM (Dec. 22) - 7:00 AM (Dec. 22)


What will be unavailable:
  • All MapleStory game servers.
Changes and Updates:
  • MapleStory will be updated to v.247.2.0.
  • Monthly Windows update
  • Fixed the issue where the Snowman Familiar item name did not reflect monster name, Nyalmo.
  • Fixed the issue where the white version of What Face did not display the correct name.
  • Fixed the issue where multiple Pets from Wisp’s Wondrous Wonderberry were not tradeable.
  • Fixed the issue where the Icy Devil pet on Reboot worlds did not display the correct name.
  • Fixed the issue where the Lil Death pets on Reboot worlds did not respond to pet commands.
  • Fixed the issue where the AbsoLab Weapon Box did not appear in Doddy's shop.
  • Fixed the issue where the HEXA Angel Ray skill incorrectly healed party members upon 6th Job HEXA.
  • Fixed the issue where there was Korean voiceover for Beast Tamer’s dialogue in Grand Athenaeum Episode 2.
  • Fixed the issue where Amethyst and Violet colors were swapped for Calm Odd Eye faces.
  • Fixed the issue where there were text formatting issues in the Burning World Step Up quests.
  • Fixed the issue where the "Use the EXP Points" quest did not display the correct end date.
  • Fixed the issue where, after the Spirit Flow Boost skill was upgraded, it did not trigger the Spirit Frenzy or Spirit Incarnation skills correctly.
  • Fixed the issue where the text description preview image for Kalingroid overlapped some of the text.
  • Fixed the issue where the Adrenaline Surge skill did not display the screen border flame effect when playing in 1920x1080 screen resolution.
  • Fixed the issue where the HEXA Heaven: Consuming Flames skill could not be used to teleport the character upwards if Attack Speed is 0.
  • Fixed the issue where, when using the Luna Crystal on two tradeable Plumpy pets, it resulted in an untradeable Mazurka pet.
  • Fixed the issue where icons on the left side of the screen displayed incorrectly at 2560x1600 screen resolution.
  • Fixed the issue where there was unclear text in the notification when selecting Quick Start.
  • Fixed the issue where jackpot notifications were not appearing when receiving jackpot eligible items from Winter Surprise Style Box.
  • Fixed the issue where the Void Blitz skill did not deal damage on the second cast after the skill was reset with the HEXA Arts: Crescentum skill.
MapleStory - ColonelPanic


Abyss, a huge crack and unknown territory, has been found throughout Maple World! Who is brave enough to venture into the deepest part of the Abyss to fight Abyss Manon? Only true adventurers dare go in but it is a dangerous place and you cannot go alone. You’ll need your strongest team to go in and fight to gain access to the power of the Abyss. Become the best expedition captain that will lead your team to victory!



Event Duration:
  • PST (UTC -8): Tuesday, December 19, 2023 4:00 PM - Tuesday, February 6, 2024 3:59 PM
  • CET (UTC +1): Wednesday, December 20, 2023 1:00 AM - Wednesday, February 7, 2024 12:59 AM
  • AEDT (UTC +11): Wednesday, December 20, 2023 11:00 AM - Wednesday, February 7, 2024 10:59 AM
Event Details:
  • A large crack appeared in Minar Forest and mutated monsters are causing damage to the forest and nearby towns! Become Maple Expedition Captain to command a crew and explore the mysteries of the Abyss!
  • Requirements: Lv. 101 and above (Zero characters must have completed up to Chapter 2).
  • Accept the ‘[Abyssal Expedition] Request to Join the Maple Expedition’ quest from the Abyssal Expedition icon within the star event notifier on the left side of the screen.
  • Upon accepting the quest, you will automatically be moved to the Maple Expedition Abyssal Entrance map.
  • Afterwards, accept the ‘[Abyssal Expedition] Investigate the Crevasse in Minar Forest’ quest from the Abyssal Expedition icon within the star event notifier or by talking to Pascal. You will then be appointed as the Expedition Captain.
  • As you explore the Abyss, you can obtain Reputation that can be used as a currency to level up Command Rank, hire mercenaries, and more!
    • You can claim the acquired Reputation by talking to Pascal.
  • Abyssal Expedition can be completed per character.

Mercenaries

  • How to Recruit Mercenaries and Set Up Expedition Crew
    • Accept the ‘[Abyssal Expedition] Expedition Captain's First Mission: Recruit Mercenary’ quest by talking to Norman.
    • Joss and Nami will be the first mercenaries you recruit.
    • Your command rank determines which mercenaries you are available to recruit.
      • There are a total of 5 Mercenary Ranks:
        • Basic: Hiring Cost: 400 Reputation
        • Intermediate: Hiring Cost: 800 Reputation
        • Advanced: Hiring Cost: 1,200 Reputation
        • Superior: Hiring Cost: 1,600 Reputation
        • Special: Hiring Cost: 2,000 Reputation
      • You can talk to Norman to recruit more mercenaries that match your command rank.
    • In order to assign the recruited mercenaries, open the Expedition Management UI by clicking the ‘Expedition Management’ button on the bottom right of the screen.
  • How to Level Up Mercenaries
    • Each mercenary can level up to max Lv. 10.
      • The level-up of each mercenary is based on the Abyss exploration time. Here is the amount of time the mercenary needs to explore the Abyss before they can level up:
        • Lv. 2: 30 minutes
        • Lv. 3: 60 minutes
        • Lv. 4: 120 minutes
        • Lv. 5: 200 minutes
        • Lv. 6: 300 minutes
        • Lv. 7: 400 minutes
        • Lv. 8: 500 minutes
        • Lv. 9: 650 minutes
        • Lv. 10: 800 minutes
      • The amount of time you can explore the Abyss depends on your Command Rank.
    • You can see the EXP and level of the mercenaries via the Expedition UI while exploring the Abyss and Expedition Management UI.
    • The slots to equip new skills are unlocked when mercenaries reach Lv. 5 and Lv. 10.
      • Certain skills can only be equipped on mercenaries with specific jobs.
      • Unique skills cannot be unequipped.
    • The mercenaries can equip weapons, hats, and outfit items to increase their stats.
      • You can access the Abyss Expedition equipment inventory in the Abyss UI.
      • You can obtain equipment items from the following sources:
        • Purchasing from Doddy or Vanessa at Expedition Headquarters using Reputation
        • Completing missions while exploring the Abyss
        • Defeating Abyss boss on each floor
        • Claiming Expedition Support Box from completing daily Expedition
    • Mercenaries have various relationships with each other and their relationship effect will provide additional stats:
      • Family: EXP +10% when entering the Abyss together
      • Ally: Speed +5 when entering the Abyss together
      • Couple: Attack Speed +1 when both are recruited
      • Rival: Attack Power +30 when entering the Abyss together
      • Grudge: Attack Power -15 when entering the Abyss together
      • Teacher-Student: Attack Power +15 when both are recruited

Command Rank
  • There are a total of 11 Command Ranks:
    • Available starting December 20 at 12:00 AM UTC:
      • Beginner
        • Perks: Available Mercenary: 1, Mercenary Rank: Basic, Auto Hunting Time: 2 hours, Abyss Entry: Up to 1-3 Floor
      • Junior
        • Rank Up Requirements: Expedition Level: 10, Cost: 100 Reputation
        • Perks: Available Mercenaries: 2, Mercenary Rank: Basic, Auto Hunting Time: 3 hours, Abyss Entry: Up to 2-2 Floor
      • Senior I
        • Rank Up Requirements: Expedition Level: 20, Cost: 500 Reputation
        • Perks: Available Mercenaries: 3, Mercenary Rank: Basic, Auto Hunting Time: 4 hours, Abyss Entry: Up to 2-4 Floor
      • Senior II
        • Rank Up Requirements: Expedition Level: 35, Cost: 1,000 Reputation
        • Perks: Available Mercenaries: 3, Mercenary Rank: Intermediate, Auto Hunting Time: 5 hours, Abyss Entry: Up to 3-2 Floor
      • Senior III
        • Rank Up Requirements: Expedition Level: 50, Cost: 1,500 Reputation
        • Perks: Available Mercenaries: 3, Mercenary Rank: Intermediate, Auto Hunting Time: 6 hours, Abyss Entry: Up to 3-4 Floor
    • Available starting January 3 at 12:00 AM UTC:
      • Veteran I
        • Rank Up Requirements: Expedition Level: 70, Cost: 2,000 Reputation
        • Perks: Available Mercenaries: 4, Mercenary Rank: Advanced, Auto Hunting Time: 7 hours, Abyss Entry: Up to 4-2 Floor
      • Veteran II
        • Rank Up Requirements: Expedition Level: 90, Cost: 2,000 Reputation
        • Perks: Available Mercenaries: 4, Mercenary Rank: Advanced, Auto Hunting Time: 8 hours, Abyss Entry: Up to 4-3 Floor
      • Veteran III
        • Rank Up Requirements: Expedition Level: 115, Cost: 2,000 Reputation
        • Perks: Available Mercenaries: 4, Mercenary Rank: Superior, Auto Hunting Time: 9 hours, Abyss Entry: Up to 4-4 Floor
    • Available starting January 17 at 12:00 AM UTC:
      • Master I
        • Rank Up Requirements: Expedition Level: 140, Cost: 3,000 Reputation
        • Perks: Available Mercenaries: 5, Mercenary Rank: Superior, Auto Hunting Time: 10 hours, Abyss Entry: Up to 5-2 Floor
      • Master II
        • Rank Up Requirements: Expedition Level: 170, Cost: 3,000 Reputation
        • Perks: Available Mercenaries: 5, Mercenary Rank: Special, Auto Hunting Time: 11 hours, Abyss Entry: Up to 5-3 Floor
      • Master III
        • Rank Up Requirements: Expedition Level: 200, Cost: 3,000 Reputation
        • Perks: Available Mercenaries: 5, Mercenary Rank: Special, Auto Hunting Time: 12 hours, Abyss Entry: Up to 5-4 Floor
    • Note: Expedition Level is calculated by the sum of crew members’ levels
  • Once you meet the requirements, you can talk to Pascal to level up your Command Rank using Reputation.
    • You can level up Command Rank once a day.
  • You will be able to explore deeper into the Abyss as you level up your Command Rank and Expedition Level:
    • Abyssal Entrance: Base Camp: Available for Beginner
    • Abyssal Entrance: Hairy Creature's Den 1: Available for Beginner
    • Abyssal Entrance: Hairy Creature's Den 2: Available for Beginner, Expedition Lv. 3
    • Abyssal Entrance: Hairy Creature's Den 3: Available for Beginner, Expedition Lv. 6
    • Abyssal Entrance: Hairy Creature's Den 4: Available for Junior, Expedition Lv. 10
    • Quiet Trails: Base Camp: Available for Junior, Expedition Lv. 13
    • Quiet Trails:Hairy Creature's Hideout 1: Available for Junior, Expedition Lv. 13
    • Quiet Trails:Hairy Creature's Hideout 2: Available for Junior, Expedition Lv. 16
    • Quiet Trails:Hairy Creature's Hideout 3: Available for Senior I, Expedition Lv. 20
    • Quiet Trails:Hairy Creature's Hideout 4: Available for Senior I, Expedition Lv. 25
    • Abyssal Valley: Base Camp: Available for Senior II, Expedition Lv. 30
    • Valley of Abyss: Steep Cliff 1: Available for Senior II, Expedition Lv. 30
    • Valley of Abyss: Steep Cliff 2: Available for Senior II, Expedition Lv. 35
    • Valley of Abyss: Steep Cliff 3: Available for Senior III, Expedition Lv. 50
    • Valley of Abyss: Steep Cliff 4: Available for Senior III, Expedition Lv. 55
    • Abyssal Cliff: Base Camp: Available for Veteran I, Expedition Lv. 70
    • Cliff of Abyss: Primal Minar 1: Available for Veteran I, Expedition Lv. 70
    • Cliff of Abyss: Primal Minar 2: Available for Veteran I, Expedition Lv. 80
    • Cliff of Abyss: Primal Minar 3: Available for Veteran II, Expedition Lv. 90
    • Cliff of Abyss: Primal Minar 4: Available for Veteran III, Expedition Lv. 100
    • End of the Abyss: Base Camp: Available for Master I, Expedition Lv. 140
    • End of Abyss: Abyssal Minar Forest 1: Available for Master I, Expedition Lv. 140
    • End of Abyss: Abyssal Minar Forest 2: Available for Master I, Expedition Lv. 150
    • End of Abyss: Abyssal Minar Forest 3: Available for Master II, Expedition Lv. 170
    • End of Abyss: Abyssal Minar Forest 4: Available for Master III, Expedition Lv. 200
    • End of the Abyss: Abyssal Entrance: Available for Master III, Expedition Lv. 220
  • You will also receive exclusive Command Skills when you level up to Junior and Veteran I.
    • Junior Rank
      • To Your Position!: All members instantly move to the location set on the map. Cooldown: 60 seconds.
      • Assemble: All members instantly move to player’s location and create a protective shield. Cooldown: 60 seconds.
      • Aim: All members attack monster designated by the player. Cooldown: 30 seconds.
    • Veteran I Rank
      • Roar: All members gain Attack Power +10, Speed +10, Attack Speed +2. EXP earned +10% for 30 minutes. Cooldown: 1,800 seconds.

Abyss
  • How to Enter the Abyss
    • Once you’ve set your Expedition crew, enter the portal by the lift on the left side of the Maple Expedition Abyssal Entrance map to explore the Abyss.
    • When entering the portal, you can select from the floors you have access to based on your Command Rank and Expedition Level.
    • Base Camp for each area has portals for hunting map and Abyss Boss Lair.
      • Hunting maps: White portal on the map where you can explore deeper within the Abyss.
        • When you enter the hunting map, your Expedition crew will automatically hunt the monsters. The automated hunting time is based on your Command Rank.
          • The mercenaries must have a weapon equipped to begin hunting.
          • Your Expedition crew members cannot be changed while hunting. However, you can still change their equipment and skills.
        • You can earn Reputation as you hunt and it can be claimed by talking to Pascal.
        • Once the auto hunting time ends, you will be moved back to the Expedition Headquarters.
          • Auto hunting time resets every day at 12:00 AM UTC.
        • Note: Mercenaries level up based on the time spent in the hunting maps
      • Abyss Boss Lair: Red portal on the map where you can challenge the Abyss Boss.
        • You are given 10 minutes to defeat the boss and if you fail, you are exited from the map.
        • If you leave midway or fail to defeat the boss, you can enter again after 5 minutes.
        • The 4 hour cooldown will be applied upon leaving the boss battle after the given 10 minutes.
        • When you defeat the boss, you can obtain Abyss Boss Rewards. For more reward details, please see the “Abyssal Expedition Rewards” section below.
          • The boss will appear again after 4 hours since it was last defeated.
        • Abyss boss can be defeated up to 3 times per day.
        • Upon defeating the boss, talk to Pascal at the Abyssal Expedition Headquarters map to receive the reward.
  • Missions
    • Daily Missions
      • Click the Bulletin Board at the Expedition Headquarters map to accept the daily mission.
      • You can receive 3 random daily missions per day. The type of daily mission quests you can receive is based on your Expedition Level.
        • Daily mission cannot be changed.
      • Complete the daily missions and talk to Pascal to receive Daily Mission Rewards based on the mission you received.
    • Expedition Mission
      • Once you have spent more than one hour in the Abyss hunting map, Pascal will give you Expedition Rewards proportional to the Expedition time once per day.
      • Expedition time will reset every day at 12:00 AM UTC.
    • Expedition Achievement Missions
      • Talk to Pascal to accept the achievement quests.
      • You can complete the following quest requirements to receive special Abyss Expedition Achievement Rewards:
        • Abyssal Entrance Expedition Achievement
          • Complete the ‘[Abyssal Expedition] Base Camp Introduction’ quest
          • Defeat Abyss Master Birk once
          • Reach Junior Rank
          • Reach Expedition Lv. 13
        • Quiet Trails Expedition Achievement
          • Complete Abyssal Entrance Expedition Achievement
          • Defeat Abyss Dark Master Birk once
          • Reach Senior II Rank
          • Reach Expedition Lv. 30
        • Valley of Abyss Expedition Achievement
          • Complete Quiet Trails Expedition Achievement
          • Defeat Abyss Master Harp once
          • Reach Veteran I Rank
          • Reach Expedition Lv. 70
        • Cliff of Abyss Expedition Achievement
          • Complete Valley of Abyss Expedition Achievement
          • Defeat Abyss Dark Master Harp once
          • Reach Master I Rank
          • Reach Expedition Lv. 140
        • End of Abyss Expedition Achievement
          • Complete Cliff of Abyss Expedition Achievement
          • Defeat Abyss Master Hoblin once
          • Reach Master III Rank
          • Reach Expedition Lv. 200
        • Ancient Manon's Forest
          • Complete End of Abyss Expedition Achievement
          • Defeat Abyss Manon once
          • Reach Master III Rank
          • Reach Expedition Lv. 220
      • Achievement Quest Rewards can be claimed once per world.

Rewards
  • EXP
    • The EXP obtained from mercenaries in the hunting maps will be instantly granted to you. The EXP earned is shown on the Abyssal Expedition status UI while in the hunting maps.
    • The deeper you venture into the Abyss, the more EXP you will receive.
  • Daily Mission Rewards
    • Expedition Support Box (Basic - Special): Untradeable, expires February 6 at 11:59 PM UTC.
      • Open to receive equipment and skill Expedition crew can use.
      • You will receive higher quality equipment and skill when you open higher rank boxes.
  • Expedition Rewards
    • Expedition Support Box (Basic - Special): Untradeable, expires February 6 at 11:59 PM UTC.
      • Open to receive equipment and skill Expedition crew can use.
      • You will receive higher quality equipment and skill when you open higher rank boxes.
    • You will receive Expedition Rewards proportional to the Expedition time.
      • 1 Hour: Expedition Support Box (Basic) (x2)
      • 2 Hours: Expedition Support Box (Basic) (x4)
      • 3 Hours: Expedition Support Box (Intermediate) (x2)
      • 4 Hours:
        • Expedition Support Box (Intermediate) (x2)
        • Expedition Support Box (Basic) (x2)
      • 5 Hours:
        • Expedition Support Box (Intermediate) (x2)
        • Expedition Support Box (Basic) (x4)
      • 6 Hours:
        • Expedition Support Box (Intermediate) (x4)
        • Expedition Support Box (Basic) (x4)
      • 7 Hours:
        • Expedition Support Box (Advanced) (x2)
        • Expedition Support Box (Intermediate) (x4)
      • 8 Hours:
        • Expedition Support Box (Advanced) (x4)
        • Expedition Support Box (Intermediate) (x4)
      • 9 Hours:
        • Expedition Support Box (Superior) (x2)
        • Expedition Support Box (Advanced) (x4)
      • 10 Hours:
        • Expedition Support Box (Superior) (x4)
        • Expedition Support Box (Advanced) (x4)
      • 11 Hours:
        • Expedition Support Box (Special) (x2)
        • Expedition Support Box (Superior) (x4)
      • 12 Hours:
        • Expedition Support Box (Special) (x4)
        • Expedition Support Box (Superior) (x4)
  • Abyss Boss Rewards
    • Old Supply Box (Basic - Final) (x6): Untradeable, expires February 6 at 11:59 PM UTC.
      • Open to receive equipment and skill Expedition crew can use.
      • You will receive higher quality equipment and skill when you open higher rank boxes.
    • You also have a chance to receive 1 or 2 additional Old Supply Box upon defeating the boss.
  • Abyss Expedition Achievement Rewards
    • Complete Quiet Trails Expedition Achievement
      • Maple Expedition Growth Potion I (x4): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 209, or a large amount of EXP when used at Lv. 210 or above.
      • Nodestone (x30): Tradeable within account, 7-day duration.
    • Complete Valley of Abyss Expedition Achievement
      • Maple Expedition Growth Potion II (x2): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 219, or a large amount of EXP when used at Lv. 220 or above.
      • Symbol Selector Coupon (x10): Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x4) or Sacred Symbol Selector: Tradeable within account, 7-day duration.
    • Complete Cliff of Abyss Expedition Achievement
      • Maple Expedition Growth Potion III: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 229, or a large amount of EXP when used at Lv. 230 or above.
      • Karma Powerful Rebirth Flame (x5): Tradeable within account, 7-day duration.
    • Complete End of Abyss Expedition Achievement
      • Maple Expedition Growth Potion IV: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 239, or a large amount of EXP when used at Lv. 240 or above.
      • Experience Nodestone (x3): Tradeable within account, 7-day duration.
    • Complete Ancient Manon's Forest
      • Abyssal Expedition (Minar Forest): Legion Block. Permanent. Grants the following stats:
        • Lv. 60: Weapon ATT/Magic ATT +7
        • Lv. 100: Weapon ATT/Magic ATT +14
        • Lv. 140: Weapon ATT/Magic ATT +21
        • Lv. 200: Weapon ATT/Magic ATT +28
        • Lv. 250: Weapon ATT/Magic ATT +35
        • Legion Block obtained from Abyssal Expedition does not count towards the number of members assigned even if it’s placed in the Legion UI.
        • You can place up to two Legion Blocks that you receive from events in the Legion UI.
        • ATTENTION: While characters in Burning World can participate in Abyssal Expedition, please be aware that the event Legion Block CANNOT be transferred during the Burning World Leap event.
      • Permanent Abyss Harp Mount Coupon: Tradeable within account, 7-day duration.



Shops
  • Use your accumulated Reputation to purchase items from the shops!
  • Vanessa and Doddy’s shops can be found in the Abyss Temporary Headquarters map.
  • Vanessa’s Shop
    • Slash Blast: 50 Reputation
    • Energy Bolt: 50 Reputation
    • Arrow Blow: 50 Reputation
    • Double Stab: 50 Reputation
    • Double Shot: 50 Reputation
    • Available after January 3 at 12:00 AM UTC:
      • Dark Impale: 300 Reputation
      • Explosion: 300 Reputation
      • Shining Ray: 300 Reputation
      • Speed Mirage: 300 Reputation
      • Bolt Burst: 300 Reputation
      • Snipe: 300 Reputation
      • Shuriken Challenge: 300 Reputation
      • Quad Star: 300 Reputation
      • Blackboot Bill: 300 Reputation
      • Brain Scrambler: 300 Reputation
  • Doddy’s Shop
    • Silver Ladle: 30 Reputation
    • Yellow Raincoat: 30 Reputation
    • Brown Bamboo Hat: 30 Reputation
    • Chicken Smackaroo: 50 Reputation
    • Blue Kitty Hoodie: 60 Reputation
    • Old Wisconsin: 70 Reputation
    • Sky Blue Starry Bandana: 70 Reputation
    • Royal Marine Flag: 90 Reputation
    • Frozen Tuna: 100 Reputation
    • Heart Wand: 100 Reputation
    • Maple Bow: 100 Reputation
    • Plastic Bottle: 100 Reputation
    • The Negotiator: 100 Reputation
    • Recycled Box: 100 Reputation
    • Available after January 3 at 12:00 AM UTC:
      • AbsoLab Weapon Box: 3,000 Reputation
 
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