A: Yes, LV.120 equipment is planned to be exclusively crafted through Expertise.
This includes weapons, armor, totems, and accessories.
To avoid any confusion, there will be no changes in the equipment available for crafting through each Expertise.
A: No, it is not mandatory to have maximum Expertise Proficiency to obtain LV.120 equipment.
Alternatively, you can request assistance from other players with the required Expertise level to craft the equipment for you.
You may also use binded materials and items when requesting the craft from others.
A: We do not plan to transfer Power Infusion and Quality when crafting LV.120 equipment.
However, enchants will be transferred when using the Extraction Rune during the crafting process.
A: The plan for updating LV120 equipment is as follows:Q: Will LV.120 equipment require no enhancement? Does this mean Superior Enhancement Elixir, Enhancement Rune, and Premium Enhancement Rune will no longer be needed?
Weapon (Beginner)
Head (Beginner~Legend)
Totem
Weapon (Fine)
Leg (Beginner~Legend)
Earring
Weapon (Superior)
Chest (Beginner~Legend)
Belt
Weapon (Rare)
Hand (Beginner~Legend)
Ring1
Weapon (Legend)
Foot (Beginner~Legend)
Ring2
A: Even after reaching LV120, our plan is to retain the necessity of these items when upgrading the item tier.
A: We intend to remove any possibility aspects from the upgrade process.
Players will only need the required materials for the upgrade.We'll monitor closely to determine if further explanation is necessary.
Developer's Notes:
We've nerfed the health of the boss monsters in the above battles (which are the first party-recommended raids you'll experience as you level up) because we feel they're a bit too difficult.
We considered reducing boss damage directly or adjusting some of the more difficult patterns, such as instant kills, but we were concerned that these battles would lose their risk and thrill, when they are still being enjoyed by players who are already familiar with the combat.
So, we've adjusted the DEF effect of Goddess's Guidance for players who are not yet familiar with each encounter, to make it a little easier for them to adjust to the party recommended raids. We'll continue to monitor the difficulty of these battles for new players to ensure that they're at an appropriate level.
Developer's Notes:
We've reviewed comments of those who want to revert some skills to the state before training it, so we are expanding the Skill Reset/Reset Capsule functions.
Developer's Notes:
We've added a reminder message to prevent players who are new to the game from accidentally starting a solo run on Normal difficulty when they first see a party-recommended encounter.
This notification will only appear for characters who are not at max level, and it will not appear if you select Solo Mode.