Jul 29, 2016
Starbound - mollygos
Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
Jul 29, 2016
Starbound - mollygos
Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
Jul 27, 2016
Starbound

I m traveling through the galaxy in a spaceship with a pig, a couple of aliens, and two heavily armed mercenary penguins. I myself am a robot named Robot Baratheon and I m playing F r Elise on an electric guitar I stole from a massive library I found at the bottom of an ocean as we travel to a forest planet to find cotton so I can craft a teddy bear to give to an actual bear.

None of the above is particularly unusual in Starbound, the 2D space-based exploration and crafting sandbox from developer Chucklefish. What begins as a quest to save the universe from an ancient evil quickly devolves into a fun and charming rabbit hole of tasks and to-do lists, some official but many more personal. Yes, you need to upgrade your armor so you can defeat a quest boss who bombards you from a flying saucer, but if you tire of digging for titanium ore you can instead spend hours carefully decorating your starship with furniture and wall-hangings you stole from a bipedal alien frog s swamp-house. It s up to you how to spend your time, and Starbound is very easy to spend lots of time in.

Dig it

Like Minecraft or Terraria, the pixelated sandbox of Starbound involves plenty of mining, gathering of resources, inventory management, buying, selling, farming, stealing, and crafting. There s a massive and sprawling universe out there filled with planets to visit: some green and leafy, some arid and sandy, some mostly covered in ocean, some radioactive, swimming in lava, or covered in ice. There s plenty to discover: colonies of friendly aliens living on the surface, forgotten civilizations hidden underground, flying pirate ships, indestructible ghosts, even tiny neighborhoods of gnomes guarded by patrolling robots. Not every planet is interesting, but enough of them are to make exploration worthwhile and fun, and occasionally surprising.

As you travel, explore, and gather, you begin to upgrade just about everything in the game. Craft better armor, improve your mining tool s range and power, unlock new tech that allows you to double-jump or turn yourself into a spiked rolling ball, and create protective suit modules that let you visit planets cloaked in radiation and deadly temperatures, which give you access to new resources you can use to build and upgrade even more. Even your crafting tables themselves can be upgraded to allow you access to newer and better gear. Very little of this progression is explained in-game, so if it s your first time playing you ll probably be visiting wikis and forums as regularly as you visit new planets.

There s a main storyline that will send you hunting through the galaxy, searching for hidden civilizations and ancient relics, and battling through some visually interesting levels and difficult, powerful bosses. Side quests are mostly of the forgettable, radiant variety: fetch me this, deliver me that, craft me X amount of Y, find my idiot friend who has the ability to teleport yet somehow can t escape from a shallow puddle of water without your help but they re typically easy and result in winning the favor of NPCs who can be recruited as your crew. As your crew grows, you can begin expanding your starter ship, though unlike the houses you can craft from scratch, most of the customization of your ship is limited to cosmetic decorations.

Starbound has three modes: casual (dying is barely an inconvenience), survival (you drop items upon death and need to eat), and permadeath. There s also co-op, so you can play alongside friends either on a dedicated server or simply by joining their game through your Steam list. I tried a bit with Tyler through Steam. It was good fun, it worked very well, and I hope to play more.

Hacky slash

There s a pleasing variety of weapons including swords, axes, guns, grenade launchers, darts, bows, rocket launchers, and bombs. Some weapons even have special powers, such as my current favorite, a two-handed broadsword which has a blink explosion ability. If an enemy gets in my face, I blip away leaving only a big boom in my place. It s an adorable yet deadly finishing move.

Thing is, with the exception of boss fights in quest missions, there just aren't many interesting things to do with these neat weapons, and combat is both the most common activity and the weakest element in Starbound. Most planets are crowded with alien creatures, and while exploring and mining you constantly come into contact with them and nearly all of them attack on sight. While most aren t hard to handle, you still have to stop what you re doing and deal with them in a very simple and repetitive hack-and-slash (or point-and-shoot) fashion. Combat is rarely much fun or even challenging, it s just a series of tiresome interruptions, especially if you actually have some specific goals in mind and aren t just aimlessly exploring.

Though the combat is lacking, and I d wish for more ship customization options and fewer wiki trips, Starbound is otherwise a great pleasure, full of verve and laden with seemingly endless diversions and self-directed projects that you can lose yourself in for hours or days at a time.

Starbound - mollygos
https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out! :SBmm:
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log
Starbound - mollygos
https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out! ːSBmmː
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log
Starbound - Valve
Starbound is Now Available on Steam!

Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe
Jul 21, 2016
Starbound - contact@rockpapershotgun.com (Fraser Brown)

I m a space cowboy made of stellar gas and I ve spent the day farming. Starbound [official site] is a gargantuan galactic playground jam-packed with gunfights, planet-hopping adventures and tomb raiding, but I ve probably spent just as much tending to my crops, decorating and going on shopping sprees. I m utterly content.

… [visit site to read more]

Starbound

It's been a little over three years since the side-scrolling extraterrestrial sandbox adventure game Starbound first went up for preorder. The game has come a long way since, through multiple major updates, mod support, and, a couple of months ago, news that it's finally (almost) ready to leave Early Access. Today came the next big step: The announcement of an official launch date of July 22.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement! developer Chucklefish wrote. While Starbound will be finished in two weeks, this isn t the end. We will continue to update and support Starbound for as long as we can. We ve got loads of cool ideas we couldn t fit into 1.0 but hope to put into future updates.

Starbound begins with players lost in space on a damaged ship, which leaves them forced to travel to the alien planet below in search of the supplies needed to fix it. Get that done, and the procedurally-generated universe is yours to explore. It offers seven playable races, drop-in/drop-out online co-op play, randomly generated dungeons and monsters, crafting, PvP, and all kinds of other stuff that makes the elongated development cycle a little easier to understand. It also has pleasingly light system requirements:

Minimum:

OS: Windows XP or laterProcessor: Core 2 DuoMemory: 2 GB RAMGraphics: 256 MB graphics memory and directx 9.0c compatible gpuDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 3 GB available space

Recommended:

OS: Windows XP or laterProcessor: Core i3Memory: 4 GB RAMGraphics: Discrete GPU capable of directx 9.0cDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 4 GB available space

You can find out more about the game at playstarbound.com.

Steam Community Items - contact@rockpapershotgun.com (Jessica Famularo)

Starbound’s [official site] formal launch has been a long time coming, but at long last, the sci-fi sandbox will be officially released on July 22.

… [visit site to read more]

Starbound - mollygos


In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)
...