Happy Friday!
We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.
I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)
Lots of stuff happening this week! Let’s go down the list:
Making sure monsters spawn in the right places
Tweaking, balancing and testing generated quests
More work on vehicles/mechs
Several people have started work on the next update, which is story-focused
Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)
Hey everyone!
We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.
Click for a gif!
On the combat side of things, here’s a shiny new pair of claws!
Click for another gif!
--- Happy Monday!
This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!
--- We’re still ironing out bugs and fixing/tweaking/updating things ahead of the combat update! SamuriFerret has been tweaking some of the existing missions to make them a little more dangerous. Here’s an example!
Click for a gif!
I've been absolutely loving the entries in this week's community Build of the Week! This build is by DemonDog47 and is called 'The Quarantined District'. :)
Hello everyone!
You can now jump into a hoverbike with one of your friends and hover off into the sunset together, to the tune of Haddaway’s “What is Love”. Check it out!
Click for a gif!
We’re fast approaching an unstable build of the combat update! Keep an eye out. :)
Happy Friday!
We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.
I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)
Lots of stuff happening this week! Let’s go down the list:
Making sure monsters spawn in the right places
Tweaking, balancing and testing generated quests
More work on vehicles/mechs
Several people have started work on the next update, which is story-focused
Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)
Hey everyone!
We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.
Click for a gif!
On the combat side of things, here’s a shiny new pair of claws!
Click for another gif!
--- Happy Monday!
This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!
--- We’re still ironing out bugs and fixing/tweaking/updating things ahead of the combat update! SamuriFerret has been tweaking some of the existing missions to make them a little more dangerous. Here’s an example!
Click for a gif!
I've been absolutely loving the entries in this week's community Build of the Week! This build is by DemonDog47 and is called 'The Quarantined District'. :)
Hello everyone!
You can now jump into a hoverbike with one of your friends and hover off into the sunset together, to the tune of Haddaway’s “What is Love”. Check it out!
Click for a gif!
We’re fast approaching an unstable build of the combat update! Keep an eye out. :)
We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly.
...
We also have another round of monsters to reveal! We’re proud to introduce the Yokat, Quagmutt & Toumingo![]()
![]()
Continue reading on the blog!
...
Work on vehicles has continued today, and we’ve been having some fun working on quests for the generated quest system. Also, Healthire implemented these little guys!
I’ll have more vehicle stuff to reveal next week, but for now, here are some cool monsters. :)![]()
![]()
Continue reading on the blog!
...
Metadept has been working on alt weapon abilities, and I particularly like this shotgun vacuum. The art is placeholder, and the effect itself still needs some tweaking, but I think it’s a pretty great new way to annoy your colonists.
I’ve got more monsters to show you, too. Meet Crustoise, Wisper and Sporgus.
You’ve sort of already met Crustoise, as he made an appearance in Friday’s post, but I figured he deserved a proper introduction. Which one is your favorite?![]()
![]()
Continue reading on the blog!
...
Kyren’s been doing a lot of work on the vehicles system, so we’ve got a newer/cooler version of the hover bike to show off. There’s still work to do, including damageable vehicles and keeping track of the damage status of vehicles.
(This gif is too big - click here to watch it!)
P.S- Happy Back to the Future Day!
We’ve had loads of stuff going on this week. GameCity starts today, so yesterday Harriet and Rosie went up to Nottingham to get us all set up with the help of our friends at Creeperhost! If you’re in the area, stop by and participate in Operation Colonisation and you’ll get a super cool penguin sticker. :D
Time to reveal some more monsters! Meet Squeem, Crabcano, and Smoglin!![]()
![]()
Look at Crabcano go! He’s so adorably mad that you just kind of want to give him a hug and tell him to calm down – don’t do that though, because he will spit fiery rocks at you.
Continue reading on the blog!
We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly.
...
We also have another round of monsters to reveal! We’re proud to introduce the Yokat, Quagmutt & Toumingo![]()
![]()
Continue reading on the blog!
...
Work on vehicles has continued today, and we’ve been having some fun working on quests for the generated quest system. Also, Healthire implemented these little guys!
I’ll have more vehicle stuff to reveal next week, but for now, here are some cool monsters. :)![]()
![]()
Continue reading on the blog!
...
Metadept has been working on alt weapon abilities, and I particularly like this shotgun vacuum. The art is placeholder, and the effect itself still needs some tweaking, but I think it’s a pretty great new way to annoy your colonists.
I’ve got more monsters to show you, too. Meet Crustoise, Wisper and Sporgus.
You’ve sort of already met Crustoise, as he made an appearance in Friday’s post, but I figured he deserved a proper introduction. Which one is your favorite?![]()
![]()
Continue reading on the blog!
...
Kyren’s been doing a lot of work on the vehicles system, so we’ve got a newer/cooler version of the hover bike to show off. There’s still work to do, including damageable vehicles and keeping track of the damage status of vehicles.
(This gif is too big - click here to watch it!)
P.S- Happy Back to the Future Day!
We’ve had loads of stuff going on this week. GameCity starts today, so yesterday Harriet and Rosie went up to Nottingham to get us all set up with the help of our friends at Creeperhost! If you’re in the area, stop by and participate in Operation Colonisation and you’ll get a super cool penguin sticker. :D
Time to reveal some more monsters! Meet Squeem, Crabcano, and Smoglin!![]()
![]()
Look at Crabcano go! He’s so adorably mad that you just kind of want to give him a hug and tell him to calm down – don’t do that though, because he will spit fiery rocks at you.
Continue reading on the blog!