I had a Starbound character once. His name was Sir Face (named after the Microsoft Surface I was playing on at the time; it’s a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck>. But he’s gone now. Forever. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn’t be able to dance among the stars (and also mine them hollow) forever. I still miss him, though – at least insofar as one can miss a walking trophy case for their videogame accomplishments. Fortunately, as of now I’ll never have to grieve for another Starbound character again, and neither will you. The game’s latest update should> be the last one heralded by a character, ship, and planet wipe. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. But oh man, characters don’t eat bandages anymore! I liked> eating bandages.
Starbound was always going to be a game that players would want to re-build in their own image. A procedurally generated sandbox means systems. Lots and lots of systems. It means the community can change whatever they want, and the players have responded at a phenomenal rate of moddery. I’ve done ridiculous things to my game that I’d never recommend you do. I’ve added a Dubstep gun and a Vuvuzela*. But there are broader changes I’d happily recommend: tweaks to ship shapes, planet generation, better farming. There’s as much to explore in the modding scene as there is on Alpha Diadem 028 III C, and I’ve beamed down to have a look.> (more…)
In a post on the Starbound blog, the game’s development team have outlined coming fixes and additions to the next version of the game. Good news: they’re adding a permadeath mode, for those who want to add a little more risk to their galaxy exploration. Bad news: they’re kickstarting this new permadeath mode by wiping the entire universe, including player’s ships and characters.
It’s like playing alpha games is already a kind of permadeath mode. (more…)
Starbound is finally playable by the unwashed masses, and it’s already so magnificent that even the washed masses became unwashed masses after sitting transfixed by its exploratory glow for days. But this is just a beta test, and even then it’s only on phase one of three. There’s much more to come. Space combat! Planet-sized dungeons! A not-quite-so-mean difficulty curve! Why, someday I imagine we’ll even be able to build Starbound inside Starbound. Actually, who’s to say we haven’t done it already, that everything you see in front of you is nothing but a hyper-elaborate Starbound simulation? You’ll never escape from voxel games. You are a voxel game>.