Alpina B6 - Adjusted the brightness of the rear and brake lights
AMG-Mercedes C-Klasse DTM 1995 - Longer final drive ratios for Slovakiaring, Hungaroring and Most. Reduced mechanical trail slightly
AVUS - AI improvements
BMW M1 Procar - AI improvements
BMW M235i - AI improvements
BMW M2 CS - AI improvements
Chevrolet Corvette Greenwood 1977 - Improved visuals of the running lights and glass surfaces
Crosslé 9S - AI improvements, adjusted suspension kinematics to make rear axle more predictable in to and out of corners
Crosslé 90F - AI improvements
Daytona - New AI lines and repositioned the Time Attack spawn
Diepholz - Filled some deep holes at Diepholz (sry)
Formula Raceroom 2 - Added different sounds for Front / Rear camera shots
Formula RaceRoom Junior - Shorter final drive at Zolder, AI improvements
Formula RaceRoom X-22 - Adjusted suspension kinematics: Front RC height now much higher than rear. More anti-dive than anti-squat. Fine tuned spring/damper setup.
Group 4 - AI improvements, tweaked default gear ratios
Group 5 - AI improvements
Group C - AI improvements, longer default gear ratios for Nissan and Porsche
GT1 - Longer final drive ratios for all cars, tweaked default ratios
Hungaroring - New AI lines and repositioned the Time Attack spawn. Fixed an issue with a collision wall and the shadow of a guardrail at pit entrance
Mazda RT24 P DPi - AI improvements, Dropped rear RC height by 10mm to improve traction out of slow turns. Tuned dampers accordingly
Mazda MX5 - AI improvements
Mercedes AMG GT3 EVO - Some art improvements on various liveries
Motegi - Fixed a bit of green concrete that was wrongly treated as grass
Client version = 0.9.6.15 Client BuildID = 16039803 Dedi version = 99.0.1515 Dedi BuildID = 16047441
Changelog:
Rendering - Code cleanup and optimization of rendering order to significantly increase GPU efficiency by reducing expensive overdraw, gains are especially noticeable in cockpit camera.
Rendering - Fixed an issue where some objects could appear or disappear around the edges of the center monitor on Triple Screen setups with high angles set for side monitors
Rendering - Fixed an issue in VR with objects visibly appearing or disappearing at the outer edge of the right eye fov
Shared Memory API - Fixed an issue where DRS Available could return wrong on cars not equipped with DRS
Shared Memory API - Changed ABS setting from 0-5 to 1-6 to match the other assists
AI - fixed some cases where some AI drivers could sometimes have an out of ordinary fast pace on track.
AI - General improvements
DTM 92 - Front / Rear sound samples implemented on BMW and Mercedes. Added one extra final drive ratio to all cars.
Fliegerhorst Diepholz - Experiment with 3D grass, added dirt off the raceline
Formula RaceRoom 90 - Increased the range of gear options in car setup
Formula RaceRoom X-17 - Tweaks to Power Assisted Steering
Formula RaceRoom X-22 - Tweaks to Power Assisted Steering
GT3 Base BoP adjustments - Audi R8 LMS GT3 EVO II (99% restrictor, +7kg); BMW M4 GT3 (+13kg); Mercedes-AMG GT3 2020 (99% restrictor, +3kg); Porsche 911 GT3 R (992) (+11kg)
Hillclimb Icons - Increased downshift blip in low gears, tweaks to tyre heating model
Hockenheimring Classic - Experiment with 3D grass
Hungaroring - Free update to 2024 specs
Imola - Various tweaks and fixes, Experiment with 3D grass, added dirt off the raceline
Mazda DPi - Tweaks to suspensions, tyre heating model and baseline setup. Fixed engine that had a tendency to stall at idle RPM
Nogaro - Fixed a hole in the pitlane area on short layout, various tweaks and experiment with 3D grass
Nordschleife - Improved visuals in Wehrseifen section, fixed a gap in Hatzenbach area
P2 - Adjusted base setups and tweaks to tyre heating model
Porsche 911 GT3 R (992) - Implemented TC / ABS / Pitspeed limit LED warnings in the cockpit
Portimao - Fixed HUD trackmap that had the S/F line on the wrong spot, added more solar panels on roofs, experiment with 3D grass, added details to the paddock wall, lowered armcos, added dirt off the raceline
Salzburgring - Free update of pitlane entrance and first chicane, various tweaks and improvements
Client version = 0.9.6.11 Client BuildID = 1576728
Changelog:
Bilster Berg - Fixed an issue with a tyre wall
Nogaro - Tweaks to TV Cameras
Nordschleife - Completed 2024 specs update with Hatzenbach area and the Carousel, various additional tweaks and improvements, Tweaks to some TV cameras
Nürburgring - Updated railing of the pitwall, AI improvements
Pau - Fixed an issue with some trees
Paul Ricard - AI improvements
Suzuka - AI improvements
Watkins Glen - AI improvements
Audi R18 - Fixed the chrome on the roof of the cars
Audi V8 DTM - Tweaks to helmets
Callaway Corvette C7R - Cockpit improvements
CUPRA eTCR - Tweaks to car paint
DTM 95 - Longer final drive for Hockenheim GP and Portimao layouts
Formula RaceRoom 3 - AI improvements
Formula RaceRoom X22 - AI improvements
McLaren 570s GT4 - Tweaks to sounds
Mercedes 190e EVO II DTM - Cockpit improvements
Pagani Zonda - AI improvements
Porsche 911 GT3 R (992) - Fixed #33 Herberth Motorsports that wasn’t available to pick
A comprehensive graphics update and brand-new content to celebrate the 40th anniversary of the DTM is out now! You can read the detailed changelog down below.
Graphics Update: More Realism, Better Performance!
Motorsport in RaceRoom is about to get even more realistic. Get ready for a visual revolution! With enhanced rendering and smoother gameplay, your racing experience will be more intense and lifelike than ever. Our developers have focused on eliminating anything that could distract or disrupt your immersion.
One of the new features are the Cloud Coverage options: from clear skies to scattered clouds to fully overcast conditions, the sky will add variety to your races. We’ve also made significant improvements in detail, such as more realistic shadows and light reflections. Paint finishes and colors, including chrome, metallic, and matte surfaces, are now displayed with even greater precision.
This update marks a major leap forward in visuals and performance, delivering an even better gaming experience. You can find more detailed information about our update here.
DTM Anniversary: New Content for True Fans!
To celebrate the DTM's 40th anniversary, we've prepared something special. Along with the existing Mercedes lineup, you can now relive the "old DTM" with the Alfa Romeo 155 V6 Ti and the Opel Calibra V6. The matching tracks: Hockenheim Classic, Avus, and Diepholz complete the journey back in time.
But that's not all! We have the brand new DTM 2024 car package for you which will be available a bit later. The special highlight: For the first time in RaceRoom, the Lamborghini Huracán GT3 EVO2 and the McLaren 720S GT3 Evo will be on the starting grid.
FREE Track Updates
The Nordschleife, Red Bull Ring, and many other tracks have been updated for the 2024 season, with improvements in accuracy and appearance!
Update details:
Download size = 26GB
Client version = 0.9.6.05 Client BuildID = 15563458
Dedi version = 98.0.1506 Dedi BuildID = 15585973
Changelog:
Graphics:
Performance improvements: Reduced CPU overhead, resulting in higher frame rates on any system.
Cloud Coverage Selector: Added a new feature to the game menus and dedicated server allowing players to select cloud coverage options. You can now choose from clear, few clouds, scattered clouds, and overcast skies, adding a dynamic and realistic touch to the racing experience. In Single Player, the “Random” option, in combination with a non-null time multiplier, will result in dynamic transitions during sessions. Multiplayer server admins have new tools for full control over weather transitions.
Improved Shadows Rendering: Shadows have been significantly improved, providing more realistic and dynamic lighting effects across various environments. This includes soft, anti-aliased shadows, with higher resolution and much longer draw distances. Shadows are now also rendered in the rearview mirror.
Auto-Exposure Feature: Introduced an auto-exposure feature that dynamically adjusts the brightness based on the scene's lighting. This feature enhances visibility in different lighting conditions, ensuring a more immersive experience.
Eliminated Z-Fighting: We have completely eliminated z-fighting artifacts by adapting the engine to use the more modern ‘Reversed-Z’ approach to handle depth in the rendering.
Improved car paint and car parts materials rendering: Better support has been added for all different types of liveries and paint found on racing cars. Most notably, chrome, matte and metallic parts can now be represented much more accurately.
Improved precision of car models meshes: Most noticeable on small and rounded details such as buttons in the cockpit.
Improved Car Cockpit: Improved lighting inside the cockpit, to achieve a much more realistic and immersive view.
Improved Car Reflections: Car reflections have been enhanced to better mimic real world reflective surfaces, adding depth and realism to vehicle reflective parts, such as windows.
Improved Specular Reflections: Specular reflections have been fine-tuned to provide more realistic highlights and shine, especially under varying light conditions.
Improved Track Surface Lighting: The track surface lighting has been improved, giving a more accurate representation of light reflection on road surfaces and built-up rubber.
Improved Depth of Field Blurring: Depth of field effects have been refined for more realistic background blurring, enhancing the sense of speed and focus.
Improved Motion Blur: Motion blur has been updated to provide a more natural and immersive sense of movement and a reduction of artefacts.
Improved Vegetation lighting: Trees are now blending in much better in the lighting environment.
Track material specular: Until now, only a few objects had specular around our tracks. This is now addressed so all objects reflect strong lights.
Track Grass normalmaps: Our normal maps are now properly reacting to the orientation of the light
Improved Rendering of Headlights and Taillights: The rendering of headlights and taillights has been improved, making dawn, morning, noon, afternoon, and sunset racing more visually striking and realistic.
Performance mode through Vulkan rendering pipeline: The vulkan-based implementation of d3d9 by Philip Rebohle was already a popular rendering mod among the RaceRoom community, providing a significant performance boost. Our engine is now supporting this mod more officially as we addressed some visual glitches that had been impairing the experience. A start-up option in Steam will be available to start RaceRoom using Vulkan.
Particle lighting: Particles now properly react to different lighting conditions
Sharpening: This effect increases the visual crispness of the game, making textures and fine details stand out more prominently. However, because the visual experience is based on individual preferences, the default value for this setting is off.
Improved Graphic Settings Menu: Settings now have useful descriptions as well as indicators for GPU / CPU / Visual impacts. The new “High Impact” tab regroups all settings that the user should look at first when looking to increase performance.
Graphic Settings Presets: Tweaks to the values used in each preset, added a new “VR Optimised” preset.
Content:
New Car - DTM 1995 - Alfa Romeo 155 TI
New Car - DTM 1995 - Opel Calibra V6 DTM
DTM 1995 - Added new liveries to the AMG-Mercedes C-Klasse ( #22-Uwe Alzen and #24-Gerd Ruch)
New Track - AVUS ( Automobil-Verkehrs- und Übungsstraße ) with 1994 and 1998 layouts
New Track - Fliegerhorst Diepholz
New Track - Hockenheimring Classic with GP and Short layouts
Assen - Tweak to white line material that resulted in excessively harsh cut detections
Bathurst - Various tweaks and fixes
Dubai - Moved brake distance markers further away
Knutstorp - Various tweaks and fixes
Mantorp - Updated using new drone survey references
Most - Tweak to white line material that resulted in excessively harsh cut detections
Nordschleife - Updated to 2024 specs, with accurate bumpiness at the Carousel. Note: Work still being done in the Hatzenbach area, coming in a future update.
RedBull Ring - Updated to 2024 specs
Slovakiaring - Updated to 2024 specs
GTR 1 car class - Physics improvements
Gameplay changes:
Flash Headlights keybind is now renamed to simply “Headlights” - pressing it will toggle the headlights on or off. Holding it for a second will start a flashing sequence.
Added Headlights state to shared memory ( -1 = N/A, 0 = off,1 = on, 2 = flashing).
Some car classes have headlights always on, some have them off. Depending on brightness, A.I.’s will decide to turn their headlights on or off. Usually, race leaders will be among the first ones to have their lights on.
Added ABS level property to shared memory
Sounds - Added support to play specific exterior sound samples when a car is viewed from the front, and different sound samples when viewed from the rear.
Steering wheel animation should now default to “Match Car Setup” except for gamepad controller profiles.
Dedicated server - Added a setting for “Starting Grid From Leaderboards” - When toggled on, the dedicated server will search leaderboards and time attack competition results of all connected players and build the starting grid from that leaderboard order.
Fixes:
Fixed a case where “Adaptive AI” levels would never change due to special characters in the Windows username and path to My Documents.
Improved Multiplayer session flow and proceeding immediately once all the players have finished the race.
Improved Multiplayer timing screen not always properly updating when laptimes were posted or a new player would join the session.
Possible fix for some Multiplayer results showing the wrong position, for example when finishing early but with an unserved penalty.
Fixed a case where a Multiplayer race could end with a non leader crossing the s/f line behind the leader.
Fixed a case where some race regulations would wrongly apply during a single player championship
Fixed a case where AI used minutes instead of laps when adjusting the starting fuel, resulting in AI’s pitting one extra time
KW Studios and RaceRoom Entertainment are thrilled to announce a major graphical update to RaceRoom, alongside some special content celebrating the 40th anniversary of the DTM racing series starting to roll out after September 4th.
GRAPHICS UPDATE
Better Looking, Better Performing. RaceRoom's upcoming update focuses on enhancing both visual fidelity and performance.
Players will enjoy significant improvements in rendering quality, optimized performance for smoother gameplay, and new features such as dynamic cloud coverage options.
RaceRoom will look more realistic and perform better than ever, with immersion as the main goal followed by the development team.
In celebration of the 40th anniversary of the DTM racing series, the entire team behind RaceRoom is excited to introduce new content that is sure to bring joy to historic and contemporary DTM fans alike:
1. Full Grid of DTM 1995
Addition of the Alfa Romeo 155 V6 Ti and Opel Calibra V6 to the existing Mercedes lineup.
Historic Tracks: Hockenheim Classic, Avus, and Diepholz tracks from the 1995 DTM season.
2. DTM 2024 Car Pack
Audi R8 LMS Evo II
BMW M4 GT3
Ferrari 296 GT3
Lamborghini Huracán GT3 EVO2 (NEW, featuring in RaceRoom for the first time)
McLaren 720S GT3 Evo (NEW, featuring in RaceRoom for the first time)
Mercedes-AMG GT3 Evo
Porsche 911 GT3 R (992)
OSCHERSLEBEN – LASER SCAN RELEASE We are also excited to re-release the Oschersleben track as a laser-scanned version in this update. As one of the first tracks in RaceRoom, it previously suffered from some inaccuracies that did not fully satisfy real drivers using RaceRoom for practice.
This new laser-scanned version addresses those concerns, providing a more accurate and immersive experience. While we typically provide regular track updates free of charge, this new version was built from scratch using a laser scan and therefore will not be free but we will offer it to our loyal fans at a discount during the initial release period. We will stop selling the old version to ensure our community enjoys the most accurate racing experience
FREE TRACK UPDATES
In addition to the new content, we are also releasing free updates to the following tracks, bringing them to 2024 season specs, enhancing their accuracy and visual quality at no extra cost for current owners:
Mantorp
Nogaro
Nordschleife
Red Bull Ring
Sepang
Slovakiaring
In earlier game updates this year, we already released such free updates for Bathurst, Imola, Most, Portimao and Sachsenring, an approach that sets us apart: RaceRoom content continually evolves to reflect the latest changes made to the real venues, ensuring an ever-accurate racing experience.
From June 20 - 23 all cars and tracks in RaceRoom will be accessible FOR FREE to everyone!
RaceRoom features over 200 cars and 50+ tracks, which you will be able to try out in any game mode over this weekend.
Found something you love? Get your favorite content at a great discount in the following RaceRoom Summer Sale! Up to 50% discount on selected items on https://game.raceroom.com/store/ from June 24 to July 7!