RaceRoom Racing Experience - J-F
Update details:

Client version = 0.9.4.51
Client BuildID = 9966907


Changelog:
  • Improved support for Cammus wheel
  • Improved support for Logitech G923
  • Fixed wrong default speed sensitive steering values for gamepads
  • Prepared the game for RR Truck release
  • Shared memory API - Added battery state of charge for electric and hybrid cars (Details available on github)
  • Shared memory API - Added water tank volume remaining, for RR Truck's waterspray-cooled brakes (Details available on github)
  • Laguna Seca - Added normal maps, made green tarmac react like tarmac in physics
  • Nuerburgring GP - Added normal maps for grass and terrain, various visual tweaks and fixes
  • RedBull ring - Updated to 2022 specs, texture updates, vegetation updates, added some houses around the track and updated terrain.
  • Suzuka - Updated curbs and added normal maps for road and grass.

RaceRoom Racing Experience - Georg
We at KW Studios are excited to introduce a special new vehicle to the RaceRoom platform!




The RR Truck
  • 1100 HP
  • 5000nm @ 1250rpm
  • 12.4 litre 6 Cylinder engine
  • 5300 kg
  • 16-speed gearbox
  • Water cooled Brakes



We are bringing you a fully authentic Truck Racing Experience, thanks to our close contact with real Truck driver Sascha Lenz during the development.



Sascha has provided us with deep insights into the world of Truck racing and its intricacies, such as the brake cooling system, the unique transmission properties and the required driving style, which varies substantially from a GT3 car.



But don't worry, we've included some accessibility options for ease of use.

Gearbox


A real Racing Truck has a total of 16 forward ratios operated by an H-Shift gear stick.

Gear RangeThe gears are divided in 2 Ranges:
  • 1st Range (LO): Gear 1 - 4
  • 2nd Range (HI): Gear 5 - 8
The driver changes the Gear Range by pressing a button, depending on which gears he needs access to.

Gear SplitsEach of these 8 gears is Split in to two ratios:
  • Low Split (L): Better acceleration
  • High Split (H): Higher Top Speed
The Gear Split is operated by another button pressed by the driver. For the H split to engage you have to lift the throttle.

This results in 16 gears (2x8)
A low and high Split for 8 gears that are accessed in 2 different Ranges.
These settings are being displayed on your data display in the cockpit and the HUD.



You can bind buttons for both gear Range & Split in the controller options.



In real life drivers do not constantly change gears during a race however.
In fact, on most tracks drivers are only using a couple of the top gears, as the engine produces an incredible amount of torque at relatively low RPM.

In the real trucks, drivers use specially designed gear sticks, that allow them to easily operate all these gears. In the Sim world however this can be quite tricky, which is why we gave you options for accessibility.

Accessibility Options
[EASY] Automatic gear shifts
If you choose automatic gear shifts in the gameplay options, the sim will shift through the 8 gears and remain in H split.

[NORMAL] Sequential gear shifts
If you disabled the H Pattern Shift option in advanced controller settings, the sim will let you manually shift through the 8 gears using your paddles or sequential stick, but you can still manually choose between L and H split if you bound a key for it.
If you didn't bind a key for "Toggle Gear Split" you will remain in H split.

[ADVANCED] H Pattern shifts
If you enabled the H Pattern Shift option in advanced controller settings, you need to bind a key for "Toggle Gear Range" in order to access the Low and High Range of gears.
If you didn't bind a key for "Toggle Gear Split" you will remain in H split.
If you did bind a key for "Toggle Gear Split" you can change between L and H split yourself.



Brakes
The truck brakes have a hard task in slowing down a 5300kg vehicle.
Temperature management is critical to maintaining a consistent braking performance.

Therefore the vehicle is fitted with a water cooling system on the front brakes which when activated sprays cold water onto the brake discs, which rapidly cools them.



However the water tank capacity is limited to 200L so it must be managed carefully. Keep an eye on the HUD to see how much water remains in your tank during the race.



Bind a key for "Brakes Water Spray" to manually operate this system, or leave it unbound for the sim to automatically activate the brake cooling once the brakes exceed their optimal temperature, which is 350 DegC.



Speed Limit
In Real life as well as in the Sim, the top speed is limited to 160kph at all tracks for safety reasons.
Once you reach this speed, an engine limiter is preventing the vehicle from exceeding it.



Driving techniques
In the real world it is normal for the truck to be raced mainly in 8th gear, simply toggling between Low and High split on different parts of the track as there is more than enough torque at low revs.

The other gears are used once, to get up to speed leaving the pit lane or at race starts.
All truck races are started rolling in real life.



As the truck has a much higher center of gravity than anything else racing, high apex curbs tend to be avoided as they can easily tip a truck on to two wheels.


Summary
If you want the most realistic experience you should:
  1. Use an H-Shifter and enable the "H Pattern Shift" option in advanced controller settings
  2. Bind a key for "Toggle Gear Range"
  3. Bind a key for "Toggle Gear Split"
  4. Bind a key for "Brake Water Spray"

If you want a more accessible experience disable the H-Shift option to shift either manually or automatically between the 8 gears, and choose yourself if you want to bind keys for the Gear Split and Water Spray.



The RR Truck will become available very soon!
Oct 24, 2022
RaceRoom Racing Experience - Georg
The Halloween Sale started in RaceRoom!

Get 20% discount on Cars, Tracks and Packs on https://game.raceroom.com/store/

Sale ends November 8th
RaceRoom Racing Experience - Georg


RaceRoom and WTCR proudly present the Esports WTCR 2022 Shoot-Out, a 3 round qualifier towards the main Esports WTCR Championship Season in 2023.

Enter the Time Attack competitions to qualify for the Multiplayer Races, which are broadcasted live on our official channels.

Simply go to the Competitions page in the game and start setting your best lap times for FREE.

The Top 20 drivers of the championship will qualify to compete in the full Esports WTCR 2023 Season which starts early next Year, and has a prize pool of 10.000 €!

Good luck everyone!

[expand type=details]
[/expand]
RaceRoom Racing Experience - J-F
Update details:

Client version = 0.9.4.31
Client BuildID = 9624283


Changelog:
  • Hybrid - Allowed changing MGU Discharge/ Regen rates even in fixed setup situations
  • Added default profile for Moza R9
  • GTO Classics car class - Updated physics
  • Tatuus F4 - increased mechanical trail some more
  • Bilster Berg - AI improvements
  • Brno - Fixed some bad Qualifying / Race AI pace ratios
  • Imola - Tuned AI behaviour during the opening lap
  • Norisring - Fixed a TV camera that suffered from the new S/F bridge
  • Watkins Glen - Fixed some bad Qualifying / Race AI pace ratios
  • Finally updated the cars featured on both the Startup and Title pictures

RaceRoom Racing Experience - J-F
Update details:

Client version = 0.9.4.3
Client BuildID = 9597519
Dedicated server version = 87.0.1387
Dedicated server BuildID = 9597669

Changelog:
  • Updated Fanatec SDK to V4.05
  • Nordschleife - Added terrain and grass normal maps, various visual tweaks. Updated several elements (Dorint Hotel new paint, some advertisement banners). Added the Sabine Schmitz Kurve sign.
  • Fixed Group 2 tyre change timing error for changing 2 wheels
  • AI - Fixed "FRX-22 AI's make strange tyre compound choices"
  • Fixed - "MGU values gone from hud when under fixed setup regime"
  • Formula RaceRoom X-17 - Adjusted upshift decay for quicker gear changes from 2nd gear up, general tune of AI behaviour
  • Formula RaceRoom 3 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Formula RaceRoom Junior - Improved accuracy of the open differential.
  • Tatuus F4 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Autodrom Most - AI pace improvements
  • Bilster Berg - AI qualifying performance tune
  • Dubai - AI qualifying and overall pace tuned
  • Hungaroring - Improved AI trajectories and pace
  • Nogaro - Fixed some hole in a wall
  • Norisring - Updated to 2022 specs, updated S/F bridge, added new signs (marshall posts, traffic signs, WWII info boards and more), added new lights, normal maps for terrain and road, added some and moved some walls, updated textures, updated track surface (bumps, lines, manhole covers, bricks and more), updated audience and vegetation
  • Slovakiaring - AI pace improvements

RaceRoom Racing Experience - J-F
The FIA WTCR 2022 cars are now available in RaceRoom. Stay tuned for the detailed announcement of the new Esports WTCR season!

The 2022 features the latest model of the Audi RS 3 LMS TCR as well as the Hyundai Elantra N TCR, it also has new livery designs for the Honda Civic TCR in a Liqui Moly theme.



The class features all the teams of the ongoing 2022 season.
  • Audi RS 3 LMS TCR

  • Cupra Leon Competicion TCR

  • Honda Civic TCR

  • Hyundai Elantra N TCR

  • Lynk n Co TCR






RaceRoom Racing Experience - J-F
Update details:
Download size = 250 MB
Client version = 0.9.4.21
Client BuildID = 9531870

Changelog:
  • FFB - Fixed a x0.5 factor that had snuck into calculations of wheel speeds. This change will be most noticeable when catching slow speed oversteer.
  • Hybrid - Allowed changing MGU map from inside the cockpit while under Fixed Setup regime.
  • Hybrid - Changed so battery consumption isn't affected by fuel use rate multipliers
  • Audi V8 DTM 92 - improvements to Quattro system simulation
  • DTM 92 + Touring Classics car classes - Fixed an error in hard tyres optimum pressure values
  • Ford Mustang Gr A - Raised 1 cm
  • Formula RaceRoom Junior - Fixed an error in spring/dampers values
  • Formula RaceRoom X-17 - AI tuned
  • Formula RaceRoom X-22 - AI tuned, and slightly reduced their braking abilities
  • Group 2 car class - fixed pitstop timings
  • Nissan Skyline GTR R32 - Improvements to 4WD behaviour
  • P2 car class - Friendlier baseline setups. Lowered tyre heating rates, adjusted tyre wear rates, updated AI tyre life estimations.
  • Imola - AI improvements around Rivazza and Acque Minerali
  • Interlagos - AI Improvements
  • Sepang - Moved the time attack spawn locator on the actual raceline (prevents a zig zag at spawn)
  • Twin-Ring Motegi - Updated AI line for better behaviour in turns 3 and 4 and the final chicane
  • Zandvoort 2019 - Squared up the standing start grid locators

RaceRoom Racing Experience - J-F
Update details:
Download size = 150 MB
Client version = 0.9.4.2
Client BuildID = 9448632

Changelog:
  • Formula RaceRoom X-22 - Adjusted gear timings for faster and smoother gear changes in lower gears
  • Formula RaceRoom X-22 - Reduced turbo anti-lag minimum RPM to 6,000
  • Formula RaceRoom X-22 - AI slowed down, adjusted their tyre slip angles so they don't appear that much "on rail"
  • Formula RaceRoom X-22 - Updated fuel use estimations
  • Formula RaceRoom X-22 - Updated brake heating and cooling, front vs rear.
  • Formula RaceRoom X-22 - Adjusted default setup with +5nm in diff preload to stop some wheelspeed delta spikes

RaceRoom Racing Experience - J-F
The Formula RaceRoom X-22 is out now.

The new benchmark in Open-Wheel Racing has arrived in RaceRoom!



The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.

The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track.



  • 1.6L V6-T Hybrid Engine
  • Turbocharger
  • 8-speed paddle shift gearbox
  • 769 kg Weight
  • 1050 HP
  • No ABS, No Traction Control, No Launch Control

Features:

Halo Visibility Option
In real life the 3d depth perception helps looking past the halo, but in the sim we've added an option to make the halo transparent.




Tyre Compounds
Tyre choice is free in every session. Softs provide the most grip but wear the quickest.

  • Soft last ~ 20 min
  • Medium last ~ 40 min
  • Hard last ~ 80 min

Engine Maps
Engine maps can be changed while driving after binding the keys for it.
A higher Engine map delivers more power from the internal combustion engine, but increases fuel consumption. This can be used for strategic purposes in longer races with pit stops.



Hybrid System
In addition to the Internal Combustion Engine the car has an Electric Engine (MGU - Motor Generator Unit) that can be used to deliver extra power, and runs on a battery that charges while driving.



The Battery status is displayed as a blue bar on the steering wheel and in-game HUD
The rear light of the car will blink red when it is harvesting energy.

MGU-K modes
Different MGU-K modes can be used to determine the charge & deploy rate of the Electric engine.
You can bind keys to your wheel to change the MGU-K mode while driving.
The in-game HUD displays which MGU-K mode is activated.
On the Car Setup page you see 5 MGU-K Modes that can be customized.
Since the MGU-K harvests energy from the rear axle during deceleration, the amount of regeneration also affects the off-throttle balance.



Every mode has a regeneration and a discharge rate, defining how quickly energy is charged and how much of it is deployed per mode. The default values should work ok out of the box in most cases.
There is also an “Auto” mode that will change the MGU-K Mode automatically, depending on the battery charge state (lower power output at lower charge state).

Overtake Button
Use the “Push to Pass” key binding to use the Overtake function while driving.
The Overtake Button puts the MGU-K into its highest mode with one button press and is used to temporarily get the highest performance out of the car (ie. when trying to overtake or defend a position).



The Battery will drain very quickly when this mode is enabled.
While Overtake mode is enabled all the MGU safety systems are overridden as well, resulting in even more performance compared to the highest MGU-K mode.
The Overtake mode stays active until the button is pressed again, at which point the car will switch back to the previously activated MGU-K Mode.



DRS
The Drag Reduction System will be enabled in a race when a driver crosses the start/finish line less than 1 second behind the driver ahead and can be activated 3 times per lap anywhere the driver chooses to do so. The rear wing angle changes so the car produces less drag and therefore can achieve higher top speeds.
In Practice Sessions there is unlimited DRS activations available.

Enjoy!

...