Client version = 0.9.4.3 Client BuildID = 9597519 Dedicated server version = 87.0.1387 Dedicated server BuildID = 9597669
Changelog:
Updated Fanatec SDK to V4.05
Nordschleife - Added terrain and grass normal maps, various visual tweaks. Updated several elements (Dorint Hotel new paint, some advertisement banners). Added the Sabine Schmitz Kurve sign.
Fixed Group 2 tyre change timing error for changing 2 wheels
AI - Fixed "FRX-22 AI's make strange tyre compound choices"
Fixed - "MGU values gone from hud when under fixed setup regime"
Formula RaceRoom X-17 - Adjusted upshift decay for quicker gear changes from 2nd gear up, general tune of AI behaviour
Formula RaceRoom 3 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
Formula RaceRoom Junior - Improved accuracy of the open differential.
Norisring - Updated to 2022 specs, updated S/F bridge, added new signs (marshall posts, traffic signs, WWII info boards and more), added new lights, normal maps for terrain and road, added some and moved some walls, updated textures, updated track surface (bumps, lines, manhole covers, bricks and more), updated audience and vegetation
The FIA WTCR 2022 cars are now available in RaceRoom. Stay tuned for the detailed announcement of the new Esports WTCR season!
The 2022 features the latest model of the Audi RS 3 LMS TCR as well as the Hyundai Elantra N TCR, it also has new livery designs for the Honda Civic TCR in a Liqui Moly theme.
The class features all the teams of the ongoing 2022 season.
The new benchmark in Open-Wheel Racing has arrived in RaceRoom!
The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.
The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track.
1.6L V6-T Hybrid Engine
Turbocharger
8-speed paddle shift gearbox
769 kg Weight
1050 HP
No ABS, No Traction Control, No Launch Control
Features:
Halo Visibility Option In real life the 3d depth perception helps looking past the halo, but in the sim we've added an option to make the halo transparent.
Tyre Compounds Tyre choice is free in every session. Softs provide the most grip but wear the quickest.
Soft last ~ 20 min
Medium last ~ 40 min
Hard last ~ 80 min
Engine Maps Engine maps can be changed while driving after binding the keys for it. A higher Engine map delivers more power from the internal combustion engine, but increases fuel consumption. This can be used for strategic purposes in longer races with pit stops.
Hybrid System In addition to the Internal Combustion Engine the car has an Electric Engine (MGU - Motor Generator Unit) that can be used to deliver extra power, and runs on a battery that charges while driving.
The Battery status is displayed as a blue bar on the steering wheel and in-game HUD The rear light of the car will blink red when it is harvesting energy.
MGU-K modes Different MGU-K modes can be used to determine the charge & deploy rate of the Electric engine. You can bind keys to your wheel to change the MGU-K mode while driving. The in-game HUD displays which MGU-K mode is activated. On the Car Setup page you see 5 MGU-K Modes that can be customized. Since the MGU-K harvests energy from the rear axle during deceleration, the amount of regeneration also affects the off-throttle balance.
Every mode has a regeneration and a discharge rate, defining how quickly energy is charged and how much of it is deployed per mode. The default values should work ok out of the box in most cases. There is also an “Auto” mode that will change the MGU-K Mode automatically, depending on the battery charge state (lower power output at lower charge state).
Overtake Button Use the “Push to Pass” key binding to use the Overtake function while driving. The Overtake Button puts the MGU-K into its highest mode with one button press and is used to temporarily get the highest performance out of the car (ie. when trying to overtake or defend a position).
The Battery will drain very quickly when this mode is enabled. While Overtake mode is enabled all the MGU safety systems are overridden as well, resulting in even more performance compared to the highest MGU-K mode. The Overtake mode stays active until the button is pressed again, at which point the car will switch back to the previously activated MGU-K Mode.
DRS The Drag Reduction System will be enabled in a race when a driver crosses the start/finish line less than 1 second behind the driver ahead and can be activated 3 times per lap anywhere the driver chooses to do so. The rear wing angle changes so the car produces less drag and therefore can achieve higher top speeds. In Practice Sessions there is unlimited DRS activations available.
Known issue: Some new MGU bindings are missing english localization, we'll push a hotfix asap.
Changelog:
New Content - Formula RaceRoom X-22
Added support for hybrid engines, MGU-K modes switches, Overtake mode, HALO visibility setting, new bindings and car setup menu elements, all featured in the Formula RaceRoom X-22
Added support for trackside animations (wind turbines, planes near airports, birds, etc)
Added support for dirt buildup on the vehicles during long driving sessions, off road excursions, etc.
Added support for normal maps on track textures
Formula RaceRoom X-17 - Physics updates, suspension and tyre tweaks to give more force at low speed, less at high speed. Base setup improvements, improved differential settings, tweaks to engine heat and cooling, increased mechanical trail for increased self-centering steering forces, better tyre heating behaviour, reduced lap time performance differences across the tyre compounds and increased the differences in wear rates and reduced fuel tank capacity to 140 L. Equalised AI/player tyre wear rates as well as improved AI’s fuel use estimations.
Bilster Berg - animated wind turbines
Daytona - Updated chicane curbs to 2022 specs, added normal maps for grass and tarmac, added animated planes and added blinking neons to the ferris wheel
Motorland Aragon - Brushed up AI corridors so they have increased respect for track limits
Motorland Aragon - Added penalty lap area, normal maps to road and terrain, updated sausage curbs.
Nogaro - Extended the pit entrance gate, added grass and tarmac normal maps, added small planes activities at the aeroclub.
RaceRoom Hillclimb - Animated blimp and balloon
Watkins Glen - Redone some curbs in 3D, added normal maps to road and terrain, added a missing tyrewall
Bathurst cameras - added some missing heli sound entries
Brno cameras - added some missing heli sound entries
Brno - AI pace equalized with other tracks
Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't. Short layout has extended cut track to include kerbs in the turn at the pit entrance.
Donington - Fixed a flickering white line
Donington cameras - added some missing heli sound entries
Hockenheim GP - AI pace equalized with other tracks
Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting
Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag
Nordschleife 24H VLN - AI pace equalized with other tracks
Nordschleife 24H VLN cameras - added TV camera lag
Nordschleife layout - AI pace equalized with other tracks
Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag
Norisring - Added missing AI pit entry/slowdown marker
Nurburgring cameras - heli cams flickering fixed, lag added
Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot.
Stowe long - AI pace equalized with other tracks
Stowe short - AI pace equalized with other tracks
Watkins Glen full fast - AI pace equalized with other tracks
Watkins Glen full -AI pace equalized with other tracks
Watkins Glen short fast - AI pace equalized with other tracks
Watkins Glen short - AI pace equalized with other tracks
The 488 GT3 Evo 2020 is the latest evolution of Ferrari’s beautiful apex predator, competing at the pinnacle of GT racing. It further improves on the original 488 GT3 and features refined aerodynamics and a lightened chassis.
This is Ferrari’s most successful racer ever, which is saying something for a marque with such a pedigree. 488s have now won more than 420 races around the world in the crucible that is GT3. An Evo took the Teams Championship in the 2021 DTM season: just one of well over a hundred titles that have now been won in a 488.