RaceRoom Racing Experience - J-F
Update details:
Download size = 150 MB
Client version = 0.9.4.2
Client BuildID = 9448632

Changelog:
  • Formula RaceRoom X-22 - Adjusted gear timings for faster and smoother gear changes in lower gears
  • Formula RaceRoom X-22 - Reduced turbo anti-lag minimum RPM to 6,000
  • Formula RaceRoom X-22 - AI slowed down, adjusted their tyre slip angles so they don't appear that much "on rail"
  • Formula RaceRoom X-22 - Updated fuel use estimations
  • Formula RaceRoom X-22 - Updated brake heating and cooling, front vs rear.
  • Formula RaceRoom X-22 - Adjusted default setup with +5nm in diff preload to stop some wheelspeed delta spikes

RaceRoom Racing Experience - J-F
The Formula RaceRoom X-22 is out now.

The new benchmark in Open-Wheel Racing has arrived in RaceRoom!



The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.

The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track.



  • 1.6L V6-T Hybrid Engine
  • Turbocharger
  • 8-speed paddle shift gearbox
  • 769 kg Weight
  • 1050 HP
  • No ABS, No Traction Control, No Launch Control

Features:

Halo Visibility Option
In real life the 3d depth perception helps looking past the halo, but in the sim we've added an option to make the halo transparent.




Tyre Compounds
Tyre choice is free in every session. Softs provide the most grip but wear the quickest.

  • Soft last ~ 20 min
  • Medium last ~ 40 min
  • Hard last ~ 80 min

Engine Maps
Engine maps can be changed while driving after binding the keys for it.
A higher Engine map delivers more power from the internal combustion engine, but increases fuel consumption. This can be used for strategic purposes in longer races with pit stops.



Hybrid System
In addition to the Internal Combustion Engine the car has an Electric Engine (MGU - Motor Generator Unit) that can be used to deliver extra power, and runs on a battery that charges while driving.



The Battery status is displayed as a blue bar on the steering wheel and in-game HUD
The rear light of the car will blink red when it is harvesting energy.

MGU-K modes
Different MGU-K modes can be used to determine the charge & deploy rate of the Electric engine.
You can bind keys to your wheel to change the MGU-K mode while driving.
The in-game HUD displays which MGU-K mode is activated.
On the Car Setup page you see 5 MGU-K Modes that can be customized.
Since the MGU-K harvests energy from the rear axle during deceleration, the amount of regeneration also affects the off-throttle balance.



Every mode has a regeneration and a discharge rate, defining how quickly energy is charged and how much of it is deployed per mode. The default values should work ok out of the box in most cases.
There is also an “Auto” mode that will change the MGU-K Mode automatically, depending on the battery charge state (lower power output at lower charge state).

Overtake Button
Use the “Push to Pass” key binding to use the Overtake function while driving.
The Overtake Button puts the MGU-K into its highest mode with one button press and is used to temporarily get the highest performance out of the car (ie. when trying to overtake or defend a position).



The Battery will drain very quickly when this mode is enabled.
While Overtake mode is enabled all the MGU safety systems are overridden as well, resulting in even more performance compared to the highest MGU-K mode.
The Overtake mode stays active until the button is pressed again, at which point the car will switch back to the previously activated MGU-K Mode.



DRS
The Drag Reduction System will be enabled in a race when a driver crosses the start/finish line less than 1 second behind the driver ahead and can be activated 3 times per lap anywhere the driver chooses to do so. The rear wing angle changes so the car produces less drag and therefore can achieve higher top speeds.
In Practice Sessions there is unlimited DRS activations available.

Enjoy!

RaceRoom Racing Experience - J-F
Update details:
Download size = 3.9 GB
Client version = 0.9.4.2
Client BuildID = 9421882
Dedi version = 86.0.1385
Dedi BuildID = 9421904

Known issue: Some new MGU bindings are missing english localization, we'll push a hotfix asap.

Changelog:
  • New Content - Formula RaceRoom X-22
  • Added support for hybrid engines, MGU-K modes switches, Overtake mode, HALO visibility setting, new bindings and car setup menu elements, all featured in the Formula RaceRoom X-22
  • Added support for trackside animations (wind turbines, planes near airports, birds, etc)
  • Added support for dirt buildup on the vehicles during long driving sessions, off road excursions, etc.
  • Added support for normal maps on track textures
  • Formula RaceRoom X-17 - Physics updates, suspension and tyre tweaks to give more force at low speed, less at high speed. Base setup improvements, improved differential settings, tweaks to engine heat and cooling, increased mechanical trail for increased self-centering steering forces, better tyre heating behaviour, reduced lap time performance differences across the tyre compounds and increased the differences in wear rates and reduced fuel tank capacity to 140 L. Equalised AI/player tyre wear rates as well as improved AI’s fuel use estimations.
  • Bilster Berg - animated wind turbines
  • Daytona - Updated chicane curbs to 2022 specs, added normal maps for grass and tarmac, added animated planes and added blinking neons to the ferris wheel
  • Motorland Aragon - Brushed up AI corridors so they have increased respect for track limits
  • Motorland Aragon - Added penalty lap area, normal maps to road and terrain, updated sausage curbs.
  • Nogaro - Extended the pit entrance gate, added grass and tarmac normal maps, added small planes activities at the aeroclub.
  • RaceRoom Hillclimb - Animated blimp and balloon
  • Watkins Glen - Redone some curbs in 3D, added normal maps to road and terrain, added a missing tyrewall
  • Zolder - animated wind turbines

RaceRoom Racing Experience - J-F
Update details:
Download size = 1.1 GB
Client version = 0.9.3.112
Client BuildID = 9346110
Dedi version = 85.0.1380
Dedi BuildID = 9294914



Changelog:
  • Bathurst cameras - added some missing heli sound entries
  • Brno cameras - added some missing heli sound entries
  • Brno - AI pace equalized with other tracks
  • Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't.
    Short layout has extended cut track to include kerbs in the turn at the pit entrance.
  • Donington - Fixed a flickering white line
  • Donington cameras - added some missing heli sound entries
  • Hockenheim GP - AI pace equalized with other tracks
  • Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting
  • Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag
  • Nordschleife 24H VLN - AI pace equalized with other tracks
  • Nordschleife 24H VLN cameras - added TV camera lag
  • Nordschleife layout - AI pace equalized with other tracks
  • Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag
  • Norisring - Added missing AI pit entry/slowdown marker
  • Nurburgring cameras - heli cams flickering fixed, lag added
  • Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot.
  • Stowe long - AI pace equalized with other tracks
  • Stowe short - AI pace equalized with other tracks
  • Watkins Glen full fast - AI pace equalized with other tracks
  • Watkins Glen full -AI pace equalized with other tracks
  • Watkins Glen short fast - AI pace equalized with other tracks
  • Watkins Glen short - AI pace equalized with other tracks
  • Zolder - Waypoint speed tweaks
RaceRoom Racing Experience - J-F


After premiering in the DTM 2021 class in RaceRoom the Ferrari 488 GT3 EVO 2020 is now also available in the popular GTR 3 Class.

And it comes with a great selection of authentic liveries. https://game.raceroom.com/store/cars/gtr-3/ferrari/ferrari-488-gt3-evo-2020



The 488 GT3 Evo 2020 is the latest evolution of Ferrari’s beautiful apex predator, competing at the pinnacle of GT racing. It further improves on the original 488 GT3 and features refined aerodynamics and a lightened chassis.

This is Ferrari’s most successful racer ever, which is saying something for a marque with such a pedigree. 488s have now won more than 420 races around the world in the crucible that is GT3. An Evo took the Teams Championship in the 2021 DTM season: just one of well over a hundred titles that have now been won in a 488.
RaceRoom Racing Experience - J-F
Update details:
Download size = 1.1 GB
Client version = 0.9.3.111
Client BuildID = 9220903




Changelog:
  • BMW M235i Racing - updated physics
  • Tatuus F4 - Added default gearbox settings for more track layouts
  • Fixed an issue where the pole position at Donington would suffer a timing issue during a standing start
  • Fixed an issue where cut penalties would not all trigger in the last corners of Donington
  • Fixed some TV Camera issues in turn 2 of Donington GP
  • Fixed a hole in the end of the pitlane at Donington Park, various small fixes and tweaks
  • Art optimizations for Ningbo and Zhejiang (less memory consumption)
RaceRoom Racing Experience - J-F
Update details:
Download size = ca 600 MB
Client version = 0.9.3.111
Client BuildID = 9191367
Dedi version = 84.0.1377
Dedi BuildID = 9191414

Changelog:

RaceRoom Racing Experience - J-F


We are very excited to bring you one of the most internationally-renowned circuits in the world!

Featuring the GP and National layout, this community favorite will be the stage of many exciting races.

The 4 km long track is located near Castle Donington in the picturesque Leicestershire, England.
Being Britain's first true road circuit to be built, the circuit has a rich history in motorsports, spanning from classic Grand Prix racing in the 1930s through to the modern era.

The track continues to host major national and international events, including yearly visits of the BTCC, British GT/F3, World Superbikes and a historic festival.
Drivers love the challenging layout defined by fast flowing corners like the "Craner Curves" and the "Old Hairpin" combined with good overtaking opportunities at "The Esses" and the "Melbourne Hairpin".
May 31, 2022
RaceRoom Racing Experience - J-F

#RaceRoom’s Summer Sale has started, with big discounts available on everything in our store!

50% off all cars & tracks
25% off Packs

With almost 200 cars and 128 track layouts to choose from, Raceroom delivers you the complete motorsport experience. Love touring cars? Well, which era: we’ve got a full range of officially licensed WTCC and WTCR cars from across the last decade and more, plus classic tin-tops going right back to the ‘70s. Are GTs your thing? Then you can choose anything from legendary Group C monsters to the latest GT3 machinery. We’ve got full grids from across the years of DTM and ADAC GT Masters, plus single seaters, electric racers, hillclimb specials, Cup cars and more.

We put a huge premium on the accuracy of our physics, using real-world telemetry and data from teams to hone our cars and give you the most accurate driving model possible. We recently overhauled our Force Feedback system, and we’re incredibly proud of the results: they’ve been critically acclaimed and even credited by the community as being among the best in class.

Raceroom has been optimised over the years and doesn’t require the absolute latest hardware to run at its maximum graphics level, meaning you don’t need the latest, most expensive graphics card to experience the thrill of racing – and we also deliver a fantastic VR experience.

It’s the perfect time to pick up the cars you love and the tracks you’ve always dreamed about driving on. Buy an individual livery; buy your favourite car model; buy a whole class of cars in one of our excellent value packs – or even better you can get every single car and track currently available in #RaceRoom’s Premium Pack!

Go full throttle to https://game.raceroom.com/store/ !
RaceRoom Racing Experience - J-F
Update details:
Download size = 760 MB
Client version = 0.9.3.108
Client BuildID = 8783853


Warning:
When loading a car that has received physics updates, always make sure to load the default setup.
We have recently adjusted a lot of cars with improvements in brake bias, suspensions, differentials. Older car setups can sometimes result in unoptimal behaviours.


Changelog:
  • DTM 1992 - Dampers tuned, improved differential settings, reduced pneumatic trail, increased mechanical trail.
  • DTM 1995 - Adjusted mechanical and pneumatic trail for a more linear FFB behaviour. Improved suspension kinematics, improved differential behaviour, tuned dampers. Adjusted the pace and wear rates of each available tyre compound. Adjusted AI tyre wear.
  • Ferrari 488 GT3 EVO - new sound recordings
  • Formula RaceRoom 90 - Adjusted front wing spark emitters so they’re not quite as sparky
  • GT3’s, GT4’s, BMW M235i Racing - Reverted physics updates that went into the build too early during ranked championship.
  • Nürburgring - Müllenbach Schleife - Fixed some missing collision wall
  • P1’s - Improved differential base settings
  • Porsche 964 Carrera Cup - Damper settings adjusted in the default car setup. Dropped the differential preload a bit, increased engine braking reduction to combat lift-off oversteer. Improved rear suspension kinematics.
  • Salzburgring - Slowed down the AI in some places, and made them a bit quicker into turn 1 braking.
  • Silhouettes - Improved differential settings, improved rear suspension kinematics, reduced pneumatic trail, increased mechanical trail.
  • Silverstone - Fixed some traffic cones troubles
  • Touring Classics - Improved differential settings. The Skyline R32 received a base setup tune up.


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