When loading a car that has received physics updates, always make sure to load the default setup.
We have recently adjusted a lot of cars with improvements in brake bias, suspensions, differentials. Older car setups can sometimes result in unoptimal behaviours.
DTM 1995 - Adjusted mechanical and pneumatic trail for a more linear FFB behaviour. Improved suspension kinematics, improved differential behaviour, tuned dampers. Adjusted the pace and wear rates of each available tyre compound. Adjusted AI tyre wear.
Ferrari 488 GT3 EVO - new sound recordings
Formula RaceRoom 90 - Adjusted front wing spark emitters so they’re not quite as sparky
GT3’s, GT4’s, BMW M235i Racing - Reverted physics updates that went into the build too early during ranked championship.
Nürburgring - Müllenbach Schleife - Fixed some missing collision wall
P1’s - Improved differential base settings
Porsche 964 Carrera Cup - Damper settings adjusted in the default car setup. Dropped the differential preload a bit, increased engine braking reduction to combat lift-off oversteer. Improved rear suspension kinematics.
Salzburgring - Slowed down the AI in some places, and made them a bit quicker into turn 1 braking.
From May 19 - 30 everyone is invited to use RaceRoom entirely FOR FREE!
This free access period includes everything we have to offer:
180+ Cars
We've got iconic racecars from the most prestigious marques in motorsport: Ferrari, Porsche, Audi, BMW and more. Whether you like GTs, touring cars, open-wheelers or classics, we have you covered!
50+ Tracks
Famous racing circuits from all over the world are ready for you to burn some rubber: the full Nürburgring Nordschleife, Spa-Francorchamps, Monza, Bathurst, Daytona and many, many more.
Real Physics
RaceRoom features highly accurate vehicle dynamics, developed using real racing telemetry in collaboration with some of the best drivers in motorsport.
Immersive Sounds
Praised by the community as having some of the best sounds in the industry, RaceRoom offers an immersive audio experience that transports you to the track!
Single & Multiplayer Modes
Quick Races, Championships, Time Attack, Daily Multiplayer Races & Esports Competitions. RaceRoom offers something for everyone.
Start your online racing career in RaceRoom today!
Controllers - Ensured older custom profiles for Fanatec CSL DD get the correct autotuning default values
Menus - Garage menu should now properly announce the duration of the race session in both time and laps left situations.
Brands Hatch - Updated to 2022 specs, resurfaced tarmac, new flags on pitbuilding, relocated walls on the right in turn 3, some various fixes and tweaks.
Lausitzring - Fixed collisions on tire walls corner blockers in Oval T1.
Nogaro - Extended the pit entry gate detection
Redbull Ring - Fixed yellow sausage curbs not having collision
Aquila - Improved differential behavior, AI tune up, raised nose 5mm to reduce scraping, , improved engine heating/cooling behaviour
DTM 1992 car class - AI tune up, improved engine heating/cooling behaviour, improved tyre heating behaviour, equalised front/rear tyre wear, equalised AI/player tyre wear, reduced pneumatic trail for slightly reduced steering forces at high loads, tuned mechanical trail for consistent FFB across the cars, tuned ABS, reduced M3 power slightly to bring lap times into line
Formula RaceRoom Junior - Reduced fuel consumption, improved suspension kinematics, AI tune up, allowed more steering angle
Formula RaceRoom X-17 - Friendlier base setup, added power steering, suspension and tyre tweak to give more steering forces at low speed, less at high speed
Group 4 - Improved engine heating/cooling behaviour, AI tune up, longer final drive ratio for BMW at Spa
Procar - Longer default final drive ratio at Spa
Group 5 - Improved engine heating/cooling behaviour, AI tune up
Group C car class - AI tune up, differential improvements, improved engine heating/cooling behaviour
NSU TTS - Reduced fuel use, improved auto clutch starts, AI tune up
P2 car class - Suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved engine heating/cooling behaviour, AI tune up
Porsche 911 GT3 Cup + Enduro - AI tune up, engine heating/cooling behaviour improved, adjusted mechanical/pneumatic trail for more linear FFB behaviour, improved rear suspension kinematics, damper refinements, reduced diff preload, equalised player/AI tyre wear of Cup car
Porsche 911 RSR GTE - Engine heating/cooling behaviour improved, suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved suspension kinematics, calibrated tyre wear rates for tyre compounds. Life expectancy now S: 46min, M: 77min, H: 175min, equalised AI/player tyre wear, differential behaviour improvements, damper tune up
Touring Classics car class - Reduced fuel use by 30%, longer final drive ratio for BMW M3 at Spa, AI tune up
WTCR cars - - Reduced pneumatic trail by 10% to reduce maximal steering forces, equalised player/AI tyre wear rate, updated AI tyre life estimate, improved engine heating/cooling behaviour
Assen TT Circuit - Increased AI speed into pitlane
Chang - AI speed decisions improved, calmed them down for turn 1 in first lap of the race, reduced AI enjoyment of curbs.
Indianapolis 2021 - Updated fuel use estimates
Laguna Seca - AI line improved, Sanitized corridor around turn 1 to disallow cutting
Lausitzring - ADAC layout - Adjusted AI speeds around the first complex to solve some occasional spins and off-track events by the AI.
Lausitzring - Oval T1 layout - Adjusted pit entrance path and corridor further
Nogaro - AI line improved, as well as pitlane AI pathing
Norisring - AI speed decisions improved
Mid Ohio - Short layout - AI line improved around T1 and T2.
Monza - Junior layout - flyby TV cameras added
Nordschleife - VLN and 24H layouts - AI speed decisions improved. Fixed a wiggle as cars joined the racing line from the pitlane.
Paul Ricard - 1A layout - AI line improved, as well as pitlane AI pathing
Redbull Ring - AI speed decisions improved
Spa-Francorchamps - Combined layout - Fixed pit entrance waypoints that were accidentally flagged as pit exit.
Suzuka - AI line improved, as well as pitlane AI pathing
Vålerbanen - Reduced AI speed in first chicane as some AI were having issues
Zheijang - East layout - Fixed game sometimes throwing invalid laps
Lausitzring Oval T1 - Fixed invisible object sticking out of the outer wall on the outside of turn 1. Fixed a cut when entering the pitlane
DTM Esports - Added Fanatec logos on all liveries, welcoming the new sponsor of the series. Modifications of liveries for some drivers after contract changes.
Shopping Cart - Nobody's panic purchasing toilet paper rolls anymore, so we had to update it to keep this vehicle current. We spent way too much time on this. Shopping Cart is now lowered, has the NSU TTS engine in the back, some bricks in the front to compensate the weight and ah yeah a big NOS tank providing you with 10 push to pass activations.
Introduced a partnership with Wordle. The race starting grid is now defined by whoever solves the Wordle first. Saves on fuel and limits the carbon footprint of RaceRoom.
Liveries are now NFT's. Your driver avatar will also get Diamond Hands. TO THE MOON!
Chat functionality removed as you lot are way too rude.
Hand gestures added. Press F to show the finger.
RaceRoom Raceway - added the historic layout to show how much we listen to our community.
Spa - straightened the Raidillon, for safety reasons.
Added NVIDIA HairWorks™ technology to properly render all current DTM drivers.
Fixed an issue that caused all players to experience bugs and crashes instead of only affecting players who had not bought the Premium Pack.
Audi 90 GTO - Fixed ALL bugs.
Ranked: all finishing positions and associated rating changes will be randomized. Why race for wins when you can just be 9th? It's taking part that counts.
Introducing revolutionary Win-2-Pay model: Get paid RRRE-Coin for every clean lap you drive. (Unclean laps invoiced separately)
Inputs: Introduced “moan to race director” button. Press this enough times to win the race.
Sounds: Headphone smashing sounds added.
All cars - Moved centre of gravity by 0.000397mm to account for gravity shifts due to glacial ice melting.
Increased all error codes by 1.
RaceRoom Raceway - Added ducks.
Hockenheim - yes it is in the game.
Motorland Aragorn - Fixed an issue where the alternative layouts did not have the sun properly positioned. (wrong coordinates). This is for real, we really fixed that.
Fixed some crackling in roadfeel sound effects. (also for real, we actually worked on stuff)
The 2021 season car pack features new car models such as the Ferrari 488 GT3 EVO 2020 and the McLaren 720S GT3. Take the driver seat now and relive one of the best #DTM Seasons ever - as close as you can get.
The 2021 DTM season saw a radical change with the swap to GT3 machinery and the opportunity for legendary sportscar manufacturers to make their debut in the renowned series. Ferrari, McLaren and Porsche joined DTM legends BMW, Audi and Mercedes, and now you can relive one of the most exciting DTM seasons in recent history!
Ferrari 488 GT3 Evo 2020
The 488 GT3 Evo 2020 is the latest evolution of Ferrari’s beautiful apex predator, competing at the pinnacle of GT racing. It further improves on the original 488 GT3 and features refined aerodynamics and a lightened chassis.
This is Ferrari’s most successful racer ever, which is saying something for a marque with such a pedigree. 488s have now won more than 420 races around the world in the crucible that is GT3. An Evo took the Teams Championship in the 2021 DTM season: just one of well over a hundred titles that have now been won in a 488.
The Ferrari 488 GT3 Evo 2020 premieres in RaceRoom as part of the DTM 2021 car pack, and a lot more liveries will follow to also bring the car in the GT3 class.
McLaren 720s GT3
The McLaren 720S GT3 features groundbreaking updates on bodywork, aerodynamics and suspension compared to its predecessor. The car pushes the boundaries of what is possible under the extreme pressures of endurance racing. The race-prepared version of the M840T 4.0 litre twin turbo V8 engine delivers impressive performance and makes it one of the most advanced cars in the GT Racing world.
Multiplayer - Fixed a mismatch in slot ID’s when one of the slots has left the server, causing the creation of uninitialized slots further down. (possibly fixing some cases of gaps in position bar, missing cars, cars underground)
Multiplayer - Spectator client: further fixes for dedi/client slotorder mismatches, causing some cars to not show in spectator overlays (and possibly fixing other cases of gaps in position bar)
Multiplayer - Spectator client: When joining a session in progress and after a player left the server, the ranking order should no longer contain any gap. (possibly fixing even more cases of gaps in position bar)
Multiplayer - Spectator client: DNF and DQ status are now properly displayed on the ranking tower.
Multiplayer - Spectator client: Fixed a case where the garage menu could sometimes be shown when hanging about for too long after a race ended.
Shared Memory API - Added the type of ground on which each wheel sits. Useful for motion rigs and various rumbling / shaking devices. (ref GitHub for the changes )
Reduced smoke emitted from tyres in multiplayer that could be a bit much for certain cars
Aquila - Increased range and fidelity of brake bias settings, equalised front/rear tyre wear rates, equalised front/rear tyre temperatures, lowered tyre optimal temp, improved grip of brand new tyres, updated wear/grip profile to give more linear drop off of tyre performance, improved base setup, tuned dampers (especially high speed range which results in significant improvements over bumps)
DTM 2020 - Tweaked tyre heating/cooling behaviour so tyre temps stabilise faster
Formula RaceRoom 3 - AI improvements, increased range and fidelity of brake bias settings
Formula RaceRoom US - Increased range and fidelity of brake bias settings, reduced tyre heating so temperatures no longer continually increase through a run, equalised front/rear tyre wear and heat, calibrated tyre wear rates for both compounds, equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering
Group 5 - AI improvements
Group C - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, raised R90CK rear roll centre for faster rear end response, added some track specific final drive ratios
GTO - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, reduced base and maximum boost pressures of Audi & Nissan
Mercedes AMG GT4 - Corrected some positioning of spark emitters
Tatuus F4 - AI improvements
Indianapolis 2021 - Fixed issues with AI’s sometimes going on the grass during starts, improved AI raceline