RaceRoom Racing Experience - J-F
Update details:
Client version = 0.9.3.97
Client BuildID = 8187525



Changelog:
  • Laguna Seca - fixed a waypoint issue in turn 1
RaceRoom Racing Experience - J-F
Update details:
Download size = 373 MB
Client version = 0.9.3.96
Client BuildID = 8178241
Dedi version = 80.0.1356
Dedi BuildID = 8178500



Changelog:
  • Updated Fanatec SDK to 2021.07.22 V4.00
  • Shared Memory API - Added the type of ground on which each wheel sits. Useful for motion rigs and various rumbling / shaking devices. (ref GitHub for the changes )
  • Reduced smoke emitted from tyres in multiplayer that could be a bit much for certain cars
  • Aquila - Increased range and fidelity of brake bias settings, equalised front/rear tyre wear rates, equalised front/rear tyre temperatures, lowered tyre optimal temp, improved grip of brand new tyres, updated wear/grip profile to give more linear drop off of tyre performance, improved base setup, tuned dampers (especially high speed range which results in significant improvements over bumps)
  • DTM 2020 - Tweaked tyre heating/cooling behaviour so tyre temps stabilise faster
  • Formula RaceRoom 3 - AI improvements, increased range and fidelity of brake bias settings
  • Formula RaceRoom US - Increased range and fidelity of brake bias settings, reduced tyre heating so temperatures no longer continually increase through a run, equalised front/rear tyre wear and heat, calibrated tyre wear rates for both compounds, equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering
  • Group 5 - AI improvements
  • Group C - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, raised R90CK rear roll centre for faster rear end response, added some track specific final drive ratios
  • GTO - Increased range and fidelity of brake bias settings, tuned setups, improved tyre heating behaviour, equalised front/rear tyre wear, calibrated tyre wear rates for all compounds. Life expectancy now (S: 25min, M: 70min, H: 130min), equalised AI/player tyre wear, increased mechanical trail for slightly increased steering self-centering, reduced base and maximum boost pressures of Audi & Nissan
  • Mercedes AMG GT4 - Corrected some positioning of spark emitters
  • Tatuus F4 - AI improvements
  • Indianapolis 2021 - Fixed issues with AI’s sometimes going on the grass during starts, improved AI raceline
RaceRoom Racing Experience - [S3]Kitsune
Update details:
Client version = 0.9.3.92
Client BuildID = 8140074



Changelog:
  • Reverted an unwanted change to Brands Hatch grip levels
RaceRoom Racing Experience - [S3] J-F


We are very excited to welcome Ferrari to the RaceRoom platform and glad to announce that the Ferrari 488 GT3 Evo 2020 will be part of the upcoming #DTM Car Pack.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107



Changelog:
  • Shared Memory API - Fixed an issue with pit menu states
  • BMW M235i - Slight reduction of fuel consumption
  • Electric vehicles - Fixed various issues introduced while adding support for hybrid engines
  • GT2’s -Equalised fuel consumptions
  • P1 & P2 - Complete physics overhaul (leaderboards wiped)
  • WTCC TC1’s - AI improvements, equalised gear ratios
  • Zakspeed Capri - Increased rear wing downforce at 10 degrees yaw

  • Bilster Berg - Fixed cut detection around the pitlane entrance of the West layout
  • Daytona - Slight reduction of grip levels all around the track (leaderboard wiped)
  • TT Assen - Increase of grip levels all around the track

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 646 MB
Client version = 0.9.3.085
Client BuildID = 7984361



Changelog:
  • Garage menu - Timing screen now features BoP data for both restrictor and weight ballast
  • DTM 2021 - Fixed flickering nameplates on some cockpit dashboards
  • GTO’s - IMSA GTO Classics Nissan & Audi: Increased radiator cooling
  • Monza - Improved AI lines after apex of the Parabolica
  • Nogaro - Improved AI lines in the second to last turn as they were seen going wide
  • Brands Hatch - Updated with a tighter green tarmac runoff, extra guardrail and fencing in turn 1.
  • Nogaro - Fixed some flying objects spotted around the track
  • Scandinavia Raceway (Anderstorp) - Improved AI lines
  • Silverstone - Reduced AI speed at the apex of Village (T3) as some AI were running wide and spinning
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 55 MB
Client version = 0.9.3.084
Client BuildID = 7928696

Changelog:
  • Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for "webMaxScreenHeight" (line 65) to match the vertical resolution of your monitor.
  • Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 55 MB
Client version = 0.9.3.083
Client BuildID = 7919305

Changelog:
  • Fixed the issue loading old replay and ghost files

RaceRoom Racing Experience - [S3] J-F
It seems we broke a couple things in our saturday update.
We will be rolling out fixes over the next 2 days.

Here is the first one!

Update details:
Download size = 55 MB
Client version = 0.9.3.082
Client BuildID = 7915029

Changelog:
  • Fixed a game crash when joining a multiplayer session as a spectator

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 5.1 GB
Client version = 0.9.3.081
Client BuildID = 7906845
Dedi version = 78.0.1331
Dedi BuildID = 7906604


Changelog:
  • Prepared for upcoming content releases and competitions
  • New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
  • Web overlays performance - If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
  • Allowed access to display settings also while in VR (except true fullscreen mode)
  • Made VR restart with new resolution if altered in menus
  • Added a setting to define the maximum resolution of web UI elements
  • Improvements to AI controlled rolling starts to further reduce potential gaps between cars
  • Improved audio for drivetrain oscillations - this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
  • Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
  • Fixed camera not always resetting the camera state when disabled
  • Removed ability to switch to other cars via numpad + and numpad -
  • Fixed AI thinking they were running out of battery when driving electric engines
  • Fixed position bar setting not being applied properly
  • Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
  • Fixed AI selecting the wrong engine power map when switching race sessions
  • Audi TT cup - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • Audi TT RS VLN - Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • BMW M235i - Reviewed and updated spark emitters
  • DTM 1992 - Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
  • DTM 2003 - Added spark emitters
  • DTM 2005 - Added spark emitters
  • DTM 13-16 - Fixed front axis breaking at highest steerlock angles
  • Formula RaceRoom 2 - Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
  • Formula RaceRoom 3 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
  • Tatuus F4 - Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
  • Formula RaceRoom 90 - Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
  • Formula RaceRoom U.S. - disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
  • Formula RaceRoom X-17 - disallowed mixed tyre compounds
  • Group C - AI improvements, ironed out some issues with braking and locking brakes
  • GT3 - Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
  • GT4 - Spark emitters between the front wheels and between the rear wheels
  • Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
  • IMSA GTO Classics - Complete physics overhaul
  • Porsche 911 RSR GTE - Fixed undertray feelers and added spark emitters between the axles.
  • Touring Classics - Fixed a bad spark emitter on the Volvo 240
  • WTCC TC1 - BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
  • Brands Hatch - Tweaks to AI cornering
  • Daytona - Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
  • Dubai - Tweaks to AI cornering
  • Hockenheimring - Moved the time attack spawn location to a part where the track is straighter
  • Hungaroring - Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
  • Imola - Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
  • Indianapolis - Reviewed cut detections
  • Lausitzring - Fixed AI wobbling at the start/finish line
  • Monza - Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
  • Norisring - Tweaks to AI cornering in first and last turns
  • Nuerburgring Muellenbach - TV camera and pit sounds
  • Nuerburgring - Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
  • Nuerburgring Spring Chicane - Moved some waypoints to reduce AI sway during rolling starts
  • RedBull Ring - Tweaks to fuel estimates
  • Road America - Fixed a cut detection that was a bit too harsh on the outside.
  • Suzuka - Tweaks to AI cornering
  • Zandvoort - Tweaks to AI cornering in slow turns
  • Zhuhai - Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
  • Zolder - Tweaks to AI cornering

...