RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 3 GB
Client version = 0.9.3.019
Client BuildID = 7190019
Dedi version = 76.0.1320
Dedi BuildID = 7184930


Changelog:
  • DTM 2020 - Cleared leaderboard laptimes following DRS modifications
  • DTM 1992 - Added spark emitters
  • Hillclimb Icons - Added spark emitters
  • Multiplayer - Fixed a case where the client side could sometimes fail to transition to next session
  • Multiplayer - Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
  • Electric Engines - Fixed battery consumption issues as well as some negative torque outputs in certain situations
  • HUD - Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
  • Standing Start - Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
  • Bilster Berg - Changed material properties of curbs
  • Brands Hatch - Fixed a curb at the exit of turn 1 that could damage suspensions
  • Chang ( Buriram ) - AI improvements
  • Macau - AI improvements
  • Ningbo - AI improvements
  • Spa-Francorchamps - AI improvements around the pit entrance of the GP layout
  • Zandvoort - Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
  • Zhejiang - Fixed a hole spotted in a remote location that could see cars falling through the world
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 530MB
Client version = 0.9.3.012
Client BuildID = 7009920


Changelog:
  • VR - Disabled fly-by cameras as background of menus to prevent motion sickness
  • Prevented the Pause keybind from being available initially on garage menu
  • DTM 2020 - Fixed DRS / Aero issues, smoother gearchanges, improvements to default car setup
  • Tatuus F4 - Tweaks to default car setup for increased stability
  • Nordschleife 24H - AI improvements
  • Zandvoort - Extended the pitwall at the exit of the pitlane to prevent an exploit
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 200MB
Client version = 0.9.3.010
Client BuildID = 6937443


Changelog:
  • FFB - tied engine vibration effect to engine inertia, so electric cars get almost zero while a big V8 gets more
  • Menu - Added a cockpit camera pitch control in the FOV section
  • Menu - Added possibility to also unpause by pressing the Pause control again
  • Menu - Hidden the Gamepad rumble toggle if current controller is not a gamepad
  • Menu - Hidden the Triple Screen setup menu while in VR
  • Menu - The Options menu now remembers the last used tab
  • Menu - Add background to garage menu in VR as the panning cameras were reported as inducing motion sickness. We will make those intro cameras static in a future update
  • Menu - Added FFB Meter and FFB Multipliers binds to FFB options page
  • Menu - Re-enabled "jump to bind" feature when a button is pressed but we now ignore most common axis binds to prevent sudden jumps reported on some controllers
  • Possible fix for some AI's seen jumping in certain occasions
  • Localization - Fixed german localization for "Geist anzeigen"
  • Hockenheim - Fixed the outside curb of the stadium entrance that had a lost polygon of surface material shooting cars into space
  • Sparks - Made sparks coming from AI's more likely to occur for FR90, DTM 2020, P1, P2, Group 5, Group C, FR-J, FR-2, FR-3
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 100MB
Client version = 0.9.3.008
Client BuildID = 6925412


Changelog:
  • FFB - Stationary friction effect now fully turns off when it is set to 0%
  • FFB - Fixed reports of "no FFB" for some wheelbases. Users experiencing no FFB should try to reset to the default profile for their wheelbase after this update.
  • Possible fix for an issue spotted at the end of race session where cars could be seen shooting into the air.
  • Menus - Added icon helpers to garage menu buttons
  • Menus - Disabled jumping to keys when pressed in keybinds as a temporary fix for pedal signal jitters registered sometimes at the same time as buttons
  • Menus - Fixed a typo in German localization for "Geist anzeigen"
  • DTM 2020 - Tweaks to differential
  • Group C - Tweaks to differential
  • Porsche 911 RSR GTE - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 3.7 GB
Client version = 0.9.3.007
Client BuildID = 6916738
Dedi version = 76.0.1312
Dedi BuildID = 6916920




Changelog:
  • New Force Feedback system ( click here for details )
  • Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
  • Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
  • Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
  • Test Drive feature in the store page now allows to select any of the free track layouts
  • Particles - Smoke and dirt puffs improvements
  • Particles - Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
  • Particles - Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
  • Sounds - Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
  • Sounds - Updated sound from riding on curbs
  • Controllers - Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
  • Added support for 16:5 aspect ratio with 3840x1200 resolution

Content:
  • BMW M235i Racing - Physics review
  • Formula RaceRoom 2 - Physics review
  • Formula RaceRoom 3 - Physics review + New Sounds
  • Audi TT RS VLN - Improved sharpness of turn-in
  • BMW M3 E30 - New sounds
  • BMW Z4 GT3 - Resized wheels
  • Ford GT GT3 - Resized wheels
  • Formula RaceRoom 90 - Improved differential settings, less engine braking reduction
  • Formula RaceRoom Junior, 2, 3, 4 and 90 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Group 4 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Group 5 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Mercedes AMG GT3 EVO - Fixed a hole spotted in the dashboard
  • P1 and P2 car classes - Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
  • Pagani Zonda R - Switched to tyres GT3-spec
  • Porsche 911 GT3 R (2019) - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
  • Brno - Fixed starting grid issues with maximum amount of AI opponents
  • Vålerbanen - Fixed a strict cut detection
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 1.7 GB
Client version = 0.9.2.43
Client BuildID = 6785299
Dedi version = 75.0.1299
Dedi BuildID = 6785264




GT4 Base BOP rework:
(all GT4 leaderboards were cleared)
  • All cars - Reduced differences in fuel usage / Fuel tank capacities
  • All cars - Slight reduction of torque and tyre grip
  • All cars - Default tyre pressure changes to improve consistency on longer runs.
  • BMW M4 GT4 - Reduced downforce
  • KTM - Slightly less downforce on the front, slightly more drag
  • Lotus Evora - Power increase
  • Porsche 718 - Increased downforce, increased drag, increased torque, reduced weight
  • Porsche 981 MR - Reduced torque, reduced downforce, increased weight

Other changes:
  • Added content for upcoming ADAC GT3 and GT4 esport series
  • Added content for upcoming store releases
  • Fixed dark cars on Road America when real time reflections were disabled.
  • Spectator - Fixed Qualifying results disappearing from broadcast overlays as soon as the session timer hits zero.
  • Spectator - Made the steering animations smooth while looking at cockpit onboard cameras
  • Rolling Starts - Fixed an issue with H-shifting where the car would make unnecessary gearshifts while under AI control if shifter was not in 1st or Neutral.
  • Rolling Starts - Fixed the last reported issues with regards to players disconnecting from the starting grid, causing some traffic jams.
  • Dedicated Server - Fixed an issue with results from race 1 being duplicated.
  • Dedicated Server - Fixed pitstops not always registering in results files
  • Pitlane speed limiter - Helped with some players still getting caught going above 60kph limits after accelerating a lot and overshooting the limit by making throttle fade out when approaching the speed limit.
  • Single Player Championships - Fixed an issue where an “Invalid lap” would be presented at the start of a race.

RaceRoom Racing Experience - [S3] J-F
Note: This update is client side only.

Update details:
Download size = 53 MB
Client version = 0.9.2.39
Client BuildID = 6683269


Changelog:
  • In Multiplayer, the mandatory pitstop setting now offers 3 choices: Off, 2 tyres changes & 4 tyres changes. Until now, it was always 2 fresh tyres that were mandatory, which did not allow to match esports ADAC GT Masters regulations where 4 tyre swaps are enforced.
    If set to 4 tyres and a player only changes 2, a time penalty is given at the end of the race.
    Note: In order to be validated, the 4 tyres need to be all changed in the same pitstop. Two consecutive pitstops of 2 tyre changes will not be validated.
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 315 MB
Client version = 0.9.2.38
Client BuildID = 6680013
Dedicated version = 74.0.1295
Dedicated BuildID = 6680156


Changelog:
  • Fixed an issue where the checkered flag could sometimes show up one lap early in multiclass races
  • Upon serving a slowdown penalty, the lift of throttle coming with the sequential shifting is no longer counted as slowing down
  • Shared Memory block: added engineState int for all drivers; -1 unavailable, 0 = ign off, 1 = ign on but not running, 2 = ign on and running
  • Shared Memory block: added lap_valid_state for player; -1 = N/A, 0 = this and next lap valid, 1 = this lap invalid, 2 = this and next lap invalid
  • Shared Memory block: added traction_control_percent for player; -1.0 unavailable, 0.0 -> 100.0 percent
  • Shared Memory Block: Attempt at improving Lap distance calculations where values could sometimes be seen jumping and going backwards
  • Shared Memory block: upped minor version to 10
  • For Shared Memory API, refer to our github repo
  • Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
  • Spectator: Fixed cars falling through the ground at the very end of races.
  • Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
  • Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
  • Content - Added CUPRA esport liveries for the upcoming CUPRA series.

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 3.75 TB
Client version = 0.9.2.36
Client BuildID = 6461686




Changelog:
  • Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
  • Laser-Scanned shopping cart model
  • New toilet paper shaders added
  • Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls
  • Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity.
  • Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
  • Improved performance by temporarily disabling cryptomining
  • GT3 physics - changed everything
  • ADAC 2020 - changed even more
  • FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving.
  • Race results are no longer based on who finishes first. Instead all participants vote on who should win and then everyone gets a medal. Ranked Multiplayer changed in accordance, everyone gets the same score.
  • Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time
  • BHGP: Closed off the GP layout again to bring a meme back
  • Added Night and Rain. Start any session and wait Long Enough™ to see it.
  • Made Emilia Shift Weeb skins for all cars. Made those the only liveries too.
  • Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees.
  • German Nationals physics update: Found an even older physics version of it, switched.
  • Distanciated all spectators in grandstands in accordance to COVID regulations
  • NSU TTS: New physics update that brings it back again to the previous iteration, but worse
  • Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
  • FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior.
  • Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. Sharp 90° turn 1 is now on all layouts
  • Pit Limiter: Every time you enter the pitlane, you get a drive through. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly.
  • Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. (Note: fluid dynamics maths involved will have a noticeable performance impact)
  • Added portal short-cuts to some track layouts. These appear as large circles on some trackside objects. Coming close to one will prompt the user with a vRP purchase. Upon payment completion, you may drive through them to shorten the lap distance.
  • Initial D-rift mode added. Complete with euro disco music and Vin Diesel voice lines giving you encouragement.
  • Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints.
  • Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Cars will be significantly quieter on some tracks
  • Removed references to UE4 in various parts of the code in preparation for UE5 rework.
  • Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
  • New Class added: Australian Nationals - features the Ford Falcon with a single fictional livery, running on the same physics model as the German Nationals class.
  • Added real world pricing for Nordschleife Tourist layout - each lap will cost 2500 vRP on weekdays or 3000 vRP on weekends. 100 vRP will also be charged per incident point incurred
  • Spa-Francorchamps: Adjusted Eau Rouge to match the 1994 layout for safer ranked racing.

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686




GT3 base BOP work:
  • All cars - Equalised tyre degradation behaviour
  • Audi R8 LMS - Torque reduction
  • Audi R8 LMS GT3 EVO - Torque reduction
  • Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
  • Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Mercedes AMG GT3 - Increased drag, Reduced downforce
  • Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping

Other changes:
  • Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
  • Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
...