DTM 2020 - Cleared leaderboard laptimes following DRS modifications
DTM 1992 - Added spark emitters
Hillclimb Icons - Added spark emitters
Multiplayer - Fixed a case where the client side could sometimes fail to transition to next session
Multiplayer - Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
Electric Engines - Fixed battery consumption issues as well as some negative torque outputs in certain situations
HUD - Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
Standing Start - Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
Bilster Berg - Changed material properties of curbs
Brands Hatch - Fixed a curb at the exit of turn 1 that could damage suspensions
Chang ( Buriram ) - AI improvements
Macau - AI improvements
Ningbo - AI improvements
Spa-Francorchamps - AI improvements around the pit entrance of the GP layout
Zandvoort - Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
Zhejiang - Fixed a hole spotted in a remote location that could see cars falling through the world
FFB - tied engine vibration effect to engine inertia, so electric cars get almost zero while a big V8 gets more
Menu - Added a cockpit camera pitch control in the FOV section
Menu - Added possibility to also unpause by pressing the Pause control again
Menu - Hidden the Gamepad rumble toggle if current controller is not a gamepad
Menu - Hidden the Triple Screen setup menu while in VR
Menu - The Options menu now remembers the last used tab
Menu - Add background to garage menu in VR as the panning cameras were reported as inducing motion sickness. We will make those intro cameras static in a future update
Menu - Added FFB Meter and FFB Multipliers binds to FFB options page
Menu - Re-enabled "jump to bind" feature when a button is pressed but we now ignore most common axis binds to prevent sudden jumps reported on some controllers
Possible fix for some AI's seen jumping in certain occasions
Localization - Fixed german localization for "Geist anzeigen"
Hockenheim - Fixed the outside curb of the stadium entrance that had a lost polygon of surface material shooting cars into space
Sparks - Made sparks coming from AI's more likely to occur for FR90, DTM 2020, P1, P2, Group 5, Group C, FR-J, FR-2, FR-3
FFB - Stationary friction effect now fully turns off when it is set to 0%
FFB - Fixed reports of "no FFB" for some wheelbases. Users experiencing no FFB should try to reset to the default profile for their wheelbase after this update.
Possible fix for an issue spotted at the end of race session where cars could be seen shooting into the air.
Menus - Added icon helpers to garage menu buttons
Menus - Disabled jumping to keys when pressed in keybinds as a temporary fix for pedal signal jitters registered sometimes at the same time as buttons
Menus - Fixed a typo in German localization for "Geist anzeigen"
DTM 2020 - Tweaks to differential
Group C - Tweaks to differential
Porsche 911 RSR GTE - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
Test Drive feature in the store page now allows to select any of the free track layouts
Particles - Smoke and dirt puffs improvements
Particles - Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
Particles - Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
Sounds - Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
Sounds - Updated sound from riding on curbs
Controllers - Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
Added support for 16:5 aspect ratio with 3840x1200 resolution
Content:
BMW M235i Racing - Physics review
Formula RaceRoom 2 - Physics review
Formula RaceRoom 3 - Physics review + New Sounds
Audi TT RS VLN - Improved sharpness of turn-in
BMW M3 E30 - New sounds
BMW Z4 GT3 - Resized wheels
Ford GT GT3 - Resized wheels
Formula RaceRoom 90 - Improved differential settings, less engine braking reduction
Formula RaceRoom Junior, 2, 3, 4 and 90 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 4 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 5 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Mercedes AMG GT3 EVO - Fixed a hole spotted in the dashboard
P1 and P2 car classes - Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
Pagani Zonda R - Switched to tyres GT3-spec
Porsche 911 GT3 R (2019) - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
Brno - Fixed starting grid issues with maximum amount of AI opponents
Added content for upcoming ADAC GT3 and GT4 esport series
Added content for upcoming store releases
Fixed dark cars on Road America when real time reflections were disabled.
Spectator - Fixed Qualifying results disappearing from broadcast overlays as soon as the session timer hits zero.
Spectator - Made the steering animations smooth while looking at cockpit onboard cameras
Rolling Starts - Fixed an issue with H-shifting where the car would make unnecessary gearshifts while under AI control if shifter was not in 1st or Neutral.
Rolling Starts - Fixed the last reported issues with regards to players disconnecting from the starting grid, causing some traffic jams.
Dedicated Server - Fixed an issue with results from race 1 being duplicated.
Dedicated Server - Fixed pitstops not always registering in results files
Pitlane speed limiter - Helped with some players still getting caught going above 60kph limits after accelerating a lot and overshooting the limit by making throttle fade out when approaching the speed limit.
Single Player Championships - Fixed an issue where an “Invalid lap” would be presented at the start of a race.
In Multiplayer, the mandatory pitstop setting now offers 3 choices: Off, 2 tyres changes & 4 tyres changes. Until now, it was always 2 fresh tyres that were mandatory, which did not allow to match esports ADAC GT Masters regulations where 4 tyre swaps are enforced. If set to 4 tyres and a player only changes 2, a time penalty is given at the end of the race. Note: In order to be validated, the 4 tyres need to be all changed in the same pitstop. Two consecutive pitstops of 2 tyre changes will not be validated.
Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
Spectator: Fixed cars falling through the ground at the very end of races.
Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
Content - Added CUPRA esport liveries for the upcoming CUPRA series.
Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
Laser-Scanned shopping cart model
New toilet paper shaders added
Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls
Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity.
Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
Improved performance by temporarily disabling cryptomining
GT3 physics - changed everything
ADAC 2020 - changed even more
FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving.
Race results are no longer based on who finishes first. Instead all participants vote on who should win and then everyone gets a medal. Ranked Multiplayer changed in accordance, everyone gets the same score.
Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time
BHGP: Closed off the GP layout again to bring a meme back
Added Night and Rain. Start any session and wait Long Enough™ to see it.
Made Emilia Shift Weeb skins for all cars. Made those the only liveries too.
Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees.
German Nationals physics update: Found an even older physics version of it, switched.
Distanciated all spectators in grandstands in accordance to COVID regulations
NSU TTS: New physics update that brings it back again to the previous iteration, but worse
Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior.
Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. Sharp 90° turn 1 is now on all layouts
Pit Limiter: Every time you enter the pitlane, you get a drive through. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly.
Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. (Note: fluid dynamics maths involved will have a noticeable performance impact)
Added portal short-cuts to some track layouts. These appear as large circles on some trackside objects. Coming close to one will prompt the user with a vRP purchase. Upon payment completion, you may drive through them to shorten the lap distance.
Initial D-rift mode added. Complete with euro disco music and Vin Diesel voice lines giving you encouragement.
Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints.
Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Cars will be significantly quieter on some tracks
Removed references to UE4 in various parts of the code in preparation for UE5 rework.
Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
New Class added: Australian Nationals - features the Ford Falcon with a single fictional livery, running on the same physics model as the German Nationals class.
Added real world pricing for Nordschleife Tourist layout - each lap will cost 2500 vRP on weekdays or 3000 vRP on weekends. 100 vRP will also be charged per incident point incurred
Spa-Francorchamps: Adjusted Eau Rouge to match the 1994 layout for safer ranked racing.