Download size = 400MB Client version = 0.9.2.34 Client BuildID = 6399979 Dedi version = 73.0.1283 Dedi BuildID = 6400111
Changelog:
Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
Added BOP values to the car selection screen upon joining a multiplayer session.
Various improvements to rolling starts for a smoother experience
Fixed setup no longer allows Tyre Pressure modifications
Audi TT cup - High speed damper tuning, AI slowed down in fast corners
BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
GT2 - All cars - High speed damper tuning
GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
Lotus GT4 - Reduced front axle dynamic camber
NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
Porsche 911 GT3 Cup - Rebalanced high-speed damping
Renault Megane TCR - New cockpit sounds
Tatuus F4 - Physics updates and new sounds for it too.
VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
Dubai - Fixed AI using way too much curb
Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.
The WTCR 2020 Car Pack is now available! Featuring all the cars and teams of the 2020 Season, including the beautiful Renault Mégane RS TCR as well as the new CUPRA Leon Competición.
DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
DTM 2020 - Increased trail and scrub radius
Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
Formula RaceRoom X-17 - 5 engine maps added
Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
GT1 car class - 5 engine maps added
GT2 car class - Balanced dampers high/low & front/rear
GT3 car classes - Reduced fuel use disparities across all car models
GT4 car class - Rebalanced dampers (equalised front/rear use splits),
KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
Nissan Skyline Group A - Dampers tuned to improve handling over bumps
Volvo 240T Group A - Dampers tuned to improve handling over bumps
Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
Porsche 934 RSR - Dampers tuned to improve handling over bumps
Porsche 964 Carrera - Dampers tuned to improve handling over bumps
Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
WTCC 2013 - Increased radiator cooling for all cars
WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
Bathurst - Tweaks to AI speed and raceline
Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
Zolder - Moved the spawn location of time attack and private qualifying sessions
Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.
Pitlane speed limit tolerance has been adjusted when the limiter is enabled.
Slowdown penalty multiplier from repeated cuts is now properly displayed on the HUD notification
Tweaks to slowdown penalty logic where the player’s best valid lap in the session is now used as reference to estimate the time gained and the time being given up. If no valid lap exists yet, we then use the AI’s predicted speed just like before. It means the time the player gives up will be more accurately calculated and that the best place to give that time back is no longer in turns, which should improve safety as well. A good tip is also to avoid slowing down near pitlane entrances and exits as slowdown penalties are frozen while in pitlane.
Prevented enabling pit limiter or engine ignition during an AI-controlled rolling start.
Fixed the default set of driving assists being selected at first game launch.
Fixed an issue where player could sometime get stuck when leaving a server early (i.e. before results were made official)
Fixed dedicated server results having wrong final positions for players suffering early disconnects
Fixed dedicated server UI issues with certain long track names as well as lap and duration selector that could sometimes reset the race length value.
Fixed dedicated server that could sometimes get stuck if no player finished the race
Fixed the flickering of contact shadows (under the cars) for VR and Triple Screen rendering.
Fixed some issues with spectator mode on servers with rolling start races and lap-based races
Fixed issues with rolling starts when Assisted Braking was enabled.
Fixed some gearbox grind noises that could sometimes be heard during an AI-controlled rolling start
Physics - Audi R8 LMS GT3 EVO - Adjusted idle revs to prevent occasional stalling
Physics - BMW M4 GT4 - Increased rear suspension travel by 10mm, dampers tuned for better handling over bumps
Physics - BOP - BMW M6 GT3 - slight reduction of torque
Physics - WTCR - Improvements to the initial grip of fresh tyres and help reduce the tyre pressure increase over longer stints. Optimum grip is now reached at 80 Celcius. Default tyre pressures were adjusted to match.
Tracks - Dubai - Fixed harsh cut detections, moved the leaderboard spawn location closer to the racing line.
Tracks - Hockenheim - Moved the leaderboard spawn location further back
Tracks - Imola - Moved the pitlane entry gate entrance
Tracks - Portimao - Fixed harsh cut detections
Tracks - Scandinavian Raceway (Anderstorp) - AI behaviour tweaks to South layout
Tracks - Sepang - Fixed harsh cut detections (note: Sepang North layout appears to crash on load, this is being investigated)
Tracks - Suzuka - Fixed west layout pitlane that triggered invalid laps.
Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
Fixed Hillclimb stages start phase that failed to hand over control to player
Fixed a case where certain replay files could fail to load
Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
Physics - BMW M4 GT4 - Increased suspension travel
Physics - Formula RaceRoom U.S. - Increased suspension travel
Physics - GT2 cars - BOP work to nerf the Audi a bit
Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell
Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s
Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
Tracks - Portimao - Fixed HUD track maps that were no longer centered
Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
Tracks - Sepang - Fixed some cut corridors
AI - Bathurst - Improved AI behaviour
AI - Falkenberg - Improved AI behaviour during race starts
AI - Mantorp - Improved AI behaviour
AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour
It's December already! After a tough year for everyone and while we brace for what seems to be some additional months of the same thing, we hope you will spend a good holiday season in good health and spirit and that you're keeping yourself and your relatives safe.
This month of December is a traditional break in community leagues and esport competitions and today is the day we can squeeze in between two competitions from RaceRoom Asia to push all the nice things we have been working on for the last months.
Let's start with content releases: the current generation of the Audi Sport Customer Racing lineup is now available! The Audi R8 LMS GT3 EVO is here of course, along with a wide selection of liveries. We're also adding the Audi R8 LMS GT2 as well as the brand new version of the GT4. Lots of liveries were expected this season, but due to the circumstances that you know, there were not many real life liveries for us to add. We will make sure to bring out liveries throughout the 2021 season (hopefully there will be one...).
From Volkswagen, you can finally enjoy the record breaking ID. R as well as the legendary 1976 Scirocco Group 2. Both are exhilarating cars to drive and race!
After the release of Daytona earlier this year, we're excited to bring out our second NASCAR licensed venue: The Glen! With its four layouts, Watkins Glen International ticks one more item from the list of the community's most requested tracks.
When it comes to most requested, nothing will ever top the Grand Prix layout of Brands Hatch. We are happy to finally release it! (even though we can't help but feeling a bit sad about killing a meme) Thankfully everyone can now move on to wishing for the Indy Reverse layout!
The only way we could bring the GP layout to you was to separate Indy and Grand Prix (much like we had done for Nordschleife and the Nuerburgring). However, you can grab the Grand Prix layout at a 50% discount that will run until the 25th December at midnight CET.
Physics engine - Added support for engine maps. Cars featuring these will have special settings in the car setup menu. Control bindings are also added to alter the map from inside the cockpit, which not all cars support.
Physics engine - Added support for modifying the amount of Engine Braking from the car setup.
Physics engine - Added support for throttle maps. Those are not tweakable in car setup but are specific to each car.
Physics engine - Revamp of the turbo simulation for better realism of spool / throttle management.
Nissan Skyline (Touring Classics) has 2 engine maps
P1
P2
Mercedes DTM 2003 and 2005
Volkswagen ID.R
Dedicated server:
Added “Skip Qualifying” option. If this is enabled, the server will fetch leaderboard laptimes of all connected players for the current track layout and the performance index of the car they’re driving. The starting grid of the race will be defined by those lap times.
Added “Prevent false start” option. If set to off, players will be able to jump the start of the race and receive a penalty for doing so.
Added support for race duration in laps.
Added an option for rolling or standing starts for each race session. A rolling start is right now still AI controlled, but we aim for human control rolling starts in 2021.
Changelog:
New replay menu
Spectator - New data is available through the API. All changes are listed on the github page.
New data in shared memory API for Traction Control level, Engine Map and Engine Braking settings.
Unification of cut detections between the reputation system and the cut corridors. Previously, an incident point for an off-track would not always result in the invalidation of the lap.
Added a key bind to override traction control and allow for that quick 180 recovery from a spin.
Pitstops - WTCR car classes are now using the same pitstop timers as the GT4 car class.
Physics - Tweaks to behaviour of gravel and grass.
Physics - WTCR car classes now make use of the Anti-Lag System that had been developed for DTM 2020.
Physics - Fixed tyre pressure that wasn’t being set properly on preheated tyres which affected leaderboards.
Physics - Launch control logic change where it will now disengage when upshifting from 1st gear.
Sounds - ALS sound effects added to WTCR cars
Sounds - New external sounds for the Alfa Romeo Giulietta TCR (18&19)
Sounds - New external sounds for the Radical SR9 AER
Sounds - Improved external sounds of the BMW M4 DTM 2020
Sounds - Improved external sounds of the Peugeot 308 TCR
Sounds - Improved cockpit and external sounds of the Porsche 962C
Sounds - Improved external sounds of the Porsche 911 GT2 RS Clubsport
Sounds - New cockpit sounds recording for the Audi RS 5 DTM 2020
Sounds - New cockpit sounds recording for the Chevrolet Dekon Monza
AI - Countless tweaks and improvements to AI behaviour and their racelines around tracks
Added support for 32:9 monitor ratios
Art - Bathurst updated to 2020 specs
Art - Imola updated to 2020 specs
Art - Portimao updated to 2020 specs
Art - Oschersleben - Added a missing brake marker at turn 1 and a bump in the road that was missing after turn 3.
Added support for manual inlaps at the end of the race session. This option is currently accessible through Gameplay Settings, but we eventually plan to make it a server option just like driving assists so it can be forced on or off.
Dedicated server - Fixed scheduling of one-time events (no repetition) that could sometimes not spawn
Laguna Seca - Updated to 2020 specs
Tweaks to AI behaviour and/or corridors at Spa-Francorchamps, Lausitzring, Mid-Ohio (fixed cutting through pitlane in turn 1), Red Bull Ring. Leaderboards were cleared where necessary.
Default controller profile added for Logitech G923
Default controller profile tweaked for Simagic
Default controller profile added for Thrustmaster TX 458 Italia Edition
Default controller profile for Thrustmaster wheels now have FFB effects for flat spots disabled to stop them from acting up
Pushed liveries for an upcoming competition in Asia
Shared Memory - Fixed Incident Point value that was always 0 for player's current incident points. Some 3rd party applications are already making use of this information, such as CrewChief
Tweaks to the position of Bonnet camera on the CUPRA e-racer
Tweaks to a couple TV cameras on Red Bull Ring that had a blocked view when using esport advertisement boards around the track.