RaceRoom Racing Experience - [S3] J-F
In the previous update, some of the GT3 cars have been prematurely updated with a new tyre model.
The Audi R8 LMS (2015) was left out and still on previous model. Today we're addressing this difference and also include an update to the baseline setups of all the GT3's to work better with new tyres while also improving their behaviour over curbs.


Update details:
Download size = 95 MB
Client version = 0.9.0.958
Client BuildID = 5065014


Changelist:
  • Aquila - Improved baseline setup
  • Group 5 - Fabcar - Fixed bad front brake temperatures
  • Group 5 - Updated track-specific gear ratios, Equalised damper stiffnesses across the cars
  • GT3 cars - Updated tyre model and modified baseline setups
  • Norisring - Improved AI behaviour
  • Nürburgring Sprint - Improved AI behaviour

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 544 MB
Client version = 0.9.0.957
Client BuildID = 5052621
Dedi version = 62.0.1123
Dedi BuildID = 5052571



Changelist:
  • Fixed revlimiter sound issues introduced in a previous update

Content updates:
  • All cars - Reduced differences between car classes with regards to damage and detachable parts falling off the car.
  • DTM 2013 - 2016 - Added default gear ratios for Daytona
  • DTM 92 car class - Updated default gear ratios
  • Formula RaceRoom 3 - Improved AI behaviour
  • Formula RaceRoom Junior - Improved default car setup
  • Group 5 car class - Updated physics (leaderboards have been wiped!)
  • GTO car class - Improved AI behaviour, added default gear ratios for Daytona, fixed an error with AI’s handling of the Audi 90 gear ratios. Updated drivetrain oscillation effects, differential behaviour and baulktorque values.
  • Hillclimb Icons - Updated default gear ratios
  • Porsche 911 GT3 Cup - Endurance spec version now received a wider range of spring settings, dampers and ride height adjustments
  • Porsche 911 GT3 R (2019) - Fixed cockpit cameras that were off center
  • Porsche 962C - Retrieved dumpvalve sounds on gearshifts in cockpit cameras after popular request
  • Tatuus F4 - Fixed default final drive for Knutstorp that was way too long, improved AI behaviour
  • Touring Classics car class - Updated default gear ratios
  • Daytona Moto and Road Course - Limited AI tendency to sometimes hit the tyres in turn 1 of the first lap
  • Sepang North - Fixed a wrong cut track penalty triggered while entering pitlane
RaceRoom Racing Experience - [S3] J-F



The Porsche Carrera Cup Germany 2019 season is now available in RaceRoom!
Creating champions since 1990, the one-make series by Porsche has always delivered its share of racing action and excitement. The sprint specification of this car means no ABS, no Traction Control, limited allowance in car setup adjustments as well as stiffer suspensions. The Carrera Cup is a series of pure driving skills.

The 2019 crown went to French driver Julien Andlauer, who finished just 2 points (and a half) ahead of Michael Ammermüller (DE).


The 2019 calendar visited Hockenheim, Autodrome Most, the Red Bull Ring, Norisring, Zandvoort, Nürburgring and Sachsenring. All those tracks are available in RaceRoom for you to immediately recreate the excitement of the Carrera Cup from the comfort of your home and become the virtual champion amongst this huge field of beautiful Porsche liveries.

And remember: the original Porsche 911 Carrera Cup (964) from 1990 is also present in RaceRoom for that back to the roots racing feeling!

- Olaf Manthey's livery on the Porsche Carrera Cup 964


See you on the track!
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 100 MB
Client version = 0.9.0.945
Client BuildID = 5019709

Changelist:
  • Controllers - Updated default FFB profiles to use “sine” curve types for controllers that were reported as problematic.
  • Controllers - Tweaks to default FFB settings for Fanatec DD1 and DD2
  • Controllers - New default profile for Fanatec 2.5

Content updates:
  • Formula RaceRoom Junior - Updated physics and tyre model
  • Group C - AI behaviour improvements
  • Tatuus F4 - Default gear ratios updated (right on time for RRLeagues)
  • Fixed minor parsing errors in certain physics variables for BMW Z4 GT3 (AI); Ford GT 1; Ford GT 3 (AI); Gumpert Apollo; Mercedes SLS GT3 (AI); Mercedes AMG GT3 (AI); Nissan GT1 (AI + Player); Ruf CTR3; Saleen S7R; Volvo 240; Zonda; Carlsson (German Nationals)
  • Autodrome Most - AI improvements
  • Laguna Seca - AI improvement at turn 6.
  • Ningbo - AI Improvements
  • Red Bull Ring - AI Improvements
  • Road America - AI Improvements
  • Suzuka - AI Improvements
  • Zolder - AI Improvements
  • Various tweaks to unpublished content that is awaiting release and/or events

RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 1.1 GB
Client version = 0.9.0.944
Client BuildID = 4989071
Dedicated server version = 61.0.1120
Dedicated server BuildID = 4989460




Changelist:
  • Controllers - Updated default FFB settings for Logitech G27
  • Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value.
  • Controllers - Sim-Plicity: set all wave types to sine
  • Controllers - Thrustmaster: reduced minimum force value
  • Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
  • Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
  • Fixed some Default Controller Profiles that were showing up as customized in the menu
  • Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
  • Fixed a game crash that would occur when entering instant replay while using the pitstop menu

Content updates:
  • BMW M1 Procar - Updated physics and tyre model
  • BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
  • DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
  • Group 4 - Updated physics and tyre model
  • Group C - Updated physics and tyre model
  • Mercedes DTM 1995 - Updated physics and tyre model
  • Mercedes DTM 2005 - Updated physics and tyre model
  • Porsche 911 Carrera (964) - Updated physics and tyre model
  • Porsche 911 RSR 2019 - Various art tweaks to liveries
  • Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track
  • Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
  • AI - Formula RaceRoom US: general improvement to AI behaviour
  • Dubai - Tweaks to AI behaviour
  • Nordschleife - Tweaks to AI behaviour
  • Norisring - Tweaks to AI behaviour
  • Nuerburgring Sprint - Tweaks to AI behaviour
  • Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
  • Sachsenring - Tweaks to AI behaviour
  • Shanghai - Tweaks to AI behaviour
  • Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
  • Spa-Francorchamps - Tweaks to AI behaviour
  • Suzuka - Fixed a possible cut detection during pitstops
  • Zhuhai - Tweaks to AI behaviour
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 70 MB
Client version = 0.9.0.937
Client BuildID = 4913124



This update addresses some content server errors noticed yesterday.






RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 600 MB
Client version = 0.9.0.937
Client BuildID = 4909373



Changelist:
  • Reduced grip loss from having grass on your tyres.
  • Reduced grass bumpiness and rolling resistance properties.
  • Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
  • Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
  • Further improvements to AI behaviour in banked corners
  • Simucube support - Reduced Stationary friction for Simucube 2 default profiles
  • Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
  • DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
  • Group 4 & Procar - Updated default gear ratios for certain tracks
  • GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
  • GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
  • WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
  • WTCR - Improved visibility of the CUPRA brakelights
  • Hungaroring - Improved AI behaviour around certain corners.
  • Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
  • Nordschleife - Improved AI behaviour around certain corners.
  • Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
  • Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start






RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 4.1 GB
Client version = 0.9.0.935
Client BuildID = 4873057
Dedicated server version = 60.0.1114
Dedicated server BuildID = 4873274


Changelist:
  • Ranked Multiplayer - Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
  • Dedicated server - Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple clicks by importing a backup)
  • HUD - Moved the huge Disqualification notifications to the "butterHUD™" system (the smaller left side notifications)
  • Controllers - Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
  • Controllers - Added default profile for Simagic wheelbase
  • Controllers - First iteration of support for Simucube - Added communication of in-game selected wheelrange to the simucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
  • Controllers - Updated default FFB profiles for Fanatec CSL and CSR
  • Various improvements to simulating Electric powered cars for player and AI, pitstops, etc.
  • AI - Improvements to their handling of traffic in multiclass racing
  • AI - Improvements to their decision making in going for a defensive line while being followed
  • Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
  • Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
  • Fixed a case where AI could be caught not shifting up when it thought it had too low grip on the powered wheels.
  • Fixed a bug where pitstop sounds wouldn't work in replays.
  • Fixed an issue where the ideal raceline would feature oddly positioned brake warnings.
  • Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
  • Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
  • Tweak to AI's understanding of gravity and forces to improve their behavior on slopes and banked corners.
  • Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
  • Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to player. Let’s live with an offset for now while we wait for a better fix.

Content updates:
  • All cars - Adjustments to behavior of the tyres once they've been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
  • All cars - Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70’s / 80’s / 90’s also received specific upshift backfires.
  • All cars - New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
  • All cars - New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also decreased tyre volumes for all modern GT cars.
  • All cars - Updates to behaviour of both the rev and pit limiters.
  • All cars - Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
  • Aquila - Adjusted tyre pressures in baseline setup, reduced brake power
  • Audi R18 - Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
  • Audi TT RS VLN - Longer default final drive for Zandvoort
  • CUPRA TCR - Fixed baseline setup that had an asymmetrical damper setting
  • DTM 14/15/16 - Fixed excessive suspension damage over curbs. Improved curb and bump behaviour with updated high speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
  • Formula RaceRoom 2 - Updated baseline setup and tweaks to tyres for better handling. AI improvements.
  • Formula Raceroom 90 - Now offers three different tyre compounds, revised baseline setup and tyre model.
  • Formula RaceRoom X-17 - AI improvements
  • Group 4 - Porsche 934 RSR - AI improvements
  • Group C - Updated physics and tyre model, adjusted AI's to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
  • GTR 1 - Improved AI pace spread
  • GTR 3 - McLaren 650s - Longer final drive
  • GTR 4 - Updated tyre model and baseline setup
  • Mercedes AMG CLK DTM 2003 - Adjusted cockpit camera position
  • Mercedes AMG DTM 1995 - Adjusted cockpit camera position
  • NSU TTS - Set undertray contact points that had been missing. Updated differential and drivetrain behaviour
  • P1 and P2 - Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of cockpit camera.
  • Porsche 911 GT3 Cup (Sprint) - Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
  • Porsche Clubsport Trophy by Manthey Racing - Updated tyre model and baseline setup
  • Silhouette Series - Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
  • Volkswagen ID.R - Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
  • WTCC 2014/2016 - Fixed excessive suspension damage over curbs
  • WTCR 2018/2019 - Fixed excessive suspension damage over curbs, AI improvements
  • Bathurst - Tweaks to AI’s understanding of what’s a good cornering speed
  • Imola - Tweaks to AI’s understanding of what’s a good cornering speed
  • Ningbo - Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behaviour.
  • Nuerburgring - Improved AI behaviour at turn 1 of VLN / 24H.
  • Road America - Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
  • Salzburgring - Tweaks to AI’s understanding of what’s a good cornering speed
  • Spa-Francorchamps - Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
  • Suzuka - Tweaks to AI’s understanding of what’s a good cornering speed
Known issue
  • Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon™ as possible.




RaceRoom Racing Experience - [S3] J-F


Hello everyone,

In these difficult times of quarantine and lockdowns, it's very important that we take care of each other. As a racing game providing entertainment, we thought temporarily opening the gates and letting you all enjoy the RaceRoom content without worrying about the next paycheck was the best we could do. Starting now and for a minimum of five days, all the content in RaceRoom is freely accessible.

In addition to that, we are throwing a #RaceFromHome event this saturday, with all kinds of motorsport and simracing personalities. It will be streamed on Youtube and you can already set a reminder here -> https://www.youtube.com/watch?v=LEmjSXMPLdk
Follow us on Twitter and Instagram for regular updates on the confirmed participants!

Later today, around 20.00 CET, RaceRoom devs from Sector3 Studios, including yours truly, will be hanging out on the RaceRoom Discord to chat and race on the ranked servers. See you all tonight!


Please take care of your loved ones as well as vulnerable people around you. You may very well have elderly neighbours scared of going outside from what they see on the news. Please take precautions to not spread the disease to them when reaching out.

While you are not using it, your computer can also help make a difference: please make sure to check out Folding@Home ( https://foldingathome.org/ ). It is a distributed computing project simulating protein dynamics, which helps scientists figure out new ways of curing diseases. They have recently dedicated resources to covid-19.

See you on track, and most importantly, stay safe, everyone!

J-F Chardon
RaceRoom Racing Experience - [S3] J-F
A race night exclusive to the top-ranked players in RaceRoom !

Since the December update, we have had ranked servers up in the multiplayer lobby for drivers to race each other and climb the rating leaderboard. To recognize those who have hit the servers and improved their driving, and therefore rating, we will be putting on an invitational event for our elite to battle it out!

On 17th March 2020 at 09h GMT, we will take a snapshot of the current rankings table and invite the top 30 drivers to the Ranked MP Invitational on 24th March 2020 at 19h GMT!

Drivers have between now & 17th March to hit the ranked servers (marked with an R in the multiplayer lobby) to improve their ranking and make it into the top 30 to be eligible for an invite to the showdown event.

How can you participate?
- In the Multiplayer lobby, use the filter to show "Only Ranked" servers
- Race on those servers and improve your rating, you will find the ratings list at http://game.raceroom.com/multiplayer-rating/
- If you make it into the top 30 before the 17th March, make sure you have a valid email address associated to your account as this is how you will receive the invitation

The race will be streamed on YouTube and you can already set a reminder:


Schedule
- Now - 17/03/20 | Drivers eligible to improve their ranking
- 17/03/20 @ 09h GMT | Top 30 drivers will be contacted and invited to the showdown event. (Make sure a valid e-mail address is added to your account!)
- 24/03/20 @ 19h GMT | Ranked MP Invitational

The evening will consist of 3 races:
- Race 1 | WTCR @ Hungaroring
- Race 2 | GTR4 @ Laguna Seca
- Race 3 | GTR3 @ Silverstone

Each race will consist of:
- Practice | 10 mins
- Qualification | 10 mins
- Race | 20 mins

Server setup
- Flags | Visual only
- Cut rules | Slowdown
- Damage | Full
- Mandatory pitstop | Off
- Wrecker prevention | Off
- Fixed setup | Off
- Tyres | x1
- Fuel | x1
- Time of day | Afternoon
- Daylight progression | x0
- Max incident points | 30
- Server Driver Assist Settings:
Driver Assist Transmission | Free Choice
Driver Assist Steer | Forced Off
Driver Assist Traction Control | Forced Factory Default
Driver Assist Autopit | Free Choice
Driver Assist ESP | Forced Off
Driver Assist Brake | Forced Factory ABS
Driver Assist Raceline | Forced Off

Car Choice

Drivers are free to use any car in the stated class for each race.

Reserves

If, for any reason, any of the top 30 ranked drivers cannot attend the showdown event the next driver(s) on the ranking table will be invited to fill the vacated slot.

Broadcast

The Ranked MP Showdown event will be streamed LIVE with commentary on our YouTube channel -> https://www.youtube.com/watch?v=L1tfXRTOOQo

Incident Submission

Any driver who feels they have been the victim of unfair driving or would like the stewards to look at a particular incident must submit the incident HERE by 07h GMT on 26/03/20.

Prize

The prize pool for the ranked MP Invitational will be 3500 VRP! The split being:
1st place overall | 2000 VRP
2nd place overall | 1000 VRP
3rd place overall | 500 VRP
Rules

All drivers must adhere to the rules as set out in the RaceRoom General Competition Rulebook.
Time penalties will be handed out in case of incidents.
...