Fixed the Lada Vesta TCR (esport competition) that mistakenly had received WTCR 2019 physics in yesterday's update. The Lada Russia Round 4 competition will re-open shortly after this push. All my apologies for this terrible oversight! The leaderboard laptimes recorded during the period have been erased.
WTCR 18/19 - Further improvements to AI behavior. They should now be a tad quicker.
Porsche 991.2 GT3 Cup - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections. Reduced their tendency to overdrive the car.
Porsche Cayman CS - improvements to AI behavior. Less rolling over from high sausage curbs, slight improvement on car to car collision detections.
Mercedes AMG GT3 - Fixed the right side mirror
AMG-Mercedes C-Klasse DTM 1995 - Fixed the rearview mirrors that were showing a tilted world.
Spa-Francorchamps - Modified trackside advertisement banners for upcoming competitions
Nuerburgring GP - Modified trackside advertisement banners for upcoming competitions
Updated a set of banners for upcoming competitions
Fixed some elements being offset to the left on Ultrawide resolutions
Content
The 2018 WTCR car class physics have now been brought equal to the freshly released 2019 cars, and the Peugeot has been balanced accordingly. The Alfa 2018 older bodykit suffers from a bit less downforce and increased drag but this was compensated in BOP (power and weight)
Formula RaceRoom Junior - default setup adjusted
Hillclimb Icons class - Smoothed gear changes
WTCR AI - Improved behaviour
Cupra TCR 2019 - Adjusted gearshift sounds
Formula RaceRoom 90 V8 - External sounds improved
Formula RaceRoom 90 V10 - External sounds improved. A bit more aggressive at high revs and removed an excessive oscillation in mid revs.
CUPRA TCR - Added a horizontal structural bar between the rearwing supporting arms.
The 2019 season of the FIA WTCR is in full swing, and you can already experience it in RaceRoom with this car pack! New liveries, a new Alfa Romeo bodykit, a brand new car with the Lynk & Co 03 TCR, and of course all your favorite drivers of the #WTCR2019SUPERGRID.
Update details: Download size = ca 860 MB Client version = 0.8.0.6577 Client BuildID = 3998534 Dedi version = 53.0.964 Dedi BuildID = 3998571
New content
Added the WTCR 2019 car class with 7 cars and 26 liveries.
Game
Now allows to bind up to 128 different button ID's on a controller.
Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding.
Increased the rear view mirror y-resolution.
Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands)
Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
Fixed rev LED's that were not lighting up on Logitech steering wheels
Fixed a case where the messages about switching modes for LED displays were not always clearing
Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
Fixed so the MiniHUD can now be moved further on ultrawide monitors
Fixed broken bindings on the default Mouse control profile
Content
WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
WTCR 2019 features a new bodykit for the Alfa Romeo
WTCR 2019 features a new steering wheel for the CUPRA TCR.
Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
Saleen S7R - New sound recordings for both cockpit and exterior
Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
GTR1 car class - Implemented different shift times depending on the gears being shifted
GTR2 car class - Implemented different shift times depending on the gears being shifted
Aquila Cup - Implemented different shift times depending on the gears being shifted
Audi TT Cup - Implemented different shift times depending on the gears being shifted
Audi TT VLN - Implemented different shift times depending on the gears being shifted
Hillclimb Icons - Implemented different shift times depending on the gears being shifted
BMW M235i Cup - Implemented different shift times depending on the gears being shifted
WTCC 2013 - Implemented different shift times depending on the gears being shifted
WTCC 2014 - Implemented different shift times depending on the gears being shifted
WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
Zonda Cup - Implemented different shift times depending on the gears being shifted
AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted
Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.
The much anticipated Formula RaceRoom 90 is out! Designed to bring you back to the atmosphere of formula cars racing of the early 1990's, the FR90 comes with three engine choices: V8, V10 and V12, each with their own characteristics, and of course, sound melodies:
Update details: Download size = ca 975 MB Client version = 0.8.0.6561 Client BuildID = 3889446 Dedi version = 52.0.945 Dedi BuildID = 3889460
New content
Added the Formula RaceRoom 90 V8, V10 and V12 cars.
Game
Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
Added a key assignement to reset the HUD elements positions and scale.
Updated to Fanatec SDK 3.8
Added default profiles for Fanatec Podium DD1 and DD2.
Added support for the flag LED's on Fanatec rims
Added a key assignment to turn the displays and LED's on rims and wheelbases off.
Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
Added support in physics engine for different shift times depending on the gears being shifted.
Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
Fixed an issue where in-game web overlays settings would be lost with every game update.
Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)
Content
AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
Circuit Zolder - New static TV cameras
Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
We are sorry to announce to all of Citroën and FIA WTCC fans that after a very successful presence in both the real and the virtual WTCC series, the vehicles of the french manufacturer Citroën are no longer allowed to be sold in the RaceRoom store.
As a consequence, all Citroën cars within RaceRoom are pulled out of the RaceRoom store as well as DLC packages on Steam.
Players who had purchased those cars can continue to use them without limitations.
The Starter Pack, which used to promote the french brand by featuring the C-Elysée TC1, now contains the Volkswagen Golf GTI TCR as a replacement.
We at Sector3 Studios were very proud when Volkswagen Motorsport entrusted us with carrying a project that consisted in several firsts for us: It is the first appearance of a fully electric race car in the RaceRoom simulator, and our team has worked miracles to deliver physics and sound engines modifications to support this. It is also the first time that we have worked on creating a virtual rendition of a car that didn't exist yet. We have worked hand in hand with the Volkswagen team, looking at the data and telemetry from the Pikes Peak ID.R, and extrapolating the new handling characteristics that this brand new long tail / low drag version of the ID.R would bring.
Once the real car has been on the Nordschleife, we will receive actual telemetry and will be able to fine-tune the simulation of all its characteristics.
Sadly for us, the DRS unit was added to the real car in the last weeks and couldn't possibly be added in-game in time for the start of this competition. We will however bring it in a later RaceRoom update.
Update details: Download size = ca 550 MB Client version = 0.3.0.6551 Client BuildID = 3761129 Dedi version = 51.0.918 Dedi BuildID = 3761402
Known issue in this update
An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.
Content
Added new layouts for Oschersleben.
Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
Game
Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
Improved slowdown penalty calculations
WebHUD - Added support for URL's that contain dashes.
Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml
Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
Fixed a game crash on hillclimb tracks
Fixed the live delta timer that would break at the third restart of a hillclimb run.
Fixed spectator client not receiving all data when joining a race in progress.
Fixed some localization issues on the notification area of the HUD
Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
Shared memory - Fixed engine_type that was never set.
Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
Fixed a missing localization for "Delayed start in pitlane" message.
Update details: Download size = ca 15 GB Client version = 0.3.0.6544 Client BuildID = 3708189 Dedi version = 50.0.906 Dedi BuildID = 3708152
Content
Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.
Game
Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
Dedicated server - Added a session information block with a "Next Session" functionality.
Dedicated server - Added a ban functionality.
Dedicated server - Color tweaks to the UI for better readability when server is running.
Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See https://github.com/sector3studios/r3e-api for shared memory block mapping.
Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and github for full details.
Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
Player can now adjust the brake bias even in fixed car setup conditions
Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
Fixed an issue on Sepang South when using VR
Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
Fixed sometimes incorrect lap counts or session timers when watching replays
Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
Fixed ADAC 2018 drivers not changing during pitstops
Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
Paul Ricard - New set of Static cameras
Silverstone - New set of Static cameras
Slovakiaring - New set of Static cameras
Shanghai - New set of Static cameras
Stowe - New set of Static cameras
RaceRoom Raceway - New set of Static cameras
RedBull Ring - New set of Static cameras
Road America - New set of Static cameras
Sachsenring - New set of Static cameras
Salzburgring - New set of Static cameras
Suzuka - New set of Static cameras
GTR1 car class - Added set of action cameras ("Home" key to cycle)
Sounds - Replaced some suspension samples
Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
Sounds - Reduced volume of drones in aerial cameras
Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
Physics - Added Tyre pressure to Formula RaceRoom Junior
Physics - Added Tyre pressure to GTR2 cars
Physics - Added Tyre pressure to GTR4 cars
Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
Physics - Added Tyre pressure to Pagani Zonda R
Physics - Added Tyre pressure to Porsche 911 GT3 Cup
Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
Physics - BOP adjustments to GTR3 cars
Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
Physics - BOP adjustments to Group 5 cars.
Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
Back in the days when we were SimBin, we had a dev blog. Then later we had dev streams. The downside is that it all takes a long time to prepare and we're busy making RaceRoom better! So we figured a written and more modest update from time to time was probably the best approach.
So I'll be posting every now and then to update you about what we have in the works. I need to make it clear that the fact we have something cooking that gets presented here does not mean it's around the corner, or that it will definitely come out in the next patch.
Without further ado, here's your March 2019 dev update !
1. Adjustable tyre pressures
Yes. You've read this right. We're finally adding it.
As you can understand, this means a lot of development and testing of the physics engine and its variables to ensure the effects of pressure adjustments are proper and do not lead to exploits.
As a result, we will be turning this feature on following a per car basis, after each has passed QA tests. Priority is set on the new car as well as car classes that are receiving a physics overhaul or are just popular.
The sub-optimal aspect of this feature is that we haven't had the opportunity to re-design the car setup menu yet. Therefore you'll find the buttons for it have been crammed in there. The way this menu is laid out at the moment didn't really allow for a clear presentation of asymmetric pressure settings. You'll have to pay close attention that you're adjusting the correct tyre. We want to re-design this menu altogether whenever we have time.
Here's the list of the car classes currently in beta with tyre pressures:
Formula RaceRoom Junior
Unannounced Formula car
Touring Classics
WTCR
Porsche 911 GT3 Cup (991.2)
Porsche 911 Carrera (964)
GTR2
GT4 Clubsport Trophy
Group C
Group 4
Mercedes DTM 1995
2. Flat spots
When locking a tyre for too long, the caused friction can eat through your rubber and create a flat surface on the wheel. This not only has an effect on the grip and wear but will also induce some vibrations depending on the size and depth of the spot. Flat spots usually get worse over time as you will find that the affected tyre will lock up even more easily, eventually leading to a puncture.
Here's the list of the car classes currently in beta with flat spots:
DTM 1992
Formula RaceRoom Junior
Group 4
Group C
GT4 Clubsport Trophy
GTR2
Porsche 911 Carrera (964)
Porsche 911 GT3 Cup (991.2)
WTCR
Touring Classics
Unannounced Formula car
This new feature is currently being tested for bugs but also feedback is being collected regarding how easy it is to get one, how much the wheel should vibrate, how it sounds like, and so on. Currently considering making it optional, which you will read about in chapter 4 below.
3. Suspension damage
Back in 2013, RaceRoom wouldn't let your wheels come off your car, no matter the force of the impact. In recent RaceRoom updates, you might have read about optimizations to the damage code, improvements to the collision detection and its effects on mechanical components.
And if you play regularly, you probably noticed we have some bugs to fix with regards to that. (Debris on track not clearing out from the track for example)
We're not done yet. What we have in testing at the moment is a brand new system designed to accurately render effects of bent axles and broken springs.
Impacts will deform the alignment of individual suspension parts and affect the handling of the car in sometimes dramatic ways.
This is of course another feature that needs to sit in beta long enough to ensure you won't suddenly receive unwanted camber or toe-in from harmless door to door racing.
Look at this driver... Will he even make it back to the pits to repair?
We are reviewing the code deep down, making changes such as damaging your powetrain if the impact affects a powered wheel. Also, the more worn your tyres, the bigger risk of getting punctures from collisions with other cars, from driving on dirt, gravel or grass, but also from driving over pieces of sharp carbon fiber left on the track by your fellow racers. For that, we'll also have a caution flag warning to signal the presence of debris.
4. Revisions of damage settings
Because the above mentioned features can lead to added frustration for the least hardcore simracers among us, we will make sure those new ways of ending your race prematurely are optional.
One of the early design choices from back in 2013 that we're now set to overcome is the way damage settings are defined. Right now there's a separation between Visual Damage, and Mechanical Damage in the menu. This doesn't make much sense any longer and we'll change to have something like this instead:
Damage setting: None - Minimum - Complete
None = no visual damage, no mechanical damage, no punctures, no flat spots, no parts falling off.
Minimum = mechanical damage and visual damage are on. No punctures, no flat spots, no suspension damage or wheels falling off
Complete = everything on
5. Dedicated server features
Our dedicated server has been lacking when it comes to features you'd expect as part of a base package. We're fixing this, and adding more.
Here is what we're working on adding:
Session info block: Added list of connected players with their user ID, with a live count of their incident points. Added ability to kick a certain player out Added current session and timer Added a "Next Session" button and a "Restart Session" button Car selection list: Added car specific weight ballast (for your personal BOP adjustments) User management block: Added user specific weight ballast (for leagues with success ballast) Added management of banned users
The weight penalties will also be visible from the game itself, through the addition of a ballast column in the timing screen.
6. Shared memory API - Massive update.
As I've touched somewhere on the forum, our next update will break 3rd party applications that use our shared memory block.
The goal of this update is to expose all the possible telemetry you can dream of, and extend the possibilities for apps and overlays.
7. Support web-based in-game overlays
If you have watched or streamed a multiplayer race with your game client started as spectator, you are probably familiar with the fact that the overlays showing are done via web. We are adding a transparent web page on top of the game and we make it show whatever feels relevant at the time.
With this ability to overlay webpages on top of the gameplay and thanks to the sheer amount of data we're adding to our shared memory block, we are experimenting with fully customizable HUD's.
Just like for the broadcast overlays, we will ship the feature with an example app that will showcase some of those new possibilities.
8. Oschersleben - New layouts
We wanted to get this out in time for the ADAC esport championship, but with the time constrains and the track being featured early in the series, we couldn't make it happen in time. But good news is that it will come eventually, and for free to anyone who already owns the track.
A Course (already available)
"Motorcycle" A Course (fast turn 1 chicane)
B Course (shortcut after turn 3)
"Motorcycle" B Course (fast turn version)
9. Physics updates
Alex Hodgkinson is always busy. When it's not about upcoming cars, it's of course about bringing improvements to the ones that are already out there, to re-ignite interest in them as they often suffer from the comparison between them and the newly released cars.
One of the updates currently in development is the DTM 1992 & Touring Classic classes. In order to respect the true specs of these cars, we had to sacrifice the balance of performance between those two classes. This means that the BMW M3 E30, present in both classes, will eventually be present in two different specs. More on that will come from Alex himself when we're closer to the release of these.
We are also busy adding support for electric vehicles in both the physics and sound engines in very close partnership with a major player in the industry. More on that soon!
A lot of things have to change when you suddenly don't have more than one gear and no fuel to burn!
10. Fanatec SDK updates
We are spending time with our friends from Fanatec to implement their latest SDK and make use of nice features they offer on their hardware such as special switches or ability to show yellow flag warnings through the steering wheel LED's.
We are very happy to reignite the ADAC GT Masters spirit in RaceRoom!
The Porsche 911 GT3 R, Mercedes AMG GT3, Audi R8 LMS, BMW M6 GT3 and the Callaway Corvette C7 GT3-R have arrived in the original liveries of the ADAC GT Masters 2018 season.
No matter if you want to repeat the title run of Precote Herberth Motorsport, drive the popular Porsche of IronForce by RING POLICE, beat the times of our test driver Philip Ellis in his own car or try to make it through the first turn in Hockenheim in Maxi Götz‘ Mercedes AMG GT3 – you can experience an unforgettable season of the ADAC GT Masters now in RaceRoom.
In addition to the car pack, we are bringing Most Autodrom to the already vast selection of tracks available in RaceRoom. This 4.2 km long circuit located in the northwest of the Czech Republic was built in 1983 and has since then regularly hosted many motorcycle, truck and car racing events. In 2018 it became part of the ADAC GT Masters calendar, proving to be an excellent motorsport venue and a real challenge for the drivers, with its high speed sections nicely embedded in the environment and a distinct lack of artificial run-off areas.
Check out Jardier's stream from last night where he took an early look at the new content. Most Autodrom is Jardier's local track and he has fond memories since this is where he achieved a victory in real racing some time ago. https://www.youtube.com/watch?v=IHp8aLNRS6I
Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308
Game
Traction Control now triggers over a minimum speed to improve standing starts
AI - Further mprovements to behavior while racing in a pack
Restarting a race session now lets you access to car setup menu.
Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
Fixed an issue with results in a Multiclass race event
Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.
Physics, Sounds, Cameras, AI
Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
GTR3 class : further balance of performance tweaks, smoothed out gearshifts
GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
Porsche 911 GT3 R : Cockpit sounds tweaked
Porsche 934 RSR : Stiffer springs on default setup