The Witcher 2: Assassins of Kings Enhanced Edition

Developer CD Projekt has teased console versions of The Witcher games before, but it looks like it might actually happen for The Witcher 2: Assassins of Kings. The game's producer talked around it to Eurogamer and the ESRB now has a rating for an Xbox 360 version. Maybe at E3, then?


The Witcher 2: Assassins of Kings Enhanced Edition
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A message to Czech Eurogamer, picked up by VG247, reveals that The Witcher 2 developers CD Projekt will be announcing a new game at E3 2011 in just a few weeks time. It won't be a Witcher 2 expansion pack, or an announcement of The Witcher 2 on consoles, it'll be something completely new. We'll know more soon enough. Keep your browser pointed at PCGamer.com. We have big plans for E3 this year. Until then, let's speculate. What would you like to see CD Projekt do next?
The Witcher 2: Assassins of Kings Enhanced Edition

In a dreary encampment outside the small town of Flotsam the inhabitants gather nightly to listen to legendary tales of heroism. You don't need to visit, but if you're passing through you'd do well to stop and sit awhile.


I must have run through this camp a dozen times before I stumbled upon this storytelling session. The tale is from Andrzej Sapkowski's original short story "The Witcher", the characters of which play a part in both video games to an extent. It's an excellent example of the living, breathing world that CD Projekt has crafted.


The storyteller had other yarns to spin, but I moved on. I'm far from the outskirts of Flotsam now, but I imagine he's still there, passing down his legends to an eager new generation, hungry for tales of the past.


May 22, 2011
The Witcher 2: Assassins of Kings Enhanced Edition



It's been a few days at least since we showed Minecraft any love, so this week's headlining video is from our favourite excavating game. Here, with some mod trickery, you can see just what Minecraft would look like if played after ingesting Lysergic acid diethylamide. It's a nauseating experience, so view on a clean stomach and do not attempt to eat or drink during the viewing experience. I genuinely have no idea why on earth you'd want to play with this mod on, but it certainly makes Minecraft's world look even more mind-bending than it does at current. Looking at the sculptures on the PC Gamer Minecraft server genuinly fills me with awe; it's incredible to see what some of you guys have crafted. It does make me wonder though, if players were armed with THIS, what kind of elements they could mine and build stuff with.

Finding cool PC videos has been a little bit more tricky than usual this week, thanks to one little game that's sent the console world mental. The entire interweb has suddenly been replaced with a shrine to that game with the guy out of Mad Men in. With the coolest videos all focusing on 1940's LA, it's time to turn to YouTube's best director Freddie Wong for some videogame-inspired fan films. Are you one of those annoying Battlefield 2 players who put claymores everywhere? This little video will certainly remind you of all the good times you had camping, waiting for your prey to not see those BB-filled cases you'd scattered about. More of a singleplayer gamer? See this first-timer learn how you progress the gamer's way, ALWAYS starting with the melee weapon, before working your way up to the pistol and then finally the full-auto goodness. Eliza Dushku makes and appearance too, which is very welcome.

Talking about learning lessons, Geralt discovers that Ezio's methods of tower-diving are not exactly fool proof.

What's your favourite way of finishing off an enemy? I've been playing through Mass Effect 2 again recently, and have decided it's definitely using Mordin's tech abilities to snap-freeze a target before bashing them to death in close quarters. However, this seems a totally elegant manner of dispatch compared to what happened to this poor pig. After reviewing the evidence, the autopsy team soon realise who was behind this barbaric murder. It could only be the Duke himself.

Realistic, gritty games are all well and good, but sometimes it's easy to tire of their grey and brown aesthetic. That's why I love the fresh feel of Storm, this serene looking physics puzzle game that sees you taking control of the weather. The artistic style is very soothing for the eyes, and I can imagine easily winding away a few hours on a Sunday afternoon using raindrops to solve puzzles.

Certainly not adopting the serene atmosphere path is FEAR 3. This latest trailer shows off even more of the game's explode-gore deaths, explaining the game's co-operative challenge modes, where you can compete against a friend to be declared the 'favourite son'. So should you still be feeling inadequate from a childhood spend being the unloved sibling, now's the time to put that right, in a fountain of blood.

Also adopting the death and destruction route is the aptly named Orcs Must Die!, although their method involves some kind of wind explosion erupting form the palms. So it's a weather and death game - should you not wish to invest in either Storm or FEAR 3 but so wish to get the best of both games, then Orcs Must Die! is clearly the game for you. Clearly.

Finally, if you saw the Kingdoms of Amalur: Reckoning developer talk on the web a while ago, but just wished that it had been longer, then fear not. The guys over at Joystiq have the full hour-long talk from PAX East ready for your viewing pleasure.
May 19, 2011
The Witcher 2: Assassins of Kings Enhanced Edition
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The Witcher 2 is a game that shoots for the sun while its rivals are still lining up their sights on the moon. It's an AAA RPG with an indie soul, and a charged, exciting adventure you can really sink your teeth into, admire, and for the most part, love. From the raw technical wizardry of the engine, to tent walls rippling in the breeze and villagers running for cover when it rains, it's a game built with burning, red-raw passion and exactly one goal. To be the best RPG ever, whatever it takes.

Ultimately, it falls short of that, but not without giving it a damn good go. Over its 20-30 hours of almost relentlessly superb moments, Witcher 2 raises almost every bar it can get its hands on. It's let down by only two things: an undercooked combat system, and a story resolution that it actually hurts to watch. The rest is simply amazing, from the beautiful writing to the gorgeous visuals, meaningful choices, and a world that feels like a real place that exists beyond the game's limitations.





For fans of the first game, this shouldn't be a surprise. You don't have to have played The Witcher to get into Assassins of Kings, although expect a confusing intro if you haven't. After that, it's a brand new story, with our hero Geralt - a travelling mutant monster-hunting-swordsman-alchemist - on the run after being fingered for the death of the Temerian king he was meant to be guarding, while powerful factions try to take advantage of the post-regicide chaos. The best thing about Assassins of Kings? They only think they're in control. Really, you are. The Witcher 2 is packed to the gills with big decisions and major plot branches, and unlike most RPGs, these have consequences far beyond whether or not you get a magic karma point, a kiss from an NPC, or an extra bit of shiny loot from a treasure chest.



In the opening section, for instance, you're sent to take down a traitor, Aryan La Valette. Whether you kill him in a duel or make him surrender, the game happily rumbles on. You may not even realise that talking him into giving up is a possibility. If you do, though, you meet Aryan again not long afterwards in a dungeon and join forces. If you killed him, on the other hand, there's another scene entirely, which changes the way you escape, as well as giving you more exposure to a key political faction.

The scale of the consequences of many of your choices is almost ridiculous. Chapter 1 features two completely different final acts depending on who you work with, both of them dramatic and well-produced. Chapter 2 takes this to a whole new level, offering two completely different towns depending on your earlier choice. The basic goal is the same on both sides, and they share some maps, but the characters and sub-quests and perspective are unique. Not everything splits the story this much, but even the choices that only affect dialogue or the course of single fight are effective.



All this detail and ambition comes at a price, however. The Witcher 2 often feels like CD Projekt struggled to take a step back from their game, or were unwilling to bring in fresh eyes to playtest it. Quest markers and descriptions are frequently confusing, wrong, or just plain missing - very much the sort of mistake someone wouldn't notice if they already know where they were going and why. As for the plot, there's so much lore and so many factions and elements that go unexplained that it's easy to feel lost. Technically, yes, much of the information is available in expensive real-world books and in Geralt's journal, but neither is any use when you're trapped in a key conversation with no idea why everyone hates Nilfgaard, or the political implications of a Temeria/Redania pact.

On the plus side, the problems of the first games have mostly been dealt with. The Witcher 2 still has too much backtracking and too many invisible walls, but neither are on anything like the same scale as before. You don't have to buy books to complete basic missions any more. The towns are even smaller than Witcher 1's Vizima, particularly the dwarf city Vergan, but you don't bump into the same character model every five seconds. As for the infamous sex cards, they're gone, replaced with animated cutscenes full of uncensored nudity, but which are true to the characters involved and pack a decent amount of sentiment in with their gratuitous fan-service. Even in the intro, with Geralt's arm carefully positioned to frame his lover Triss's bare buttocks while she sleeps, it's not subtle, but it works.

Most importantly, while the opening chapters of the first game practically defied you to actually play them, The Witcher 2 hits the ground running, with huge armies clashing, dragon attacks, daring escapes, and an opening village full of drama and intrigue and interesting moral dilemmas. Lessons have been learned, and learned well, across the board. At least, for the most part...



The new combat system is a more mixed bag. As before, the gimmick is that you use a steel sword against humans, a silver one against monsters, along with several simple magic spells to stun, burn and otherwise tip the balance in your favour. Between fights, you mix magic potions to adjust your stats in various directions, and lay down traps. Instead of pointing and selecting like before though, every attack is a direct interaction with the game: mouse-clicks for fast and slow strikes, and hotkeys to hurl magic and bombs, parry attacks and roll. This works well against one or two opponents at once, but a mix of long, non-interruptible animations and bad targeting can make fighting groups a pain.

Oddly, this is especially problematic early on, when Geralt has almost no stamina, his spells are weak, you can't block more than a couple of hits at a time, rear attacks deal 200% damage, and you can easily be obliterated by random encounters. Many early skills aren't about making Geralt a better fighter but stopping him being a crap one. This means that combat can be much harder at the start of the first chapter than anywhere else in the game, with little sense of escalation outside of specific boss fights.



Playing on Easy, this is never a problem - the enemies practically beat themselves up. I played on Normal, and after the first few levels, most combat quickly became trivial. I kept a bag of basic Swallow potions on hand, and rarely bothered with anything else unless I was fighting a boss. A couple of sword upgrades mixed with hefty use of the Aard (stun) and Quen (shield) spells dealt with everything, even before unlocking the special 'I Win' group execution attacks during Chapter 2. In fairness, there are harder difficulty modes available, but I never felt tempted to switch to them. The combat was OK, but it was firmly the story, and spitting in the faces of kings and demons alike, that kept me going.

Which, tragically, is where things went wrong. Just an hour before the credits rolled, I had The Witcher 2 pencilled in for 92%. Great game. Some annoyances, but drowned out by the good stuff. Chapter 1 was glorious, beautiful, involving and heartfelt. Chapter 2 was even better: epic, dramatic, amazing. When I hit Chapter 3, it felt like the game-changing mid-point, where the gloves would come off and the second half of the story absolutely explode into life in a flurry of fire and steel.



It wasn't. Chapter 3 turned out to be the end, as if The Witcher 2 suddenly looked at its watch, and went 'Whoa, is that the time?'. Things are resolved... mostly... but in the most cack-handed ways. Plot threads are unceremoniously dumped, characters sidelined and forgotten, a couple of final quests rushed through as quickly as possible, and then the word 'Epilogue' appears like a slap in the face. Huge, world-changing events happen, but get no time to breathe or explore the consequences that were the whole damn point of making those big choices in the first place. It's as if there's a whole concluding chapter simply missing. Ending the story like this isn't just disappointing. It's a betrayal.

For such a story-based game, this is a killer - the only reason you're not looking at a 90+ game. But make no mistake: everything leading up to that point remains amazing, and this is still one of the best RPGs in years. It's not the deepest, the longest or the toughest, but nothing touches it for great moments, genuinely meaningful choices, or the passion that makes it easy to ignore the many rough edges - at least after a little levelling up and tooth-grinding.

Ultimately, The Witcher 2's only major crime is simple: failing to live up to its own high standards, even after exceeding almost everyone else's with fire and passion and style. All things considered, that's not a difficult thing to forgive. Forgetting? Overlooking? Not so easy. Still a great game though.
The Witcher 2: Assassins of Kings Enhanced Edition
Witcher 2 Collector's edition
The Witcher 2 is out today. To celebrate, Namco Bandai have sent us a copy of the enormous Witcher 2: Assassins of Kings Collector's Edition to give away to one lucky European reader.

The set contains a making of DVD, a world map, an enormous art book, a set of arcane dice, playing cards and a rule book, a "cursed coin" (watch out for that), pages and pages of cut-out and build papercraft, a bonus in-game commando jacket and a bust of Geralt, modelled above by a mystery web writer. It's massive, and a brilliant prize for even casual fans of the Witcher. To win, simple answer the question below.

A slew of exciting Witcher 2 launch trailers came out recently. One of them asked the important question, "how do you kill a Witcher?" Let us know your best method in the comments below. The funniest one will win the Collector's Edition. Remember, you must live in Europe to participate. Good luck!
The Witcher 2: Assassins of Kings Enhanced Edition

All great sword and sorcery epics have an element of romance to them. The Witcher 2: Assassins of Kings gets the romancing underway within the first ten minutes of starting a new game. Be warned: I've misplaced my censor bars.


How soon you get to this scene in CD Projekt's latest PC role-playing game depends on the choices you make. As the game opens the game's hero, Geralt of Riva, finds himself forced to recall a series of events leading up to a most heinous crime. There are four sequences to play through in any order. I just happened to stumble upon this one first.


Be on the lookout for more exciting tidbits from The Witcher 2 as I work my way out of bed and into the epic adventure.


The Witcher 2: Assassins of Kings Enhanced Edition - Valve
The Witcher 2: Assassins of Kings Digital Premium Edition is now available on Steam!

In the second installment of the RPG saga about the Witcher, Geralt of Rivia, enjoy a captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game.

The Witcher 2: Assassins of Kings Enhanced Edition



Five new Witcher 2: Assassins of Kings trailers have appeared all over the internet ahead of the game's release tomorrow. The video asks the question high in the minds of Geralt's enemies. How do you kill a Witcher? (hint: you can't). The four trailers below uncover more of the sweeping plot, featuring assassins, kings, gruesomely assassinated kings and men with swords going "nyaaargh!"

We'll be throwing up our The Witcher 2: Assassins of Kings review tomorrow morning when the game is released. Here are the other four launch videos to tide you over. The first video arrives via CVG.



Here's one from IGN.



From Gametrailers.



This one via Gamespot.

May 8, 2011
Half-Life



Freeman's Mind is one of the best gaming series on YouTube. The premise is simple: creator Ross Scott plays though the original Half-Life, narrating with the thoughts of mute protagonist Gordon. It's frequently funny, but episodes have been a little thin on the ground recently. Thankfully, episode 32 has been uploaded this week. Take a look, and if this is your first journey into the mind of a theoretical physicist, ensure you take a look at the back-catalogue of Gordon's adventures in Black Mesa.



Dead Block was announced this week, and is looking to be a cartoony take on Call of Duty's zombie mode. Players will have to defend their homes from an onslaught of zombies, playing as a construction worker, tough girl or a seemingly sandwich-addicted boy scout that appears to be stolen from Pixar's previous characters list. You can see the trailer at the game's official website, along with some other bits and pieces from this comedic zombie fest.

You know an RPG is good when you're perfectly willing to take time out from questing and just be a tourist in the world the developer has created. The Witcher 2 is destined to be one of these games, and here you can take a look why. The trailer is entirely comprised of simply shots of the game's environments, but even without blood-soaked swords it's exciting.

Portals are overrated. At least that's what this player thinks, solving one of Portal 2's test chambers without the use of the game's core mechanic. A little clever use of refractive lenses and a high-powered laser goes a long way... or at least as far as the door. Alternatively you could take a look at this montage of tricks performed in Portal, which contains far more of the game's namesake, but more impressively contains some pretty slick cube throwing.



Brink is on its way. Released at the end of this week, we're anxiously awaiting it in the office. It's a game that could achieve instant greatness with its blend of single player and multiplayer, or could plummet to unimaginable lows by missing its lofty ambitions by miles. The above trailer shows off the cool looking parkour in the game, spliced with some IRL footage filmed from the perspective of pro free-runners. It's a little bit nauseating, but a fun taster of what's to come.

The guys behind Dungeon Siege 3 have released a new trailer boasting the benefits of co-op. Essentially, the narrator just barks about how the game's heroes will be better united, and does little to show the true benefit of playing co-operatively. Looks like we'll be waiting until June 17 to see if it's worth buddying up for this dungeon crawler.

It's been a while since we saw a good Kinect hack, but this latest one is interesting. It combines Kinect and an iPhone to control a bespoke created game on a PC. The first player uses the iPhone's touch screen to control a twin set of gattling guns, whilst the second player uses the motion sensors on the Kinect to fly a spaceship. It's a pretty neat idea, despite being almost completely pointless.

And finally, to keep you busy for the rest of the week, a bunch of decent tutorials for Super Meat Boy's level editor has appeared on YouTube. It's split into six videos, providing an hours worth of tips on how to get the most out of this intricate tool.
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