As many of you noticed, there was an update coming for a while - and it just landed on Steam!
The new enhanced version now runs in full-screen and with improved visuals, achieving higher resolution of assets thanks to a custom trained AI. Sounds have been revised and often re-recorded, too, giving the main character a wider range of vocal expressions, and more.
The list of improvements continues with a new opening screen, simplified user interface, minor tweaks in game design, and achievements support. The outdated, level code-based save system was replaced with a more user-friendly level selection in the main menu. There's also the new zoom feature that allows you to explore the world from up close. One more thing - the game is now officially supported on Mac, and you'll also find it on iOS and Android app stores.
The new and improved version brings: - Enhanced graphics with full-screen support - A bunch of game design tweaks - Revamped save system (no more level codes!) - New zoom feature - Achievements
We hope you'll enjoy the little trip back in time! ːmuchomurkaː Lukas
After many, many years of development, Creaks finally landed on Steam. You can now play it on both Windows and Mac, and if you’re into atmospheric, organic-sounding music, you can get the „Collector’s Edition“ that includes the game, original soundtrack from Hidden Orchestra and a digital art book with design sketches from creators Radim Jurda and Jan Chlup.
After many, many years of development, our latest game Creaks finally landed on Steam. You can now play it on both Windows and Mac, and if you’re into atmospheric, organic-sounding music, you can get the „Collector’s Edition“ that includes the game, original soundtrack from Hidden Orchestra and a digital art book with design sketches from creators Radim Jurda and Jan Chlup.
I am excited to finally let you know that Creaks, our latest surreal puzzler, is launching on Steam next Wednesday, July 22! Please check out the game's Steam page and add the game to your wishlist if you like what you see ːsamorost_spiritː
Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.
Inbetween individual levels and challenges, players will get to explore the house for a series of hand-crafted paintings, some of which were carefully hidden in discoverable secret rooms. About a third of the 35 collectible pieces are playable mini-games, taking on the role of little arcade cabinets in the aesthetic of 18th and 19th-century wall art.
A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.
Thank you for supporting our games! We're looking forward to hear and read what you think about Creaks. ːmuchomurkaː Lukas
I am excited to finally let you know that Creaks, our latest surreal puzzler, is launching on Steam next Wednesday, July 22! Please check out the game's Steam page and add the game to your wishlist if you like what you see ːsamorost_spiritː
Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.
Inbetween individual levels and challenges, players will get to explore the house for a series of hand-crafted paintings, some of which were carefully hidden in discoverable secret rooms. About a third of the 35 collectible pieces are playable mini-games, taking on the role of little arcade cabinets in the aesthetic of 18th and 19th-century wall art.
A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.
Thank you for supporting our games! We're looking forward to hear and read what you think about Creaks. ːmuchomurkaː Lukas
It's been a while since we launched our latest game Pilgrims last October, and since then, we've focused on finishing our latest brain teaser called Creaks. The game is almost ready for release, and will finally launch on Steam this month! Watch the brand new launch trailer below:
Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.
A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Scottish composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra.
That's right, Machinarium turns 10 years old today. To celebrate this anniversary, we teamed up with a group of artists from across the globe including Orbital, Jim Guthrie, C418 or 65daysofstatic to put together a special remix album bringing new perspectives on Floex’s work. Machinarium Remixed is available today for streaming, download and on (almost sold out!) limited vinyl.
The album in mp3 and flac format will soon be available as free content to all owners of Machinarium Collector's Edition.
The album’s lead single ‘The Glasshouse With Butterfly’ remixed by UK’s electronic music legends Orbital, which also serves as the album opener, was released in September, and the rest of the line-up features some of the most celebrated music artists on the indie games scene, such as C418 (Minecraft), Jim Guthrie (Superbrothers: Sword & Sworcery, Below) or 65daysofstatic (No Man’s Sky), all approaching the source material in their own unique style. “One of my favorite remixes on the album is C418’s take on The Sea. He shifted the track towards a more ecstatic, euphoric form. It’s often really hard to come up with something positive and avoid making it sound cheap or too cheesy. It’s got a great drive and I’m really looking forward to playing this live,” added Floex.
This autumn, Tomáš Dvořák aka Floex will be touring the Czech Republic with a brand new show, playing his music for video games live for the first time ever. The main concert / release party will take place on 27th November 2019 at Palác Akropolis, Prague. There will be a special twist to the show - it will feature Machinarium’s main robot protagonist Josef on the drums. Floex has also composed and produced music for Amanita’s latest title Pilgrims, and is currently collaborating with Tom Hodge on the original score for Christian Schwochow’s upcoming movie Je Suis Karl.
I am pleased to announce that our latest game Pilgrims is now available on Steam!
Pilgrims is a short non-linear adventure game set in a charming little kingdom, inspired by old Central and Eastern European fairy tales and, partially, John Steinbeck’s books. It tells the story of Tramp, Granny, Bandit and Devil, four different characters each with their own quirks and perks, who eventually end up roaming the land together, dealing with strangers and helping each other out.
The game’s key gameplay mechanic was inspired by a puzzle featured in Samorost 3, one of Amanita’s previous titles, in which players were required to solve a problem by experimenting with the interaction of various playing cards. The player would then be rewarded with gentle humor, a funny animation accompanied by sounds. Pilgrims is therefore filled with all sorts of surprising, lighthearted situations, encouraging the player to try out different combinations since many problems can be solved in a number of different ways. The game supports replayability with 45 unlockable achievements.
Pilgrims was developed by a team led by Jakub Dvorsky, who designed the game and took over the visual art. He was joined by his long-term collaborator, animator Václav Blín, programmer Michal Berlinger, and the classic duo Tomáš ‘Floex’ Dvořák and Tomáš ‘Moták’ Dvořák on music and sound effects respectively. The game was in development for 2 years.
We’re excited to finally announce something we’ve been keeping a secret for the past few months - it’s Machinarium Remixed, a new album celebrating Machinarium’s 10th anniversary is coming out on vinyl and digital on October 16th.
Put on your dancing shoes right now, because today we are proudly releasing the first single, and it’s the one and only Orbital, the British electronic music pioneers who have had a major influence on generations of musicians, including Floex himself, giving a lovely dance treatment to a fan-favorite track ‘The Glasshouse With Butterfly’. It is now available for streaming in all its 8-minute glory, along with a radio edit.
You can now pre-order Machinarium Remixed on vinyl - it’s strictly limited to 700 amber-colored, hand-numbered copies, and there will be no reissue in the future. A limited-edition of Machinarium 10th Anniversary t-shirts is also available for pre-orders in our store.
It’s been a while since we posted something in the Botanicula news channel, so I’m really glad to be back with some good news. Yes, 7 years after its initial release in 2012, Botanicula is finally getting a full-screen HD treatment, which basically means it’s going to look much better on your recent high-resolution displays, even if it’s a nice and shiny 4K monitor. It even takes up less space on your hard drive, juchu!
The game still runs in the same engine, so you don’t need to worry about losing your save files. The update is now live for everyone!
World Environment Day Botanicula is also part of the Steam World Environment Day Sale, along with Samorost 3, Fugl, Mountain, Subnautica and many other great games, in support of organizations like Greenpeace, World Land Trust or The Nature Conservatory. In addition, One Tree Planted will plant a tree for each copy of Playne sold during the event.
I am happy to announce that we are donating 50% of our proceeds from this sale to DUHA, a Czech environmental movement saving the wilderness. Read more about DUHA on their website.
The sale ends on June 7th 16:00 PST / June 8th 01:00 CEST.