Telltale’s pretty much synonymous with The Walking Dead these days, but it has plans. Big plans. Maybe it’ll build a rocketship to Mars. Or perhaps it’ll make the world’s tallest ice cream sandwich. Also to Mars. Or I guess it could be making some more videogames, but that’s kinda reaching a bit. Regardless, I asked Telltale CEO Dan Connors what lies beyond his studio’s tear-blurred vision of the apocalypse, and he laid out quite the roadmap. Click past the break for updates on Fables, King’s Quest (sorta), potential plans for an entirely original multimedia universe, and a discussion of why JJ Abrams and Valve are hardly the only ones building bridges between entertainment’s many scattered islands.>
You probably haven’t heard, but Telltale’s The Walking Dead is kind of a big deal. It maybe won some awards or something and also made its players weep so much that their ducts now cough out specks of sand and the occasional cactus. There is, in other words, something to be said for using games to spin crushingly compelling yarns, and Telltale knows it has something very special on its hands. Season one, however, was just the beginning. The only envelope’s had its shoulder bumped. Now it’s time to give it a good, hard push. I sat down with Telltale CEO Dan Connors to discuss how he plans to go about doing that, what he’s taking away from reactions to the first season, and how his company plans to squash some of Walking Dead’s more glaring flaws – for instance, those awful game-wrecking save bugs. >
Telltale's Walking Dead adventure games tell a really great story. They also tell an awfully glitchy story.
Save-game-erasing glitches almost ruined my experience with the game a few months ago, and I'm not the only one. Lots of people have asked for their money back.
So here's a bit of good news. In an interview published over at Rock Paper Shotgun today, Telltale boss Dan Connors promises improvement for season two (which is coming eventually):
...We've pretty aggressively patched every platform to try to get as many save file issues fixed as we can. I think what's up there right now is completely patched, so that you shouldn't get any save file issues with what's live now. We've taken all the feedback that people have given us.
Honestly, we're just working on solving the problems and getting the updates up as quickly as we can. But it's not like we can give an easy, pat answer that says, "This is the issue. This is what you do to fix it." Which is what everybody wants. Instead, we're telling people what we're doing, which is we're trying to understand the problem. We're trying to figure out where it's coming from. We're putting patches out to address it. We'll let you know as soon as we have the patch. I think "We'll let you know as soon as it's patched" doesn't help the person who just lost their saved game.
...
I think in season two, we're going to be a lot more diligent about making sure that part of the system can handle everything that's going to happen. Now we know how people are going to do this and how they're going to use this and how it's going to appear to people. I think we'll have some good systems in place to make sure that it's great in the next season.
For the full interview, go check out RPS.
Telltale's Mark Darin, just for kicks, has taken 2012 adventure series The Walking Dead (which he helped write) and thrown it back a few decades, imagining it as a Commodore 64 title.
He's pretty much nailed it. From the resolution to the colour palette. I'm now a little bummed out I can't actually play this. Maybe I'll just print the amazing cover art off and pretend.
Walking Dead game for the Commodore 64! [DeviantArt]
Last night, AMC's The Walking Dead came back on the air for the second half of its third season. I thought the first half of Season 3 was pretty strong, all things considered, and even liked some of the ways they moved away from the source material. I haven't always been the biggest fan of this adaptation, but they've certainly got my adaptation for the time being.
For tonight's off-topic/open thread, I thought I'd see what you all thought of the mid-season premiere. For my part: it wasn't the roaring return I was hoping for, but it wasn't terrible, either. I didn't buy a few of the performances, notably the crowd at Woodbury, who all seemed like over-excited extras. I'm also not sure about what they're doing with Andrea, who is maybe my favorite character from the books, and I thought her speech to the Woodbury residents felt forced. That said, some pretty good violence in parts, and I think Steven Yeun continues to do good work as Glenn. And I actually really liked how they handled Rick's break with reality toward the end. Considering what's likely coming for our heroes, it should be a hell of a ramp-up to the finale. (Though I do hope our heroes (and the showrunners) finally figure out what to do with Michonne.)
So, what'd you think? And if you could, please don't drop any comic-book spoilers for anything that hasn't happened on the show yet. Be cool to your fellow readers and if you absolutely must share a spoiler, drop a warning.
Talk Walking Dead here or over in the Talk Amongst Yourselves forum. And hey, get a load of our buds over at Jalopnik, who got their shiny redesign ahead of the rest of us.
At first, I was all, "Why do they keep moving their heads like that? It looks stupid". Then I realised, they're so into this they're looking for walkers. Can't play more than a few strums without checking their surrounds for trouble.
That's how you stay alive, people. Stay alive and find the time to play a hard duet.
This isn't the first time we've seen Camille and Kennerly on the harps. It is, however, the first time we've seen them... wearing jeans?
The WALKING DEAD Theme (Electric Harp Duet) [YouTube]
This is the first official trailer for The Walking Dead: Survival Instinct, aka that Walking Dead shooter that has absolutely nothing to do with the Walking Dead games that everyone loves. Survival Instinct is out March 19 for Xbox 360, PS3, and PC. March 26 for Wii U.
What do you think? Any interest?