SpeedRunners - Valve
The Weird and Wonderful Bundle is now available, offering big discounts on strange and silly games. Bundle Includes:

Surgeon Simulator Anniversary Edition
Goat Simulator
Human: Fall Flat
Speedrunners
Viscera Cleanup Detail

Oct 25, 2016
SpeedRunners - Alex@tinybuild


You can run, but you can't dodge a well executed freezeray. Enjoy ScreamRunners this week!

*you can disable these effects in options
Oct 25, 2016
SpeedRunners - Alex@tinybuild


You can run, but you can't dodge a well executed freezeray. Enjoy ScreamRunners this week!

*you can disable these effects in options
SpeedRunners - Gert-Jan Stolk

Cool moonraker fanart from here

While posting the changelog for today's update I noticed the previous update was from 4 months ago...

The past 4 months we've been working hard on bringing SpeedRunners to consoles. Developing for consoles was pretty difficult and turned out to soak up all our attention. I am happy to inform you that we are through that now, at least for the technical part that is. So we are back to updating the game here on Steam.

Before we released the game fully out of early access we received feedback on the golden hook. The main issue was it being hard to dodge in high ping situations. Before release we spend some time trying to make the golden hook work better in those cases. We made promising progress but we didn't have time to test it fully.
Recently we have been able to test it extensively and it's ready for release now. We look forward to your feedback on the golden hook changes.

During the last months we got messages from players being verbally abusive to other players. We've been gathering reports on this for a while now, but we did not have the means to act on those reports yet. This update brings a first version of a ban system, more info on that here.
I also looked at the reports of the last couple of months and added bans for the worst offenders. We'll keep an eye on the more recent reports hereon after, so keep them coming.

Other changes involve the merging of fixes and changes we did during our work for consoles. Most of those changes is UI polish and small quality of life changes. As an example, you might notice we no longer have a timer in a lobby with only local players.

We have tested the build extensively but can never cover as much as all of you can. So keep us posted if you find any issues in the current build.

Thanks for sticking with us and enjoy the update!

--Gert-Jan

SpeedRunners - Gert-Jan Stolk

Cool moonraker fanart from here

While posting the changelog for today's update I noticed the previous update was from 4 months ago...

The past 4 months we've been working hard on bringing SpeedRunners to consoles. Developing for consoles was pretty difficult and turned out to soak up all our attention. I am happy to inform you that we are through that now, at least for the technical part that is. So we are back to updating the game here on Steam.

Before we released the game fully out of early access we received feedback on the golden hook. The main issue was it being hard to dodge in high ping situations. Before release we spend some time trying to make the golden hook work better in those cases. We made promising progress but we didn't have time to test it fully.
Recently we have been able to test it extensively and it's ready for release now. We look forward to your feedback on the golden hook changes.

During the last months we got messages from players being verbally abusive to other players. We've been gathering reports on this for a while now, but we did not have the means to act on those reports yet. This update brings a first version of a ban system, more info on that here.
I also looked at the reports of the last couple of months and added bans for the worst offenders. We'll keep an eye on the more recent reports hereon after, so keep them coming.

Other changes involve the merging of fixes and changes we did during our work for consoles. Most of those changes is UI polish and small quality of life changes. As an example, you might notice we no longer have a timer in a lobby with only local players.

We have tested the build extensively but can never cover as much as all of you can. So keep us posted if you find any issues in the current build.

Thanks for sticking with us and enjoy the update!

--Gert-Jan

SpeedRunners - Alex@tinybuild


Ok, scrubs. I know there are good SpeedRunners players coming to PAXWest. I'm still a little bit upset about last year's "incident", when a 13 year old girl beat the whole team like it was nothing.

We're going to give away hundreds of hats, lanyards, and exclusive SpeedRunners T-Shirts at the event in a couple of weeks.

We'll be doing hourly tournaments at our booth. Stop, show your skills, prove you're not a scrub.

The booth is BRIGHT AS F*CK orange as usual. You'll find it. We'll be on the 4th floor next to the Indie Megabooth.

Details on our PAXWest booth activities: http://tinybuild.com/tinybuild-pax-west-2016-line-up
SpeedRunners - Alex@tinybuild


Ok, scrubs. I know there are good SpeedRunners players coming to PAXWest. I'm still a little bit upset about last year's "incident", when a 13 year old girl beat the whole team like it was nothing.

We're going to give away hundreds of hats, lanyards, and exclusive SpeedRunners T-Shirts at the event in a couple of weeks.

We'll be doing hourly tournaments at our booth. Stop, show your skills, prove you're not a scrub.

The booth is BRIGHT AS F*CK orange as usual. You'll find it. We'll be on the 4th floor next to the Indie Megabooth.

Details on our PAXWest booth activities: http://tinybuild.com/tinybuild-pax-west-2016-line-up
SpeedRunners - Valve
Save up to 90% on tinyBuild Games during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time
SpeedRunners - contact@rockpapershotgun.com (Steven Messner)

Last week G2A, a sort of eBay but for video games keys, and tinyBuild, the publishers of Speedrunners and others, had a bit of a tussle after tinyBuild accused G2A of facilitating the sale of $450,000 worth of fraudulent game keys. Both sides exchanged demands, and today G2A seems to have pulled back on their stance and is now rolling out a program that will, in part, offer developers and publishers up to 10 percent royalties on each sale of their game. But is that going to be enough?

… [visit site to read more]

SpeedRunners - Alex@tinyBuild


I see you guys are enjoying the GIF editor/exporter feature in SpeedRunners.

There are a ton of great GIFs in the Artwork Community Tab and I decided to give them some exposure on Twitter with the #SpeedyProTips hashtag.

Feel free to share your SpeedyProTips with gifs!

Feel free to share your GIFs on Twitter using the #SpeedyProTips tag. I will retweet them to get you some exposure!

If your GIF is over 5mb, I typically use http://ezgif.com/optimize to shrink down size. They also have a cropping tool, and it's all web-based.

Submit your GIFs here and I can tweet them out

If you'd like me to tweet out from http://twitter.com/tinyBuild (107k followers), feel free to submit GIFs in this thread. The combination of trails and awesome moments can help bring more exposure to SpeedRunners :)
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