Me and Casper will once again drunkenly comment over this exciting match, expect some giveaways, behind the scenes commentary and some of the most high level SpeedRunners play to date!
Me and Casper will once again drunkenly comment over this exciting match, expect some giveaways, behind the scenes commentary and some of the most high level SpeedRunners play to date!
This week will be packed with events and news. Let's start off with a major update -- introducing R42 with HANDICAPPED CHARACTERS! The 5 original runners now have Golden Versions which unlock by getting tons of XP. Odds are you're really good at SpeedRunners if you unlock them, you can show off your skills with... sparkles. We will let the community hunt these down to make screenshots.
Release log for r42:
Gameplay:
* Added 5 handicapped characters, unlocked by getting a lot of XP. * Made throwing fireballs up slopes and in corridors easier * You can now deflect fireballs with a well-timed explosion * improved bots a little bit. * there's now a 0.25 second delay after picking up an item during which you cannot pick up * A new item usable when you play as Gold Characters * improved stunned movement behaviour * reduced the duration of the taunt from 3.5 seconds to 1 second
Maps:
* re-worked the right section of SS Royale * tweaked some areas in Plaza * Various improvements to Prototype 2
Editor:
* you can now move the camera with the mouse and gamepad * press ESC to quit * You can now switch themes from inside the editor * you can now switch from multiplayer to singleplayer (and back) inside the editor * multi-threaded checkpoint editing (making it less laggy) * checkpoint editing provides a bit more feedback
Bugs:
* fixed an obscure bug: dieing right after a respawn * fixed a bug where some players could not edit their control scheme * fixed a crash when zooming all the way out in checkpoint editing mode * fixed some bugs related to muting * fixed a bug that disallowed publishing levels * fixed bouncing up on slopes while frozen
We also added a nice little update box to the main screen. This will have very relevant updates, for example the upcoming King of Speed match.
This week will be packed with events and news. Let's start off with a major update -- introducing R42 with HANDICAPPED CHARACTERS! The 5 original runners now have Golden Versions which unlock by getting tons of XP. Odds are you're really good at SpeedRunners if you unlock them, you can show off your skills with... sparkles. We will let the community hunt these down to make screenshots.
Release log for r42:
Gameplay:
* Added 5 handicapped characters, unlocked by getting a lot of XP. * Made throwing fireballs up slopes and in corridors easier * You can now deflect fireballs with a well-timed explosion * improved bots a little bit. * there's now a 0.25 second delay after picking up an item during which you cannot pick up * A new item usable when you play as Gold Characters * improved stunned movement behaviour * reduced the duration of the taunt from 3.5 seconds to 1 second
Maps:
* re-worked the right section of SS Royale * tweaked some areas in Plaza * Various improvements to Prototype 2
Editor:
* you can now move the camera with the mouse and gamepad * press ESC to quit * You can now switch themes from inside the editor * you can now switch from multiplayer to singleplayer (and back) inside the editor * multi-threaded checkpoint editing (making it less laggy) * checkpoint editing provides a bit more feedback
Bugs:
* fixed an obscure bug: dieing right after a respawn * fixed a bug where some players could not edit their control scheme * fixed a crash when zooming all the way out in checkpoint editing mode * fixed some bugs related to muting * fixed a bug that disallowed publishing levels * fixed bouncing up on slopes while frozen
We also added a nice little update box to the main screen. This will have very relevant updates, for example the upcoming King of Speed match.
Are you coming to Gamescom? Do you play SpeedRunners? We've got something for you.
On August 5th and 6th we are running the SpeedRunners EU Cup. Anyone can participate and win T-Shirts and sweet hats!
But that's not the fun part yet.
On both 5th and 6th of August we have a deal with Twitch where the finales of the day will take place on the Twitch Stage at 7pm. This means you can showoff your SpeedRunners skills on the Twitch homepage!
SpeedRunners EU Cup
5th and 6th of August at Gamescom
Qualifiers all day at Hall 10.1, SpeedRunners Booth In Indie Arena
Finals on the Twitch stage and featured livestream
SpeedRunner, Falcon, and Sherlock Bones T-Shirts as prizes!
Are you coming to Gamescom? Go to Hall 10.1 on the 5th and 6th of August!
Are you coming to Gamescom? Do you play SpeedRunners? We've got something for you.
On August 5th and 6th we are running the SpeedRunners EU Cup. Anyone can participate and win T-Shirts and sweet hats!
But that's not the fun part yet.
On both 5th and 6th of August we have a deal with Twitch where the finales of the day will take place on the Twitch Stage at 7pm. This means you can showoff your SpeedRunners skills on the Twitch homepage!
SpeedRunners EU Cup
5th and 6th of August at Gamescom
Qualifiers all day at Hall 10.1, SpeedRunners Booth In Indie Arena
Finals on the Twitch stage and featured livestream
SpeedRunner, Falcon, and Sherlock Bones T-Shirts as prizes!
Are you coming to Gamescom? Go to Hall 10.1 on the 5th and 6th of August!