U O N K P Y M V Q H P T E D B S H L W H S Z M R Y E C E I Z M L Y G B V T S R I Q W N O H P Z M B T I E N E I A R H J O Y F D Y R X C H B W X K E B M H Q X X C L C H Y X O N O E B B H G R H A K I A Y K G V X V T A T H E G Z S M R A S Q H K G K P A F P S R P X A I C B X M J N B S F S G D J K C U L Q W M D G D T W A H U W R T R Z Z V V Q Z S G K C L O A K E R V W C C Y A N M F P A P Q R R K F D B F D K O F C A N F R R E Q H T L E O D M A M R T Z X Q P L G I V Z H K Z C E O C R I W G H J M N W S X S T T T H G M A U N V O O Q R Q C O O T S B N N G U O K T F S A T Q M U D B G T F J P A J I R E B X L U L E L E W J E N G A M C T B F R T K M R J P J K H P K L C S L S M W Y G N N W C L K J T A T E R S I F K T I W E L J A X D W A P O T F U J E P U Y X B D F O S L I S V C N C K K F C A H K T S X J S U S K E U T L Q J W T R M I W K I D F V N T J J H O P O H S B O D R E Q L F I P Q S G T J S T U W I Z H S O R V M L T N I A U M S B K U Q W Y J P A L Y T G P T T Z Y X J N X J M I L O P O H Q V C I D I T E L Z O P I D I H M L B C R R O D T S D A F S C W A O E D M M D B M V W J A K I G G E R R H L C U O H I P H L M U R C N A T M L F P Z U N V O Z Q E X B M F Y B O H Z L Q K W I R R J H U H P S A Z Y E A L N Y D E S F J J B X L W X V W I E L Q B F I U L G E L U R F M X D Q T W M C R Z V I X O S W D O G M Y E X J L B D Z L A F D O T B X E H Z H I N R Z L I P V H R X P Y U O R V D Y L P J M B I M A L P X M S K Y A Z V C V B N R X S T V G Q I D W L C H C N U L D O E X J R R N J E A D X A D B N D
U O N K P Y M V Q H P T E D B S H L W H S Z M R Y E C E I Z M L Y G B V T S R I Q W N O H P Z M B T I E N E I A R H J O Y F D Y R X C H B W X K E B M H Q X X C L C H Y X O N O E B B H G R H A K I A Y K G V X V T A T H E G Z S M R A S Q H K G K P A F P S R P X A I C B X M J N B S F S G D J K C U L Q W M D G D T W A H U W R T R Z Z V V Q Z S G K C L O A K E R V W C C Y A N M F P A P Q R R K F D B F D K O F C A N F R R E Q H T L E O D M A M R T Z X Q P L G I V Z H K Z C E O C R I W G H J M N W S X S T T T H G M A U N V O O Q R Q C O O T S B N N G U O K T F S A T Q M U D B G T F J P A J I R E B X L U L E L E W J E N G A M C T B F R T K M R J P J K H P K L C S L S M W Y G N N W C L K J T A T E R S I F K T I W E L J A X D W A P O T F U J E P U Y X B D F O S L I S V C N C K K F C A H K T S X J S U S K E U T L Q J W T R M I W K I D F V N T J J H O P O H S B O D R E Q L F I P Q S G T J S T U W I Z H S O R V M L T N I A U M S B K U Q W Y J P A L Y T G P T T Z Y X J N X J M I L O P O H Q V C I D I T E L Z O P I D I H M L B C R R O D T S D A F S C W A O E D M M D B M V W J A K I G G E R R H L C U O H I P H L M U R C N A T M L F P Z U N V O Z Q E X B M F Y B O H Z L Q K W I R R J H U H P S A Z Y E A L N Y D E S F J J B X L W X V W I E L Q B F I U L G E L U R F M X D Q T W M C R Z V I X O S W D O G M Y E X J L B D Z L A F D O T B X E H Z H I N R Z L I P V H R X P Y U O R V D Y L P J M B I M A L P X M S K Y A Z V C V B N R X S T V G Q I D W L C H C N U L D O E X J R R N J E A D X A D B N D
Last few weeks have been interesting. After launching a full-scale assault on PAX East with THREE 4-player SpeedRunners stations and dozens of tournaments, Luke & Yulia from tinyBuild's side went back to Texas for South By South West.
SpeedRunners was being showcased there and nominated for Gamer's Voice Award - an award voted by the attendees of the conference. Needless to say, SpeedRunners had an enormous crowd. And we won! Our first award! YOU GUYS! WE WON AN AWARD!
Last few weeks have been interesting. After launching a full-scale assault on PAX East with THREE 4-player SpeedRunners stations and dozens of tournaments, Luke & Yulia from tinyBuild's side went back to Texas for South By South West.
SpeedRunners was being showcased there and nominated for Gamer's Voice Award - an award voted by the attendees of the conference. Needless to say, SpeedRunners had an enormous crowd. And we won! Our first award! YOU GUYS! WE WON AN AWARD!
As SpeedRunners' codebase is coming to a more and more stable "final" state, we have a few open questions that need to be resolved before the game comes out.
Please join the discussion on character creation, if we were to allow custom created characters. We really need to figure out what people would be willing to do in terms of creating characters.
As SpeedRunners' codebase is coming to a more and more stable "final" state, we have a few open questions that need to be resolved before the game comes out.
Please join the discussion on character creation, if we were to allow custom created characters. We really need to figure out what people would be willing to do in terms of creating characters.
Hi everyone! Today's update is a big one. Finally the Casino map (previously known as Fresh Out - winner of our map making competition) got it's final artwork and theme, and we have a ton of other updates that Gert-Jan and Wouter have been working on.
Custom game lobbies should now be much more intuitive when setting up custom matches, and map makers will be please with loads of additions to the Workshop. Tom spent some time implementing the graphics himself into Casino, and as a first time user of the Workshop got tons of feedback that got reimplemented back into the game.
Added new map: Casino! It's the winning map from the first workshop competition: "Fresh Out" by GraphiqueNez2.
The custom game lobby is completely re-implemented. We hope it works a bit more intuitive now.
The random official map button now actually means random instead of "I don't care what map we play". This makes the level selection less biased toward workshop maps.
The map selection should feel more random now. If possible the same maps is never played twice in a row anymore.
Added some flashing and beeping on the last 5 seconds of the lobby and level selection countdown timer.
Improved the level editor's graphics editor:
- You can only edit graphics on the selected layer (press [ and ] to select different layers).
- Graphics within the same layer can now be ordered. (press Home or End to send a graphic all the way to the front or back, press PageUp or PageDown to bring a graphic one step to the front or back)
- The hitbox of graphics on parallax layers is now actually where the graphic is.
The in-game player info screen now has mouse support.
Freeze rays are now canceled at the end of a round.
Fixed the bug where the game would not end if all players would fall off the bottom of the screen at the same time.
Fixed a bug where explosions near a stunned player would have delayed effect.
В игре совершенно нету новых секретных персонажей
Moved the steam notifications to a more convenient location during lobby and level select.
Hi everyone! Today's update is a big one. Finally the Casino map (previously known as Fresh Out - winner of our map making competition) got it's final artwork and theme, and we have a ton of other updates that Gert-Jan and Wouter have been working on.
Custom game lobbies should now be much more intuitive when setting up custom matches, and map makers will be please with loads of additions to the Workshop. Tom spent some time implementing the graphics himself into Casino, and as a first time user of the Workshop got tons of feedback that got reimplemented back into the game.
Added new map: Casino! It's the winning map from the first workshop competition: "Fresh Out" by GraphiqueNez2.
The custom game lobby is completely re-implemented. We hope it works a bit more intuitive now.
The random official map button now actually means random instead of "I don't care what map we play". This makes the level selection less biased toward workshop maps.
The map selection should feel more random now. If possible the same maps is never played twice in a row anymore.
Added some flashing and beeping on the last 5 seconds of the lobby and level selection countdown timer.
Improved the level editor's graphics editor:
- You can only edit graphics on the selected layer (press [ and ] to select different layers).
- Graphics within the same layer can now be ordered. (press Home or End to send a graphic all the way to the front or back, press PageUp or PageDown to bring a graphic one step to the front or back)
- The hitbox of graphics on parallax layers is now actually where the graphic is.
The in-game player info screen now has mouse support.
Freeze rays are now canceled at the end of a round.
Fixed the bug where the game would not end if all players would fall off the bottom of the screen at the same time.
Fixed a bug where explosions near a stunned player would have delayed effect.
В игре совершенно нету новых секретных персонажей
Moved the steam notifications to a more convenient location during lobby and level select.