Jun 22, 2022
Dungeons & Dragons Online® - Cordovan
Update 55 Release Notes

Here are the release notes for Update 55: Isle of Dread, released on Wednesday, June 22nd, 2022.

Of Special Note:

The Isle of Dread has arrived!

A mysterious island reappears off the coast of Stormreach and Foxpaw has been kidnapped by pirates to be dragged away to the island. To make matters worse, the Cult of Vecna has been sighted in the region. It can't be a coincidence. Prehistoric dangers await any that step onto the island's shores...if they can survive the passage.

Explore the island's mysterious ruins, encounter fearsome foes, gather new powerful items, play as the new Tabaxi race, and uncover what the Cult of Vecna is planning. The Isle of Dread is available to purchase now! Players that purchase the expansion now will receive immediate access to ingame items, cosmetics, and the all-new Tabaxi race! Learn more on DDO.com. Get started with Isle of Dread by speaking to Zalnathe the Dread Bundle Item Vendor to get any items with your purchase, and speak to Wulth Sulfork to travel to the Isle of Dread! Both NPCs are located in The Harbor past the Hut from Beyond on the Stormreach docks.

We have put together a series of guides and articles to get you more information about loot, the level cap, and more!

Treasure, Power, Pirates, and Dinosaur Bones
A Look at the next Level Cap
Isle of Dread: Story so Far
From Page to Game
Isle of Dread FAQ

News and Notes:

Bugfixes
  • A large variety of typos in various pieces of content and the user interface have been fixed.
  • Fixed an incorrect DC description for Devour the Soul.
  • SLAs in Divine Disciple may now heal undead players.
  • The Heighten Metamagic feat will no longer lower your spell DCs.
  • Greater Color Spray SLAs are now considered to be spell level 5.
  • Quench from Bottled Rainstorm now has a 1 second cooldown.
  • Removed visual effects from Tidal's on-hit imbue to prevent client lag.
  • Several armors have had their Maximum Dexterity Bonus corrected to appropriate values.
  • The Banquet Hall amenity no longer removes itself while zoning.
  • Otto's Stones of Experience no longer tell you that they add Epic Destiny XP.
  • Stat damage in dungeons is now restored more reliably.
  • Recipe text for augments in the Remnant Vendor are now correct.
  • On-hit fire damage from Champions now respects its internal cooldown.
  • Produce Flame may now be cast directionally.
  • Fixed a Tabaxi character creation bug where bows were sometimes held backwards.
  • Fixed typos in Vampire Ascendant Shroud.
  • Favored Soul Grace of Battle and Knowledge of Battle's effect on items now have slightly better effect nomenclature.
  • The Horseshoe Crab Shield now has a description.
  • The Golden Orb of Death's description now has punctuation.
  • Some collectibles are now categorized better.
  • Resist Energy: Sonic now gets bonus caster levels from Sorcerer's Air Savant correctly.
  • Fixed a string table error with the NPC Hada D'Jorasco.
  • Shadowdancer's Shadowstrike (Melee) now has a snappier animation.
  • Some old Epic Destiny ability scripting has been removed from Exalted Angel.
  • Rune Arms with Reaper bonuses now work 100% of the time.
  • Magus' Destiny Mantle no longer drops on zone transitions.
  • Flame Strike now does its proper damage, respects its line-of-sight requirements, and no longer gets supercharged when cast by a monster.
  • The 10% bonus to Ability Score Modifier to Damage granted by wielding a Bastard Sword or Dwarven Waraxe now applies properly regardless of exactly how you are using those weapons.
  • Fixed an issue where bonuses to Ability Score Modifier to Damage while using a Bastard Sword or Dwarven Waraxe would not apply correctly in some circumstances.
  • Tabaxi Trailblazer's Attune no longer drops on death.
  • Belt of the Ram's ability, Ram's Might, no longer drops on death.
  • Eldritch Knight's Subtle Force I now gives its listed Sonic Resistance.
  • Divine Crusader's Consecrate now properly damages non-evil creatures.
  • Using the shift key to fast fall now works on Monk's Slow Fall.
Gameplay Changes
  • The evil spirit that has been resetting so many bear traps after they've been triggered has been exorcised from DDO for now. Most bear traps will now only trigger once.
  • You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment.
  • Enchantment DCs are now an option in Tier 3 of Magus of the Eclipse.
  • Teleport items found within expansion packs have been upgraded! These items are now able to teleport you to all destinations that the other teleport items had access to - this means that if you have one of these items, you'll be able to teleport directly to the locations of all of them. You must own the item associated with the location you are attempting to teleport to. This means that, for example, when using the Sharn Boarding Pass, you'll be able to teleport to the Feywild if you own the Feywild Tuning Fork as a part of your account. However, you do not need to have the Tuning Fork with you to do this - which means that carrying one of these items is now equivalent to carrying all of them, potentially saving you inventory space. You may also drag these individual locations from the menu onto your hotbars, so if you need to reach a specific destination often, you can activate them from there instead of from your inventory. The following items are affected:
  • Isle of Dread Treasure Map
  • Saltmarsh Compass
  • Feywild Tuning Fork
  • Sharn Boarding Pass
  • Bottle of Mist
  • The Mysterious Ring in the Sands of Menechtarun adventure pack is now a little cooler!
  • Many effects in the game that used to scale with Epic levels now scale with the total of your Epic and Legendary levels (effects that have changed this way specifically say so in their text.)
  • Bonuses to Ability Score Modifier to Damage are now described the same way in tooltips for both the Single Weapon Fighting and Two Handed Fighting feats.
  • If you now have bonuses to Ability Score Modifier to Damage from Single Weapon Fighting feats and Two Handed Fighting feats (including the new ML31 Specialty feats), only the highest of those two sets applies.
  • Hamstring effects are now considered Bleed effects and can be removed with effects that remove bleeds such as Close Wounds and Regeneration.
  • The dreaded exploding spiders of Sharn have had their Hit Points reduced to 25% of their original value. They also give a little more time before they explode. Blast them before they blast you.
  • Epic Destinies

  • In addition to earning more points for your Epic Destinies, the Epic Destinies will be modified to include their 4th core ability with the release of the level cap increase. These 4th core abilities each have a Minimum Level of 32. Here are the 4th core abilities for the existing 12 Epic Destinies, note that all of these cores grant Melee/Ranged/Spell Power/DCs and other stuff that their trees designate, even if it is not listed.
  • Draconic: Draconic Heritage II: -5% Spell Point cost on all spells. Your Draconic Heritage's Eschew Materials is improved: You no longer need special material components for your spells.
  • Fatesinger: Hear my Voice Friend: Greatest Shout, Great Shout, Shout, and Echoes of Discord spells now target allies inside their cones and heal them for 20% of the damage potential of the spell.
  • Magus of the Eclipse: Nightwind: +7 Spell Penetration. Enemies who take damage inside your Cold or Light Zone have a 5% chance to be frozen for 10 seconds with no saving throw.
  • Divine Crusader: Sunder Evil: Using Sunder or Improved Sunder deals 1d6 light damage per character level and applies a Divine Sundering effect. The light damage scales with 200% of the higher of your Melee and Ranged Power. Divine Sundering: -10% AC, -25% fortification, -3 saving throws. Lasts 12 seconds.
  • Exalted Angel: Multiselector:
  • Heavenly Wrath: When you use Angelic Charge or Leap of Faith, enemies you fly through take 1d6+3 light damage per caster level and 1d6+3 fire damage per caster level. This damage scales with Spell Power.
  • Heavenly Blessing: When you finish an Angelic Charge or Leap of Faith, you and allies near you take 1d6+2 plus 1 per caster level Positive Healing. This healing scales with Spell Power.
  • Unyielding Sentinel: Last Hope: When you drop below 20% health you gain +50 Melee Power and Physical and Magical Resistance Rating for 8 seconds and you apply the heal spell yourself as the divine spell, four times over the duration of the effect. This can only occur once every 5 minutes, or if you have the Guardian Angel feat once every 3 minutes.
  • Grandmaster of Flowers: Master of Philosophy: Multiselector:
  • Enlightening Philosophy: +3% Dodge bypass, +10 Magical Resistance Rating cap. Your Stunning Blow and Stunning Fist feats are now considered Light builder attacks.
  • Forbidden Philosophy: +3% Dodge bypass, +10 Magical Resistance Rating cap. Your Stunning Blow and Stunning Fist feats are now considered Dark builder attacks.
  • Aberrant Philosophy: +3% Dodge bypass, +10 Magical Resistance Rating cap. Your Stunning Blow and Stunning Fist feats are now considered Void builder attacks.
  • Legendary Dreadnought: Unparalleled Accuracy: When you activate an Action Boost, you gain 5% Dodge Bypass for 20 seconds.
  • Shadowdancer: Cut to the Soul: +3% Dodge bypass, +3% Fortification bypass, +3% damage versus the Helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell. Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
  • Fury of the Wild: Be the Whirlwind: Using any of the feats Trip, Improved Trip, or Whirlwind Attack causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 200% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a balance check (DC equal to Improved Trip).
  • Primal Avatar: Regrowth: When your spell points drop below 5% of max you immediate restore 500 Spell Points and gain Nature's Resurgence which increases your Spell Critical Multiplier by 5% for the duration of the quest. This can only occur once during the quest.
  • Shiradi Champion: Fey Countenance: +2 to Saving Throws vs. spells. Whenever you activate Pin or Beguiling Charm, enemies near you become Fascinated for 12 seconds with no Saving Throw. Their Saving Throws vs. spells are also reduced by 2 for 12 seconds, even if the fascinate ends.
  • Feats
  • New Destiny Feats
  • Here are the new minimum level 31+ Destiny feats now available with Update 55:
  • Weapon Specialty Feats:
  • These four feats grant bonuses that resemble the Greater version of their Heroic feat line. Each feat requires having the Greater version of one of the other three weapon style combat lines, essentially allowing those who have taken feats in one fighting style to gain the effects of the full 3-feat-chain of a different fighting style.
  • Single Weapon Specialty: While Single Weapon Fighting (fighting with a single one-handed weapon, and wielding only an orb, rune arm, or nothing in your offhand) you gain a +30% Combat Style bonus to Attack Speed, +6 Combat Style bonus to Melee Power, and +50% more of your appropriate ability score to your damage. For Bastard Sword and Dwarven Waraxe, this adds to their existing 10% bonus. If you have bonuses to ability score modifier to damage from both Single Weapon Fighting and Two Handed Fighting feats (including this one), and are in a situation where both would apply, only the highest of the two applies. This does not work in Animal Form. This does not count as a Combat Fighting Style feat.
  • Two Weapon Specialty: Reduces the penalty for fighting with two weapons. You gain +60% offhand strike chance. This does not work in Animal Form. This does not count as a Combat Fighting Style feat.
  • Two Handed Specialty: While Two-Handed Fighting: +120% Strikethrough Chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. For the purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid Animal Forms. In addition, While using a Two Handed Weapon, you now apply 75% more of your appropriate ability score modifier to damage (This adds to their existing 50% base bonus). When using a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand you now apply +50% more of your appropriate ability score to your damage. (This adds to the existing 10% bonus for wielding a Hand-and-a-Half weapon. If you have bonuses to ability score modifier to damage from both Single Weapon Fighting and Two Handed Fighting feats (including this one), and are in a situation where both would apply, only the highest of the two applies). Neither bonus applies in Animal Form. This does not count as a Combat Fighting Style feat.
  • Shield Mastery Specialty: While wielding a shield, you gain +10% Doublestrike and a +9 Combat Style bonus to Melee Power. You gain +10 Physical Resistance Rating while using a buckler or small shield. If you are using a large shield, this bonus increases to +15. If you are using a tower shield, this bonus increases to +20. This does not work in Animal Form. This does not count as a Combat Fighting Style feat.
  • Spell Specialty Feats: These require the Epic Spell Focus feat from a school other than the one you're picking here, essentially allowing you to improve your potency with a secondary school. These are also antirequisites of the base spell focus feats - so you can't double up on a school you already have a spell focus for.
  • Spell Specialty: Abjuration: You gain a secondary spell focus: +3 to the DC of your Abjuration spells.
  • Spell Specialty: Conjuration: You gain a secondary spell focus: +3 to the DC of your Conjuration spells.
  • Spell Specialty: Enchantment: You gain a secondary spell focus: +3 to the DC of your Enchantment spells.
  • Spell Specialty: Evocation: You gain a secondary spell focus: +3 to the DC of your Evocation spells.
  • Spell Specialty: Illusion: You gain a secondary spell focus: +3 to the DC of your Illusion spells.
  • Spell Specialty: Necromancy: You gain a secondary spell focus: +3 to the DC of your Necromancy spells.
  • Spell Specialty: Transmutation: You gain a secondary spell focus: +3 to the DC of your Transmutation spells.
  • Elemental Form Specialty: Your elemental forms grant you mastery over the other three elements as well. Excluding the element of your current form, you gain the following bonuses to air, earth, fire, and water as long as you are in a Sorcerer's Elemental Apotheosis or Druid Elemental Wild Shape form: +3 Caster Levels with those elements, +3 to Max Caster Level with those elements, +20 to Spell Power of those elements, +2% Spell Critical Chance with those elements.
  • Wild Force: While in Druid Wild Shape, you gain some of the aspects of the form you aren't in. While in wolf or winter wolf form, you gain bear form's +10% exceptional bonus to Armor Class. While in bear or dire bear form, you gain wolf form's +10% movement speed.
  • Legendary Toughness: (Prerequisite: 21 Constitution) +100 Maximum Hit Points. This can be taken multiple times.
  • Legendary Aim: While using a Ranged Weapon, +10 to Attack, +5% Dodge Bypass.
  • Enhanced Elemental Dice: +1 damage die with Arcane Archer's Elemental Arrows, Vile Chemist's Poisoned Coating, Eldritch Knight's Spellsword, and Inquisitive's Law on Your Side.
  • Items
  • New augments, requiring Minimum Level 32 and using Level 32 scaling, debut with Isle of Dread.
  • Cannith Crafting has been expanded to allow for the crafting of Level 31 and 32 items using Level 31 and 32 power levels.
  • All items that are Minimum Level 29 and below that are currently named "Legendary" have been renamed to "Epic" and given their appropriate purple border. Legendary is now a term specifically reserved for items with a Minimum Level of 30 or higher.
  • Quests:
  • Creeping Death: Some traps have been updated to affect monsters, number of monsters reduced per group.
  • The Dragonborn Prophesy Quests ("Black and Blue" and "Newcomers") have had the number of monsters reduced throughout both dungeons including removing several sets of monsters.
UI Changes
  • Items within the Shared Crafting Storage now update their names and descriptions automagically should they be changed in a game update!
  • Item bind status is now displayed on one line in item tooltips.
  • Multiple improvements have been made to how weapons display their dice:
  • Base damage rating now factors in your ability score modifier, which makes it a much better estimator of a weapon's relative effectiveness.
  • Weapons no longer show dice estimations for their base and critical rolls, instead displaying a simplified view so that it's easier to understand what numbers mean.
  • Augments now display prettier! Their slot types now appear in examination and are color-coded appropriately.
  • There is now a separate icon for each Tome of Learning you've consumed.
  • Hovering over your character's build type on the character sheet will now display that character's total past lives earned.
  • The party display UI no longer makes players with temporary Hit Points appear to be at a higher percentage of health than they really are.
  • Searching in any search bar no longer also sorts your shared bank and Details+ tab.
  • Newly created Glamered shields will now cleanly equip to your cosmetic offhand without reporting that there's an inventory error when trying to double-click them.
  • Glamered items will no longer improperly show their weapon dice or their augment slots.
  • Glamered items have slightly prettier descriptions.
  • The Quest Selector UI now has a search bar! This also works for searching by level. You may also now search for a specific level in the Adventure Compendium.
Known Issues:
  • Some Isle of Dread ingredients are currently Bound to Account erroneously when they should be unbound.
Dungeons & Dragons Online® - Cordovan
Update 54 Release Notes

Here are the release notes for Update 54, released on Wednesday, April 27th, 2022.

Of Special Note:

The Pre-purchase for The Isle of Dread is now underway!

The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. Experience new adventures, new monsters, and a level cap increase to 32! Play the new character race the Tabaxi or the Iconic Tabaxi Trailblazer, get your permanent Raptor Hireling, and more! The Isle of Dread is currently scheduled to be released on June 8th, 2022.

Once you have pre-purchased Isle of Dread you can speak to an NPC located past the Hut From Beyond in the Harbor docks named Zalnathe to pick up your available pre-purchase items!

News and Notes

Bugfixes
  • Eldritch Knight's elemental damage dice should now more reliably add up.
  • Eldritch Knight's Force's Point no longer spams your combat log.
  • Fixed a typo in the Quicken Metamagic enhancement for Exalted Angel.
  • A variety of active Exalted Angel abilities no longer work underwater.
  • 1st core of Exalted Angel now provides magical training correctly.
  • Fixed typos with Green and Shadow Dragon Breath in Draconic Incarnation.
  • Feywild Attunement in Shiradi Champion now grants its listed Spellpower.
  • Core 2 Shiradi now provides the doubled and listed dodge and fort bypass.
  • Fatesinger's Grandeur now functions.
  • Air Savant's Feather Fall no longer drops on death.
  • Shadar-kai chain can now be used while quelled.
  • Magus of the Eclipse: Lunar Insight now functions.
  • All Magus actives may now be used while moving.
  • Clarified Vistani core 4's tooltip to make sure it was more accurate.
  • Regeneration no longer has visual effects and therefore no longer has visual effect bugs.
  • Greensteel Regeneration no longer drops on death.
  • Raging Blows in Barbarian now correctly grants its +1[W].
  • Palemaster Undead Shrouds should now persist through logout better.
  • Holy Mantle from Divine Crusader should now persist through logout better.
  • Abyssal Shroud from Warlock should persist through logout better.
  • Shiradi's Pin now grants its listed 3[W] instead of 1[W].
  • Shiradi's Pin no longer has a DC.
  • Fixed a typo in the Draconic Destiny Mantle.
  • Fixed typo in Shiradi epic moment.
  • Killer Instinct now has removal floaty text to make it clearer when it wears off.
  • Storm's Eye now has no removal floaty text since that makes it visually obstructive.
  • Scion of the Astral Plane no longer drops on death.
  • Monster casted Flame Strike will damage players again.
  • Epic Delera's Rune Arm now drops as intended.
  • Legendary Saltmarsh Rune Arm now drops as intended.
  • Creeping Doom and Divine Wrath no longer go through Spell Absorption.
  • The Defiler of the Just Raid Questgiver no longer tries to teleport you into the dungeon no matter what you tell her.
  • Epic Spell Power categories no longer require minimum level 26.
  • Fixed typo in the Filigree Divinity: Seeker (Rare) (Melee attack power -> Melee Power).
  • Fixed a typo in a generic Sharn text line for town NPCs.
  • Fixed Slay:Blank bugs in the Splinterskull chain.
  • Displacement no longer takes Enlarge since its a self-only spell.
  • Artificers should find it much easier to mount up now while charging their Rune Arm.
  • Prevented scenarios where a Reaper Ring enchantment could be erroneously non-applied to a non-ring item.
  • Fixed a typo in barbarian's Focus Wide buff.
  • Crazy Strikes now grants its Weapon[W] bonus correctly.
  • Fatesinger Core 2 and 3 now grant its DCs.
  • Shillelagh now correctly gives Bludgeon DR bypass instead of Magic.
  • Gameplay Changes
  • When you Release from a dungeon while dead, you will be brought back to life with 20 Hit Points instead of 1 HP.
  • Trap the Soul has gotten an overhaul:
  • There is no more Hit Dice limit on this spell, and there is only one variant.
  • This spell now gives you the regular gem for all CRs.
  • Cannith Crafting recipes just use that one regular gem.
  • Changed the cooldown to 10 seconds (Sorcerer stays at 8 seconds).
  • Shiradi caster mantles changes:
  • All proc dice have been raised to 7d77.
  • Spellcast scaling has been raised to 100%.
  • Proc rate has been raised to 7%.
  • The elements offered have changed: now you may select from Light, Force, Poison, or Sonic.
  • The following Destiny Mantles now deal 1d6+6 damage per caster level when they proc:
  • Magus of the Eclipse
  • Fatesinger
  • Primal Avatar
  • Exalted Angel

Tabaxi and Tabaxi Iconic
  • The Tabaxi Race and Tabaxi Trailblazer Iconic have been added to the game! The Tabaxi base race is FREE to VIPs, included in your pre-purchase of Isle of Dread, and will be available for DDO Points in the DDO Store in the future.
  • Tabaxi are a base race that starts in Eberron. Resembling great cats like jungle cats, Tabaxi are a dexterous race that are light on their feet. Their innate feat allows them to move quickly for a after spending a short time planning their next move. Tabaxi make good Rogues, Monks, and Bards.
  • Tabaxi Base Stats:
  • +2 Dexterity
  • Starting Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.
  • Tabaxi Racial Past Lives:
  • +1 Tumble
  • +1 Dexterity
  • +1 Racial Action Point
  • Tabaxi Enhancement Tree:
  • Cores:
  • Core 1: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
  • Core 2: Multiselector: +1 Dexterity / +1 Charisma
  • Core 3: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
  • Core 4: Multiselector: +1 Dexterity / +1 Charisma
  • Core 5: +1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor
  • Tier 1:
  • Sharp Claws: +1/2/3 to Attack.
  • Cat Scratch: Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.
  • Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
  • Land On Your Feet: You don't take falling damage.
  • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 2:
  • Surprise Claws: +1/2/3 to Attack while Flanking.
  • Hunt Down: Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.
  • High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
  • Honed Reflexes: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
  • Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
  • Tier 3:
  • Stabby Claws: +1/2/3 to Melee Damage.
  • Corner: +1/2/3% Dodge Bypass
  • Improved Nimble Cat: You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
  • Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
  • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 4:
  • Feline Versatility:
  • Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.
  • Rapid Scratch: +3% Doublestrike while Single Weapon Fighting
  • Quick Paw: +3% Doubleshot with Thrown Weapons
  • Vigor: Vigor spell like ability
  • Deep Scratches: Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 per Character Level, and scales with Melee Power.
  • 9 Lives: You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)
  • Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
  • Lucky Cat: (Requires: 9 Lives) You gain Evasion.
  • Tabaxi Trailblazers are Iconics that start in Sharn with one level of Monk. Passed down between generations of Tabaxi, the title of Trailblazer represents this Tabaxi's ability to always find a way forward. Like standard Tabaxi, they can gain the ability to negate falling damage and move with quick bursts of speed. Tabaxi Trailblazers can gain True Seeing and can gain defensive bonuses when they Dodge and Tumble. They also use their expanded Dexterity to excel with Quarterstaves, gaining offensive bonuses with the weapons and the ability to use them to trip all nearby enemies.
  • Tabaxi Trailblazer Iconic Base Stats:
  • +2 Dexterity
  • Base Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.
  • Tabaxi Trailblazers use a unique set of Quarterstaff attack animations!
  • Tabaxi Trailblazer Iconic Past Life Feat:
  • Iconic Past Life Stance: +1 to Trip DCs per stack of this Past Life, up to 3.
  • Passive Bonus: +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3.
  • Tabaxi Trailblazer Enhancement Tree:
  • (Abilities in Orange are the ones that are different from the base Tabaxi.)
  • Cores:
  • Core 1: +1% Dodge, +2% Dodge Bypass. You gain Dexterity to Hit with Quarterstaves, Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
  • Core 2: Multiselector: +1 DEX / +1 WIS
  • Core 3: +1% Dodge, +2% Dodge Bypass
  • Core 4: Multiselector: +1 DEX / +1 WIS
  • Core 5: +1% Dodge and Dodge Cap. +2% Dodge Bypass
  • Tier 1:
  • Sharp Claws: +1/2/3 to Attack.
  • Low Blows: +1/2/3 Trip DCs. Doubled if you have a Quarterstaff equipped.
  • Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
  • Land On Your Feet: You don't take falling damage.
  • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 2:
  • Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
  • Wayfinder's Weapons: Quarterstaves and Wooden Weapons you are wielding are immune to damage.
  • High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
  • Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
  • Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
  • Tier 3:
  • Attune: +1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration
  • Great Weapon Aptitude: +5/10/20% Strikethrough (req: Two Handed Fighting)
  • Improved Instincts: You gain Dexterity to Damage with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
  • Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
  • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 4:
  • Wide Sweep: Melee Quarterstaff Trip Cleave Attack: +1/3/5[W] to all nearby enemies. Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
  • Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
  • Cat's Eye: You have True Seeing, which cannot be dispelled from you.
  • Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
  • Escape Artist: When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.

UI Changes
  • Hovering over your Epic Destiny points now displays a context-sensitive tooltip that reports your points breakdown.
  • The LFM UI Difficulty display element has been adjusted to be more vertically centered.
  • Hovering over a weapon now factors in the Improved Critical feat.
  • The character sheet has gotten a minor visual upgrade in its layout.
  • It now shows you your total level instead of your total Action Points.
  • Several text and bounding box inconsistencies have been fixed involving bad element placement.
  • The Saves label is now Saving Throws and is the proper font.
  • The BAB box is now lined up correctly, and the BAB amount is now centered.
  • A variety of UI improvements relating to how we display Character Level have been made:
  • Your character sheet no longer shows the Epic Class in its class breakdown.
  • When someone requests to join your LFM, you will now see their total level in parenthesis and then their class breakdown, which will no longer include their Epic class levels. Text Literal: "$NAME$ ($LVL$)($CLASSES$) would like to join your party."
  • The Character Selection screen will no longer display your Epic class levels.
  • Examining a player now shows their Total level and then their class breakdown, and the class breakdown no longer displays their epic level.
  • The Guild, Who, and LFM displays for players no longer shows their Epic levels as part of their class breakdown.
  • The Who, Guild, and LFM UI elements for player entries now have appropriate Skin Mapping hookups for UI Skinning.

Miscellaneous
  • There is a new Gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.

Known Issues:

  • The Raptor Henchman's minimum level to use is incorrectly set to 3, when it should be level 7. The permanent hireling is a level 7 hireling for the purposes of quest XP. Its summoning cooldown is also incorrect at 30 seconds instead of 300 seconds.
Dungeons & Dragons Online® - Cordovan


Update 53 Release Notes

Here are the Release Notes for Update 53: Hunter and Hunted, released on Thursday, February 24th, 2022!

Of Special Note:

New Adventure Pack: Hunter and Hunted!

The Wild Hunt want you to join them...as prey! This new Adventure Pack is FREE to VIPs and available in the DDO Store! Hunter and Hunted includes two dungeons and a raid at level 32 on Legendary difficulty. The quests are level 7 on Heroic difficulty. The NPCs are located in a small public space accessible through The Hut From Beyond in The Harbor.

The Anniversary Event has returned!

The Anniversary Event is back to celebrate DDO's 16th year! Get started towards the back of House Phiarlan by finding Gnoa Bn'for. To celebrate 16 years we are giving away a selection of Bound to Account cosmetic outfits! Once per day characters can speak to the Anniversary Djinn outside of the Anniversary Dungeon in House Phiarlan to select their choice of Red, Blue, Green, Pink, and Silver. Each character can pick an outfit once per day, and there is no limit to the number of outfits you choose other than the once-per-day-per-character limit. The Anniversary Djinn will be available for players to acquire these cloaks through December 31st, 2022. The Anniversary Event runs through March 20th, 2022!

New items to barter for this year include masks and capelets that match our free coats. We have also added the following previous anniversary gifts to the Anniversary Event Barter Vendor:

  • The Sentient Jewel of the Dragon
  • 15th Anniversary Commemorative Cloak
  • Robe of Celebration
  • Medium Armor of Celebration
  • Heavy Armor of Celebration
  • Medium Docent of Celebration
  • Heavy Docent of Celebration

More Free!

The following races and classes from the core D&D Player's Handbook are now permanently free for everyone in DDO:

Races:

Dragonborn
Drow
Gnome
Half-elf
Half-orc
Tiefling
Wood-elf

Classes:

Druid
Monk
Warlock

Players who have already purchased these races and classes will receive a Greater Elixir of Discovery for each of the races and classes they own prior to the release of Update 53. Speak with Jubilee the Discoverer on the bottom floor of the Eberron Hall of Heroes to get one Bound to Account Greater Elixir of Discovery for each feature you had previously purchased. You may only claim each feature's Elixir once in total (across all characters and servers), so please use caution if you play on multiple servers. These Elixirs cannot be claimed on any active Hardcore worlds.

ALSO: VIPs now get daily Gold Rolls on Daily Dice for the remainder of 2022 (through 11:59pm Eastern (-5 GMT) on December 31st, 2022)!

News and Notes:

Classes
  • Absolute Zero now applies its frozen crowd control to Fire enemies that are immune to Death, instead of letting the Death effect bounce off and therefore having no effect.
  • The Druidic Oath system now only alerts you about breaking your Druidic Oath if you become oathbreaking from a state where you are not oathbreaking, preventing over-spam of its alert.
  • Druidic Stoneshape now works with Dire Bear.
  • Strength Domain now only bases your Reflex Saving Throws on Strength if it is higher than your Dexterity.
Combat
  • Failing a Concentration roll now generates feedback on the avatar.
  • When the feat Elusive Target triggers it now displays a visual over your character's head to know it has applied.
  • Artificer Iron Defender Pets and Druid Wolf Pets have had some of their animations adjusted. Some animations that were not scaling with attack speed now do, and some animations that were missing (and therefore caused pets to stand around confused) have now been connected.
  • A variety of effects that provide a full Heal now work on Undead players.
Enhancements
  • Almost all existing enhancements for Artificer Iron Defender and Druid Wolf pets are now granted automatically as those pets go up in level. (The ones that are not automatically granted are specifically called out below, all other existing ones are). The level they gain them at is the same as the previous Minimum Level for those Enhancements.
  • For Iron Defender pets, Alignment enhancements are not automatically granted, as they are mutually exclusive. You can now talk to any Artificer trainer to select your Pet's Alignment, which is now displayed as an effect on your pet. Your selections remain until changed or until you Reincarnate. The Chaotic selection continues to provide the Breaker of Boxes behavior.
  • For both Iron Defender and Wolf pets, Threat Generation/Reduction enhancements are not automatically granted, as they are mutually exclusive. You can now talk to any Artificer or Druid trainer (depending on your pet) to select -40% Threat from Melee Attacks, +0% Threat from Melee Attacks, or +100% Threat from Melee Attacks. Your selections remain until changed or until you Reincarnate, and stack with all other sources of Increased or Reduced Melee Threat.
  • The Bluff and Intimidate active abilities have been removed from Iron Defender and Wolf pets for the time being. We plan on returning these in a future update.
  • Artificer Iron Defender Pets, Druid Wolf Pets, and Pale Master's Skeleton Pet now all have a baseline of 100% Fortification at all levels. This stacks with Gear and any Feats or Enhancements they have.
  • Feydark Illusionist's Illusory Augmentation now correctly grants its bonuses if you have obtained Augment Summoning from a temporary source, such as gear or an augment.
  • Hope for Success from the Favored Soul's Beacon of Hope tree now applies more reliably.
  • Sacred Touch in Warpriest and Warsoul now mentions the typing of the buff.
  • Eldritch Knight's Proficiencies now apply more reliably.
  • Elditch Knight's visuals now change color depending on which Spellsword Toggle you have turned on.
Epic Destinies
  • Fatesinger
  • Cut the Strings' Death and Damage effects now respect their one second cooldown.
  • Cut the Strings no longer fails if you are targeting someone behind you.
  • Discord melee and ranged skills no longer scale with Spell Power AND Melee/Ranged Power.
  • Discord Ranged skill now grants its 10 Spell Points when three chords are consumed.
  • The Greater Shout SLA from Fatesinger is now considered to be Spell Level 6.
  • Primal Avatar
  • Carrion Swarm now has updated visual effects.
  • Shadowdancer
  • First Blood no longer kills you if you cast a spell on yourself.
Favor
  • Warforged is now awarded on a per-server basis for 400 Total Favor, replacing the Drow race, which is now free. If you previously achieved 400 total Favor and unlocked Drow on a server then Warforged will automatically unlock when you log in with a character on that server that currently has at least 400 total Favor and had previously claimed the rank of Drow from Nyx. If you do not have a character with at least 400 Favor, earning the 400 Favor threshold and speaking to Nyx will unlock Warforged on that server.
Feats
  • The epic feat Doubleshot has its correct tooltip.
  • Mounting a mount will no longer turn off the Rune Arm Use feat, and will instead suppress your Rune Arm charge until you are dismounted.
  • Bloody Footprints now display properly for the following Races:
  • Warforged Male/Female Inquisitives
  • Shifter Male (all styles)
  • Tiefling Male (1 handed/1 handed shield style)
  • Drow (both genders) (Inquisitive Style)
Items
  • You may now Barter for Sands of Menectarun wilderness loot from Masei Mkembe's Barter Shop in Zawabi's Refuge if you have Antique Bronze Tokens to spare.
  • The Reaper Shard Crafting recipes for Goggles and Glove now function correctly.
  • Dripping with Magma now triggers once every 1 second instead of .25.
  • Bowdlin (Collectible Trader) now correctly tells you that he distributes Red Augments and not colorless.
  • Quality Spell Focus Mastery now changes from +1 to +2 at a slightly earlier level so more gear has the +2 version of the affix.
  • Spell Penetration and Attack Augments now have corrected descriptions.
  • The hardcore season five vendor was using old logic that assumed the player took their favor rewards in order sometimes preventing a player from claiming the "death follows you reward" if they hasn't already claimed Death Watches you reward . This has now been corrected.
  • Certain legacy Healing Amplification effect tooltips have been modernized.
  • Commendations from the various Eveningstar factions (such as War Wizard) are now Bound to Account instead of Bound to Character.
  • Alchemical Elemental Attunement effects now each correctly work on both Melee and Ranged attacks
Monsters
  • Animated Armors should no longer heal from Negative energy.
  • Relevant monsters in the new adventure pack "Hunter and Hunted" have been added to the Monster Manuals.
  • Smaller crabs now play animations when crowd controlled.
Quests and Adventure Areas
  • A new NPC is available in Eveningstar (near the mailbox), the Ball and Chain in Wheloon, the Blue Water Inn in Ravenloft, near the entrance from Eberron in the Feywild wilderness, outside of the tavern near the fountain in Sharn, in the Snapping Line Inn in Saltmarsh. Randall Lyric sells augments in exchange for local ingredients.
  • Anniversary Event
  • Some changes have been made to the +Cordovan and +Steelstar fights this year, and some new jokes, in-jokes, and secrets have been scattered throughout! We have also done work on the Kobold path, including replacing some kobolds with rats, thinning out some spawn numbers, and adjusting some aggro settings. Players should also no longer find themselves needing to run the kobold path a second time based on the state of Jeets' and Malicia's dialog.
  • Meridia
  • Clicking on the door in Meridia to The Shroud no longer tries to teleport you to Ritual Sacrifice.
  • Ravenloft
  • Typos have been fixed in Raven's Bane.
  • The Red Fens
  • Into the Deep - Fixed several sections of this dungeon that did not get their proper stat pass in Update 51.
  • The Soul Splitter
  • Soul Survivor - Captain Loren d'Lyrandar has undergone an avatar update.
  • Vault of Night
  • Fixed Veil's awkward appearance in "The Prisoner" Quest on difficulties other than normal.
Races
  • Tiefling Infernal Resistance no longer drops on Death.
Spells
  • Fixed an issue with spells that appeared "inside" of enemies when they were hard targeted that would cause the target to fail for the enemy. This fixes spells like Holy Smite, Chaos Hammer, Flame Strike, and others that are hard target spells.
  • Lionheart and Reincarnate now properly take the Eschew Materials metamagic feat.
  • Fire Seeds, Ice Flowers, and Burst of Glacial Wrath now take appropriate metamagic feats.
  • Blur is back to being a 20% bonus.
  • Meteor Swarm has had its screen shake and flash effect reduced.
  • Acid Well now respects range limits for effects like Epic Defensive Fighting.
  • Prismatic Strike's Daze is now an actual Daze effect instead of a stun effect.
  • Tenser's Transformation no longer removes Eldritch Knight's Shield Proficiency upon removal.
  • Spells should no longer block projectiles.
UI
  • There are three new UI options:
  • Show Filigree Descriptions (Default: On): When active, Filigree in items display their descriptions and when inactive only names are shown.
  • Show Uncompleted Sets (Default: On): When active, set bonuses display both set bonuses you have active and bonuses that are inactive. When off, only active set bonuses are displayed.
  • Prevent Heal Soft Targeting (Default: On): This toggle forces your healing spells to use your hard target or self-target and not your soft target.
  • Several small adjustments have been made to Filigree and Set Bonus displays to make them easier to read.
  • The Spell Selector window (for spells such as Teleport and Fire Shield) now remembers its position.
  • The Quest Selection UI now spells Receive correctly in its tooltips.
  • The Examination window now remembers its position.
  • There is a new button to Delete All Confirmed Mail. Note that this will not function if any mail in your Confirmed tab has any attachments.
  • The Empty Slots field of the sorted inventory panel now matches its background area better.
  • The Reincarnation UI no longer tells you that Iconic Heroes must be level 28.
  • Epic Hearts of Wood no longer tell you that you need Karma to Epic Reincarnate.
Miscellaneous
  • Improved how the quest system reveals an objective when a monster is near a player in an effort to improve game performance.
  • A change has been made that adjusts dungeon event processing for certain objectives in an effort to improve game performance.
Known Issues:
  • The new dungeons and raid in the new adventure pack "Hunter and Hunted" do not have their proper experience set yet. The XP for running these quests will increase in the near future.
Dungeons & Dragons Online® - Cordovan
Black Friday Sales Have Arrived!

Available through Monday, November 29th:

DDO Store:

Heroic and Epic Otto's Boxes!
Tenser's Weapon Box!

Double Bonus Points Plus is back!

Get twice the Bonus Points in the DDO Store along with a Lesser or Greater Elixir of Discovery through Monday, November 29th!

Black Friday Deals Continue:

75% off Heroic True Hearts of Blood
50% off Monster Manuals
35% off Sentient Toolkits
Available through Monday, November 29th!

Also on sale:


Dress to Kill! Get 25% off:
Mirrors of Glamering
Bypass Timers
Select Cosmetic Outfits
Hats, Helmets, and Hair Dyes
Now through December 2nd!

Weekly Coupon

Lasting Potion of Resist Sonic (+20) x5
Coupon Code: PEACEANDQUIET
Now through December 2nd!

Don't Forget: DDOQUESTS2021

Get all of our currently-available adventure packs for FREE through December 31st, 2021! Use the Coupon Code DDOQUESTS2021 through Redeem Code in the DDO Store (1/Account).
Read more at DDO.com/ThankYou!
Dungeons & Dragons Online® - Cordovan
Update 51 has arrived and brought with it big changes to Epic Destinies and more! Our release notes for Update 51 are huge, so rather than copy them here we'll direct you to the release notes section of DDO.com: https://www.ddo.com/en/update-51-release-notes-page-1



Dungeons & Dragons Online® - Cordovan
Update 50 Release Notes

Here are the Release Notes for Update 50: Sinister Secret of Saltmarsh, released on Wednesday, August 4th, 2021.

Of Special Note:

Sinister Secret of Saltmarsh

Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! Click here to learn more and purchase the mini-expansion! Includes ten dungeons and a wilderness adventure area. Quests are level 3 on Heroic difficulty and level 32 on Legendary difficulty. Get started by speaking with the NPC Val Arkalamnash in the Gatekeeper's Grove!

NOTE: No claim ticket is provided in your inventory after purchase. Instead, travel to the Snapping Line Inn and speak to the NPC Garthalmor to get your items. The Snapping Line Inn can be accessed from the Gatekeeper's Grove, which is located in The Harbor of Stormreach.

VIP Rewards!

VIPs who log in between now and Sunday, September 5th, 2021 at 11:59 PM Eastern (-4 GMT) will be flagged to receive a Saltmarsh VIP Elixir of Discovery! Your characters will receive claim tickets in their inventory which can be turned in with Gathalmor, an NPC in Saltmarsh. This NPC can be accessed as long as you own a Standard, Collector, or Ultimate Fan edition of Saltmarsh. Read more about this promotion in our Sinister Secret of Saltmarsh FAQ.

News and Notes:

Read our full release notes on DDO.com here: https://www.ddo.com/en/update-50-release-notes
Dungeons & Dragons Online® - QuartermasterU
The Dragonborn Arrive, in DDO's Update 35: Dawn of the Dragonborn.

The Dragonborn come to the shores of Xen'drik, for The Prophecy demands it. The Dragons of Argonesson send their bravest, boldest, and strongest to fulfill their legacy. Be one that takes up this challenge, to fulfill The Prophecy, and show the world of Eboron what it means to have fire in your heart!

New Race!
New Adventures & Raid!
New: Racial Reincarnation!

Want to learn more about the update? Check out the release notes:
Release notes
Dungeons & Dragons Online® - QuartermasterU
The Dragonborn Arrive, in DDO's Update 35: Dawn of the Dragonborn.

The Dragonborn come to the shores of Xen'drik, for The Prophecy demands it. The Dragons of Argonesson send their bravest, boldest, and strongest to fulfill their legacy. Be one that takes up this challenge, to fulfill The Prophecy, and show the world of Eboron what it means to have fire in your heart!

New Race!
New Adventures & Raid!
New: Racial Reincarnation!

Want to learn more about the update? Check out the release notes:
Release notes
Dungeons & Dragons Online® - jlee
Update 34: Death or Glory
Ever get the feeling that the Dungeon Master is out to get you? In Update 34, it's true!
Brace yourself for the chill of death as you battle for glory!
Enjoy our hardest content update ever.

Release notes
Dungeons & Dragons Online® - QuartermasterU
Update 34: Death or Glory
Ever get the feeling that the Dungeon Master is out to get you? In Update 34, it's true!
Brace yourself for the chill of death as you battle for glory!
Enjoy our hardest content update ever.

Release notes
...