The wintry version of League of Legends’ [official site] Summoner’s Rift map was a welcome sight for fans when it returned for season 6. The snow had previously been curtailed after the map was given an overhaul because the newly hand-painted environment could no longer be reskinned with festive tiling textures. Now the devs have posted a bit more insight into the process behind the winter wonderland and, as someone interested in game artwork, it was an interesting read. … [visit site to read more]
Off-season madness has finally ended. It was a wild few weeks: talent shuffling to and fro, rumours and denials, press releases, and of course lots and lots of hype. Now, with the LCS starting back up on January 20th, it’s time to take a good, long look at all of the assembled rosters. There are a lot of familiar names amid the changes, a few rookies, and a number of imports. Before you sit down to watch the games, I’ve prepared a quick primer on each NA LCS roster. Meet the teams that will define the 2017 Spring Split before they head onto the Rift.
Some teams went through less change than others. Let’s go over the more familiar candidates first before we dive into the crazy changes.
Team SoloMid
Team SoloMid, the reigning champions, lost their star ADC Doublelift. He may be back for summer, depending on how the retired life treats him—he’s been deliberately vague on his long term plans. However, they have an old familiar face in their ADC slot. WildTurtle is returning as their ADC after leaving Immortals. WildTurtle has a long history with TSM. He joined the team back in the Baylife days, replacing Chaox, and stayed for years before getting axed. He regained his fire on Immortals, and it’ll be interesting to see how he meshes with TSM... especially rookie support Biofrost. The team competed at IEM Oakland with Turtle before signing him, but the NA LCS will be an entirely different ballgame.
Cloud9
Meanwhile, Cloud9 (who were the most successful of any NA team at Worlds, making it to the Quarterfinals), have brought in promising young talent Contractz on their starting lineup. Contractz has been under the C9 banner for some time now, competing on their Challenger team, but this will be his first crack at the LCS. Ray, formerly of Dignitas, will be a sub laner under Impact.
Finally, Counter Logic Gaming have made no changes. They’re sticking with their roster, preferring to keep synergy over risking new changes. This raises questions, especially around inconsistent mid laner Huhi and top laner Darshan. The NA LCS has no shortage of talent in 2017, so we’ll see if CLG’s teamwork gamble will pay off.
Immortals
Immortals has an intriguing mix of old and new. Pobelter remains from last year, and Flame is a veteran and legend of the LCK. Dardoch, a young talent who had ups and downs on Liquid due to personality clashes with the team, combines well with Flame to provide pressure. Olleh and Cody Sun in the bot lane remain a potential weak point, although they’re both very coachable. This roster has a good deal of potential, but it’ll take time to make a full judgement.
Team Liquid
Team Liquid had a tumultuous 2016, culminating in the controversial documentary Breaking Point. The team has retained young talent Lourlo and Matt, and picked up two North American talents in Goldenglue and Link for the mid lane. Most impressively, they’ve managed to hold onto one-time World Champion Piglet. Add in Reignover, who impressed on Immortals and Fnatic, and Liquid may have finally found their winning combination.
Team EnVyUs
EnVyUs made it to playoffs in their rookie split, just barely pulling ahead of Apex. They retain Seraph, Ninja, and Hahuko, adding in Alex Ich to augment the mid lane and LirA to replace Proxin in the jungle. The true test of EnVyUs will be whether they’ve solved the coaching issues that plagued the second half of their split.
Echo Fox
Echo Fox’s desperate race to avoid relegation ended up winning them a truckload of new fans. Hopefully, they don’t have to repeat such a struggle this split. They hold onto their two main damage threats in Froggen and Keith, and pick up RNG’s Looper as well. Akaadian and Gate are both upgrades over their predecessors—at least, in theory—even if they’re not as glamorous a pickup as Looper. Some are pessimistic about their prospects in spring, but if Rick Fox keeps showing up for every game, they shouldn’t lose any fans over it.
Phoenix1
Phoenix1 were the underdogs who went 0-9 at the start of their first split, and then turned everything around. They toppled the undefeated TSM, rose from the ashes, and escaped relegations. Now, with a new mid laner and bot lane, they hope to top their previous results. Fans will be glad that jungler Inori remains on the roster.
There are two new teams—well, kind of—to welcome to the LCS. Let’s greet them, shall we?
Team Dignitas
Apex merges with Team Dignitas with a whole lot of money behind it. The Philadelphia 76ers have invested in the brand, while maintaining the talent behind Dignitas and Apex. The roster definitely looks stacked on paper, with ADC LOD being a potential weak point. Dignitas sure have evolved from their days of being home to Imaqtpie.
FlyQuest
Cloud9 Challenger have graduated from the Challenger circuit, and have picked a... unique name and brand. These are all familiar names and faces, with the core of old C9 being rounded out by Altec and Moon. Most of the promise on this roster comes from Hai’s supernatural ability to general a team out of relegations. This may prove to be his greatest challenge yet.
Now that you’ve been familiarized with all the rosters, you should be ready to start declaring your allegiances and preparing to cheer once the LCS begins.
Hello! So here’s a bit of League of Legends [official site] news which might not sound big at first, especially if you don’t play or don’t watch the pro scene BUT it is a big thing and I will try to explain a little about why. The news is that League of Legends is finally expanding the ban bit of the pick and ban phase you get before competitive matches. Instead of three opportunities to remove a champion from the selection process teams will now get five. Ten bans overall – three each at the start of the phase and then a further two each after some of the champions have been picked. Here’s why I’m excited: … [visit site to read more]
What is fun? That's one of those philosophical questions that’s tough to answer, but you know fun when you see it. The primary goal of League of Legends is to provide a fun experience. Maybe it’s the satisfaction of farming waves of minions and getting that Infinity Edge, which allows you to tear through the enemy team from afar. For some people, it’s the joy they feel in their hearts when they pull off that early game play that allows them to get a lead and snowball over their weeping foes.
Still others only get joy when they play Teemo and lead the enemy on a merry chase through the jungle, hearing the pop and hiss of mushrooms and the weeping and wailing of their enemies. League of Legends is in an interesting, if somewhat perilous position, where they need to balance a competitive game with depth, strategy, and enough meat to keep the pros busy, while providing a fun experience for casual fans. Sounds simple, right? Riot Games make, well, games. Shouldn’t it be easy to unlock the secret that makes them fun? The answer isn’t as simple as you think.
Some competitive games, like Starcraft, tend to let the meta sit for comparatively long periods of time. One strategy will reign until another player unlocks the puzzle and comes up with a counter, which in turn will be eventually figured out. Riot, on the other hand, tend to head in and address problems with the meta with a sledgehammer. They aren’t always successful, but they make the attempt. When the lane swap strategy became mandatory in pro play, Riot hit tower stats and made it so that teams would go back to brawling in bot and having top laners go top, like God intended.
The sweeping reworks at pre-season and mid-season, along with occasional class updates, are meant to further address this. If one class has fallen behind, Riot will pump them up. It’s a good way to keep people interested, and hopefully it reignites interest in the game and sparks a new meta. It’s not always a slam dunk. For instance, the recent assassin class rework still lags behind dominant control mages. However, it’s always interesting to watch the game evolve.
Part of the pursuit of fun means that champions are becoming more complex and involved. Sure, there’s room for your Garens, Annies, and Sonas. They’re simple characters that let you pick them up and play them without requiring you read a thesis of work and chart scaling stats on the wall with red thread and pushpins. As we spiral into the mid-100s, though, it’s clear that a game full of Sejuanis and Singeds would get old very quickly. The Kalistas and Camilles and Jhins, with their multilayered kits and interactions, are meant to be the answer to that. If you’re tired of a straightforward champion, you graduate to trying to master a more complex tier.
Now, in some ways, this has been a massive success. Pulling off your first Shurima Shuffle on Azir is fun. Getting a pentakill on Jhin due to careful positioning, sniping, and a blind ult fire is a blast. If you lack the human capacity for shame, using a Camille E to surprise an enemy team from behind and rip through their ranks is also incredibly fun.
The problem is that some of these new champions, at their peak, haven’t been fun for the other guy. You may have been saving these clips for your highlight reel, but the players who get wrecked are likely wishing that they could forget them forever.
In Jurassic Park, Dr. Ian Malcolm says “Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should.” Some of the more recent, fun-laden champions bring this quote to mind. Some of these champions, when they land, seem underwhelming. Then, when players unlock the power of their kit after a good deal of trial and error, they proceed to style on their opponents. A champion like Veigar may be comparatively simple and stripped down, but that means he has less tools to deal with one of the new guard. Eventually, to compensate for all the stuff these champions have on their kit, their numbers get hit again and again and again.
While the most competitive players in the game battle over an exclusive pool of champions, low level players often find their own fun in League. For all of the hullabaloo around League as a competitive game, and players checking the right build to min/max their ways to success, there are visionaries who play the game with the eyes of a child.
Some of these brave souls lock in AP Rammus. “Don’t worry”, they might say. “I saw a YouTube guide for this.” Sure, their kamikaze armordillo of death goes down immediately, but the ult damage takes out one or two foes with them. Crittlesticks? ADhri? ADnnie? Full crit one shot Aatrox? These iconoclasts ignore the recommended items and forge a bold new path in a hostile world.Other innovators used Dominion to play Hide and Seek or host wacky races. ARAM, the official fun times game mode, actually came about from a player made mod on Summoner’s Rift customs.
Riot are racing against the constantly waning attention span of gamers, and they’ve done a fantastic job so far with coming out with a constant flood of new content. There are cracks showing in the surface as they try to beat the clock. While there’s the constant joke that Riot Games is more like Riot Game, League of Legends has evolved into many separate titles during its lifespan. Not all of these incarnations have been fun, and the current trend of champion complexity is proving problematic. If one thing’s for sure, Riot is probably already plotting on how to solve the problem and figure out the true formula for fun.
Summoner’s Rift looks positively festive as we look ahead to the New Year. It’s safe to say that 2016 has had its fair share of drama and many will be glad that it will be over. However, it certainly hasn’t been all doom and gloom. For Riot, 2016 was a year of celebration and reflection as it marked League’s ten year anniversary. It’s been a journey that has been filled with its own trials and tribulations, but this year proved that Riot and its community have no plans of slowing down. Here are some of the moments that defined League of Legends in 2016.
This year saw Jhin, Aurelion Sol, Taliyah, Kled, Ivern and Camille join the Rift. However, fans were most excited about the arrival of the new dragon, Aurelion Sol. Ever since League of Legends was released, players have been asking Riot for a dragon champion and this year fans finally got what they asked for.
Riot had teased a champion named Ao Shin in the Spirit Guard Udyr Comic and subsequent concept art back in 2013. Ao Shin was meant to be a powerful storm dragon and guardian of the natural world, but his development proved problematic for Riot as production difficulties held back Ao Shin's release until 2015. His release was then further delayed to early 2016 because of kit, tech and theme difficulties regarding the champion. It seemed as though we would never get our hands on this elusive dragon, but Riot surprised us all with the release of Aurelion Sol. The Star Forger was confirmed to be the spiritual successor of Shin. His release has been one of the most problematic and hyped launches we have ever seen in League of Legends. "There simply are no other dragons like me."
Back in 2015 Riot held a contest on the Oceanic server that awarded players in the region points for playing Ocean Week champions. They needed 275,000 points in order to get Riot to construct the artificial reef, and the response was massive. Players who contributed at least three points had their Summoner Name etched onto the statue before it was plunged into the watery depths below. In 2016 we finally saw the giant artificial reef shaped like Nautilus descending into the ocean off the coast of Moreton Bay, Australia. Over time the League-inspired reef will become a home for marine life and a monument to those who participated in its construction.
Some of the Rift's oldest champs received a much-needed makeover this year. Taric was given a complete overhaul and his abilities were changed to better reflect his new look. The former ‘Gem Knight’ can now partner up with his laner to simultaneously cast all his abilities from both himself and his ally, while his ultimate shrouds those near him with a brief spell of invulnerability. Taric oozes synergy and is hugely improved from his former playstyle.
Ryze underwent yet another rework as Riot aimed to once again redefine the Rune Mage. Originally, he required the player to quickly push all his buttons in the correct order to deliver tons of damage. His rework still revolves around his combos, but he now must compose spells that complement the problem at hand. This gives the 'Machine-Gun Mage' further decisions to make when it comes to taking down his foes.
Lastly, we saw League’s resident gravedigger receive some love, proving that even the most unpopular champs get to have a makeover. The Shepherd of Souls is still bad at engaging fights due to his slow movement speed and lack of gap-closing ability, but once he is in the heart of the fight Yorick can really unleash his ghostly ghouls to full effect. Yorick's passive and ult gives his team a unique way to capitalise on kill advantages. His ability to split push with Eulogy of the Isles and his trusty swarm of Mist Walkers makes him an absolute nightmare to deal with. He may be one of the most unpopular champions, but 2016 was a good year for those who main The Shepherd of Souls.
The Mid-Season Invitational was held in Shanghai this year and was the competitive scene's most ambitious undertaking to date. The event gave us eight days of nail-biting play and more hours of play than ever before. Fans from all over the world tuned in for 119 million hours of live broadcast content, which at its peak had over six million viewers tuning in concurrently to watch the drama unfold.
The finals saw the Korean champions SK Telecom T1 battle it out against the North American champions Counter Logic Gaming. SKT went on to sweep CLG 3-0 giving them championships in every possible competition: Worlds, the LCK, IEM and MSI. While CLG lost the final they did become the first NA team ever to make a major Riot final. The 2016 Mid-Season certainly was an event of firsts and one which will be remembered by fans for years to come.
The end of the Mid-Season Invitational gave Riot the chance to give some of our magic wielding friends a much-needed update. Over the years their strategic identities had become lost and mage play struggled to keep up the rest of the Rift’s changes. To combat this stagnation, mage items received a bewitching transformation. Before the update, mages would pick items purely based on stats alone with only minor changes to their build paths throughout the game. The update sought to focus on each item’s tactical impact, instead of offering up a bunch of stats on a platter. Six mages received major reworks, while a further eight received eight mini reworks. The most notable were Swain, Malzahar and Vladimir who wreaked havoc across the Rift for many a patch.
The mid-season magic certainly didn’t stop there, though, as the fire-spewing fiend of the jungle received a dramatic overhaul. Riot had set out to create a unique ecosystem where adaptation, team compositions and strategies were at the heart of each game. To achieve this goal they introduced the four elemental dragons, and their big daddy the Elder Dragon. These new dragons introduced controlled randomness that helped to create healthy game-to-game variety.
League’s most hated champion finally unveiled his true nature in Doom Bots of Doom. The Halloween event saw players teaming up to overcome the cursed champions and their evil overlord Teemo. Players had to survive for 15 minutes as the cursed champions continually laid siege to their nexus. If you could hold off the Doom Bots long enough a gigantic Teemo dressed as Satan would appear to wreak havoc on his foes. Killing the demonic Yordle was no easy task and only the strongest could overthrow his tyrannical reign. "All shall hail me! My darkness will sweep across the world!"
For the second year in a row, Korea's SK Telecom T1 claimed the Summoner's Cup, defeating Samsung Galaxy in a tense 3-2 series. At the core of each victory lies the most accomplished duo in League of Legends history. Both Faker and Bengi have set the bar incredibly high once again and their team continues to ward off would-be challengers. However, this year’s final wasn’t an easy win for SKT as SSG weren’t going to go down quietly. Game 3 started with SKT methodically destroying each lane and turret. It looked as though SSG were beat, but they managed to win a teamfight and take Baron. SKT’s grip over SSG had been loosened and both teams traded blows for over half an hour. But it was SSG who went onto win as they stole Dragon buff and transformed this into a game winning play.
It was clear this wasn’t going to be the sweep SKT were hoping for. With the series pushed to Game 5 after another win for SSG it became apparent that both teams were evenly matched in the final three games. However, there was to be no miraculous comeback this time for SSG. The glimmer of hope had been snuffed out and SKT were once again crowned as champions.
League of Legends has achieved a lot over its tenure as a game. Riot have successfully turned their indie effort with server issues and clunky models into a global phenomenon. There are still a few problems to address, some of which have Riot’s attention (lack of replays, sandbox mode), and others which are yet to be addressed. One issue is massive enough to have gained Riot’s attention, but it hasn’t been answered in any real form yet.
That issue is the hurdle new players face in starting the game. While there have been minor adjustments over the years, such as the IP cost for older champions dropping upon new releases or the new and in-depth champion classification system, these small tweaks aren’t enough to lower the massive hurdle that new players face. While this issue comes up again and again on Reddit, the official forums and Twitter, it still doesn’t seem to have registered with Riot just how vital finding a solution is.
There are 134 champions in League of Legends, as of Camille. Each champion has five abilities (four actives and a passive), base stats and an arc of growth, potential item builds, and more that determine their ‘best-case’ role. For instance, Ekko was originally released as a mid lane assassin, but his kit and stats made him a top lane bruiser.
New players are expected to learn all of this. Sure, there’s the free rotation that makes it slightly less intimidating, as they can only pick up ten champions at a time... but there’s still a massive pool of knowledge that players need to pick up, and playing doesn’t teach them enough, fast enough. Players are thrown into the deep end after a brief tutorial. Who’s this knifecat? Why did he just one shot me? Add in the snowball nature of League, and what should be a fun game turns into a nightmare track as a 20/0/4 Yasuo rips through a new player’s team again and again.
The tutorial is meant to be the answer to many of the above complaints, but when faced with the massive task of helping players grapple with the task of understanding League of Legends, it falls short. The tutorial goes over the basics of the game: controlling your champion, killing minions, levelling skills, returning to base, spending gold, turrets, and more. Battle Training, the new tutorial, is significantly better and aimed at allowing a player to jump into a game of League. No longer are players forced to deal with a simple tutorial with Thornmail Ashe being their only option.
Even though the tutorial is vastly improved, it still doesn’t cover huge parts of League. The jungle is completely untouched, for instance, and the player only has access to a few champions in the game. There is nothing to learn about dragons, barons, buffs, active items, plants...
Add in the fact that the average passive has changed from one or two lines to massive tomes, and it’s easy to see how a new player can get lost and confused. Confused players don’t have fun, and players who aren’t having fun don’t want to play League of Legends.
The above might be forgivable, as it’s a long road from 1-30. Presumably, a new player can slog through vs. AI games, get their bearings, graduate to playing against real people, and eventually find their footing. The problem is that very few people have the gumption to submit to such a long and arduous learning process, especially when smurfs plague lower levels. Even when they stick to it, there’s no in-game way to learn about what red buff is, or when you should take it. No one explain when a bad baron call is, or what junglers can apply lane pressure.
Well, someone often does step up and explain this—the friends of the new player. Eager to have a new buddy to queue up, new players join a game. They explain jungle positioning, lane matchups, warding, dragons and barons, and more. That’s the problem: low level games become a classroom. Other players have to deal with the smurf in the game playing tutor, and the veteran has to teach their friend. It isn’t an ideal situation for anyone.
When a game is as vast and enormous as League, it’s hard to have an encompassing tutorial that covers every scenario. It becomes clear that there has to be some kind of ongoing solution for training new players. There are a few angles League could take, each with their own pros and cons.
Quests: Heroes of the Storm offers a quest system. When you log in, you get daily quests that offer bonuses for goals like completing three games as a ‘Warrior’ or a Starcraft hero. Players are incentivized to try new heroes. A League quest system could offer bonuses for players who constantly test themselves.
Mentors: What if players could volunteer to help a new player, and were granted in-game rewards for every game they played with a newbie?
Tiered tutorials: The current battle tutorial works for the basics, but what about a jungle tutorial? A top tutorial? A zoning tutorial? There are plenty of bite sized chunks of the game that could be explained in-game, as opposed to having the player desperately search for YouTube videos.
The reason why Riot has yet to feel any real, noticeable ramifications of their lacking tutorial system is often because existing players step up to shoulder that burden. There’s a better way. Now that there’s a new, spruced up client, hopefully we’ll see ways for new players to understand League following in its tracks. After all, there should be room for complex, layered games. There just needs to be a way to figure them out without plunging yourself into the deep end.
The worldwide gaming market was worth a whopping $91 billion this year, according to a new Superdata Research report. Mobile gaming, powered by huge hits like Pokemon Go and Clash Royale, led the way with a total estimated market value of $41 billion, but the PC acquitted itself very well, pulling in just shy of $36 billion over the year, "driven largely by free-to-play online titles and downloadable games."
Gaming "is growing at tremendous rates and incorporating new media and platforms, expanding its reach," the report says. "Going far beyond the traditional 'gamer' dynamic, the games and playable media audience is now one of the most valuable and engaged demographics, and brand owners are paying attention."
Premium game revenues on the PC hit $5.4 billion for the year, not too far off of the $6.6 billion earned across consoles. Overwatch led the way, earning $586 million, followed by CS:GO, Guild Wars 2, Minecraft, and Fallout 4. But the real money remains with free-to-play games: League of Legends once again tops that chart at $1.7 billion, followed by Dungeon Fighter Challenge, Crossfire, World of Tanks, and Dota 2, which brought in a relatively paltry $260 million.
"After launching more than seven years ago, League of Legends is still on the top earning Riot $150 million per month. Dota 2 comes in second at $23.4 million per month this year, show fans' hesitation to switch to another MOBA," the report says, noting how difficulty it continues to be for new MOBAs to make a meaningful impact on the genre. "The modest success of mid-tier titles like Heroes of the Storm, Smite, Heroes of Newerth, and Paragon is still dwarfed by the top two, a persistent trend over the past several years."
Interestingly, while the free-to-play and esports markets are expected to see continued healthy growth over the next three years, the "premium" PC games market is predicted to decline slightly next year, from $5.4 to $5.3 billion, before bouncing back in 2018. Reasons for the decline aren't provided, but it may be related to the note that Valve's experience with the CS:GO skin gambling controversy has led other studios to "tread with caution" regarding digital goods, something that could have a braking effect on future growth.
"Developers for Rocket League, EVE Online, and Overwatch have been careful with how they implement virtual items by either making them tradeable, or editing the terms and services to prohibit gambling of in-game currency," the report says.
Superdata says its PC valuation is based on social, free-to-play, subscription, and premium games, and obviously there's a good bit of estimating going on, as companies like Valve and Riot—two of the biggest players in this whole thing—generally don't release numbers to the public. But overall, it paints a very healthy picture of the PC gaming scene. Superdata's full year in review market brief is free from superdataresearch.com.
Riot Games has announced a major new partnership with MLB Advanced Media subsidiary BAMTech (and yes, that's MLB as in Major League Baseball) that will "push the boundaries of the esports viewing experience." The studio said in a blog post that, beginning next year, it will work with BAMTech to "grow revenue in our sport through various means, including sponsorship and advertising," and to "create additional possibilities and opportunities for fans to access, and connect with, League of Legends."
BAMTech is a streaming technology provider jointly owned by MLB, Disney, and the NHL, whose clients include the two sports leagues as well as HBO and WWE. "As we’ve said in the past, true economic sustainability is a critical means to ensuring a sport that lasts, and this represents a major step towards that goal," Riot said. "As an innovator in digital sponsorship and media sales, BAMTech will help us unlock long-lasting and meaningful value for our digital sport as it matures."
Specifics of the deal weren't revealed, but according to a Yahoo! Esports report, it will run to the 2023 season and is worth an average of $50 million per year. That's a huge amount of money, but BAMTech expects even more to come out of it. "I hope we’re going to do a lot more than that. That’s the minimum guarantee, and I hope we’re going to exceed that by a large margin. And I expect that we will," BAMTech president of business and media Bob Bowman said.
His optimism arises primarily from the fact that LoL is a "digital first" product, while traditional sports are dependent first and foremost on television, and that audience has been showing alarming dips this year on both sides of the Atlantic.
"The amount of time that [Riot Games] has over the top for live events far eclipses any other sport in the world—not just esport, any other sport in the world,” Bowman said. “So the monetization for that effort and those kind of events is going to be really exciting. But we think the world is ready for esports. The sponsors, the advertisers are ready for it. They’re dying for it. It’s a great audience and they spend a great deal of time with this content.”
That doesn't mean that League events are going to be paywalled, at least not completely, and not right away. "We first and foremost believe in making sure that the content is in places where the fans want to watch it, so that will continue to be the case," Riot's co-head of esports and head of merchandising Jarred Kennedy said. "We believe in making content freely available, and it will continue to be freely available into the future. We have no plans to change that."
However, his fellow co-head of esports Whalen Rozelle added, "That’s not to say that we won’t innovate down the road. Maybe there is something super cool that we create that has to be behind a premium experience so that fans want to buy into it."
Riot doesn't expect that player and team streams will be included in the deal, but Kennedy said the increased revenues "will find its way to players in the form of salaries and to teams in the form of a share of that revenue directly once we get into that next phase of our growth." That's not going to happen for awhile, though: Riot doesn't expect the "economic value" of the deal to start having an impact until 2018, which suggests that's when any substantial changes to the landscape of LCS broadcasting may really kick in.
The Boston Major wrapped up last weekend with an exciting final that saw OG defeating Ad Finem to take home the $1 million first prize. But the action didn’t stop there as the final major CS:GO tournament of 2016 saw Astralis outgun OpTic at the Esports Championship Series. The world of digital sports will be fairly quiet now until next year, but we do have a few events to look forward to. All the details on this weekend’s action can be found below. Have a great weekend!
StarCraft II: Intel Extreme Masters
The top WCS Korea players based on their placement in the 2016 WCS Global Finals will be battling it out at the Intel Extreme Masters. Only those with the best macro game will be crowned the victor and win the prize pool of $35,000. The semifinals start today at 21:55 PST and Saturday 06:55 CET, while the finals begin Saturday at 21:10 PST and Sunday 05:10 CET. The event can be watched live over on Twitch.
League of Legends: Intel Extreme Masters
The Intel Extreme Masters returns to South Korea where it’s holding its first ever Asian stadium event in Gyeonggi. It's been eight years since the IEM tournament last visited South Korea and Season 11 continues with its second event. International League of Legends teams will battle it out for their chance to win the $100,000 prize pool. The semifinals start today at 18:30 PST and Saturday 03:30 CET, while the finals start Saturday at 11:40 PST / 20:40 CET. You can check out the official stream over on lolesports.
CSGO: ELEAGUE Major 2017 offline qualifier
The Major Qualifier will be held from the ELEAGUE Arena in Atlanta today and presented live over on Twitch. It will include the eight teams eliminated in the group stage from the prior major, as well as the top eight teams identified through Regional Minor Championships. The full schedule can be found here, while the event can be watched on Twitch.
Overwatch: Intel Extreme Masters
Six teams from Europe and Asia will come together to deliver a show full of rivalries. Korean team Afreeca Freecs Blue were finalists in the Intel Overwatch APEX League, but failed to claim success after losing to EnVyUs in a 4-0 sweep. The IEM Gyeonggi Invitational will be their second chance to defend Korea's title as they battle on home soil. Meanwhile, Misfits will have a chance to test out their new lineup after a major roster swap. The quarterfinals start today at 08:55 PST / 17:55 CET, while the semifinals begin at 23:40 PST and Saturday at 08:40 CET. The full schedule can be found here, while the stream can be found over on Twitch.
Whenever a new champion joins the roster of League of Legends, there’s always a varied response. Some fans celebrate and start wondering how they fit into the game’s lore and general landscape. Other fans immediately pull out the microscope, analyzing the new champion’s kit to see whether they’ll be overpowered or underpowered.
That second camp is currently talking about Camille, League of Legends’ most recent release. Camille’s kit is relatively simple on the surface, especially compared to a release like Ivern, but she’s dominating solo queue and is being considered as a mandatory pick/ban champion. It’s likely that Riot will be attending to her soon: the company has a vast amount of experience in dealing with champions that need some tuning on release. Here are some of the biggest offenders from League’s long history, and a look at how they warped the game when they came out.
Xin Zhao, in his lore, was an unwilling gladiator who stood against hordes and managed to stay standing. While he’s fallen out of the meta in recent years, Xin Zhao was a powerful, must-pick champion upon his release. In fact, he was far too powerful. One fan-made guide at the time offered the suggestion that you should never fight him unless the entire team of five catches an enemy Xin by himself. There were no other suggestions, because there was no other course of action. Xin was a monster who could heal through any damage, chase down even the most mobile characters, and build tank while dealing obscene amounts of damage. It’s telling that the first patch to hit him was... extensive.
That’s a comprehensive set of nerfs, and it was the only thing that could bring Xin back into line. He’s struggled to find sustainable footing in the meta since, but the shadow of his debut looms over any time he manages to show up in modern day League.
LeBlanc is showing up in the meta now after her recent rework, but the truth is that she was trouble from the start. When LeBlanc launched, she immediately began to dominate all games, being a must-pick due to her insane damage and limitless mana. She was so over the top that she actually requires a hotfix shortly after her release. The hotfix:
LeBlanc continued to be a problematic champion throughout her first life pre-rework, constantly recurring in the meta. Eventually, Riot took away her silence, and then reworked her entirely. Requiring the developers to hotfix the game to gut a kit is a notable achievement for a champion. It’s a dubious honor, but one that the Deceiver can wear proudly.
Yorick was in a rough spot. He was banned from the free rotation and essentially perma-nerfed, left in a state of unviability. The champion was broken from top to bottom, and so he was buried out of sight until Riot could rework and fix him up. While his life before finally receiving that relaunch was rough, his original birth was even rougher. Yorick’s original champion spotlight featured very few jaw dropping plays. Even a piece of what is essentially marketing material struggled to make him shine.
It quickly got worse. Not only was Yorick in a rough spot, but he was riddled with bugs. His first patch notes pre-release were extensive, but necessary. Sometimes, Yorick’s resurrection turned an ally into a nightmare carousel of constantly dying and respawning, racking up thousands of deaths in seconds. When dealing with Zilean or Heimerdinger, his kit broke further. The patch notes had to tear him apart and build him back up, buffing nearly every aspect of his kit while fixing a smorgasbord of bugs. He still lingered on the bottom of tier lists until Riot finally granted him his 2016 relaunch. RIP.
Azir is an interesting case because he’s been both buffed and nerfed. His launch was less about balance, and part of that is no one could really tell how strong he was, because he was so riddled with bugs. (In fairness, he was one of the more advanced designs for that era). The first patch to come out had to address those bugs aggressively.
These ranged from his passive being able to be double-summoned and interacted with by other champions like a dashing Lee Sin, to soldiers struggling with ranges and the ability to attack multiple targets (when they weren’t being broken by a /dance command), to a retool of E’s utility, to a total rework of R that was summed up in the patch notes as “it’s complicated”.
While Azir would later become a major meta force who would dominate 2016, it took him a while to get there, and his launch is a reminder to Riot designers that even if something works on the PBE, once it goes live it’ll have millions of players immediately breaking it.
Camille’s launch may be sharper than expected, but it could be worse - she could be a LeBlanc, Xin Zhao, Azir, or Yorick. The next time you get dove by a Camille from half a lane away, count your blessings that you’re not being infinitely resurrected in a monstrous spiral of torment.