Kotaku

League of Legends Cosplay That's so Good it Doesn't Look HumanBritthebadger is one of the best cosplayers going around. But even by her lofty standards, this League of Legends Orianna costume is a special piece of work.


The amount of detailing and engineering required to build something this at all, let alone get it in a state where you can wear it (while still looking like the character) is mind-boggling. Yet here it is. Looking astonishing.


We caught a glimpse of it in action at PAX East, but the thing is so good it deserves a second, proper look.


Also worth a look is another of her recent LoL outfits, for Sejuani (complete with Bristle).


You can see more of Britt's cosplay here. All photos below were taken by <a href="Bill Hinsee Photography">Bill Hinsee.


Fancy Pants is a look at the world of cosplay (costume play), where people dress up as their favorite video game characters. Sometimes it works! Sometimes it...yeah.

League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human League of Legends Cosplay That's so Good it Doesn't Look Human
PC Gamer
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Every two weeks, Riot Games adds a new champion to League of Legends roster. The first few days of a champion’s release are a crazy, wonderful time of mayhem and mass-deaths. We make sure you have the advantage with our launch guides, tested on the field of battle, that break down strengths and weaknesses and give you our veteran tips for the new champ.

Syndra the Dark Sovereign, releasing this week, is kind of crazy. According to her official lore, she’s a magical prodigy that craves power and will do anything to get it. She also murdered her loving mentor who was an old monk, which is pretty messed up. That's only the beginning of her madness.

With the obligatory lore mentiong out of the way, are you ready to get into the real meat? Syndra is a ranged AP mage champion with a lot of damage spells, location manipulation for non-champions, and a hefty utility belt stuffed with four AoE CCs: a slow, knock back, knock up, and stun.

Syndra’s clearly got a lot going on, so let’s take it piece by piece and see how you can get the most out of her tricks.



What’s she got?

(Passive) Transcendent: Boosts her three core abilities (Q,W,E) when they hit max rank.

It’s usually a good idea to level one ability to max ASAP, but with Syndra it’s absolutely essential.
I prefer to level W first, and the passive dramatically increases its slowing effect.


(Q) Dark Sphere: Summons an orb at target location that damages at creation and last for six seconds

There’s a one-second activation delay before damage (like Karthus’ and Veigar’s Q abilities), so be sure to lead your target
It’s only on a four second cooldown. With cooldown-reduction items, you should be able to keep three orbs on the field at all times. Always keep at least one orb near you.
The AP ratio is a bit weak on this ability (0.5 per ability power), meaning that it won’t scale as well as most mages’ main abilities. Think twice before going toe-to-toe spamming attacks vs. another mage and cycle in W whenever you can for more damage.


(W) Force of Will: First activation will grab a target minion (jungle creeps, super minions, and most champion pets included) and make it follow you around for 6 seconds. A second activation will let you throw the minion at target location, damaging and slowing everyone there.

This is the reason to play Syndra. No other champion in LoL can use and abuse minions like this.
Anything you grab will be locked in an invulnerable stasis until you release it. It’s helpful when trying to manage last hits, and it’ll stop the minion from attacking.
Your leash only last six seconds, and the minion will break out if you don’t throw it.
It’s not readily apparent what you can and can’t pick up with this ability, but the rule of thumb is that if it’s a minion, pet, or player-made turret, you can pick it up.
The grab radius is incredibly forgiving, even though it doesn’t look like it. If you click anywhere near something that you’re allowed to pick up, it’ll work.
No, you can’t change where an enemy player will appear by throwing the minion they’re teleporting to (they’ll appear where the minion was before). But I like your style.
Think big-picture when making these pulls. Try to adjust the flow of the lane in your favor. A well-placed tank minion can either push or retract the lane, depending on whichever helps you more at the time.


(E) Scatter the Weak: Knocks all enemies and dark spheres back. If a dark sphere hits an enemy, they are knocked up, damaged, and stunned.

This is your catch-all utility spell. It’s your one reliable escape tool but also your best aggressive move in teamfights.
It should be obvious, but make sure you have the maximum number of orbs on the field before you use this ability in a teamfight, if you can. Ideally, you’ll use your ultimate right before and have 3 others placed from Q, for a total of 6 orbs flying out in a huge cone pattern to stun and knock-up their entire team.
You can achieve some pretty crazy long range hits by tapping an orb with the edge of this spell and sending it flying forward.
This one’s on a long cooldown (14-18 seconds), so recognize your vulnerability after using it and keep a safe distance from enemy melee.


(R) Unleashed Power: Hurls all available dark orbs at target champion to deal a hefty pile of damage over a short period of time.

At the very minimum, Syndra will chuck the three dark orbs always floating around her, but make sure you have at least one or two orbs from Q nearby when activating this.
The orbs all fall down around your target, so make sure you’re within range to launch your E immediately if you need to lock the group down before they can run out of the way.



What can she do?
Syndra is a strong AP mid, although the AP ratio problems I mentioned above slightly limit her carrying potential. She's capable of working her dark mojo in any lane, but there's not much hope of jungling with her. I personally prefer playing her in mid lane, as her long-range harass and location control allowed me to force rival players to move where I wanted them to, much like Lux. Her ability to control the flow of the lane by picking up and moving minions is also incredibly useful and fun.

I’ve seen some theorycrafting about playing her as a support on bottom lane, focused on grabbing minions to set up last-hits for your partner and throwing out stuns like they’re month-old tuna salad. It’s a tempting idea, but I’ve yet to see it executed well and you’d lose so much damage potential by letting sideline like that. Syndra is definitely a headline kinda gal, and she’ll pick you up and toss you off a cliff if you say otherwise.

That said, I would love to see someone with incredible micro skills and awareness focus on constantly making those odd-angling stun shots to keep an enemy shut down from range.

Next page: Build advice, combos for every situation, counters to watch out for, a secret perk, and our screw-with-the-other-team achievement list


How do I build her?
Pretty standard AP build here. A lot of the specific items you buy will depend on the lineup you're facing and who your teammates are, but the general idea is this: get a mana regen item like Chalice of Harmony early, grab some boots, and stack AP like a crazy person.

The short cooldown on your Q is great, but it costs enough mana that you’ll quickly deplete your blue line if you don’t bolster it with at least one item. When in doubt about AP items, go with Rabadon’s Deathcap—it’s a whole heap o’ hurt.

How do I play her?
A few of my favorite combos:

Q > W > W > E > Q
The classic chasing combo. Summon an orb on top of enemy, grab it and hurl it back at him to slow him down, then (since they’re running away from you) ping it with E to send it forward, stunning him. Unleash hell as you close in.

Q > Q > E
On the flip side, this is for when you’re the one being chased. You can toss down Q behind you all day long without slowing your escape. You can toss in a double W to slow the chaser if there’s something in front of you to grab—don’t stop to grab the orbs you’re dropping behind you. Save your E as long as you can—a few exploding orbs to the face will deter most chasers, but you may need if they have a leap or teleport.



Q > E > W > W > Q
When you're tired of running from the enemy, here's how to deal with an over-zealous aggressor. Toss down an orb before the knockback to make sure you proc the stun with E and then bash the jerk good while they can't move.

Q > Q > Ult > Q > E
This is how you enter teamfights. Use the first two orb drops to deal damage on the DPS target as both teams are poking each other before committing. Then use your ult to toss five orbs in their face. The reason I save the sixth orb for after the Ult is so I can place it exactly where I want it before kicking off the huge AoE stun with E.

W > W > E
Just like the wrestling organization with the same initials, I hope you never use this combo. However, if you mess up and place your orb in the wrong position for a stun, you can always use W to relocate it and line up the perfect shot.



Any particularly champion counters to watch out for?
I didn’t feel too overwhelmed in any of my games, but there was a Talon who gave me a lot of trouble. His combination of teleporting on top of me and dropping into stealth made it really tough for me to land my delayed-explosion orbs or minion throws on him.

Any top secret information?
Many jungle creeps died to bring you this information. Throwing the jungle creeps that give buffs cause some bonus effects to proc. When Syndra tosses the blue buff golem, she regens 10 mana and the cooldown on W will refresh one second faster. Chucking the red buff lizard will light everyone it hits on fire for a brief period, just like its buff does.


PC Gamer’s official screw-with-the-other-team Syndra achievements:
 
When the enemy jungler is trying to kill the blue buff Golem NPC, use a ward to grab it from across the wall. Kill it if you can or just toss it far away so that it heals itself as it leashes back to spawn.

Grab Annie’s bear Tibbers and hold it in statis. Watch the little girl cry. Don’t feel bad, she’s a pyromaniac.

Run straight into Heimerdinger’s turret gauntlet, grab the furthest one, hurl it as far as you can, and escape alive. For bonus points, /dance before running away.

Kill Shaco with his own jack in the box. Let the irony sink in naturally—don’t force it.

I hope this hands-on report helps you succeed with Syndra when she hits live servers this week. If you decide to pick her up, be sure to let everyone know in the comments what other strategies and tips you found worked well. It’s alright—we’re all on the same side here.

Josh Augustine spends more time playing MMOs and MOBAs than most people spend sleeping. He's written about them for PC Gamer as an intern, editor, and freelancer. He's currently a game designer at Sony Online Entertainment and would love to talk with you on Twitter.
PC Gamer
League of Legends


Heroes of Newerth recently followed Dota 2's example and made their entire roster of heroes free to new players from the outset. League of Legends, however, still retains its original system. You get to try a cycling selection of heroes for free, but must pay a wad of in-game currency or a bit of real money to unlock them permanently. Owen asked lead champion designer Ryan Scott whether Riot were considering a shift to free heroes.

"Well I think a game with a more traditional Moba design you actually have to make all the characters free," he said. "The reason for that is that the game design doesn’t lend itself well to not having all the characters and still being able to be viable. It’s a little more rock paper scissory. There are very hard counters for characters, and not having access to those counters can really just change the entire game.

"League of Legends doesn’t really operate in that way because of the way our characters are made, and the way we balance all the time and things like that. Not having a bunch of characters doesn’t make you unable to play."

Hard counters are heroes with a skill set perfectly tuned to shut down their opposite number, their presence in Dota 2 is one of the reasons the pre-match picking session is so important in top level tournaments. Not having a hero available to pick would be a serious problem in that context, but Riot have different concerns in mind when they're expanding their roster. Every addition is designed to shake up the battlefield and keep fans interested.

"The constant content additions are what keeps us fresh and we ask of our players not only mastery ... it’s like you have to master the game yes, but you also have to be adaptive. You have to always be learning and trying new things, because there is that trickle of new content regularly that can change up all the strategies in one go. And that’s exciting, that’s fresh. I think that’s why I like the way we do things but I can understand why maybe some other designers do not do it that way."



It's vital that Riot ensure that new hero additions are varied, both visually and mechanically. Scott recalled a problem Riot had earlier this year with a rush of heroes, Darius, Draven and Jayce, that put players off. An event Scott referred to as the "Doompocalypse."

"Even though they were different roles. That kind of thing when they came out literally one, two, three on release and that made people very upset about it, not because those characters were bad, or not that they wouldn’t want them all in the game, but literally with them all next to each other it fatigues people out on a certain type."

Scott said that Riot still have a huge backlog of new champions they're planning to implement, shuffled up a bit to prevent another Doompocalypse. Given the variety of their current line-up, it feels as though they could add almost any creature/animal/machine they saw fit. Do they have any rules in mind when inventing new characters?

"We don’t like rules we like guidelines," said Scott. "Rules are things that will prevent you from doing things while guidelines are what’s a League of Legends character, what’s it’s style, what do players respond to. Those are guidelines and sometimes we break those rules as we learn more."

League of Legends is free to play. If you fancy giving some of those champions a whirl, you can download the client from the League of Legends site.
Kotaku

League of Legends Pro Gamers Stripped of Winnings for Scheming on the Side The Major League Gaming (MLG) summer championship events took place this past weekend, in Raleigh, North Carolina. Teams competed in several games, including StarCraft II, Mortal Kombat, and Soul Calibur V. But the biggest upset happened in the League of Legends tournament, which found both the first and second place winning teams disqualified and the third and fourth place teams winning the prize pot in their stead.


Teams Dignitas and Curse played in the final match. Curse won, but the play behavior from Dignitas threw up red flags to observers. According to MLG, the two teams may or may not have agreed for one to throw the game, but both had explicitly conspired to split the prize money afterward. As a result, both were disqualified. The statement from MLG reads:


MLG regrets to announce that we will not be awarding 1st or 2nd Place finishes for the Summer Championship League of Legends Event. We have determined that there was collusion between the two final teams, Curse NA and Team Dignitas. This is in clear violation of both the letter and spirit of MLG's Official Pro Circuit Conduct Rules: "competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets." As such, both teams have been disqualified, and no placements or prize money will be awarded.


Riot has agreed with this decision and, in accordance with their Season 2 rules on Unsportsmanlike Conduct, will not be awarding Circuit points to either team.


The 3rd and 4th Place teams will receive the prize money and Circuit Points they have earned, and all other results stand. No 1st or 2nd Place will be awarded for this event.


Both teams have agreed that the disqualification was warranted. While there is some contention over the exact nature of the actions taken by Curse NA and Dignitas which led to the disqualification, both teams, as well as MLG and Riot, agree that any collusion, or anything involving not playing a tournament match to win, warrants disqualification.


So what actually happened?


During the finals, to the surprise of nearly all, rather than carefully lining up their champion selection as one would expect for a $20,000 prize match, both Curse and Dignitas selected random champions and began a match known as an ARAM, "All Random All Mid." An ARAM match leaves huge elements of the game's outcome to chance, which is not exactly typical for championship finals in any sort of competition. Whether or not the teams had agreed for Dignitas to lose remains unknown, but both have admitted to their agreement to split the winnings.


Apparently, it would have been difficult for them not to admit it. RTS Guru pointed to a Tweet from MLG executive Adam Apicella, stating that the two teams had made the agreement "in a public, crowded setting," in front of witnesses. "The entire venue was aware of it."


Both teams have acknowledged the disqualification without contesting it. Team Dignitas managing director Michael O'Dell issued a statement acknowledging that the League of Legends Team Dignitas team had "engaged in misconduct" and found "at least some of the accusations to be valid." The team is conducting an internal investigation and plans to announce further actions by Wednesday.


Team Curse, meanwhile, issued a personal video statement (left), in which they apologized to their fans, saying, "Curse and Dignitas basically agreed on an ARAM for the first game... We thought this would be kind of fun, a play-around game ... to have fun! And not a lot of people really appreciated it, our fans didn't appreciate it... Anything outside of this is false, the accusations are false, and we'd also like to apologize to our fans."


As for the accusations themselves, the facts are still murky. On Riot's League of Legends forums, Dustin "RedBeard" Beck, Riot's VP of eSports, wrote:


Just to be crystal clear, MLG's decision here has nothing to do with ARAM. Both Curse and Dignitas admitted to and apologized for colluding prior to the finals to throw the match.


Whether the two teams were indeed just goofing around for fun, or whether they had agreed for Dignitas to throw the match, the fact remains that both violated the rules of the tournament. As eSports become ever more popular it seems that they, like their more physical brethren, become ever more open to cheating and manipulation.


PC Gamer
Curse NA


Major League Gaming has issued a statement that the top two League of Legends teams at this weekend's MLG Summer Championships have had their titles and prize money withheld. "MLG regrets to announce that we will not be awarding 1st or 2nd Place finishes for the Summer Championship League of Legends Event. We have determined that there was collusion between the two final teams, Curse NA and Team Dignitas." This came after the two teams decided, as at least one Curse player has admitted, to play the first round of the final match in "All Random, All Mid" style: a variant on the standard League of Legends gameplay that has all players select random champions and fight only in the middle lane.

MLG and League of Legends devs Riot are said to be in agreement over this decision. "This is in clear violation of both the letter and spirit of MLG’s Official Pro Circuit Conduct Rules: 'competitors may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets,'" the official statement specified. "As such, both teams have been disqualified, and no placements or prize money will be awarded." Between first and second, the withheld prize money amounts to $40,000.

Curse NA has issued a public apology video since the event. "We feel that we kind of disrespected eSports and the professionalism that it should have," Curse's Brandon "Saintvicious" DiMarco said. "The fans deserve a better show and MLG deserves a better show... and Riot deserves a better show, because they have put so much money and so much backing time and effort into it. We just really want to say that we're sorry, and expect better of us in the future."



Fan opinion over the decision is divided. A senior member of Riot's official forums has expressed the opinion that neither team violated the very rule they cited for the disqualification. Specifically, he takes issue with the phrasing, "may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets." "From what I saw, both were trying," he said. " I saw zero throwing, and both seemed like they WANTED to win, and did not just troll around by ramming themselves into tower."

YouTube commenter HakakaDefrin disagrees. "It's like there was a pole vaulting contest in Olympics, we're at the finals, and the finalists just decide 'hey guys what if instead we were competing on pole dancing come on guys that would be fun!'" he commented. "Even if cheating wasn't involved, if those guys want to be called professionals, and they are even in competition for that season 3 professional program from Riot, they have to act like professionals."

As a fellow spectator, I would concur with the observation that, while the match was played in an unorthodox style, neither side appeared to throw the match. We reached out to MLG and to both teams for clarification on whether the ruling was because of the decision to play ARAM, or if proof of further collusion and/or match fixing was needed to make the decision. A spokesperson for MLG replied that they have "no additional detail to share beyond the statement" linked above. As further details become available to us, we will update this article accordingly.
Dota 2

How Dota 2 Exposes The Shortcomings Of The Video Game IndustryThere's no question that Defense Of The Ancients (Dota) is big. It's a big deal. It's also an immensely complicated game that has evolved over years of intense play, modding, and sprawling evolution. It's not very much like any other game out there. And for that reason, it could be argued that Dota 2 lays bare just how unimaginative most video games these days are.


Resident expert in these proceedings: Quintin Smith of Rock, Paper Shotgun, a journalist, board-game enthusiast, and deft wordsmith who has recently spent a hefty chunk of his life deeply submerged in the world of Dota 2. He's been playing the beta before Valve releases the game in its final, free-to-play incarnation on Steam. His verdict? "It's no joke to say it'll become the biggest thing on the PC."


In fact, Smith thinks that Dota 2 is so fresh, so bracingly different in its design that it could never be the product of a major game studio. The game started as a mod and grew in hundreds of unexpected, uncontrollable ways, similar to his current examples of Minecraft and DayZ. But unlike those games, he says that Dota 2 is unlike anything that could be purposefully cooked up by a game development studio. Developers simply don't think the same way that a huge group of gamer/modders do—and as a result, they'll never make a game like Dota 2.


But unlike Minecraft and Day Z, Dota's design could never have surfaced from a commercial games development studio. Mostly, game development studios adhere to genre conventions, and we consider ourselves lucky when they work with no care for genre at all. But what they categorically do not do is go against people's instincts. Nobody's going to make a multiplayer game with one map, that takes an hour to play, that looks like an RTS but will fuck you if you try and play it like one.


Which is to say, it looks like Dota 2′s about to become the most popular game on PC. And it couldn't have come from a professional games studio. That speaks of a strange inadequacy within commercial game design. But that's not actually the depressing part.


He then goes one further, pointing out that despite the fact that a number of different studios are working on "Moba-Like" games, it's possible that none of them will outdo the original. That, Smith says, is perhaps the most dispiriting thing of all:


As you read these words, a dozen professional studios around the world are racing to emulate Dota's success. What's going to be truly depressing is if of all the contenders in the brand-new moba genre, Valve's curator-like porting of Dota 2 into the Source engine remains the most popular one. Not only could our games industry not have had this idea, they can't even improve on it.


All of this is to say that yes, mainstream game development is responsible for many wonderful things. But it may never channel the sheer complexity and scope of a community-driven, mod-based game like Dota 2. And hey, that's probably alright.


Dota 2: An Electric Valhalla, Pt. 1 [RPS]


Kotaku

League of Legends Wins Fight Against Porn SiteApparently when GoDaddy was hawking .co domain registrations with Danica Patrick and bodypaint, some Colombian outfit snapped up LeagueOfLegends.co and redirected gamers who forgot to type that last "M" to a porn site. Considering the overall popularity of LeagueOfLegends.com, this was a shrewd bit of cybersquatting.


Well, now their cynical pornmongering has come to an end. Riot Games, the League of Legends maker, sued for ownership of the domain, claiming trademark infringement. The two sides appear to have settled because Riot now controls the domain, without the matter ending up before the World Intellectual Property Organization.


One down, one to go. Someone registered LeagueOfLegendsPorn.com, which gets points for truth in advertising, but probably will end up in Riot's hands before too long, too.


Riot wins LeagueofLegends.co dispute, web address redirected users to porn site [Fusible]


PC Gamer
League of Legends


Owen's had an interesting chat with League of Legends lead champion designer Ryann Scott about Riot's character design philosophy, the reason their entire hero roster isn't free, and the differences between League of Legends and Dota 2. "Dota 2 is really true to Dota 1, that’s a lot of the appeal. But we started from day one to say that’s not what we want to be, he said "we don’t want to be just like our predecessors, we wanted to find ways to evolve that genre."

Scott described how the design team wanted to improve on the Defence of the Ancients formula. "This is a cool game but we think there are certain improvements that make the gameplay not only more interesting to read on the screen, but also make it actually more interesting when you fight other people," he said. "More action, more back and forth moments instead of the fight being determined by the first person out of position and everything being very deterministic."

Valve's take on Dota remains faithful to the original WarCraft 3 mod, and Dota Allstars developer IceFrog is a leading member of the Dota 2 team. The entire hero roster from the Defence of the Ancients mod is being gradually recreated in the Source Engine. Riot have gone in a different direction with an entirely new collection of champions dreamed up by their designers and artists.

"We feel our approach is a way to take what was cool and take it to the next stage of it," Scott added. "And I think there are far more evolutions out there that hopefully we’ll get to explore a lot of with League of Legends, but I think there’s a lot of room for growth in this genre."

Riot's approach has worked rather well. In fact, according to a DFC report noted by Forbes, it's the most played PC game in the world. It also has a thriving e-sports scene, which Riot are seeking to encourage with the addition of a new Championship Series league, to launch next season, which will provide a prize pool of millions of dollars for the world's best teams to scrap over.
PC Gamer
League of Legends


League of Legends is getting a new league. The Championship series will kick off in season three,featuring the eight best EU and US teams "plus top teams from the Asian regions." Matches will be streamed live in HD for free every week and competitors will battle for a prize pool of millions.

"A global league of the top professional, salaried teams and will feature a structured season with multiple matches per week and playoff events leading up to the World Championship.
millions of dollars in prizes up for grabs," confirms a post on the League of Legends site.

The Championship Series is still a bit of a way off. Riot still have to wrap up this year's World Championship. That reaches its climax in LA in October. The top three teams at Gamescom and PAX will automatically qualify for the Championship Series, so there will be even more to play for. Find out more on the League of Legends site, or watch the key details delivered in big booming text in this Championship Series trailer.

Kotaku


For most League of Legends fans, the game is, well, a game. But for world-class competitive, professional players, the cutthroat, competitive online battle arena is a serious business. And it's one that's about to get even bigger and more lucrative.


Riot Games announced today their plans to form the League of Legends Championship Series, an all-new league of League of Legends. (Say that five times fast.) Like a "regular" sports season—basketball, baseball, what have you—the Championship Series will feature multiple matches, weekly, from professional, salaried teams. Yes, people will get paid to play League of Legends full-time. No, you are probably not good enough to join them.


The top three teams from this month's season two semifinals in the United States and Europe—taking place, respectively, during PAX in Seattle and Gamescom in Germany—will qualify automatically to be among the teams competing in season 3. Regional tournament structures will culminate in a world championship that promises to pay out even more than the season two tournament. As season two has boasted over $5 million in prizes, that's no small amount of cash.


For the vast majority who do not find themselves in the top tier of competitors worldwide, never fear. All championship series matches will be broadcast online, in HD, for free. And for players and teams who are not yet the absolute top in the world, but hope to get there, the Challenger Circuit will continue next season, in addition to the Championship Series.


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