EVE Online
LulzSec Twitter Thumbnail
Minecraft, Eve Online, League of Legends, and The Escapist are the most recent high-profile games industry targets to get hit by hackers. All three of the sites went down at some point yesterday. At the time of writing, all are back online.

LulzSec has claimed responsibility for the attacks. The hacking group started taking requests for targets via Twitter, but the exact criteria for the choices are unclear.

Aside from the game devs and website, LulSec also claim to have targeted IT security company Finfisher saying "apparently they sell monitoring software to the government or some shit like that." The group claim to have received over 3500 calls and over 1500 voicemails pointing out potential victims. They proclaimed yesterday TitanicTakeoverTuesday.

The developers and website join Codemasters, Epic, Bethesda, Nintendo, Square Enix and Sony on the list of industry figureheads to get hacked this year.

LulzSec's most recent tweet implies that the group are taking a break from the criminal activity, saying: "The Lulz Boat must sail off and organise itself."

Are you having a lul with LulzSec, or are they just making you sad? PC gamers got to play less games than usual last night - that's not cool.
PC Gamer
e3-LoL
If you're an avid League of Legends fan, you've probably heard a little bit about the two champions slated for release after Yorick: Leona, the Radiant Dawn, and Skarner, the Crystal Vanguard. (If not, have we got a scoop for you!) But save for a mention here or there about their abilities, these two champions haven't gotten much exposure beyond two spiffy pieces of concept art. That is, until now.

See, we at PC Gamer like to go one step beyond the provided fact sheet on Leona, the Radiant Dawn, and Skarner, the Crystal Vanguard. To us, it's not enough to deliver the hard facts alone; we want to tell you what we think of what's been revealed so far, and speculate on what the champions' other abilities might be, basing our guesses on clues we've picked up during our chat with Riot Producer Travis George and the stated overall concepts behind these champions. If it turns out a month from now that we were right, you can go ahead and call us the Nostradamuses of LoL. If not, well, these ravings of a madman will serve as a cautionary tale to those curious of the effects of a severe over-exposure to League of Legends. Either way, I hope it'll make for an entertaining read.

Leona, the Radiant Dawn
What we know for a fact: Leona is the long awaited response to fans demanding that there be a true, in-your-face-absorbing-your-damage female tank in LoL (Poppy and Kayle don't cut the mustard in long-term tanking scenarios). Riot heard the cries for a gal guardian, and Leona was built from the sturdy foundation of fulfilling a tank role. Brandishing a sword and shield (another first for the series!), Leona's best described, in the words of Travis George, as a "bad-ass female sun knight." The fiery blaze of the sun appears to emanate from Leona's shield, and her armor evokes that of a Warcraft paladin, albeit with a nice coating of "League of Legends sauce" (George's words, not mine). Though everything discussed here is subject to change, her planned ultimate sounds like just about the coolest thing ever, like a super-move straight out of Final Fantasy.

Ultimate (R)—Solar Flare: Leona shines a beam of light onto a large area from long-to-mid range, signaling to her teammates that it's time to initiate a group fight. Your opponents better take heed as well—if they're still standing in the beam after ~1-1.5 second delay, a gigantic meteor will come crashing down on top of them, stunning and dealing massive damage on impact.


 


Her ult seems perfect for kicking off a teamfight and trapping your enemies so that your teammates can unleash AoE-ability hell on them. Imagine with me for a moment: Sona ults, Leona drops a freakin' asteroid on their heads, then Fiddlesticks and Miss Fortune let loose their ultimates while the entire enemy team's HP bars melt away. Tears of future happiness are dripping down my cheeks just thinking about it. Lore-wise, Leona serves as a stalwart member of a sacred order of knights—no doubt she's a pure-of-heart ally of Demacia.

What our Magic 8-Ball said when we asked it about Leona:

According to her fact sheet, Leona's "main role in combat will center on disrupting groups of enemies." Shen's an all-star tank when it comes to disruption, thanks to his taunting Shadow Dash (E). But since that angle's already covered, perhaps Leona's disruption will be more in tune with her sun theme? It would be awesome to see the first true "blinding" ability in LoL—something akin to a targeted or skill-shot beam that, on contact, turns the player's screen white and prevents them from casting abilities.
 
Similar abilities exist in Bloodline Champions, and they're incredibly satisfying for both parties, despite what you'd think. If you're the one hitting the blind, you chuckle to yourself as your enemy runs around wildly swinging while your allies get away clean. If you're the one being blinded, it gives a rush of adrenaline and you get massive bragging rights if you somehow nail an enemy even when you can't see.
Leona's also described as "heavily armored and resilient," suggesting that her passive might work in a similar way to Rammus' armor-encouraging passive skill. A true tank needs to have no fear of jumping headfirst into a fight; the trade-off will likely be a diminished amount of total damage output, as having it both ways can get a little out of control (*ahem* Garen).
Leona's other heavy focus in what we know so far is protecting herself and others. If I were a betting man, I'd estimate that one of Leona's three remaining abilities will do one of the following: dash to a target ally and shield them from damage, or allow her to place a minor healing and armor buff on her teammates. No sense in lugging around that gigantic shield if you're not going to use it, lady! Note: the old version of Ezreal's Essence Flux (which would travel in a straight line healing any allies it hit and and dealing damage to any enemies it hit) seems like the perfect fit, visually and thematically, on a champion that's all about the power of light rays.

 
Skarner, the Crystal Vanguard
What we know for a fact:Skarner is all about isolating an enemy and unloading with single-target melee damage. This crystalline scorpion is said to be a rudely-awakened member of an ancient race who's an equal-opportunity killer if it means defending his people. Don't let his appearance fool you: Skarner has next to nothing in common with DotA's Sand King, save for the fact that they're both predatory arthropods. George just sees him as another unique entity in LoL's "huge, eclectic mix" of characters, and a nice addition to the non-humanoid category since Nocturne hit the scene.



Skarner's perfect for those with a one-track mind: through a combination of lifesteal and stacking debuffs, this aggressive scorpion will whittle away at the target's health with capabilities much like Trundle's incredible strength in one-on-one fights. That isn't to say that Skarner is useless in a teamfight—his claws actually house some vicious crystal pistons (you can see them in the concept art, highlighted in the lighter purple) that will deal cleave damage to nearby enemies even as he focuses down one target. But what if you can't get to your target because they're being babysitted by their allies? That's where Skarner's ultimate comes in.


Ultimate ability (R): Skarner's tail lashes out at a target, impaling them with his stinger and dealing damage. Skarner has a brief window of time where he can actually drag the target around on his tail, able to pull them away from teammates or keep them from escaping at the last second. This ultimate is the ideal way for Skarner to grab a squishy target from behind enemy lines, drag their sorry behinds into the jungle, beat them to a pulp, and escape before their allies can save them.


The half-forgotten Skarner prophecies that came to me in a fever dream:


Skarner's crystal carapace isn't just for show. At the very least, his thick casing will protect him from certain stats, such as ability power or armor penetration. What'd be really awesome is if you could toggle a defensive stance as one of your abilities—Skarner could either cower into a defensive position and become invulnerable for a short time (like DotA's Puck / HoN's Bubbles), or he would move slower but deal additional damage or stack debuffs more quickly, provided he can get in range.
Skarner can't just cross his fingers and hope for his enemies to be dumb enough to fight him mano-a-mano. He'll need some kind of crowd control ability—most likely a targeted stun move, perhaps similar to Taric's Dazzle (E) ability. That way, he can close the distance on those fleeing from him in terror, getting some melee hits off and letting a chain of debuffs compound until the target is eliminated.
His cleave sounds a little too powerful to be a built-in passive; I'm guessing that it'll be a passive ability that must be trained, and that the percentage of your cleave damage will increase as your level up that ability. In the end, the goal should be that if an enemy Skarner is attacking anyone near you, you don't want to stick around.

 
Bonus! What about the Monkey King!?
Way back in April, Riot teased us with a silhouette and some sweet zoomed-in concept art for the Monkey King, who looks to be a fighter hailing from Ionia. Based on the central character of the Chinese epic Journey to the West, this simian staff-wielder looks like it'd be tons of fun, if only we could play him! But he may not be that far off. Judging from the video, his idle, taunt, and dance animations look complete, as well as his character model. It's been stated that Skarner is a long way's off—my money's on Leona being released after Yorick, followed by our good friend the Monkey King. I mean, honestly—if you don't want to play as a champion who served as the inspiration for Dragonball Z's Goku, you need to get your priorities straight.

So, you've heard what we have to say about the upcoming champions. What do you think? Let us know your predictions in the comments—I for one will certainly be checking back here once the champions are released, just to see who was scarily close to being right. Either that, or who's a cheater from the future with all the answers, à la Biff Tannen.
PC Gamer
yorick-thumb
Riot Games is about to fill a gap that's been missing from the League of Legends champion roster: the minion-commanding overlord. Now, this doesn't mean having just one pet. Nope, Yorick the Gravedigger is all about constantly spawning creatures to do his bidding, using their short life-span to buff himself before summoning a new batch to assault the enemy. We got to see Yorick played live at Riot's secluded E3 booth, and we definitely liked what we saw of the necromantic bruiser. Come get a look at how this gravedigger keeps himself in business by murdering enemy champions.

Right off the bat, it's impossible not to feel intimidated when staring down Yorick in your lane. The champion is simply massive--a ghoulish hunchback that makes Sion look like a toddler. Yorick looks like he could go toe-toe-toe in a fistfight with Cho'Gath--which is perfect, considering he's primarily a melee bruiser champion. His face obscured by a tattered hood, Yorick lumbers around with a collection of lanterns and skulls on his coat, whacking his targets with a massive, rusty spade.

But his abilities are what set him apart from the rest of the crowd. Yorick's able to summon three varieties of his minions, which corporealize as spectral ghasts/wraiths/ghost-thingies. These ghasts are doubly efficient: when summoned, they attack the nearest champion while simultaneously buffing Yorick or debuffing the opponent.



All of Yorick's abilities are subject to change, but here's what we got to see yesterday from his creepy minions:

Necrotic Ritual: Summons a green Decay ghast that explodes in a cloud of poison, slowing the enemy and dealing damage over time.
Devouring Ritual: Summons a red Ravenous ghast that siphons life from his attacks and channels it to Yorick. It also empowers Yorick's next attack with a hefty amount of lifesteal.
Spectral Ritual: Summons a blue Spectral ghast that embodies the powerful Summoner Spell Ghost, with increased movespeed and the ability to walk through units. Best of all, he bestows the same buffs to Yorick for the duration of his brief existence, ensuring that Yorick can chase down his target.


It's important to note that these ghasts don't work like your average pet: they can't be controlled, and they die fairly quickly (in the build we saw, they lasted around 4 seconds, though it's planned to increase the duration to around 6 to 8 seconds). It's possible to summon all three ghasts at once if you're quick on the draw, and from what we could tell, his effects definitely stack, turning him into a damage powerhouse when all three ghasts are active. To beef him up even more, Yorick's passive gives him stat bonuses depending on which ghasts are active.

His ultimate ability wasn't yet finalized, but the preferred concept for it sounds amazing. Yorick would pound his shovel into the ground, sending a shockwave forward that wakes the dead beneath the soil. This slam causes skeletal hands to burst through the dirt--if an enemy champion gets caught in the shockwave, the skeletal hands will grab their feet, locking them in place. This skill-shot, lined nuke could be potentially devastating in a teamfight, much like Amumu's, and would make for a great gank initiation from the jungle.

All in all, Yorick looks to be the perfect way to kick off a new mechanic, minions, in a balanced-but-formidable form. We can't wait to play him when he's released after the Season One championship, cackling as our ghasts last-hit creeps and champions alike to fill the fresh graves. Be sure to keep a lookout for our previews of the next two heroes, coming soon!
PC Gamer

This week, Head Intern Anthony assembles a team consisting of Lucas, Chris and PCG's newest editor, Tyler Wilde (formerly of GamesRadar) to stop the Reapers and save the Galaxy. But first, they must discuss the topics of the week that was. Stories include Modern Warfare 3, League of Legends' new Tribunal system, Age of Conan going free-to-play, the announcement of Ghost Recon Online, Windows 8 and Duke Nukem Forever finally going gold. We also do a round of Truthiness and Falsity, answer your questions and say our goodbyes to Anthony.

PC Gamer US Podcast 274: Hello Tyler. Goodbye Anthony.

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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PC Gamer
opening page
Prepare to be judged. Yesterday morning, Riot Games released the Tribunal--a peer-reviewing system that's supposed to help curtail bad behavior in their huge free-to-play MOBA. Our two resident LoL experts, Lucas and Josh, don their black robes and powdered wigs and jump into the judge's chair to test-drive the new system. Can we save the innocents of League of Legends from the hatred-spewing trolls? Can we discern misunderstandings from malice? Will our eyes ever recover from reading that much profanity in a single sitting? Read on for our harrowing tale (plus some ridiculous quotes from these people being banned).

First, the details: the Tribunal is only open to level-30 players who have not been banned. In it, players are presented with a heap of well-formatted information that lets them review the complaints reported against a particular player, and the information of the match in which the report was made. Then, the player can vote that the accused person deserves to be punished or not (but cannot specify a particular punishment--Riot reserves that power entirely). The judging players must view the information for at least a minute before they can render a verdict, only get rewarded if Riot agrees with their judgment, and can only review 3 cases every 24 hours.
Meet the Judges



LoL worldview: I've been yelled at for doing just about everything in LoL at some point. Jerks deserve the harshest penalty possible--they destroy the fun for everyone else, and keep more casual gamers from embracing this most-awesome genre.
Most likely verdict: Guilty enough! *mallet slam*
First impressions: I'm really impressed by how Riot presents the case information to you: there's more than enough evidence to make your judgment, and it's all easy to browse. List of in-game stats (including average damage out vs damage in, item lists, game length and minion kills), all player reports made against the accused, and a full chat log for each game the player's been reported in (there were at least seven games available to browse for each case).


 


LoL worldview: In DotA, I was always the dude yelling at allies—then I realized that demoralizing your own teammates accomplishes diddly-squat. So when people yell at me, all I can do is laugh (after confirming that I'm superior to them based on creep kills). Troll me, and I'll troll you back—but I refuse to take the first punch.
Most likely verdict: This nerdy (likely white) dude just dropped a racial epithet? Oh HAILLLLL no! Release the guillotine.
First impressions: After months of people assuming that their reports were disappearing into wisps of thin air, Riot rolls out the Tribunal system—and knocks it out of the park. Everybody wins: average players get to see that proper reporting gets results (and even earn some IP on the side), and jerks get a reason to do something productive with their lives when they can't log in, provided they don't default to just weeping impotently at their keyboards. My favorite quote from the Tribunal FAQ? "Once The Tribunal has spoken, you’ll have to live with your punishment."


 
Case #1: The Feeder

Judge Josh presiding


First sign of guilt: 15 deaths in 16 minutes. That's actually fairly impressive--I'm not sure I could die once per minute, even if I was trying to.
I hope he's trolling because: He has 3 Boots of Speed purchased, and the bonuses don't stack.
How he defends his actions in the chat logs: "stfu. i said i was getting high. idiot."
Best insight into the accused's mind: Other-player: "No im jsut pissing you off to test you." Accused: "incorrect. and i don't get tested. thats for highschool kids."
Why he'll be surprised by his ban: "lol u only get baned from leaving games. everyone knows that"

 
Verdict: GUILTY!

 
Case #2: The Weirdo

Judge Lucas presiding


Why you should pity him: Despite going 0 and 19 and telling the enemy Karthus when to use his ult, his team still ending up winning. Does it get any more pathetic than a griefer who can't even make his team lose? Answer: no.
Telltale signs of a griefing: Stacking Zeals means more movespeed—now they can run up to enemies towers even faster. Although I once saw mass Zeals own on a Sion.
His favorite fun facts: Stated immediately at the start of the match: "Morde...big skin little dick." Um...what?
He's got a bright future ahead: Accused: "im going to become a truck driver. and be alone. just so i can think on my own"
Why he'll be surprised by his ban: He seems to believe that once he puts his allies on /ignore, he turns into Superman of the Internet.

 
Verdict: GUILTY!

 
Case #3: The Potty Mouth

Judge Josh presiding


Most depressing accusation against him: "i was playing a new character and this player constantly told me hes going to report me and im a bad player."
The most reasonable response: "You should play ranked matches if you're so serious about this game"
Catch phrases the accused unsuccessfully attempted to launch: "Welcome to the Poppydome, muthaf***a!" and "Would you f*** me? I'd f*** me. Hard."
Number of times he insulted teammates in a single game: 103, most of which involved the terms "fail", "kiddo", or "motha*****"
Why he'll never get a date: "Oh so you're a female? No wonder you're bad at games." and "D**n, typical woman. F***ing terrible at math, too."
Why he'll be surprised by his ban: "LOL offensive language. Like reporting does anything...OH WAIT! it doesnt. Shut the f*** up. They wont give a sh**."

 
Verdict: GUILTY!

 
Case #4: The Blamer

Judge Lucas presiding


He doth deny too much, methinks: "i will go afk. i dont cry"
His grasp of language: "kennen gault, he didnt came" Later: "kennen sux, i cant gols alone" It's dangerous to gols alone, dude! Take this.
His not-so-intimidating warcry: Playing as Garen in every single game: "DIE PLS...IN QUITE!"
What's he thinking? IF dead, THEN it is teammates' fault. IF alive, THEN why are you in my lane, ? OMG, I can't lane with this noob.
Is he requesting a carry, or in need of a comfortable bra? "i want a pro top, to support me."
Why he'll be surprised by his ban: He believes that without his presence, entire teams will be helpless. "boored. i click none here. nvm play. you will loose without me."

 
Verdict: INNOCE...just kidding he's GUILTY!
PC Gamer
Kayle1
If you frequent this site, then you’ve probably heard of Riot Games’ free-to-play MOBA (multiplayer online battle arena), League of Legends. You’ve probably also heard that it involves copious amounts of ganking, killing sprees, and people rage-typing in all caps. Maybe you even gave it a try, only to be discouraged by other players hating on you for being unfamiliar with every tiny facet of the game.

It can be a harsh community at times, but to be fair, one weak player on a team can make your chances of victory spiral downward in a hurry. Once you understand LoL, though, you’ll see why so many people are playing it: its addictive combat is some of the best around. I’ve put myself through the online grinder so that you don’t have to, and put together a dozen tips that will let you step into the arena with confidence and march onward to victory. These tips are specifically for the 5v5 map, but most strategies can be adapted and used effectively on any map.

Just remember: when you become a pro, take it easy on the new guys.

1) Your alter-ego


It’s important that you choose a champion who suits your playstyle. Want to be a fragile-yet-deadly glass cannon? Try Ashe. Creepy void-dude Nocturne is perfect for sneaking around and murdering people, Alistar is a great beginner tank with powerful defenses, Annie’s happy to introduce you to mages, and Janna is great support for any team. There’s a new rotation of 10 free champions each week, so try ‘em all and see which fits you best.
 
2) Small time


Okay, you’re in—now where do you go? Each team usually sends one champion to the middle lane and two to each of the outside lanes. As a new player, go to an outside lane so you have a friend nearby. You’re going to be tempted to attack the enemy players (that’s how you win, right?), but your first priority right now is to level up and hoard gold. For now, focus on killing the enemy minions (creeps) and avoiding enemy champions.
 
3) Don't die


Let me repeat that: don’t die. The real key to success in LoL (especially when you first start out) is the mystical art of staying alive. Players get tons of gold and XP for killing you, which means that a few early deaths can cause a snowball effect that leaves your team at a disadvantage. As long as your team works together and no one runs blindly into the opposition, you have a fair chance at winning.
 
4) Rack 'em up


Landing the killing blow on an enemy earns you all the gold for the kill. “Last-hitting” is tricky, but it’s a key skill to leveling up at the same rate that the enemy team does. It’s more difficult to do this safely with melee champions, so practice it as a ranged champ. The gold you earn from last-hitting will fuel all the purchases you make, and the better items you have, the higher your DPS and survivability will be.
 
5) The lion sleeps tonight


Creeps aren’t only found in the lanes—some are nestled in the forest areas in the map’s fog-of-war. Killing these creeps nets you bonus gold and XP, but ask your team before you kill them. A few champions specialize in killing these jungle creeps, so make sure you’re not hindering your teammates. Some also grant special buffs (designated by blue or red runes), but for now, leave those to more experienced players.
 
6) Always alert


Don’t get tunnel vision—there are five bloodthirsty enemy players roaming around! Always keep one eye on the minimap, tracking where the enemies are (or aren’t). If you notice that the enemy champion you’ve been fighting has wandered off, call it out to your team—a simple “ missing” will do. Play it safe: if you don’t know where an enemy player is, assume that he or she is coming to gank you.
 
7) It's a trap!


Players looking to gank love to hide in the brush (tall grass areas that conceal units within them). When you suspect that enemies are hiding nearby, your gut reaction will be to pop into the brush to find out. Resist the urge to “face-check” brush near you! Instead, to confirm your suspicions, toss an area-of-effect or aimed ranged spell in there—you’ll likely scare the enemy off.
 
8) The right stuff


At this point in the match, you should have accrued a decent amount of gold—now you just have to pick what to buy. Each champion has a recommended list of suitable items, but if you’re really enjoying a certain champion, look up an item guide for them on the sites listed in Vital Links section at the bottom. People have tried hundreds of item combinations and crunched the numbers so you don’t have to.
 
9) Activate maphacks


Always buy Wards if you can afford them. Wards are invisible, one-use totems that can be placed around the map to temporarily give your team sight on the area around it. Wards are great at the entrances and exits of the river, granting a sixth sense for incoming gankers. Or, toss some in the jungle to give the enemy champions a fatal surprise. Your teammates will love you for it.
 
10) Seal the deal


By the time you reach level 12 or so, both teams will start grouping up to engage in 5v5 team fights. These often decide the match. Killing the enemy team opens up an opportunity for you to destroy their turrets and buildings unchallenged, which brings you one step closer to winning. Stick close to your teammates and follow their lead; wandering off will make you an easy target.
 
11) Don't get cocky


As long as your team remains a cohesive unit, you should win at least a couple of team fights and have the chance to plow through and destroy the enemy Nexus (that big gem in the back of their base). Destroying the enemy Nexus is what matters, not kills. If you’re losing, don’t give up hope. Teams that are leading in kills can find themselves in big trouble if they overextend themselves.
 
12) A friend indeed


After the match, take a moment to chat in the post-game lobby. Feel free to /ignore jerks or griefers, and don’t hesitate to add good teammates to your friends list. If you worked well together, you can probably keep the victory train rolling. Watch a livestream or two (see Vital Links section) to glean valuable strategies and pointers, by studying how the pros play their favorite champions.

Vital Links
Guides section on the official forums
Leaguecraft community site with plenty of tips and custom skins
Some excellent LoL livestreams
PC Gamer
Nidalee_Splash_0
League of Legends fans know the cycle well: every two weeks, a new champion is released, kicking off a complex chain of events filled with various personalities. Most people are usually fairly excited (try to think back to the last time the servers weren't totally slammed on patch day—pretty much never). You've got the diehards, who make sure that they save up 6300 IP every 14 days to ensure that they can afford the new champ the exact second that they're released. You've also got the theorycrafters, who are already trying to figure out how overpowered the next champ can be and the best item/rune combinations to use with them.

On the opposite end of the spectrum, of course, you've got the haters. These are the guys that feel the need to troll every thread everytime a new champion is released, complaining that they want to play new maps. Or how they think the new champ will be OP. Or that not enough, or too many, female champions get released. Or that balance suffers as Riot adds more champions. Whatever camp you fall into, champion release days can be quite the polarizing experience. But what about the devs at Riot Games? What's their take on the champions that they've consistently released twice a month? We asked them, and they had some very interesting answers.



Recently, we got the chance to speak with two of Riot's head honchos: Marc Merrill, the president, and Travis George, one of LoL's producers. Picking their brains on what they consider the best champion releases is intriguing—but let's step back for a second. What about the rate at which champs are released? Merrill's decided that "two weeks is a good cadence... what matters most to us is players engaged and excited." Part of that process is constantly giving players something to look forward to, and that includes new champions. "The question we always ask ourselves is: what's the most fun champion we can make?" says George, who's been much more involved in the hero creation process in 2011 than previous years.

What, then, defines a fun champion? Merrill's convinced that, as the game continues to evolve, uniqueness is more important than fine-tuning balance as champions are pushed to live servers. "The most important element to creating a great character is having a very clear and well-defined theme," he said. Merrill views Shaco as a good example: the creepy jester is all about sadistic trickery and the "clown gone bad" vibe. Merrill describes the champion design process as "highly collaborative... we try to people's preconceived notions."

If Shaco's a dev favorite, what about the post-launch champions? When asked which champion launches he's most proud of, Merrill lists Ezreal, Nidalee, and Renekton. It all comes back to uniqueness: Ezreal and Nidalee enable totally new playstyles unlike any other champion, focusing on constant, fluid mobility and poking from a distance. Renekton's fury mechanic, as well as the ninjas' energy mechanic, also please Merrill, as he enjoys any champion that lets you experience something apart from the norm.



George's answer to the "most successful champion launch" question is much more controversial. At the time of the interview, George felt that every champion released thus far in 2011 was spot-on. "Karma was very popular for support," George said. "Support overall is just not played as much as the other archetypes, but I feel like we executed really well what Karma is. We don't feel like she's game-breaking; we feel like she's got a unique, iconic look and theme, and she's fun and interesting to play for people who enjoy support."

Say what? Many a Summoner might beg to differ with George's take; I personally haven't seen more than two Karma players since the week of her release, and neither of them seemed to contribute much to the team. But George stood his ground, saying "I feel like we executed all our champions well... We always look back on the previous champions and ask ourselves, 'How did that go, what did we learn, what are we gonna do next time, what did we do awesome?' And I really feel that we're "

But what about the gargantuan elephant in the room: Magma Chamber, the additional map that was revealed in our magazine last year before Riot went silent on its progress? "We learned a couple things from Magma Chamber," says George. " we have a really high internal standard for quality." George admits that Riot may have jumped the gun with prematurely unveiling Magma Chamber, and the team feels guilty for getting players' expectations up long before they could deliver on their promises. "We probably feel the pain far more than anybody else does," says Merrill. "We're our harshest critics."

As for upcoming champions, Merrill told us that they definitely want to add more "true tanks," though they tend to be the most powerful champions (I'm looking at you, Shen), so they require more tweaks and testing.

Whaddya say, Summoners? Have Riot's brightest minds assuaged your fears, or fueled your flames? Do you agree with Merrill and George's takes? And what's up with Karma getting praised?
PC Gamer

League of Legends fans know the cycle well: every two weeks, a new champion is released, kicking off a complex chain of events filled with various personalities. Most people are usually fairly excited (try to think back to the last time the servers weren't totally slammed on patch day—pretty much never). You've got the diehards, who make sure that they save up 6300 IP every 14 days to ensure that they can afford the new champ the exact second that they're released. You've also got the theorycrafters, who are already trying to figure out how overpowered the next champ can be and the best item/rune combinations to use with them.

On the opposite end of the spectrum, of course, you've got the haters. These are the guys that feel the need to troll every thread everytime a new champion is released, complaining that they want to play new maps. Or how they think the new champ will be OP. Or that not enough, or too many, female champions get released. Or that balance suffers as Riot adds more champions. Whatever camp you fall into, champion release days can be quite the polarizing experience. But what about the devs at Riot Games? What's their take on the champions that they've consistently released twice a month? We asked them, and they had some very interesting answers.



Recently, we got the chance to speak with two of Riot's head honchos: Marc Merrill, the president, and Travis George, one of LoL's producers. Picking their brains on what they consider the best champion releases is intriguing—but let's step back for a second. What about the rate at which champs are released? Merrill's decided that "two weeks is a good cadence... what matters most to us is players engaged and excited." Part of that process is constantly giving players something to look forward to, and that includes new champions. "The question we always ask ourselves is: what's the most fun champion we can make?" says George, who's been much more involved in the hero creation process in 2011 than previous years.

What, then, defines a fun champion? Merrill's convinced that, as the game continues to evolve, uniqueness is more important than fine-tuning balance as champions are pushed to live servers. "The most important element to creating a great character is having a very clear and well-defined theme," he said. Merrill views Shaco as a good example: the creepy jester is all about sadistic trickery and the "clown gone bad" vibe. Merrill describes the champion design process as "highly collaborative... we try to people's preconceived notions."

If Shaco's a dev favorite, what about the post-launch champions? When asked which champion launches he's most proud of, Merrill lists Ezreal, Nidalee, and Renekton. It all comes back to uniqueness: Ezreal and Nidalee enable totally new playstyles unlike any other champion, focusing on constant, fluid mobility and poking from a distance. Renekton's fury mechanic, as well as the ninjas' energy mechanic, also please Merrill, as he enjoys any champion that lets you experience something apart from the norm.



George's answer to the "most successful champion launch" question is much more controversial. At the time of the interview, George felt that every champion released thus far in 2011 was spot-on. "Karma was very popular for support," George said. "Support overall is just not played as much as the other archetypes, but I feel like we executed really well what Karma is. We don't feel like she's game-breaking; we feel like she's got a unique, iconic look and theme, and she's fun and interesting to play for people who enjoy support."

Say what? Many a Summoner might beg to differ with George's take; I personally haven't seen more than two Karma players since the week of her release, and neither of them seemed to contribute much to the team. But George stood his ground, saying "I feel like we executed all our champions well... We always look back on the previous champions and ask ourselves, 'How did that go, what did we learn, what are we gonna do next time, what did we do awesome?' And I really feel that we're "

But what about the gargantuan elephant in the room: Magma Chamber, the additional map that was revealed in our magazine last year before Riot went silent on its progress? "We learned a couple things from Magma Chamber," says George. " we have a really high internal standard for quality." George admits that Riot may have jumped the gun with prematurely unveiling Magma Chamber, and the team feels guilty for getting players' expectations up long before they could deliver on their promises. "We probably feel the pain far more than anybody else does," says Merrill. "We're our harshest critics."

As for upcoming champions, Merrill told us that they definitely want to add more "true tanks," though they tend to be the most powerful champions (I'm looking at you, Shen), so they require more tweaks and testing.

Whaddya say, Summoners? Have Riot's brightest minds assuaged your fears, or fueled your flames? Do you agree with Merrill and George's takes? And what's up with Karma getting praised?
Apr 16, 2011
EVE Online

The weekend is here. Which means it's time to throw off the shackles of tedium and devote our time and energy to our pixelated passions. Here's what we're going to be playing over the weekend. Do let us know what you'll be up-to in the comments.

Tim - World of Warcraft, StarCraft 2
My wife’s away, so I’m being babysat by Blizzard. On the one hand, after a great raid with the PC Gamer WoW guild, I’m back on the WoW crack. I’d like to carve out some time for a raid on Sunday night, and a few heroics before then. Meanwhile, Owen and I launched ourselves back into Starcraft 2 last night, in 2v2 games. Yeah, we’re only Bronze. But we’re HIGH LEVEL BRONZE. The goal is to get our shiny top 25 Bronze wings by the end of the weekend.

But there’s a complication.

Saturday night belongs to this



Owen - StarCraft 2
I can go for a few weeks without playing Starcraft 2 multiplayer. I probably won't even miss it. In that time I'll expand my gaming horizons by indulging in multiple genres and indie delights.

Then someone tempts me in. I'll grudgingly start a game and mutter build orders to myself as I try to sharpen up. Then I'll push out with a force, and the adrenaline will kick in. I will re-declare Starcraft the best thing ever.

That happened last night so, unless Valve send us an extra special early treat, I'll be creating bio balls until the early hours.



Tom S - Magicka Vietnam

This weekend I'll be obliterating my friends with napalm air strikes in Magicka Vietnam. Friendly fire is an inevitable side effect of sharing the screen with three other machine gun toting wizards, any one of whom can call down an apocalyptic storm of meteors at a moment's notice.

If you give your friends warning, they can throw up a golden dome of protection to shield themselves from the boulders. The trouble is, it's easy always easy to hear others above the sound of lasers and exploding goblins. Sometimes it's almost as though they're not telling you on purpose. That’s when the paranoia starts.

Given my love of the napalm air strike. I might not have any friends left by Monday.



Josh - League of Legends

"Oh Josh, I bet I could beat you 1v1 as Nocturne in League of Legends." More foolish words have never been spoken, Lucas Sullivan. Our pompous intern challenged me to a 1v1 match in League of Legends this weekend, claiming that he could play my current favorite champion, Nocturne, better than I could. Lucas, you will be crushed thoroughly, and I will hear the lamentation of your women as I grind your virtual bones into a fine paste.

We've set up ground rules: we'll be playing on a 5v5 map, and facing each other on the middle lane; we'll both play as Nocturne and the first person to destroy a tower or kill the other champion wins. No jungling before the 5-minute mark, and of course, no bots or outside help. As an added bonus, I invited our other intern, Anthony Valva (who has only played League of Legends once and has no clue what a "Nocturne" even is) to shoutcast the match for us and act as referee.

We still need to come up with a humiliating act for the loser (which will no doubt be Lucas) to do in the office on Monday for everyone to see. Feel free to leave ideas in the comments, and follow Josh and Lucas on Twitter to watch the trashtalk fly, the livestream roll and hear Lucas cry the bitter tears of a man who's lost everything.
Portal 2

While Logan, Chris and the interns are trapped in the salt mines, Evan, Dan and Josh lead PC Gamer's faithful through the week that was. Topics include Portal 2 and Valve's ARG, Mass Effect 3 details, Bulletstorm music, the newest Humble Indie Bundle, a WoW player achieving a ridiculous feat, your listener questions and more!

PC Gamer US Podcast 268: Yo Mamaly

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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