PC Gamer

Six months is a long time to go without a steady gig, but former AAA predictive modeler Jason Park had an itch to scratch that his old job wasn t fulfilling. The man behind Theorycraftr.com wanted a way to democratize analytics for the League of Legends community—even if it meant learning everything about engineering the software to do so from the ground up.

The inspiration for Theorycraftr was simple: a commonly-expressed desire for a comprehensive theorycrafting tool from the large League of Legends community on Reddit. "I wanted to learn new technologies," says Park. "I wanted to do something that I really enjoy. My inspiration was the subreddit—a lot of comments mentioning that they wished they had a champion-building tool. I thought that would be the perfect project or excuse to start learning everything I wanted to learn."

Park was also motivated by the limitations of his old job. "From my skillsets point of view, I was just purely doing predictive modeling. A lot of statistics. And I thought, even with such a big corporation, there's such a big disconnect between analytics and engineering—IT, basically. I wanted to expand my skillset to a full-blown data scientist." Though he considered expanding his skillsets via alternative occupations, the allure of the competitive gaming community, and its increasing mainstream presence, ultimately led to his decision to go indie for half a year.

"I'm in Silicon Valley, nerd central, and there's conversations in Starbucks where people talk about AP Corki or whatever. So I thought, 'okay, this is a big enough audience," Park remembers. "There's big enough interest in people just talking about builds. So I thought, 'let's do two birds; one stone.' Do something I love, and also expand my skillset."

The lack of a pre-existing service on League of Legends websites helped spur his efforts, but it did mean he had to basically create everything from scratch. "Everything was new to me," says Park. "I literally had to start with beginning tutorials for Javascript, MongoDB, all these foreign languages and programs I had no idea about."

To aid his solo effort, Park deliberately chose programs with a minimum amount of administration needed. But that still meant single-handedly handling the database, back-end, front-end, and even design. Six months later, a working prototype was borne.

Modeling behavior

"The Theorycraftr building system is an archive of all aspects of League of Legends contributing to calculating damage," Park wrote in an introductory post on Reddit. In short, it lets users compare champion stats, assign skills and attacks, mess around with item builds, and finally answer if G2 Kikis's legendary Twisted Fate jungle from last year was actually a good idea or not (at least on paper).

The project as-is basically allows anybody to simulate the outcomes of a battle without having to actually get into the game themselves, or worse—actually calculate each interaction by hand or elaborate spreadsheets. With access to Riot's API, it also allows players and analysts to do patch-vs-patch comparisons, to see who dropped off past usability with patch changes, or who's been buffed into relevance.

Currently, it only allows players to do theoretical matches, but Park wants to make it relevant past the hardcore stats-obsessed demographic, and to players in general. "I still have to research this and do vetting if this is feasible and maintainable, but what I want to do is set up the Theorycraftr engine and apply it to match history. So what I want to do is, if you have a match and you lost, you can go back in time to a major fight and you can switch out some of your items. It'll tell you how much your defense increased, how much your output would have increased, and everything would adjust accordingly."

He also hopes to have it apply to professional games as well, though that would first require access to the tournament server data—if not available, then at least the public server accounts of professional players. "My philosophy in all of this, which I think I accomplished, is that I wanted to democratize analytics. What I want to make Theorycraftr into is: I want regular players to feel as if they have a team of analysts around them. They actually have serious tools that are very accessible."

Performance limit

According to Park, Theorycraftr as-is is still short of his full vision. The match history implementation is expected to finish at around June—a full year's worth of effort. But along the way, he's attracted a lot of high profile attention. "I don't know if this is supposed to be out there, but I got private messages from Curse, Fnatic, bunch of other websites... the one super-weird one was Mark Cuban!"

While public reception of Theorycraftr has been positive, team analysts are a little more skeptical of its application. Former CBLoL analyst Renato "Shakarez" Perdig o notes that there are hard limits to what you can predict off damage calculations alone. "It's basically too theoretical and not practical at all," said Perdig o. "League isn't a 1v1 game, and the way it's calculated is always assuming perfect scenarios where you hit every skillshot—which frankly doesn't happen 99% of the time."

Factors like movespeed and map movement self-evidently can't be modeled by Theorycraftr, but Oceania's Mike "Cyranoss" Giglio is more balanced in his reception. "I thought it makes a really good baseline tool to teach someone a lane matchup," said Giglio. "You can pretty easily plug your opponent's usual build and see when you're stronger vs when you're weaker—and, as a result, how you should play different parts of the matchup. That sort of baseline can be really useful for a player just trying to pick up a champion."

He's more skeptical about Park's plans for match history analysis. "Due to the way teams have to play scrims, and there being a tournament realm, it's unlikely this system will be the one that finds a work-around no one else has." Pro teams have a habit of minimizing scouting potential by not playing scrims in full, preventing match history from recording the results of their game.

But even more than that, Giglio points out that scrim and solo queue behavior can often be at drastic odds with what shows up on stage—something that dynamic queue, which encourages teams to queue together, doesn't actually solve. "Even if the whole team groups together, most players are more paranoid than coaches about giving away information to other teams. So they play silly champions together, or all swap roles, or other nonsense. I've never worked with a team that played together normally on live servers unless they had to play ranked 5s to qualify for a tournament."

With that in mind, however, Giglio admits that there's a viable market below the LCS level. "If Riot is still doing ranked 5s to qualify for Challenger events, teams involved in those would definitely benefit the most."


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

For those of us not interested in ye olden sports and looking to skip the Super Bowl, there's a ton of competitive gaming to watch online this weekend. Let's start with an unusual team-based spin on Blizzard's wizard poker...


Hearthstone: Red Bull Team Brawl

2016 is truly the year of new formats for Hearthstone. Hot on the heels of Blizzard announcing Standard and Wild format will arrive this spring, Red Bull will be hosting what is probably the strangest tournament format yet. Teams of three will get 240 random cards (weighted by the rarity system) and then have 30 minutes to build three decks from their collective card pool using each card only once. If the format sounds confusing, there's this handy explanation video, or you can just watch live here starting Saturday at 12pm PST. It's a one-day event.

League of Legends: NA LCS and the LPL

League of Legends' Spring Split continues merrily on. The EU LCS is wrapping up today, but the North American LCS will be going from 12-5ish PST on both Saturday and Sunday. Additionally, you'll be able to catch the tail-end of the Chinese LPL Saturday night from 11pm-2am PST. You can also watch all the action on Riot Games' official Twitch channel right here.

StarCraft 2: 2016 WCS Winter Circuit NA and EU Qualifier Finals

The WCS Winter Circuit Qualifiers have been going since the middle of last week, and although we already saw half of the finals play out last weekend, this weekend we finish off the list. Three more pros from NA and four more from EU will move on from tomorrow's tournament, out of a field of 16 players across both regions. The action kicks off on Saturday at 9am PST with the EU Qualifiers, followed by the NA Qualifiers at 4pm PST. You can find the NA stream here and the EU stream here.

Counter-Strike: Assembly Winter 2016

Eight teams—including the Copenhagen Wolves, ENCE eSports, and more—battle over what is roughly a $16k prizepool and a whole lot of glory. The tournament actually began today at 2am PST, and while most of the games have already been played, the semis and the finals will take place late on Saturday night. The first semi will be between ENCE and the Wolves, while the second semi is between Team LDLC Blue and a currently unknown opponent—either Team LDLC White or Epiphany Bolt. The semifinals begin Saturday at 4am PST, with the finals scheduled for 12:30pm PST. You can watch it live here


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer
Image credit: Riot Games.

It's week four of the competitive season, which marks, roughly, the group stage s mid point. The leaders and losers of each of the competitive circuits are now established in their respective roles—and there have definitely been some clear beneficiaries of the new season's changes. Undefeated streaks exist in four out of five of the premier circuits, with no sign as yet that their erstwhile local rivals can stop them anytime soon.

Yet beyond the superficial details—who's winning, who's undefeated, and so on—it's hard to form an accurate assessment of the teams. The lack of international contests doesn't help—there's no way to get a broader context of each team's relative merits without it, and the Mid-Season Invitational is months away (not to mention that nothing about its format or scheduling has been announced). Nonetheless, there's both an optimistic and pessimistic way to interpret even the most impressive current winstreaks based on the matchups they've played, the relative strength of their scene, and even the players they've fielded.

In North America

Take, for instance, the renewal of the Huni & Reignover Show, moved over to the North America channel of the LCS. The second season has a nice twist on the first: in order to preserve the drama, Huni & Reignover are now teamed with a full staff of roster rejects—players and personalities that didn't work out for whatever reason on other more established teams. It's the classic, all-American underdog story of the under-appreciated or unnoticed making it big against the odds!

Does that make the Immortals an international contender? Not so fast.

There's no doubt that the Immortals are North America's number one team. Their games are often a show of total dominance—a huge vindication for the likes of ex-CLG Pobelter, ex-TSM WildTurtle and ex-Impulse Adrian. WildTurtle, in particular, hasn't looked this good since the pentakill that started his TSM career. The fans he lost over the course of the last year, when his performance dwindled and TSM's hopes for a decent Worlds showing evaporated, have all come flooding back.

Does that make the Immortals an international contender? Not so fast. Their prestige is measured against a pretty poor run of contenders thus far, a consequence of the slate of visa problems afflicting the western scene. To their credit, their win against NRG was definitive—but it was also the only game that actually mattered. The less said about Renegades and Echo Fox, the kinder; C9 fielded the ironically unlucky Bunny FuFuu versus them instead of Hai; TSM is in its worst form since pretty much ever.

Sure, it's entertaining to see a competent team steamroll through the opposition. But IMT fans take care—when you look at the details and discern the meat and bones of IMT's success, it begs the question of how much of it is genuinely the outcome of genius and hard work, and how much of it is because they've been hand-fed weak opposition.

The obvious joke here is that "weak opposition" constitutes all of NA, but that isn't entirely fair. Not only do they get a rematch against NRG in a few weeks, but they still have yet to face CLG (something that Pobelter might be looking forward to, given that he lost a starting position with them to Huhi). Reignover's also yet to be tested by Liquid's Dardoch, one of the most impressive rookie LCS players of this split.

In Taiwan

Speaking of vindication: Chawy on AHQ is everything that Chawy fans wanted for him. A secure position on a good team, nobody's dragging him down and wasting his in-game efforts, an endless streak of victories... the fact that he has to share the mid lane spotlight with Westdoor was a bit unexpected, coming into the spring split, but it's worked out nicely. With Westdoor on blue side games only, the team ducks around the issues caused by his lackluster champion pool with first pick priority and flex pick options. With Chawy on red side, they can put anything into his hands and make it work.

And so far, that's exactly how it's gone. AHQ's undefeated in four out of four best-of-two sets. The closest they've gotten to a scare is having Chawy's Kassadin get camped—a bad time for him, maybe, but the pressure lifted from AN and Albis basically made it a bot lane game from that point on. And unlike the NA LCS, the LoL Master Series isn't lacking for contenders—Machi, Taipei Assassins, Hong Kong Esports and Flash Wolves have all been showing off some serious stunts in their most recent games.

But all of them lie deep under AHQ's great shadow. The LMS is currently a struggle for silver.

You'd think that would make me happy, that my personal favorite team is doing so well domestically. But the totality of their dominance is suspect for the same reasons as the Immortals: a total lack of struggle means that it's impossible to actually isolate the team's weaknesses. Confounding the issue: AHQ's mid laner setup is deliberately designed to further obfuscate weaknesses. But a lot of their pick-ban strategies, and the way that having two specialists interact with it, are dependent upon a deep understanding of how the enemy team will approach the options given. In other words: it's a setup that works great within the Taiwanese meta, but not necessarily elsewhere.

That makes for an extremely well-defined metagame without a whole lot of ambiguities or complexities to account for.

In prior international tournaments, the Taiwanese teams have been accused of having weak pick-ban strategies, often giving up power picks to teams they should have had a handle on. There's truth behind that—most teams were too poor to have the analysts to do deep research and optimize the overall pick-ban process (an artifact of Taiwan being the poorest of the premier regions by a long shot—most players can only wish for H2K's infamous "5.5 effing k"). The teams that could afford them only had to focus their efforts on each other—basically, only AHQ and TPA for the longest time, then adding Flash Wolves and HK Esports since last year.

That makes for an extremely well-defined metagame without a whole lot of ambiguities or complexities to account for. It also makes for a glaring weakness for our top teams. Without that in-depth familiarity with their opposition, even the most impressive Taiwanese teams often lose the very weapon that made them so dominant back home: the research and scouting done to peel apart their next match.

It might smack of paranoia for a team to be asking itself "are we having it too good" after dominating a circuit, but it's historically been a question well worth asking. Even Korea's not immune—the ROX Tigers were the clear victors of their spring split last year too, only to fall flat at Tallahassee, Florida. Winning everything, after all, comes at the cost of learning nothing. And especially in the case of North America and Taiwan, two regions that have historically struggled the most to have an international presence, stagnation is something they simply can't afford.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Dota 2

The grip of winter can t save you from hot hot electric sport. There s major Dota 2 in China and minor CS:GO in Romania. In League of Legends the North American Championship Series thunders on leaving drama in its wake, and we round off with a bit of punching for good measure. Have a great weekend!


Dota 2: MarsTV League Winter 2015

That's right! 'Winter 2015'. Like the saying goes, it doesn't matter if you're not sure what year it is when you've got a great set of international Dota 2 teams competing for hundreds of thousands of dollars. It's taking place in China, so eight hours ahead of GMT/seven ahead of CET/sixteen ahead of PST. If you tune in over the weekend you can catch the winner's bracket final and a bunch of lower bracket games on Saturday followed by the lower bracket final and grand final on Sunday. The grand final begins at 10:00 GMT/11:00 CET/02:00 PST, and you can find up to date schedule information on Gosugamers. You can also find the English language Azubu stream here.

Counter-Strike: Global Offensive: PGL European Minor Championship 2016

Eight European CS:GO squads fight for $50,000 in Bucharest. There's a mixture of established and aspiring talent in contention, so this comes recommended to talent scouts as well as fans of the European scene. The group A matches are taking place today, with group B to follow on Saturday followed by playoffs for the top four teams on Sunday. Play begins at 11:00 GMT/12:00 CET/03:00 PST and runs throughout the day. You can find the stream on Twitch.

League of Legends: North American Championship Series

The new season rolls on with a full weekend of play in North America. Expect a lot of action packed into a relatively short span of time, and after a dramatic first week there's a lot to live up to. In particular, look to TSM to want to improve their performance— they face Cloud9 on Saturday and NRG on Sunday. Check out this page on LoLesports for a full schedule and stream info and the main page for the other regional leagues—there are also games in the LCK and LMS over the weekend.

Killer Instinct: World Cup

Yes, yes, it isn't a PC game. If you don't like it, stop asking for fighting game coverage. Even then it won't matter, because fighting games are awesome. In any case: there's $30,000 on the line in San Antonio as the KI community dukes it out for the world title. Find tournament info here and the stream here. At the moment there isn't a schedule available, but expect games throughout the weekend on Pacific time.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

While the western scene scrambles to make up for a wave of controversial visa rejections, Asian hemisphere League of Legends is already operating at full throttle. Of course, some engines are better than others at handling that much torque. China's top teams of yesteryear, for instance, already seem like they're out of gas.

China

It's hard to cover China. Their broadcasts overlap with the other eastern hemisphere circuits, they have an absurd number of games to play through, and worst of all: there's no consistency to be found amid the chaos that is the LPL. The split-groups format also makes it difficult to gauge just how good Royal Club and Qiao Gu Reapers actually are—in the wake of LGD's collapse, the utter nightmare that is OMG's roster situation, and Edward Gaming's insistence that Fireloli is actually a pro-tier player, it could be that the rest of China just sucks too much to give them a real test of their capabilities.

Take note that these are also the teams that performed best all last season, and were even compared favorably to top Korean teams. Even I bought the hype, leading up to that fateful October—only to be disappointed massively when just one of them managed to make it to the quarterfinals (and was subsequently disgraced with a 0-3).

What does it take for a Worlds finalist region to degenerate so rapidly?

It's been a tough year for Chinese esports overall, actually. Europe's got their number in Dota 2, North America slapped them down in Smite (who saw Enemy taking second at Smite Worlds? Nobody? Nobody), and they have no presence in any other event. For whatever reason, the second-most prestigious region in esports is looking like a paper tiger this spring. Or, to switch metaphors, their lavish spending and obsession with imports is looking more like a cargo cult than a legitimate infrastructural investment.

What does it take for a Worlds finalist region to degenerate so rapidly? Money isn't necessarily the root of the problem—but the problem is that China has proven that spending doesn t necessarily lead to success. By treating talent as a discrete commodity to purchase, a fundamental point has been missed, I think, in regards to the care and nurturing needed to make it thrive—and questionable staffing decisions (like, to beat a dead equine, freaking Fireloli being anywhere near the stage) suggests that Chinese managers and coaches haven't yet gotten the point.

League of Legends is not a game where you can just hire DanDy and Mata and expect them to bail you out.

Taiwan

It is, however, totally the sort of game where smart substitution strategies can wreak utter havoc through the standings. I admit skepticism when Westdoor announced that he wasn't retiring—though I'll defend his legacy at the drop of the hat, it's been obvious for a long time that he's too narrowly focused as a player to avoid getting banned and focused out of games.

The good news is that AHQ was well aware of that too, and planned accordingly. Chawy, formerly of the Taipei Assassins (and before then, fellow GPL 2012 rivals Singapore Sentinels) is unbannable. He especially likes playing an unorthodox pool of control mages—his mid lane Zilean, repeated only once so far by any other region, had terrorized Taiwanese solo queue to the point that it's an auto-ban. The one time it leaked through, its area control utterly shut down any attempts to stall out or even fight against AHQ's tower-pushing. His only problem is that control mages rarely single-handledly shut out a game like Westdoor's assassins.

Taiwan's inability to pay for stellar talent works in its favor

That means Chawy can play all the red side games, and Westdoor plays all the blue siders. Between the preferential bans, the first-pick flex options, and the fact that both Ziv and Albis have been outright carries as well, Westdoor's champion pool weaknesses are neatly covered. As of yet, not a single LMS team has figured out how to break through AHQ's strategic shield—they've come close a couple times by throwing everything they've got at disrupting mid lane, but AHQ's integrative strengths both in and outside of the game itself has proven a daunting challenge.

If there's any region that can (eventually) produce the necessary teamwork to overcome that challenge, it might actually be the LMS. Regardless of whether or not they're still Worlds-quality, their talent-fostering has been producing serious fruit. They've reformed old bad players (REFRA1N is actually amazing now, but I remember him mostly being Karsa's lackluster predecessor), and their newer players like FW top laner Rins and Machi mid laner Apex have proven not only mechanically adept, but adept at teamplay as well.

If anything, it's almost as if Taiwan's inability to pay for stellar talent works in its favor. Trainee advancement through its farm teams to LMS level is actually common enough to be expected now—only Hong Kong Esports, privately funded by CEO Derek Cheung, is doing anything like the mainland circuit's talent acquisitions. Gash Bears, Gamania's attempt to re-enter the League of Legends scene, famously bought out a star roster, including Japan's Rokenia (who, in actuality, is a South Korean native).

Gash Bears were made a throw rug by YoLMS, a team consisting of a former Taipei Snipers vet and four untested rookies. YoLMS rebranded as HeatWave, got themselves sponsored by XGamers, and took a game off Worlds quarterfinalist Flash Wolves to make themselves the most successful rookie team since the start of the LMS.

Of course, they need to prove they can stick it out. The last successful rookie team got half their roster banned by stupid contract breaches: alas for Midnight Sun.

South Korea

If you want to see beautiful League of Legends played, it's not Taiwan or China you're looking at. It's still, and might always be, South Korea. The most recent game between ROX Tigers and SKT T1 was yet another apt demonstration why it was these two teams that deserved their respective finalist finishes at Worlds last season—a dance of strategy and guile that has not yet found a rival or equal anywhere else in the world.

Maybe that sounds like excess praise. And it certainly isn't as if they're immune to mistakes. SKT T1 alternate jungler Blank's single-man dive on Smeb raises all sorts of questions (he went in even after top laner Duke was sent flying a full screen away). But Korea didn't just survive China's poaching—they shrugged it off, won their third Worlds title in a row, and came into the spring split looking entirely unfazed.

"We can make another Pawn. We can maybe even make another Faker, if we had to."

Okay, fair. Afreeca Freecs and SBENU Sonicboom are pretty awful—their players have mechanical capabilities, but they play with all the coordination of a drunk duck. Longzhu IM isn't quite as good as people expected them to be, given the stacked deck they managed to build at the start of the split. But the fact remains that the Korean scene's only gone from strength to strength. Given the last couple years, they've retained the impression that there's going to be yet another superstar rookie just around the corner, or hidden in a lower-tier roster, just waiting to be recognized and picked up.

That sort of depth implies all sorts of things about their esports culture—the skill of its talent scouts, the dedication of its practitioners, and, ultimately, the expendability of even its best aces. Counter-intuitively, that last one is a good thing. Korea's high export rate of esports pros may have made the other circuits more exciting, particularly the NA LCS, but it's also a show of power. "We can make another DanDy at any time," it suggests. "We can make another Pawn. We can maybe even make another Faker, if we had to."

If they day ever comes when South Korea loses its vise-grip on the crown, it'll be when another region can finally say "we can too."


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Michael Johnson)

League of Legends, with its upwards-of-67-million-players-a-month, is a phenomenon. As an esport it garners hundreds of millions of hours of viewer time, packs out arenas and has made its way onto mainsteam channels like the BBC and ESPN. But to the casual viewer it’s also an incredibly difficult game to decode. 10 champions out of a possible 128 run around the map, killing minions, monsters, structures and each other, throwing out colourful abilities and colliding with each other in a flurry of swords and spells.

To a neophyte spectator it’s too much information to handle, the commentators only adding to the chaos with their indecipherable terminology. His control of the minion wave allowed a fast rotation, using TP to tower dive bot-lane and secure control over the dragon. they might cry as your brain hopelessly tries to make sense of their word-vomit. (The same sentence making perfect sense to anyone familiar with the game or genre.)

This primer hopes to share with you a few of LoL’s greatest eSports moments and most spectacular plays in an effort to help the casual or unfamiliar understand exactly why this cartoonish lane pusher is so popular. This is why we watch:

… [visit site to read more]

Dota 2
Photo credit: DreamHack Flickr

Buckle up, friends, for another packed weekend of pro gaming. There's high-level play happening across the biggest competitive games on PC. League of Legends continues its Spring season, CS:GO has a massive DreamHack tournament to enjoy, the excellent Hearthstone Starladder StarSeries finally comes to a conclusion, and Dota 2 has something a little more leftfield to check out.


Dota 2: Captain's Draft 3.0

The Captain's Draft 3.0 tournament just kicked off and sports a hefty prizepool of $100k, which can be expanded further through community contributions. Captain's Draft 3.0 is named as such because it uses the slightly different Captain's Draft game mode for the entire tournament. Qualifiers began on the 19th and will continue all weekend. You can find a schedule and results of the matches here, and the stream here.

Hearthstone: StarLadder i-League StarSeries Finals

The Hearthstone StarSeries is finally reaching its LAN climax this weekend. Games have already gotten underway today, but the winner will be crowned on Saturday, walking away with a sizeable chuck of a $50k prizepool. There's a lot of Hearthstone going on this weekend, but this is the most reliable source of high-quality casting and play. You can check the schedule here, albeit in Russian, and find the english version of the stream here.

League of Legends: NA LCS, LPL, LMS, and LCK

LoL's spring season started back up last week, and will continue to be a great watch overthe next few months. North America, China, and Taiwan continue their regular competition as the NA LCS, LPL, and LMS respectively, and we can also add Korea's LCK to this week's list. You can find schedules for the games at the links above, while the big, friendly 'watch live' button on the lolesports.com homepage will take you straight to the stream. 

CS:GO: DreamHack Leipzig 2016

As with Hearthstone, there's a whole bunch of CS:GO being played this weekend, but the biggest tournament by far is DreamHack Leipzig. Na'Vi, Virtus.pro, Dignitas and more will square off at the German LAN event, with the winners taking home $50k for themselves. Games began today and the full schedule is right hereYou can also find the stream here.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Riot is increasing support of regional amateur League of Legends [official site] teams and will be giving a UK squad a chance at joining the EU pro scene’s Challenger Series. That’s the one which carries with it a chance of promotion into the top tier of play – the LCS.

By now I suspect RPS readers are familiar with the existence of seasons of top level League of Legends play taking place around the world. I’m less sure how many of you know about how LoL works for the lower level teams so I’ll go into a bit more detail about how that works and also why this particular move is interesting, because it’s not just the UK getting a dedicated regional spot. Germany, Spain, France, Poland and the Nordic regions all have them too.

(FYI: Germany, Poland and Spain are in the mix for this spring split while the other three arrive in Summer)

… [visit site to read more]

PC Gamer
Photo credit: Riot Games via Flickr.

The fun thing about the preseason lies in all the speculation about how all these new rosters and teams will work out. It's even more entertaining, as the season starts, to see how much of it was just idle fantasy—and where the surprises come from. Each of the major regions have officially closed the chapter on their week one performances, and there certainly has been a lot of drama to show for it.

North America

Sometimes, drama even comes from the expected corners. Nobody expected Team Impulse to be good, after all—its roster was a hastily cobbled together mess, plagued by absentee players, and generally considered to be an easy relegations target come the end of the spring split.

Even then, for the Immortals to perfect-game them is something else entirely. The Immortals, much to their name, suffered no deaths and lost no turrets to Impulse—a feat of strategic cunning, or a show of total incompetence from TiP? Probably the latter, as even the 2012 and 2013 versions of Southeast Asia's Bangkok Titans were able to at least take a couple kills off the best of their region in their worst games.

But as dramatic as TiP's decline is—starting as a true playoffs threat with XiaoWeiXiao and Vasili to making MRN and NME look like fond memories in comparison—not even their fans are truly disappointed with their collapse. It was, after all, long in the making. Their mourning was done months ago, starting with XiaoWeiXiao getting caught Elo-boosting. TSM, though—TSM only has the most threadbare excuse for their performance.

Sure, to be fair, the team hasn't had a lot of time to practice together. The likes of Svenskeren and Yellowstar took their sweet time flying over to the west coast House of Baylife—but it's not as if TSM's unique in their difficulties, given the raw number of imports in the NA scene this year, and it's not as if there's a linguistic barrier preventing Svenskeren from communicating with Yellowstar (this is where the European contingent gets to joke about the American dialect, and vice versa).

Let's be blunt: they shouldn't have won their game versus Team Liquid. The TL rookies put on a great show in comparison, and it was only a strategic mishap that allowed TSM to come out of week one with their dignities intact. Probably the one big problem with the ten-man roster TL's trying out is the difficulties in consistently practicing necessary late-game coordination when you're hotswapping players. TSM, however, has that problem in addition to a weak early and mid-game offense, and this was an issue that was supposed to be solved by picking up Svenskeren and Yellowstar to relieve Bjergsen of play-calling duties.

Photo credit: Riot Games via Flickr.

Europe

Speaking of Yellowstar, Huni and Reignover: their team actually seems to be doing fine without them. Xpeke and sOAZ's Origen were supposed to be the clear top of the EU LCS after the Fnatic roster was split in twain, but it seems like having Rekkles and Febiven alone is more than enough to keep the team interesting. It helps that top laner Gamsu, formerly of North America's Dignitas, turns out actually be a good player when put on a carry-style champion, like his hilariously unstoppable 9-1-8 Olaf. In fact, Huni 2.0 also comes with a Reignover 2.0: Spirit, formerly of China's Team WE, set out to prove that Zac jungle was viable on 6.1, and did so at tremendous cost to Amazing's KDA and reputation as a top-level European jungler.

But is this Fnatic also going to stomp through the EU LCS with a perfect record? Already: nope. In fact, nobody's coming out of this spring split without having eaten their fair share of crow. Both Gamsu's Olaf and Spirit's Zac were stopped dead in their tracks by their Vitality counterparts: Cabochard's Fiora and Shook's Elise. Yet Vitality, in turn, was almost helpless before ROCCAT: it took over 33 minutes before Cabochard was able to pick up the team's single kill of the game, as ROCCAT made one last rush for the nexus to end the match.

In the words of caster David "Phreak" Turley: "worth."

There are no clear leaders in Europe (losers, on the other hand: less said about Splyce's awful week one, the better). But there's definitely the unexpected success. It has been a Very Long Time since Ocelote was the most famous Spanish League of Legends player in the scene, and almost as long since his private esports organization's started its attempt towards making it into the EU LCS. They've been plagued with drama along the entire way—team chemistry crises, monetary spats with former coaches, some of the weirdest and most aggrandizing public apologies for their mishaps—but they finally made it, and it might have all been worth it. G2 Esports is undefeated in their first week, squashing the emptied husk of former "superteam" Elements and subduing ROCCAT in the final match of the week.

That ties them with Unicorns of Love and H2K for first place in Europe. Former UOL jungler Kikis as a top laner doesn't look so much like a joke anymore. Expect to see a lot of G2-branded scarves in the EU LCS studio from now on.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

Riot's recently announced big news regarding their in-game purchaseables—one that might seem just a little quaint to the rest of the esports ecosystem. They're soon to introduce crates and keys not totally unlike those found in Counter-Strike: Global Offensive. To summarize, performing well in a game can earn you up to four crates a month, while winning games (regardless of performance) grants you keys to crack the crates open. Both, of course, can be purchased for actual cash.

The crates then floods your fresh new inventory space with an assortment of randomized collectibles. New icons can be found via the crates, plus new ward skins as well. But the most exciting prospect for most players is the ability to craft "free" champion skins from the Shard and Essence drops—and "free" doesn't mean cheap recolors or otherwise passe skins (in fact, Riot's controversial "Chroma" color packs are officially not part of the initial launch). Legacy, Legendary and Ultimate skins are all included—though not the so-called Limited tier.

As is pretty standard with Riot's recent rewards programs, your odds of attaining loot are best when you've got friends to play with, as a particularly successful S-ranked game from any player in a premade group results in rewards for everybody in that group. It's a pretty nice system overall, though nothing about it is particularly groundbreaking. As a rewards program to encourage player investment it stresses fairness, or at least minimal consumer pain, and the programmers behind it officially want to avoid a system where you're prone to getting "bad" drops from the randomizer.

The tricky thing is where and how it overlaps with League of Legends' esports economy, and to that end their question-and-answer session was entirely silent on details.

Trickle down

League of Legends has few ways for players to directly support teams. The only real link: team icon sales, of which commit 20% of their sold value to teams, as of last year. That actually isn't all that much when icons are deliberately dirt-cheap—the cheapest things you can get with Riot Points, in fact (at least, so far: pricing for crates and keys are not yet known). What's worrisome, however, is a lack of announcements regarding how the new loot system affects that thin line of assistance to the teams. If the payment given to the teams are based on actual sales, the crate drops might end up hurting the wildcard region teams that lack the big-money organizational support now found in North America and China—not to mention the teams within the LCS itself that aren't part of the recent empire-building gold rush spearheaded by Rick Fox and others.

My direct concern regarding the icons might be misplaced, of course. If sales are only based on the number of accounts newly flagged with team icon access, then it hardly matters how the players got the icon. But the specificity of the issue occludes the greater problem: in terms of rewarding pro players for their contributions to audience retention, League of Legends is falling woefully behind the industry standard.

Previously, Riot has indicated unwillingness to adopt the crowdfunding model for tournament prize pools as used by Dota 2 and others. And, actually, I'm okay with that. The big tournament numbers sprouting off the compendium sales model has some long-term sustainability issues: already, Dota 2 fans are complaining about unmet expectations with compendium award levels, while Smash Bros.' take on combining it with player invites has generated some unnecessary ill will. And while the continued growth of the esports scene as a whole has kept the numbers climbing year after year, nobody actually wants to be the first to find out what happens when the records stop breaking, and people start wondering if the scene's starting to pull a StarCraft.

There's also the issue that crowdfunded tournament prizes are an extremely top-down solution which also presents a sustainability issue. Sure, the top teams get rich—but the top teams and players won't play forever, and who's going to replace them afterward? It takes time and effort to create the next batch of talent, whenever age or carpal tunneling strikes down a crowd favorite, and both time and effort are only afforded if they don't need to worry about food and rent while utilizing them.

That's where Riot's weekly circuit model has its advantages: though there is a lot to criticize about its handling of the Challenger and Wildcard programs (including the lack of even that thin bit of icon funding assistance for Challengers), the minimum stipends and funding it does provide for teams officially under its competitive aegis guarantees a stable basis for talent development.

It just needs to be a lot more than "minimum."

Matched value

The NCAA debacle is probably a good analogy here. College basketball is a huge, rich endeavor. The media focus, advertisers, and overall cultural impact it has is completely dependent on the kids that play on its courts—no players, no broadcast, no advertisers, no paycheck. So small wonder that the world of basketball had been enmeshed in the last year over heated debates whether collegiate athletes should be monetarily compensated.

There's a lot of factors that go into that debate—the legality of it, antitrust issues, the NCAA's amateur focus in its sports programs—but whether the collegiate athletes are the capital upon which the NCAA builds its wealth should not be disputable.

Similarly so with esports players and the games they play. Riot, in particular, has spent the last few years very carefully cultivating personality-driven focuses on the players under their competitive program. The names of Doublelift, Froggen, Faker and everybody else have very nearly become household names—especially now that ESPN's officially onboard with the esports coverage gig (congrats to my recently-hired colleagues now under the Disney aegis). The value they bring is indisputable—not when the celebrity names attached to League of Legends include the son of the richest man in China (Wang Sicong), Taiwan's pop cultural demigod (Jay Chou), America's best-known entrepreneurs (Mark Cuban), and former basketball stars (Rick Fox).

That 20% of the value of a cheap in-game icon suddenly doesn't seem so gracious in light of all of that, does it? And unlike the NCAA, Riot's consistently stressed that esports is a profession in their eyes—a message drummed out again and again over the course of the last five years.

The new crate-and-key system is a tremendous opportunity for them to increase the scope of their support for pro players. Much as how sticker capsule sales have driven support for Counter-Strike teams, Riot now has a system where they can use the increase in cosmetic options to drive greater engagement with their esports teams. Limited-edition crate/key combos tied to Challenger tournaments, with heightened drop rates for legendary skins, team wards, icons, and profile banners, don't just drive up sales—they also cast a much-needed spotlight to upcoming talent and teams that would otherwise languish in obscurity.

Not just for Challengers, either. Tying themed crate/key drops to watching LCS matches through Twitch, or the upcoming client update, provably makes for a captive audience—a synergistic amplification that benefits not just Riot or LCS advertisers, and not even just the teams involved, but everybody that plays the game, participates in its culture, and cheers on the sick plays on stream.

So, here's hoping that silence isn't absence.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

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