Red Faction Guerrilla Steam Edition - contact@rockpapershotgun.com (Dominic Tarason)

Stompybot: 1, Building: 0

Mars’s calendar is objectively superior to ours. For starters, their Independence Day comes one day sooner than America’s, and trades up the fireworks for driving giant mining robots through buildings. At least, that’s what I’m drawing from the pun-ishingly named Red Faction: Guerilla Re-Mars-tered‘s new release date trailer. This polished-up version of Volition’s space demolition sandbox is due out on July 3rd, and they’ve even gone and licensed Chris Remo’s fan-song ‘Space Asshole’ to accompany it.

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Red Faction Guerrilla Steam Edition - contact@rockpapershotgun.com (Alice O'Connor)

I’ll never forget that magical summer of 2009 when everyone went around smashing buildings to pieces with an ostrich-shaped hammer. Well, the noughties are back in fashion, baby, and Red Faction Guerrilla is back too. Volition’s smashtastic shooter is being snazzed up a little for a re-release as the new Re-Mars-tered edition, publishers THQ Nordic announced today. They put the hyphens there to highlight the wordplay, not me. Re-Mars-tered will have fancier graphics and, they tell me, will come as a free upgrade for people who own the original on Steam. (more…)

Red Faction Guerrilla Steam Edition

THQ Nordic has announced plans to bring back another old-time THQ classic with another weird, tongue-twisting title: Red Faction: Guerrilla Re-Mars-tered will feature updated graphics with improved lighting, shading, post-processing effects, and support for 4K resolutions. 

Released in 2009, Red Faction: Guerrilla is an open-world game about a guy who gets a job working the mines on Mars, and quickly ends up at the forefront of an insurgency against the pushy jerks of the Earth Defense Force. It's best known for the wild destructiveness it enabled: players can destroy pretty much everything they come across, including full-sized structures. And in case there was any doubt, yes, killing a whole bunch of bad guys at once by smashing a huge truck into the building they were standing on is very satisfying. 

It's all thoroughly silly—surely Martian architecture would be sturdier than this—but it's a lot of fun, too: We ranked Red Faction: Guerrilla among the top ten THQ games of all time shortly after the publisher went under, calling it "expertly paced, with a campaign that escalated into hysterical carnage." And THQ Nordic actually hinted that something was up earlier this year when it released a surprisingly comprehensive multiplayer balance update for the Steam edition that was released in 2014. All was hush-hush at the time, but now the secret is out. 

THQ Nordic hasn't announced a release target yet, but I'd expect to be hearing more about that fairly soon. Until that happens, enjoy some screens. 

Update: THQ Nordic has confirmed that the remastered edition of Red Faction: Guerrilla will be free for everyone who owns the original on Steam. 

Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Red Faction

Yesterday brought word of Square Enix's up-to-75-percent-off sale, and today brings with it news of Humble Store's THQ Nordic Week limited-time discount period. 

Offering up to 80 percent off select games, the THQ Nordic Week sale casts its wallet-friendly net over some of the publisher's games (Nordic Games, you may recall, rebranded last year) such as the Red Faction Collection—which includes Red Faction, Red Faction 2, Red Faction Guerrilla, Red Faction Armageddon and Red Faction Armageddon's Path to War DLC—for £7.99/$11.99. 

The Darksiders Franchise Pack comes with the Darksiders Warmastered Edition, the Darksiders II Deathinitive Edition, and 13 slices of DLC for £8.99/$9.99; while the Arcania and Gothic Bundle—which houses Arcania: Fall of Setariff, Gothic 1, Gothic 2: Gold Edition, Gothic 3 and Gothic 3: Forsaken Gods Enhanced Edition—is going for £7.99/$9.99. 

Humble's THQ Nordic Week sale can be viewed in full over this way, and, as always, I'd love for you to share your own bargains of choice in the comments below.

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. 

Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog

31st October 2016
- Support for 21:9 resolutions
- Fixed bug, where player could shot through a wall while standing behind it.
- Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60.
- Reduced heal backpack "health regen per second" to 250 from 600
- Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5
- Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat
- Increased rail driver default refire delay to 1200 and MP override reload delay to 900.
This ends up matching perfectly so it's ready to fire when the beam vanishes. Making it easier to dodge and increases skill to use

Feedback is still always welcome. Thanks for all the reports so far.
Please discuss here: http://steamcommunity.com/app/20500/discussions/0/305510202680169194/
Cheers!
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog

31st October 2016
- Support for 21:9 resolutions
- Fixed bug, where player could shot through a wall while standing behind it.
- Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60.
- Reduced heal backpack "health regen per second" to 250 from 600
- Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5
- Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat
- Increased rail driver default refire delay to 1200 and MP override reload delay to 900.
This ends up matching perfectly so it's ready to fire when the beam vanishes. Making it easier to dodge and increases skill to use

Feedback is still always welcome. Thanks for all the reports so far.
Please discuss here: http://steamcommunity.com/app/20500/discussions/0/305510202680169194/
Cheers!
...