Dishonored

Dishonored Receives Dunwall City Trials DLC This December, Story Add-Ons Coming Next Year Maybe you've already finished Arkane Studios' critically acclaimed stealth/action hybrid. Maybe you yearn for more blinking, possession and sneaky killing through Dunwall's cobblestone streets. This December, you'll get your wish as challenge-based and story-centric DLC starts rolling out for Dishonored.


Dunwall City Trials—which will cost $4.99 or 400 Microsoft points—will offer up ten skill-centered tests where you'll be made to battles waves of enemies in arenas, perform drop assassinations and run through point-to-point races as fast as you can.


The other DLC will hit in 2013, but don't have prices attached yet. They'll focus on story including one that lets you play as a major character from Dishonored: (Mild spoilers for those who haven't finished the game)














Daud, the leader of a group of supernatural assassins known as ‘The Whalers', will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud's own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…


Dishonored - contact@rockpapershotgun.com (John Walker)

Botinacula, since you asked.

Yesterday Jim wrote a superb piece arguing that games are best when everything is going wrong. That the measure of a game’s potential for generating anecdotes, and its depth of connection to the player, is based in the amount of peril it’s able to generate. Citing games like Day Z, FTL and XCOM, Jim’s argument made one small mistake: it was all wrong. Games aren’t best when they’re stressing you out, piling on the pressure, raising your anxiety levels to breaking point! Games are best when they embrace you into their wonderful worlds, telling you great stories, and letting you get away from the incessant worries of real life.

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Dishonored

The Beautiful Hidden Paintings Of DishonoredThere's no question that Dishonored has great art. But in addition to Viktor Antonov's wonderful visual design direction and Sebastien Mitton's art direction, the game also has a lot of great art. As in, there are some really cool paintings in the game? Okay, you get it.


Bethesda has pulled together shots of all (I think?) of Anton Sokolov's collectable paintings from the game. These are sorta-spoilers, technically, since some of them are characters that turn up a little later on, but then again, as spoilery things go, they're… kind of just cool paintings of people. The paintings were done by real-world artist Cedric Peyravernay.


Have you found all of these in the game? I've only found a couple, mostly because the heart doesn't highlight them on my screen when I ask her. And if the heart don't point to it, Kirk don't go collect it. Maybe I should reconsider that approach…



The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored The Beautiful Hidden Paintings Of Dishonored



Dishonored Sololov Paintings [Tumblr]


Dishonored
Dishonored-No-Trace-Rats


Taking on Dishonored's High Overseer without leaving a trace is actually fairly straightforward. The mission directly supports it, and you can see how that approach plays out in the original 'Three Extreme Approaches' video that led to this diary series. So, in the name of finding a better way I've decided to forgo the road most traveled and find a creative new way of toppling Dunwall's most senior religious authority. Using man-eating rats.

As you'll see, it took a bit of experimentation in order to figure the most effective means of ushering a man to his furry, plague-ridden demise. Along the way, there were accidents. There were regrets. There were casualties. Innocents will die. Rats will frolic. No-one will care about a dog.



Check out the prologue to No Trace for more, and check back on Friday when I'll be tracking down the Pendleton twins. You can also listen to our Dishonored podcast special to find out what Graham, Tom Francis and I thought about the game.
Dishonored

Having got the fancy ending for Dishonored, I thought I had some skills. Turns out my only skills were patience and cowardice. The way Flakked gets things done in this video shows me that my second, more violent playthrough might be a lot more interesting.


That slide near the end is the stuff of highlight reels.


Dishonored - Spring Razors and Messin' With Guards [YouTube, via PC Gamer]


Dishonored
Dishonored stab


The more players entreat Corvo's ruthlessness in Dishonored, the more tempted I become to sully my second full-stealth playthrough with a few slit throats and holed heads. Luckily enough, Dunwall's supernatural assassins enjoy sharing their exceptional moments of glory through recorded snippets of chaos. The murder spree shown here, executed by appropriately named player "Flakked," shows off some clever spring razor usage paired with the still-in-style powerslide. Take a look above.
Dishonored - contact@rockpapershotgun.com (Alec Meer)

Must have been rats?

With Dishonored reactivating long-dormant stealth glands the world over, now seems a fine time to revisit perhaps its primary ancestor, the Thief games. Doom 3 total conversion The Dark Mod is a mightily ambitious attempt to recreate Thief – its mechanics if not its actual missions – in a more modern, and very much darkness-orientated, engine. It’s just had a major update and a promising new mission added too.

I’m going to insert a ‘Read the rest of this entry’ link now, if that’s okay. (more…)

Dishonored

As Kirk and Jason noted last week, Dishonored is in many ways an "old-timey" classic, but there's more to that idea than just its design. Because it's a singleplayer game, with no ladderboards or auction houses, you can install "trainers" for the game that let you cheat.


In the clip above, you'll see just what you can do when you have unlimited blink, super speed and a pistol that acts more like a machine gun.


As PC Gamer notes, the places you get such programs that enable these abilities can be a little shady, so we're not going to link them here. But if you know what these things are, you probably know where to get one.


Also, mild spoiler warning above, since it's a runthrough of the game's first mission.


Dishonored - Corvo is in a goddamn hurry (first mission spoilers) [PC Gamer]


Dishonored

What Dishonored's Corvo Looked Like Before He Got That Fancy MaskAs you'd know if you were reading Fine Art last week, Dishonored was originally intended to be a game set in 17th century London, rather than the whalepunk fictional universe it ended up creating for itself.


The decision to switch settings wasn't made instantly; there had been time for some art to be drawn up imagining a stealthy 1666 London, and the fact the period's garb makes hero Corvo so much like the star of the Thief series might explain why things moved on.


That said, there's a Brotherhood of the Wolf vibe coming from those sketches that would have been nice to see in the final version.


These pieces are the work of Wes Burt, a super-talented artist we've featured a few times here before. You can, and should, check out more of his stuff on his CGHub page.


To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), right-click on them below and select "open in new tab".


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

What Dishonored's Corvo Looked Like Before He Got That Fancy Mask What Dishonored's Corvo Looked Like Before He Got That Fancy Mask What Dishonored's Corvo Looked Like Before He Got That Fancy Mask What Dishonored's Corvo Looked Like Before He Got That Fancy Mask What Dishonored's Corvo Looked Like Before He Got That Fancy Mask
Dishonored - contact@rockpapershotgun.com (Jim Rossignol)

I once read a suggestion by conservative philosopher Roger Scruton, that you could drop all of culture into two broad categories (I paraphrase): “High culture”, which is best appreciated with some formal education about what is going on with it (difficult literature, opera) and “Low Culture”, which is basically everything in folk, primitive, and pop culture, for which education is not required. Sounds stupid and elitist, doesn’t it? Scruton himself admits many caveats, as I recall. It’s clearly impossible to create two such categories. But recently, well, I’ve started to think that perhaps he’s right about the education thing. At least when it comes to videogames.

I speak with reference to this FT article about a non-gamer judging videogames, and subsequent defences of the same. Actually, no, I don’t think we really need to worry about what non-gamers think of games. And that is because, in this instance, we are the highly educated elite.

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