Purchase some cool Sins of a Solar Empire: Rebellion memorabilia at low, low prices from Stardock and Ironclad! Put a scale Kol Battleship on your shelf, or play on a steel imaged mousepad.
Purchase some cool Sins of a Solar Empire: Rebellion memorabilia at low, low prices from Stardock and Ironclad! Put a scale Kol Battleship on your shelf, or play on a steel imaged mousepad.
GameSpy has published their 2012 Holiday Gift Guide, and for PC games, Sins of a Solar Empire: Rebellion is listed among many great PC games.
<i>Sins of a Solar Empire: Rebellion is an outstanding and unique real-time strategy game that offers a welcome, slower alternative to StarCraft 2's intense pacing." - </i>
GameSpy has published their 2012 Holiday Gift Guide, and for PC games, Sins of a Solar Empire: Rebellion is listed among many great PC games.
Sins of a Solar Empire: Rebellion is an outstanding and unique real-time strategy game that offers a welcome, slower alternative to StarCraft 2's intense pacing." -
Gamasutra has a postmortem article up on Sins of a Solar Empire: Rebellion. This was written by Stardock’s Chris Bray and Blair Fraser from Ironclad.
“Even after two expansions, the teams felt the definitive version of the game had not yet been realized. With Ironclad Games working on the forthcoming Sins of a Dark Age, Stardock took a greater role in the development of the stand-alone expansion Sins of a Solar Empire: Rebellion to do just that.
Sins: Rebellion was developed with a small team over 13 months, including about a week of crunch (mostly individual late nights clustered around the various beta and final releases.) Stardock's staffing peaked at 11 developers, as shown below.”
Gamasutra has a postmortem article up on Sins of a Solar Empire: Rebellion. This was written by Stardock’s Chris Bray and Blair Fraser from Ironclad.
“Even after two expansions, the teams felt the definitive version of the game had not yet been realized. With Ironclad Games working on the forthcoming Sins of a Dark Age, Stardock took a greater role in the development of the stand-alone expansion Sins of a Solar Empire: Rebellion to do just that.
Sins: Rebellion was developed with a small team over 13 months, including about a week of crunch (mostly individual late nights clustered around the various beta and final releases.) Stardock's staffing peaked at 11 developers, as shown below.”