Machinarium - Lukas


As you’ve probably noticed, Machinarium for both Windows and Mac received several updates over the past few weeks, with the last one dropping just a few minutes ago. On both systems, we’ve made several tweaks in regards to controller support and behavior, so you should now have an easier time playing Machinarium using more types of controllers.

The new Mac update (enabling the Apple Metal API) also ensures compatibility with the most recent macOS devices and operating system versions. If you’re on an older Mac machine (manufactured before 2012 and/or running macOS 10.11 or older) and are having trouble running the latest version, please right-click on Machinarium in your Steam Library, select Properties > Betas and select the „legacy“ branch to download a version compatible with older Mac devices.

On a side note, we've recently uploaded our soundtracks on YouTube and put them together into one convenient playlist. That, of course, includes Machinarium ːjosefː ːbertaː





Machinarium - Lukas


We're very happy to announce Happy Game, the upcoming adventure from the creators of CHUCHEL and Botanicula, and our first actual horror game is coming to Steam and Nintendo Switch next year in spring. You can now add Happy Game to your Steam wishlist. ːchuchelsmileː

Happy Game is a psychedelic horror adventure that departs significantly from Amanita’s charming, family-friendly style. This time, players will find themselves playing as a little boy who experiences a terrible nightmare, passing through three unique worlds filled with playful tasks and puzzles. He won’t be all alone on this trip, though - there are many smiley faces to meet, adorable bunnies to slice with a guillotine greet, or an elusive football to chase. The game is directed by Czech artist, animator, and designer Jaromír Plachý, whose teams previously created Botanicula (2012) and CHUCHEL (2018).



https://store.steampowered.com/app/1206060/Happy_Game/

Stay happy.
Lukas
Jul 22, 2020
Machinarium - Lukas
Hi everyone!

After many, many years of development, our latest game Creaks finally landed on Steam. You can now play it on both Windows and Mac, and if you’re into atmospheric, organic-sounding music, you can get the „Collector’s Edition“ that includes the game, original soundtrack from Hidden Orchestra and a digital art book with design sketches from creators Radim Jurda and Jan Chlup.

https://store.steampowered.com/app/956030/Creaks/

Thank you for your support - let us know what you think!!
Lukas
Machinarium - Lukas


Hi everyone,

I am excited to finally let you know that Creaks, our latest surreal puzzler, is launching on Steam next Wednesday, July 22! Please check out the game's Steam page and add the game to your wishlist if you like what you see ːsamorost_spiritː

https://store.steampowered.com/app/956030/Creaks/

Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.



Inbetween individual levels and challenges, players will get to explore the house for a series of hand-crafted paintings, some of which were carefully hidden in discoverable secret rooms. About a third of the 35 collectible pieces are playable mini-games, taking on the role of little arcade cabinets in the aesthetic of 18th and 19th-century wall art.

A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.

Thank you for supporting our games! We're looking forward to hear and read what you think about Creaks. ːmuchomurkaː
Lukas
Machinarium - Lukas
Hi everyone!

It's been a while since we launched our latest game Pilgrims last October, and since then, we've focused on finishing our latest brain teaser called Creaks. The game is almost ready for release, and will finally launch on Steam this month! Watch the brand new launch trailer below:



Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.

A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Scottish composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra.

If you'd like to get regular updates on Creaks and its release date, please consider adding the game to your wishlist: https://store.steampowered.com/app/956030/Creaks/

Thank you!
Lukas
Beat Hazard - Starg
Not a twin stick shooter, but if you like martial arts and card games you might like this:

Martial Arts Brutality Premium is now available on Steam. 20% launch discount.
"Boards don't hit back!"

https://store.steampowered.com/app/1275490/Martial_Arts_Brutality_Premium/
Beat Hazard - Starg


To celebrate 10 years of Beat Hazard we're having a Free Weekend and a sale! You can play BH1 and BH2 for free.

I've also add a new track to the OST 'Decade of Hazard!' if you score 10,000,000 or more on this track you'll unlock the 'Liquid Gold Elite' ship!



And here's a video to say thanks, and some thoughts on the next 10 years of Beat Hazard:

https://www.youtube.com/watch?v=95WtXRnF7kY

Enjoy!
Steve
Beat Hazard - Starg
Got a few things lined up for the original Beat Hazard!

Machinarium - Lukas [amanita design]


Hello everybody!

That's right, Machinarium turns 10 years old today. To celebrate this anniversary, we teamed up with a group of artists from across the globe including Orbital, Jim Guthrie, C418 or 65daysofstatic to put together a special remix album bringing new perspectives on Floex’s work. Machinarium Remixed is available today for streaming, download and on (almost sold out!) limited vinyl.

Stream or download now: https://lnkfi.re/MachinariumRemixed
Vinyl: https://merch.amanita-design.net/collections/machinarium/products/machinarium-remixed-lp-limited-edition

The album in mp3 and flac format will soon be available as free content to all owners of Machinarium Collector's Edition.

The album’s lead single ‘The Glasshouse With Butterfly’ remixed by UK’s electronic music legends Orbital, which also serves as the album opener, was released in September, and the rest of the line-up features some of the most celebrated music artists on the indie games scene, such as C418 (Minecraft), Jim Guthrie (Superbrothers: Sword & Sworcery, Below) or 65daysofstatic (No Man’s Sky), all approaching the source material in their own unique style. “One of my favorite remixes on the album is C418’s take on The Sea. He shifted the track towards a more ecstatic, euphoric form. It’s often really hard to come up with something positive and avoid making it sound cheap or too cheesy. It’s got a great drive and I’m really looking forward to playing this live,” added Floex.

This autumn, Tomáš Dvořák aka Floex will be touring the Czech Republic with a brand new show, playing his music for video games live for the first time ever. The main concert / release party will take place on 27th November 2019 at Palác Akropolis, Prague. There will be a special twist to the show - it will feature Machinarium’s main robot protagonist Josef on the drums. Floex has also composed and produced music for Amanita’s latest title Pilgrims, and is currently collaborating with Tom Hodge on the original score for Christian Schwochow’s upcoming movie Je Suis Karl.

THANK YOU for the ongoing support!
Amanita Design
Machinarium - Lukas [amanita design]

Hello everyone,

I am pleased to announce that our latest game Pilgrims is now available on Steam!

Pilgrims is a short non-linear adventure game set in a charming little kingdom, inspired by old Central and Eastern European fairy tales and, partially, John Steinbeck’s books. It tells the story of Tramp, Granny, Bandit and Devil, four different characters each with their own quirks and perks, who eventually end up roaming the land together, dealing with strangers and helping each other out.

The game’s key gameplay mechanic was inspired by a puzzle featured in Samorost 3, one of Amanita’s previous titles, in which players were required to solve a problem by experimenting with the interaction of various playing cards. The player would then be rewarded with gentle humor, a funny animation accompanied by sounds. Pilgrims is therefore filled with all sorts of surprising, lighthearted situations, encouraging the player to try out different combinations since many problems can be solved in a number of different ways. The game supports replayability with 45 unlockable achievements.

Pilgrims was developed by a team led by Jakub Dvorsky, who designed the game and took over the visual art. He was joined by his long-term collaborator, animator Václav Blín, programmer Michal Berlinger, and the classic duo Tomáš ‘Floex’ Dvořák and Tomáš ‘Moták’ Dvořák on music and sound effects respectively. The game was in development for 2 years.

https://store.steampowered.com/app/1049280/Pilgrims/
...