Grand Theft AWESOME [YouTube via Reddit]
Proving once again that it pays to wait when it comes to the hottest PlayStation 3 games, today Sony is launching Ultimate Editions, a selection of hit PS3 titles bundled with all of their downloadable content for one low price. How much would you pay for complete editions of Red Dead Redemption, BioShock 2, or L.A. Noire?
They're like Game of the Year editions, only downloadable. Today through June 4, PlayStation 3 owners can hop onto the PlayStation Network and purchase more-or-less complete editions of some of the hottest older games on the console for 30 percent off what all the bits would have cost individually. For a DLC-heavy game like Motorstorm Apocalypse, scoring the whole shebang for $50.49 isn't too shabby.
Of course it's even better when you're a PlayStation Plus member. Then the bundles are 50 percent off, dropping that Call of Duty: Black Ops Ultimate Edition from $66.46 to $46.54. Maybe it's finally time I look into hooking up a year of PlayStation Plus.
Here's the full list of Ultimate Editions going up today.
PSN Introduces Ultimate Editions [PlayStation Blog]
Because, well, that's what you do in Grand Theft Auto IV. You wreck cars.
YouTuber InsaneGaz has one heck of an enjoyable channel, featuring hundreds of videos in which he takes modded cars and crashes the living hell out of them. He even hits the Optimus Prime mod!
Some highlights are above, but you can go check out all of the videos at his channel.
(Thanks, Samantha!)
Back when Jenna Jameson was still doing porn, she appeared in Grand Theft Auto: Vice City as blue movie actress Candy Suxxx. As recount in the new book Jacked, Jameson showed up to the recording session with her father.
For the session, Jameson was motion captured as she was on her back, feigning intercourse.
Vice City developers Dan Houser and Navid Khonsari were apparently uncomfortable with the notion of Jameson faking an orgasm in front of her dad. Khonsari is quoted as telling Dan that he didn't have a problem with her father, but he did not feel comfortable asking her to moan and groan as if she was having sex.
When it came time for Jameson to record her orgasm, Houser awkwardly asked Jameson to act like she was excited. Jameson wasn't sure what he meant, and Dan apparently told her to act like she was really happy or having a great time or eating a chocolate bar.
Jameson asked if she was supposed to act like she was eating a chocolate bar or like she was having sex. Houser told her to act like she was having sex, and they nailed the scene, in front of pops and all.
For more on Jacked: The Outlaw Story of Grand Theft Auto, read Kotaku's previous coverage.
Think about it: L.A. Noire should work on a tablet. Rockstar's 2011 crime drama essentially updates the old-school adventure game formula that has players going places and clicking on items. A natural for conversion to a tablet, right? Well, yes… and no.
OnLive's still chasing the somewhat counterintuitive dream of bringing hardcore AAA video games onto portable smartdevices. The video above shows Kotaku intern Nick Vanucci taking on the OnLive tablet version of L.A. Noire. You'll see that the touch controls work great in some places and utterly fail in other places. Should you play the adventures of detective Cole Phelps on a tablet if you haven't played them on console? Watch the video above before you make a decision.
I've never played as a black video game character who's made me feel like he was cool. Worse yet, I've never played a black video game character who made me feel like I was cool. Instead, I've groaned and rolled my eyes at a parade of experiences that continue to tell me video games just don't get black people.
The faces that look like mine that I've encountered in video games have been, at best, too inconsequential to be memorable and offensively tone-deaf at worst. What about Barrett from Final Fantasy VII or Sazh from Final Fantasy XIII, you might ask? Or Cole Train from the Gears of War games? Wait, there's Sheva from Resident Evil 5, right? No, no and no. Too many elements of caricature in each, I'd say, and they're all sidekicks. Their stories aren't the focus of the adventure players go on.
But, hey, it's a given that video games tend to present exaggerated characters. Marcus Fenix isn't like any white guy I've ever met, after all. But he doesn't have to be. For every Marcus Fenix-type grunt hero, you can also get a witty Nathan Drake, a charming Ezio or a regretful John Marston. Enough white characters exist in video games for a variability of approach. That's simply not true of black characters.
In creating Half-Life 2's Alyx Vance, Valve gave players a woman who was feisty and fragile at the same time. Alyx ranks amongst the best black game characters of all time, but she's another sidekick. C.J. from Grand Theft Auto: San Andreas comes closest to this pie-in-the-sky ideal I'm dreaming of. C.J. managed to hold a core contradiction inside of himself—an intense love of family balanced against the violence of thug life—that added depth to his characterization. And while he was the lead of the game he starred in, he was still a gang member. Rockstar found interesting things to do with him but C.J. still comes into being by virtue of another overused stereotype.
Does this stuff matter in video games? Yes. The thing to remember is that beneath all the comforting platitudes about a character's color not mattering lies a sticky web of stereotypes and cheap myths that can still insult and anger people playing a game. Even if I wanted to like Sam B from Dead Island, for example, I'm still running up against the fact that he's a hot-tempered thug rapper.
Stop leaning on this stereotype. Stop creating loud black soldiers who only know how to yell. Stop putting spear-carrying primitives in games.
What I want, basically, is Black Cool. It's a kind of cool that improvises around all the random stereotypes and facile understandings of black people that have accrued over centuries and subverts them. Black Cool says "I know what you might think about me, but I'm going to flip it." Dave Chappelle's comedy is Black Cool. Donald Glover is Black Cool. Aisha Tyler is Black Cool. Marvel Comics's Black Panther character is Black Cool. Their creativity is the energy I want video games to tap into.
There's a book about it. In the anthology Black Cool: One Thousand Streams of Blackness, author Rebecca Walker assembles a crop of personal essays that talk about how Black Cool manifested in their lives. One of those writers is Mat Johnson, a professor in the University of Houston's creative writing program. Johnson's like me, a lifelong comics-reading, game-loving geek who continues to bump into jarring, awful portrayals of black people in video games.
"I played Dead Island when it came out last year and there's a point when you get the Natives Camp area. I was like, ‘Oh, OK, we're going to have an African-style primitive out here,'" he told me. "The bizarre thing is that the stereotypes you encounter in the games don't even match up timewise with our current culture. That's what's so odd about it. The mainstream culture at large has moved beyond the trope of the black primitive. You can't get away with that kind of thing in a movie."
Johnson's written prose along with graphic novels and when he compares video games' racial awareness to comic and he says "comics had a much more concerted effort to change images of minorities in the work. And part of that was a market-driven concern." There's a difference of scale, too, he continues. "If comics can access another 5,000 or 10,000 in their possible audience, it has a huge impact. Whereas video games have become a mass market phenomenon that have an even bigger scope than movies. So they're not as worried about minority concerns as comics are."
The importance of seeing a face that looks like yours when stepping into a fictional universe can't be overstated. I'm a big Superman fan, but it was DC Comics' Black Lightning that piqued my interest when I was growing up. Every black superhero face I saw growing up was another signpost that said "Hey, you're welcome here. You can be larger-than-life, too." The absence of such characters doesn't make fictional constructs hostile; it makes them indifferent, which can be far worse.
"Another difference with games is that, as a medium, they're about invoking our fears so that we can overcome them," Johnson speculates. "I think that's what happens in both Resident Evil 5 and also Dead Island. They're not just invoking fear of zombies, they are invoking fear of blackness, and offering the gamer an opportunity to challenge their racial fears as well as their other fears. What you're seeing here is a subconscious action. And the reason it becomes clear because it's not in one game, it's in several different games."
"There have been exceptions in games like Left 4 Dead," Johnson observes, "where you have an actual black nerd character in the game." "I honestly think the move away from this going to be generational, when it's so easy to produce a 3D video game that it's the equivalent of shooting a movie today with a digital camera. But, until then, when I see a game that clearly walks right into a racial dead-end, I know I'm seeing a room of developers talking out a story with not one black person, not one Latino person of power in that room. So I think the single biggest thing that many of these companies could do to make sure that they are being representative of the larger culture's ethos, would be to hire in a diverse way."
"It's not a question of [developers and publishers] pushing culture forward," Johnson said. "It's a question of them catching up to mainstream culture. Part of it, I think again, is market success. They haven't had to worry about that at this point, because they're still going to sell a ton of games if the basic gameplay is good. But being better about black characters and characters of other races would make the overall quality better, too."
In other mediums and creative pursuits, there've been the black people who pivoted the conversations, expanded the possibilities and deepened the portrayals about what black people are. In jazz, it was Charlie Parker. In literature, it was Ralph Ellison. In comics, I'd argue that it was Christopher Priest, followed by Dwayne McDuffie. For me, the work of the deceased McDuffie managed to create characters that communicated an easily approachable vein of black cool.
Video games need this kind of paradigm-shifting figure. Not an exec, mind you—sorry, Reggie—but a creative face who steers the ethos of a game. For example, you know what kind of game a Warren Spector or a Jenova Chen is going to deliver. With Spector, it's a game that'll spawn consequences from player action. With Chen, you'll get experiences that try to expand the emotional palette of the video game medium. I want someone to carry that flag for blackness, to tap into it as a well of ideas.
Blackness can be a sort of performance, a lifetime role informed by the ideas of how people see you and how you want to be seen. One thing I've heard over the years is some variation of the colorblind testimonial: "I don't see a black guy when I look at you. I just see you." Well, if you're not seeing a black guy, then you're not seeing all of me. And if you're seeing just a black guy, you're not seeing all of me in that instance either.
I'm not naïve: no one's going to buy a video game because it's less wince-worthy on matters of race or diversity. But, maybe if Black Cool found its way into video games, I wouldn't have to hear the word "nigger" during online multiplayer sessions so much. Or maybe I wouldn't have to listen to characters that sound like 18th-Century minstrels in cyberpunk games.
While I'm sick of video games stumbling around the same ol' stereotypes and being afraid of black lead characters—"they won't sell!," cries the panicked logic— I'm not going to love Starhawk or Prototype 2 more because they have black lead characters. But if Emmett Graves and James Heller tap into some kind of deeper, more surprising portrayal than Standard Gruff Black Guy #29 and feel more human as a result, I'd feel better about the creative possibilities of video games.
Any mode of creativity that wants to be called mature needs to grapple with the sociopolitical issues of its time and place, especially if it wants to hold onto future generations. If it doesn't, then said medium just remains stuck in its own adolescence. When it comes to the examining the realities of how race can be lived in the world, movies, books and TV all do it. I'm not saying video games won't or can't, but damn if it's not a long time coming. Getting black characters who don't make me grit my teeth would be a great sign that video games are growing up.
Here's one of the best Grand Theft Auto IV mods I've ever seen: a look at what happens when Transformers hero Optimus Prime invades Liberty City.
Optimus fits right in. You could almost call it... Grand Theft Autobots.
GTA IV - Optimus Prime (Transformers Mod) HD [YouTube — thanks, Shashwat!]
I don't know what's creepier, the face leering at everyone with the knife, or the wonky stick-figure body casually strolling around the streets.
[thanks Jonathan!]
Grand Theft Auto IV's iCEnhancer series of mods and tweaks takes a Rockstar PC game that looked pretty good already and turns it into - relative to the scale and size of GTAIV - the prettiest video game on the planet.
At least, if realism is your thing.
And if your PC can handle it.
The mod's creator, Hayssam Keilany, writes "Reflections are bugged because of the ROCKSTAR VIDEO EDITOR. It doesn't look like that in-game, don't worry & sorry about that."
Version 2.0 of the mod is now out and free to download at the link below.
iCEnhancer 2.0 [icelaglace]