When you start a new game of Dwarf Fortress, a world is generated. Not just a map, but a world, with its own legends, characters, factions and historical wars. It’s one of my favourite openings to any game and gets me far more hyped than any fancy cinematic intro.
Wouldn’t it be great if Crusader Kings II [official site] could do something similar, rather than sticking to actual historical beginnings? Thanks to a modder who goes by the name Yemmlie, it can. The CK2 Generator can create alternate histories, simulating the appearance and development of cultures, religions, languages, characters and all the rest. It defaults to the vanilla map but if you want a random world to play on as well, that’s supported.
Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Bring out yer dead, we ve got a lovely wheelbarrow ready and waiting. Dynastic strategy and infanticide simulator, Crusader Kings II [official site], has received its latest add-on. The Reaper s Due brings a bunch of new events and mechanics for Europe s worst case of the sniffles. The Black Death will ravage the land and you ll be forced to either fight against it or hide away in your castle with your pet cat. As usual, there s also a free patch tweaking other issues, for all the peasants unable to find 7 in their coffers.
How to revert patch level: Right click CK2 in Steam, choose "Properties", click "Betas" tab, select 2.5.2 in the dropdown list and let it update.
How to revert patch level: Right click CK2 in Steam, choose "Properties", click "Betas" tab, select 2.5.2 in the dropdown list and let it update.