Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Forget everything Fallout has ever taught you because war is changing. We already knew about upcoming geographical expansions in Crusader Kings II [official site], making areas that were previously impassable playable, but fresh news arrived in today’s dev diary and it involves changes to fundamental systems. The major shift will be in the causes of war, which will no longer require justification in every instance. That could be a dramatic change, given that one of the most important aspects of CK II is the need for a Casus Belli to not only declare war but to inform the goals of a war. The other alterations will come in battle itself, specifically sieges. More below.
Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he’s learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part the series played in his life, the perils of boredom in strategy design, how much we love maps, and what the future holds for both Shafer and Paradox.
I began by asking how he ended up sitting at the Paradox Convention, in Stockholm, the city that has now been his home for two weeks: “It’s quite a long story, actually.”
That story begins in Denver, around 2003.
Since you already know what the best Crusader Kings 2 mods are, I thought you should probably get the skinny on the best additions to Paradox s other grand strategy romp: Europa Universalis 4. It s got more than a few, too.
Tweaks, fantastical overhauls, graphics improvements modders have given the game plenty of love. And while some mods have fallen by the wayside, there s still a mountain of crackers to dig through. … [visit site to read more]
Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive