Mar 20, 2017
Crusader Kings II - BjornB


Greetings!

In today’s Dev Diary we would like to present some of the information we gathered from the CK2 survey we did some time ago. The survey is based on a sample size of between 4000-5000 answers per data point. Note that we have not measured what you thought of any free features that came in the major patches, but rather this survey focused on the paid features of our various DLC’s. I won’t present all of it in this DD, but I will bring up some interesting points that might amuse you!


Amount of survey takers that both Owns and Plays a given DLC:

Sword of Islam - 90.8% Legacy of Rome - 92,36% Sunset Invasion - 71,54% The Republic - 89.32% The Old Gods - 96,17% Sons of Abraham - 91,92% Rajas of India - 82,29% Charlemagne - 91,66% Way of Life - 92,97% Horse Lords - 82,91% Conclave - 81,57% Reaper’s Due - 79,29%


The DLC’s that built the most hype before they were released:

The Old Gods
  • A total of 92,05% of the ones taking the test were excited for the DLC - and most impressively a whopping 64,01% were extremely interested!
The Reaper’s Due
  • A total of 80,87% of the ones taking the test were excited for the DLC - and of those 47,27% were extremely interested. While The Old Gods tops the charts for pre-release hype, The Reaper’s Due also significantly peaked the interests!
Way of Life
  • A total of 77,83% of the ones taking the test were excited for the DLC - and of those 42,38% were extremely interested.
While many DLC’s built a lot of interest before they were released, these three stand out from the crowd.


The DLC’s that built the least hype:

Sunset Invasion
  • A total of 34,3% of the ones taking the test were not interested in this DLC, with 33,10% being indifferent.
This leaves the Sunset Invasion as the only DLC that did not manage to build much interest.

The DLC’s that exceeded your expectations the most:

The Reaper’s Due
  • A total of 76,73% of the ones taking the test thought that it was better than expected - where 42,52% thought it exceeded their expectations by a landslide!
The Old Gods
  • A total of 82,53% of the ones taking the test thought that it was better than expected - where 41,91% thought it exceeded their expectations by a landslide!
This means that while The Old Gods is the overall winner, The Reaper’s Due had the most people being completely blown away.

And the other side of the coin, the DLC’s that did not live up to your expectations:

Sunset Invasion
  • A total of 26,97% of the ones taking the test thought that this DLC didn’t live up to their initial impressions, with a respectable 49,17% thinking it was just as expected.
This leaves the Sunset Invasion as the only DLC where for a lot of players it did not live up to the initial impression.

The DLC’s that has content you use the most often:

Way of Life
  • With a whopping total of 96,83% of the ones taking the test using content from this DLC in just about every game they play, Way of Life takes the unchallenged top spot. Of these, 85,57% use Way of Life content in every game they play.
The Reaper’s Due
  • A total of 89,69% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 69,80% use The Reaper’s Due content in every game they play.
The Old Gods
  • A total of 89,95% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 56,23% use The old Gods content in every game they play.

The DLC’s that has content you use the least often:

Sunset Invasion
  • A total of 61,97% rarely use any content from this DLC. Among them 26,69% never use any content.
Rajas of India
  • A total of 49,52% rarely use any content from this DLC. Among them 13,64% never use any content.
Sword of Islam
  • A total of 33,17% rarely use any content from this DLC. Though only 3,91% never use any content.

The most AND least well received feature, per DLC:

Sword of Islam
  • Most: Polygamy
  • Least: Decadence
Legacy of Rome
  • Most: Retinues
  • Least: Ability to Restore Rome
(Note that there were only 2 data points for this DLC, Restoring Rome actually scored quite high, but retinues has it beat by a landslide) Sunset Invasion
  • Most: Aztec Culture & Religion
  • Least: Aztec Invasion Event
The Republic
  • Most: Family Palaces
  • Least: Republic CB’s and war restrictions
The Old Gods
  • Most: Playable Pagans and Zoroastrians (This was the most well received feature of all features, with a massive majority of 92,55% rating this feature as great)
  • Least: Adventurers
Sons of Abraham
  • Most: Pilgrimages
  • Least: Restoring the Kingdom of Israel
Rajas of India
  • Most: New Playable Religions
  • Least: Jungle Terrain
Charlemagne
  • Most: Custom Kingdoms and Empires
  • Least: Zun Religion (This is the feature that interested the least players overall, with 46,22% rating this feature as uninteresting, narrowly beating Jungle Terrain by ~4%)
Way of Life
  • Most: Lifestyle Traits
  • Least: Character Focus
(Note that once again there were only 2 data points for this DLC) Horse Lords
  • Most: Silk Road Features
  • Least: Clan Politics
Conclave
  • Most: Reworked Laws
  • Least: Favors
Reaper’s Due
  • Most: New Maimed Traits
  • Least: Seclusion


The additions that you rate the highest in a new DLC:

  • New Events - With an overwhelming majority of 73,16% appreciating this type of addition very much.


  • New Starting Dates - With 51,53% appreciating this type of addition very much.


  • Reworked Previously Existing Features - With 44,25% appreciating this type of addition very much.


  • Expanded Map - With 38,94% appreciating this type of addition very much.


  • New Succession Laws - With 29,16% appreciating this type of addition very much.


  • Interface Skins - With 25,24% appreciating this type of addition very much.

We hope that this was interesting to you, even though it’s in a heavily condensed format - hopefully we’ll be able to present even more survey results in the future!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Mar 20, 2017
Crusader Kings II - BjornB


Greetings!

In today’s Dev Diary we would like to present some of the information we gathered from the CK2 survey we did some time ago. The survey is based on a sample size of between 4000-5000 answers per data point. Note that we have not measured what you thought of any free features that came in the major patches, but rather this survey focused on the paid features of our various DLC’s. I won’t present all of it in this DD, but I will bring up some interesting points that might amuse you!


Amount of survey takers that both Owns and Plays a given DLC:

Sword of Islam - 90.8% Legacy of Rome - 92,36% Sunset Invasion - 71,54% The Republic - 89.32% The Old Gods - 96,17% Sons of Abraham - 91,92% Rajas of India - 82,29% Charlemagne - 91,66% Way of Life - 92,97% Horse Lords - 82,91% Conclave - 81,57% Reaper’s Due - 79,29%


The DLC’s that built the most hype before they were released:

The Old Gods
  • A total of 92,05% of the ones taking the test were excited for the DLC - and most impressively a whopping 64,01% were extremely interested!
The Reaper’s Due
  • A total of 80,87% of the ones taking the test were excited for the DLC - and of those 47,27% were extremely interested. While The Old Gods tops the charts for pre-release hype, The Reaper’s Due also significantly peaked the interests!
Way of Life
  • A total of 77,83% of the ones taking the test were excited for the DLC - and of those 42,38% were extremely interested.
While many DLC’s built a lot of interest before they were released, these three stand out from the crowd.


The DLC’s that built the least hype:

Sunset Invasion
  • A total of 34,3% of the ones taking the test were not interested in this DLC, with 33,10% being indifferent.
This leaves the Sunset Invasion as the only DLC that did not manage to build much interest.

The DLC’s that exceeded your expectations the most:

The Reaper’s Due
  • A total of 76,73% of the ones taking the test thought that it was better than expected - where 42,52% thought it exceeded their expectations by a landslide!
The Old Gods
  • A total of 82,53% of the ones taking the test thought that it was better than expected - where 41,91% thought it exceeded their expectations by a landslide!
This means that while The Old Gods is the overall winner, The Reaper’s Due had the most people being completely blown away.

And the other side of the coin, the DLC’s that did not live up to your expectations:

Sunset Invasion
  • A total of 26,97% of the ones taking the test thought that this DLC didn’t live up to their initial impressions, with a respectable 49,17% thinking it was just as expected.
This leaves the Sunset Invasion as the only DLC where for a lot of players it did not live up to the initial impression.

The DLC’s that has content you use the most often:

Way of Life
  • With a whopping total of 96,83% of the ones taking the test using content from this DLC in just about every game they play, Way of Life takes the unchallenged top spot. Of these, 85,57% use Way of Life content in every game they play.
The Reaper’s Due
  • A total of 89,69% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 69,80% use The Reaper’s Due content in every game they play.
The Old Gods
  • A total of 89,95% of the ones taking the test uses content from this DLC in just about every game they play. Of these, 56,23% use The old Gods content in every game they play.

The DLC’s that has content you use the least often:

Sunset Invasion
  • A total of 61,97% rarely use any content from this DLC. Among them 26,69% never use any content.
Rajas of India
  • A total of 49,52% rarely use any content from this DLC. Among them 13,64% never use any content.
Sword of Islam
  • A total of 33,17% rarely use any content from this DLC. Though only 3,91% never use any content.

The most AND least well received feature, per DLC:

Sword of Islam
  • Most: Polygamy
  • Least: Decadence
Legacy of Rome
  • Most: Retinues
  • Least: Ability to Restore Rome
(Note that there were only 2 data points for this DLC, Restoring Rome actually scored quite high, but retinues has it beat by a landslide) Sunset Invasion
  • Most: Aztec Culture & Religion
  • Least: Aztec Invasion Event
The Republic
  • Most: Family Palaces
  • Least: Republic CB’s and war restrictions
The Old Gods
  • Most: Playable Pagans and Zoroastrians (This was the most well received feature of all features, with a massive majority of 92,55% rating this feature as great)
  • Least: Adventurers
Sons of Abraham
  • Most: Pilgrimages
  • Least: Restoring the Kingdom of Israel
Rajas of India
  • Most: New Playable Religions
  • Least: Jungle Terrain
Charlemagne
  • Most: Custom Kingdoms and Empires
  • Least: Zun Religion (This is the feature that interested the least players overall, with 46,22% rating this feature as uninteresting, narrowly beating Jungle Terrain by ~4%)
Way of Life
  • Most: Lifestyle Traits
  • Least: Character Focus
(Note that once again there were only 2 data points for this DLC) Horse Lords
  • Most: Silk Road Features
  • Least: Clan Politics
Conclave
  • Most: Reworked Laws
  • Least: Favors
Reaper’s Due
  • Most: New Maimed Traits
  • Least: Seclusion


The additions that you rate the highest in a new DLC:

  • New Events - With an overwhelming majority of 73,16% appreciating this type of addition very much.


  • New Starting Dates - With 51,53% appreciating this type of addition very much.


  • Reworked Previously Existing Features - With 44,25% appreciating this type of addition very much.


  • Expanded Map - With 38,94% appreciating this type of addition very much.


  • New Succession Laws - With 29,16% appreciating this type of addition very much.


  • Interface Skins - With 25,24% appreciating this type of addition very much.

We hope that this was interesting to you, even though it’s in a heavily condensed format - hopefully we’ll be able to present even more survey results in the future!

Read the original post


Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive
Crusader Kings II - BjornB
Hi Guys!

We've just released a small bugfix patch for you. We are also working on 2.7.1 which will contain some bigger changes based on the feedback we've gathered from you so far.


##########################################################
######################## 2.7.0.1 #########################
##########################################################

###################
# Free Features
###################
- Made "add_artifact" and "destroy_artifact" console commands available in release

###################
# User modding
###################
- Fixed variable names no longer working as the second key for the variable effects and triggers. E.G., subtract_variable = { which = "A" which = "B" }
- Fixed an issue causing the any_friend scope not to work

###################
# Bugfixes
###################
- Fixed the council UI having an empty job action slot without Monks and Mystics
- Fixed the "direct vassals" map-mode being colored incorrectly
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions requiring you to be at peace
- Fixed a long-standing OOS caused by nomadic title ID mismatch
- Fixed an issue when the ai was evaluating the decision to found a secret religious cult
- Fixed an issue with Patricians not being able to join the Hermetic Society if they had no other titles beside that of their house
- The "gender equality - all" game rule no longer causes a penalty at game start for changing succession law
- Fixed an OOS resulting from different computers finding a different "shortest" path between two provinces
- Fixed the distance used for trade province cost in some cases using a sub-optimal path. This means that from now on some trade posts will be slightly cheaper
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhist not generating society currency from character stats
- Fixed the French version of the game crashing if you gained a specific character modifier
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing the lower part of the headgear correctly
- Fixed an issue where the Request To Rank Up within a society could get stuck in waiting if you left the society before your request was approved, or if the leader of your society died before approving it
- Fixed it being impossible to recreate destroyed titles

Please do not report any issues with this patch in this thread. If you experience bugs, report them as proper bug reports in our bug report forum. Thank you!
Crusader Kings II - BjornB
Hi Guys!

We've just released a small bugfix patch for you. We are also working on 2.7.1 which will contain some bigger changes based on the feedback we've gathered from you so far.


##########################################################
######################## 2.7.0.1 #########################
##########################################################

###################
# Free Features
###################
- Made "add_artifact" and "destroy_artifact" console commands available in release

###################
# User modding
###################
- Fixed variable names no longer working as the second key for the variable effects and triggers. E.G., subtract_variable = { which = "A" which = "B" }
- Fixed an issue causing the any_friend scope not to work

###################
# Bugfixes
###################
- Fixed the council UI having an empty job action slot without Monks and Mystics
- Fixed the "direct vassals" map-mode being colored incorrectly
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions requiring you to be at peace
- Fixed a long-standing OOS caused by nomadic title ID mismatch
- Fixed an issue when the ai was evaluating the decision to found a secret religious cult
- Fixed an issue with Patricians not being able to join the Hermetic Society if they had no other titles beside that of their house
- The "gender equality - all" game rule no longer causes a penalty at game start for changing succession law
- Fixed an OOS resulting from different computers finding a different "shortest" path between two provinces
- Fixed the distance used for trade province cost in some cases using a sub-optimal path. This means that from now on some trade posts will be slightly cheaper
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhist not generating society currency from character stats
- Fixed the French version of the game crashing if you gained a specific character modifier
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing the lower part of the headgear correctly
- Fixed an issue where the Request To Rank Up within a society could get stuck in waiting if you left the society before your request was approved, or if the leader of your society died before approving it
- Fixed it being impossible to recreate destroyed titles

Please do not report any issues with this patch in this thread. If you experience bugs, report them as proper bug reports in our bug report forum. Thank you!
Mar 14, 2017
Europa Universalis IV - BjornB


Good day everyone, it's another bright and sunny day in glorious Stockholm, or rather, I wish it were. To distract from the grim grey reality of this cursed latitude let's delve into the second Religious overhaul present in Mandate of Heaven: Shintoism.
One month ago we got a Dev Diary covering changes to the Governance of Japan. As many of you I'm sure are aware, we model Japan with the strong but mechanically lacking Shinto religion. Shinto belongs in the Eastern religion group and are eligible to compete for the Celestial Throne and as part of Mandate of Heaven, Shinto nations will also have their own Isolationism mechanic.


Shinto nations will have an Isolationism level, 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of Isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be challenged by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan.



Each incident can fire once per campaign and are spaced out by at least 30 years. They will spawn events giving choices on the issues they present in the vein of accepting new ideas, goods and people in Japan. Depending on how you react to these choices, your Isolationism level may draw closer towards open doors or closing off from the world as well as a 50-year modifier to your nation at the end of each Incident's event chain. Which path you wish to take is up to you and how you wish to shape your nation.

Isolationism level bonuses:

  • Closed Doors: -0.03 War Exhaustion, -15% stability Cost
  • Isolationism: -10% Stability Cost
  • Selective Integration: -10% Ideas Cost
  • Adaptive: +10% Institution Spread
  • Open Doors: +20% Institution Spread, -10% embracement Cost




Each Shinto nation will face these Incidents independently but the mechanic does not exist in a vacuum for each nation. The Shogun will gain a bonus to prestige for each Daimyo who has the same level of Isolationism as they do and conversely, suffer for each who does not. The Shogun has the power to force their subjects closer towards their own Isolationism level but at a great cost to their Liberty Desire.

the 8 Incidents in the game are:

  • Shushi-Gaku Neo-Confucianism
  • Nanban Trade
  • Proliferation of Firearms
  • Spread of Christianity
  • Rising Shogun Authority
  • Ikko Ikki
  • Wokou Pirates
  • Urbanization
Since each have their own triggers, it's not a given you will see all 8 if, for example, you do not get a port for Wokou Pirates or Christianity is wiped clean off the map preventing its spread.

Exciting stuff, but I want to take this opportunity to look at Japan itself too. We have spiced up Japan with map changes, new provinces and many new nation tags in the Islands, as well as re-writing a lot of the old existing events for the Japanese. Additionally, we have given unique National Ideas to all starting 1444 Japanese nations to stand in line with our goal of revitalizing the region. I'd like to extend a thank-you to community members [USER=166646]chatnoir17[/user] and [USER=893563]Grand Historian[/user] for their extensive contributions towards these. Suggestions are always appreciated towards the development of our games.

I'll share just a few of these Idea Groups with you who enjoy reading our script files:

UES_ideas = { #Uesugi start = { army_tradition_decay = -0.01 production_efficiency = 0.1 } bonus = { infantry_power = 0.1 } trigger = { tag = UES } free = yes ues_kanto_kanrei = { diplomatic_upkeep = 1 } ues_yamanouchi_and_ogigayatsu_branches = { army_tradition = 0.5 } ues_kamakura_office = { reinforce_cost_modifier = -0.25 } ues_dragon_of_echigo = { land_morale = 0.1 } ues_nokizaru = { spy_offence = 0.2 } ues_agakita_shu = { discipline = 0.05 } ues_denkoku_no_ji = { idea_cost = -0.1 } ITO_ideas = { #Ito start = { spy_offence = 0.2 global_garrison_growth = 0.25 } bonus = { global_trade_goods_size_modifier = 0.1 } trigger = { tag = ITO } free = yes ito_gokenin_family = { prestige = 1 } ito_alliance_with_tsuchimochi_clan = { free_leader_pool = 1 } ito_land_of_gods_landing = { ae_impact = -0.1 } ito_anti_shugo_movement = { province_warscore_cost = -0.05 core_creation = -0.1 } ito_network_of_fourtyeight_fortifications = { defensiveness = 0.2 } ito_sympathy_to_christians = { tolerance_heathen = 2 } ito_foresty_development = { build_cost = -0.1 } } TTI_ideas = { #Tsutsui start = { defensiveness = 0.2 land_morale = 0.1 } bonus = { global_missionary_strength = 0.02 } trigger = { tag = TTI } free = yes tti_warrior_monk = { infantry_power = 0.1 } tti_winner_of_eikyo_civil_war = { war_exhaustion = -0.01 prestige_from_land = 0.25 } tti_kasuga_shrine = { prestige = 1 } tti_mountainous_province = { hostile_attrition = 1 } tti_nara_city = { legitimacy = 1 } tti_wise_opportunist = { ae_impact = -0.1 } tti_kofukuji_temple = { idea_cost = -0.1 } }

Map Changes, new nations and new National Ideas are all free parts of the 1.20 update, while all things Isolation related are paid feature of the upcoming Mandate of Heaven Expansion, which releases for $19.99 on April 6th 2017

That wraps up Japan and Shintoism nicely, and next week we will be talking about an extremely exciting feature which is going to truly make your Diplomats work for their non-existent salaries. See you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Mar 14, 2017
Europa Universalis IV - BjornB


Good day everyone, it's another bright and sunny day in glorious Stockholm, or rather, I wish it were. To distract from the grim grey reality of this cursed latitude let's delve into the second Religious overhaul present in Mandate of Heaven: Shintoism.
One month ago we got a Dev Diary covering changes to the Governance of Japan. As many of you I'm sure are aware, we model Japan with the strong but mechanically lacking Shinto religion. Shinto belongs in the Eastern religion group and are eligible to compete for the Celestial Throne and as part of Mandate of Heaven, Shinto nations will also have their own Isolationism mechanic.


Shinto nations will have an Isolationism level, 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of Isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be challenged by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan.



Each incident can fire once per campaign and are spaced out by at least 30 years. They will spawn events giving choices on the issues they present in the vein of accepting new ideas, goods and people in Japan. Depending on how you react to these choices, your Isolationism level may draw closer towards open doors or closing off from the world as well as a 50-year modifier to your nation at the end of each Incident's event chain. Which path you wish to take is up to you and how you wish to shape your nation.

Isolationism level bonuses:

  • Closed Doors: -0.03 War Exhaustion, -15% stability Cost
  • Isolationism: -10% Stability Cost
  • Selective Integration: -10% Ideas Cost
  • Adaptive: +10% Institution Spread
  • Open Doors: +20% Institution Spread, -10% embracement Cost




Each Shinto nation will face these Incidents independently but the mechanic does not exist in a vacuum for each nation. The Shogun will gain a bonus to prestige for each Daimyo who has the same level of Isolationism as they do and conversely, suffer for each who does not. The Shogun has the power to force their subjects closer towards their own Isolationism level but at a great cost to their Liberty Desire.

the 8 Incidents in the game are:

  • Shushi-Gaku Neo-Confucianism
  • Nanban Trade
  • Proliferation of Firearms
  • Spread of Christianity
  • Rising Shogun Authority
  • Ikko Ikki
  • Wokou Pirates
  • Urbanization
Since each have their own triggers, it's not a given you will see all 8 if, for example, you do not get a port for Wokou Pirates or Christianity is wiped clean off the map preventing its spread.

Exciting stuff, but I want to take this opportunity to look at Japan itself too. We have spiced up Japan with map changes, new provinces and many new nation tags in the Islands, as well as re-writing a lot of the old existing events for the Japanese. Additionally, we have given unique National Ideas to all starting 1444 Japanese nations to stand in line with our goal of revitalizing the region. I'd like to extend a thank-you to community members [USER=166646]chatnoir17[/user] and [USER=893563]Grand Historian[/user] for their extensive contributions towards these. Suggestions are always appreciated towards the development of our games.

I'll share just a few of these Idea Groups with you who enjoy reading our script files:

UES_ideas = { #Uesugi start = { army_tradition_decay = -0.01 production_efficiency = 0.1 } bonus = { infantry_power = 0.1 } trigger = { tag = UES } free = yes ues_kanto_kanrei = { diplomatic_upkeep = 1 } ues_yamanouchi_and_ogigayatsu_branches = { army_tradition = 0.5 } ues_kamakura_office = { reinforce_cost_modifier = -0.25 } ues_dragon_of_echigo = { land_morale = 0.1 } ues_nokizaru = { spy_offence = 0.2 } ues_agakita_shu = { discipline = 0.05 } ues_denkoku_no_ji = { idea_cost = -0.1 } ITO_ideas = { #Ito start = { spy_offence = 0.2 global_garrison_growth = 0.25 } bonus = { global_trade_goods_size_modifier = 0.1 } trigger = { tag = ITO } free = yes ito_gokenin_family = { prestige = 1 } ito_alliance_with_tsuchimochi_clan = { free_leader_pool = 1 } ito_land_of_gods_landing = { ae_impact = -0.1 } ito_anti_shugo_movement = { province_warscore_cost = -0.05 core_creation = -0.1 } ito_network_of_fourtyeight_fortifications = { defensiveness = 0.2 } ito_sympathy_to_christians = { tolerance_heathen = 2 } ito_foresty_development = { build_cost = -0.1 } } TTI_ideas = { #Tsutsui start = { defensiveness = 0.2 land_morale = 0.1 } bonus = { global_missionary_strength = 0.02 } trigger = { tag = TTI } free = yes tti_warrior_monk = { infantry_power = 0.1 } tti_winner_of_eikyo_civil_war = { war_exhaustion = -0.01 prestige_from_land = 0.25 } tti_kasuga_shrine = { prestige = 1 } tti_mountainous_province = { hostile_attrition = 1 } tti_nara_city = { legitimacy = 1 } tti_wise_opportunist = { ae_impact = -0.1 } tti_kofukuji_temple = { idea_cost = -0.1 } }

Map Changes, new nations and new National Ideas are all free parts of the 1.20 update, while all things Isolation related are paid feature of the upcoming Mandate of Heaven Expansion, which releases for $19.99 on April 6th 2017

That wraps up Japan and Shintoism nicely, and next week we will be talking about an extremely exciting feature which is going to truly make your Diplomats work for their non-existent salaries. See you then!

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Crusader Kings II - contact@rockpapershotgun.com (Fraser Brown)

I ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it s been cranked up to 666.

Ostensibly, Monks and Mystics is all about opening up new roleplaying possibilities in regards to faith. You can join a variety of societies, including monastic orders, secret organisations and devilish cults. These sects offer new ways to interact with the religious side of medieval society and for the adventurous can offer strange powers, forbidden knowledge, and the ability to champion heretical religions. Guess which path I followed?

… [visit site to read more]

Europa Universalis IV - contact@rockpapershotgun.com (Alice O'Connor)

You must choose: history or sci-fi? No time to explain. Pick now. No do-overs. 3. 2. 1. Time’s up! Huh, that’s your decision? Interesting. You’ll have to stick with that. Okay, now there’s time to explain: Paradox have announced a release date of April 6th for the next Europa Universalis 4 [official site] expansion, Mandate of Heaven, which is also the release date for Stellaris’s Utopia expansion. What are you going to do, play them at separate times? Tch! So if you chose history, you can look forward to an expansion focused on China and Japan. … [visit site to read more]

Europa Universalis IV - BjornB
“Mandate of Heaven” Expansion Releasing Soon; Developer Stream Scheduled for March 14



STOCKHOLM - Mar. 13, 2017 - Paradox Interactive and Paradox Development Studio today revealed the release date for “Mandate of Heaven,” the latest expansion for Europa Universalis IV. The expansion, which adds new gameplay events and features to Paradox’s award-winning grand strategy game of global domination, will arrive on April 6, 2017 for Windows, Mac, and Linux PCs. Players will be able to experience new ways of playing Europa Universalis IV next month as the major nations of East Asia, with new features surrounding the Japanese Shogunate, the Celestial Empire, and more. Mandate of Heaven will retail for $19.99 via digital distributors worldwide.

To give players a first glimpse of Mandate of Heaven, Paradox will begin showcasing new features from the new expansion in a live stream on their Twitch channel on Tuesday, March 14, 2017. The first stream will take place at 14:00 CET (6:00 a.m. PDT) at https://www.twitch.tv/paradoxinteractive.
Europa Universalis IV - BjornB
“Mandate of Heaven” Expansion Releasing Soon; Developer Stream Scheduled for March 14



STOCKHOLM - Mar. 13, 2017 - Paradox Interactive and Paradox Development Studio today revealed the release date for “Mandate of Heaven,” the latest expansion for Europa Universalis IV. The expansion, which adds new gameplay events and features to Paradox’s award-winning grand strategy game of global domination, will arrive on April 6, 2017 for Windows, Mac, and Linux PCs. Players will be able to experience new ways of playing Europa Universalis IV next month as the major nations of East Asia, with new features surrounding the Japanese Shogunate, the Celestial Empire, and more. Mandate of Heaven will retail for $19.99 via digital distributors worldwide.

To give players a first glimpse of Mandate of Heaven, Paradox will begin showcasing new features from the new expansion in a live stream on their Twitch channel on Tuesday, March 14, 2017. The first stream will take place at 14:00 CET (6:00 a.m. PDT) at https://www.twitch.tv/paradoxinteractive.
...