Europa Universalis IV - Valve
Europa Universalis IV: Wealth of Nations, all new content for Europa Universalis IV is Now Available on Steam!

Wealth of Nations is the second expansion for the critically praised strategy game Europa Universalis IV, focusing on trade and how to make the wealth of the world flow into your coffers.

May 29, 2014
Europa Universalis IV - BjornB
Full patchnotes here: http://forum.paradoxplaza.com/forum/showthread.php?778277-Patchnotes-1.6

Wealth of Nations:

- Privateers
* You can now send Light Ships on privateering missions to trade nodes
* A fleet on a privateering mission will hoist the Jolly Roger flag
* Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.
* The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40%
* Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations
* Several Privateer specific events added
* With privateers in, the old Pirates are removed.

- Trade Companies
* Now possible to form Trade Companies by assigning provinces to the Trade Company
* Only provinces within a Trade Company Area can be assigned to a Trade Company
* A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax
* Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls
* If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant.
* Each Trade Company gets a generated name and is listed in the Subject View.
* Several new events for Trade Companies
* No longer possible to westernize if you only neighbour western provinces that are in trade companies

- Buildable Canals.
* Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal.
* Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years.
* The project can be affected by a number of events
* Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.
* The Canals are visible on the map

- Justify Trade Conflict-action
A trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power.
Gives a Trade Conflict CB

- Implemented the "Fervor"-feature for reformed religion.
* Each month a Reformed country gets an amount of Fervor points
* In the religion view there are 3 Fervor bonuses Military, Diplomatic and Trade. None to all can be activated at any one time.
* Having a bonus active costs 5 Fervor point per month
* Up to 100 Fervor points can be stored
* fervor = yes activates the mechanic for a religion (there can only be one religion specific mechanic per religion).

- Added personal dieties
* Hindu rulers can now select their own personal diety out of 6 possible
* Each Diety gives a specific bonus
* A diety pick stays until the monarch dies or its removed via event
* Added several new diety specific events
* Added 50 unique hindu events and 41 unique event pictures

- Request Trade Power
* Now possible to Request Trade Power from another nation
* You can request 0-100% of their trade power wich if accepted will be counted as yours.
* Until the Transfer is canceled, the party recieving tradepower can not declare war on the giving party.

- Designate Trade Port
* You main trade collection point is now your Main Trading Port instead of your capital.
* Main Trading Port is located in your capital by default
* Main Trading Port can be moved for a cost of 300 Diplomatic Points

- Inland Trading
* Several trade nodes in the game are designated as inland trading nodes where trading nations can use their influence to gain direct power even without provinces or ships.
* When having a merchant in inland tradenodes, you now get direct bonues from your trade efficiency as well as some ideas.
* When having a merchant steering towards an inland Trade Node merchant republics as well as nations with Plutocratic and Trade ideas get direct bonuses.

- New peace treaties
* Now possible to enforce Military Access
* Now possible to enforce Fleet Basing Rights

- Enhanced Merchant republics
* Merchant republics now give a bonus to Goods Produced in provinces that they do not own, proportional to how much fo the trade in the area that they control.

- Dynamic Province Names
* Names can now be scripted to be unique for either the province owner, the province culture or the province culture group (in that priority).
* Activating Dynamic Province Names is now a gameplay setting

- New Ship Models for Great Frigate, War Galley, Galiot, Brig and Trabakul

Major Free features:
- Rivals
* Countries now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the Power Projection system.
* You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example declaring war on them, taking provinces from them, subsiding their enemies and sending privateers against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
* Power Projection gives bonuses to Trade Power, Fort Defense, Land Morale, Naval Morale, Legitimacy and Republican Tradition. Additionally, at 25 Power Projection a nation gets +1 Leader without Upkeep and at 50 Power Projection it gets +1 to monthly Administrative, Diplomatic and Military Power.

- Policies
* New Policy Interface under Missions and Decisions Tab
* Completing two full Idea Groups unlocks several Policies
* Activating a policy gives bonuses but costs 1 monarch point, type depend
* Several old decisions now converted to policies

- 10 New Achievments

- New Trade Conflict CB
* Given by Justify Trade Conflict
* Ticking warscore from blockades

- New Colonial Region Australia

- Detach obsolete ships
* Now possible to easly detach obsolete ships with one button

- Improved Macro Build
* Updated look of Macro Build Interface
* Now possible to Build cores, Change Culture and do Harsh Treatment from Macro Build Interface

- Change Role of Trade - Now possible to change role of trader without travel time
- Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul
- Added the religouns Coptic and Ibadi Sikh. Coptic and Ibadi in from the start, Sikh will appear later.
- Modifiers such as Estuary now shown on map in Trade Mapmode.
- Now possible to form the nations Egypt and Bukhara and Courland.

- Administrative Efficiency:

* New country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).

Conquest of Paradise:
- Added new siege strip + assault and breach overlays for Native Americans
- Added several new events for Native Americans

(There are also quite a few major rebalances, see http://forum.paradoxplaza.com/forum/...alance-Changes)
May 29, 2014
Europa Universalis IV - BjornB
Full patchnotes here: http://forum.paradoxplaza.com/forum/showthread.php?778277-Patchnotes-1.6

Wealth of Nations:

- Privateers
* You can now send Light Ships on privateering missions to trade nodes
* A fleet on a privateering mission will hoist the Jolly Roger flag
* Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.
* The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40%
* Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations
* Several Privateer specific events added
* With privateers in, the old Pirates are removed.

- Trade Companies
* Now possible to form Trade Companies by assigning provinces to the Trade Company
* Only provinces within a Trade Company Area can be assigned to a Trade Company
* A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax
* Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls
* If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant.
* Each Trade Company gets a generated name and is listed in the Subject View.
* Several new events for Trade Companies
* No longer possible to westernize if you only neighbour western provinces that are in trade companies

- Buildable Canals.
* Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal.
* Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years.
* The project can be affected by a number of events
* Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.
* The Canals are visible on the map

- Justify Trade Conflict-action
A trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power.
Gives a Trade Conflict CB

- Implemented the "Fervor"-feature for reformed religion.
* Each month a Reformed country gets an amount of Fervor points
* In the religion view there are 3 Fervor bonuses Military, Diplomatic and Trade. None to all can be activated at any one time.
* Having a bonus active costs 5 Fervor point per month
* Up to 100 Fervor points can be stored
* fervor = yes activates the mechanic for a religion (there can only be one religion specific mechanic per religion).

- Added personal dieties
* Hindu rulers can now select their own personal diety out of 6 possible
* Each Diety gives a specific bonus
* A diety pick stays until the monarch dies or its removed via event
* Added several new diety specific events
* Added 50 unique hindu events and 41 unique event pictures

- Request Trade Power
* Now possible to Request Trade Power from another nation
* You can request 0-100% of their trade power wich if accepted will be counted as yours.
* Until the Transfer is canceled, the party recieving tradepower can not declare war on the giving party.

- Designate Trade Port
* You main trade collection point is now your Main Trading Port instead of your capital.
* Main Trading Port is located in your capital by default
* Main Trading Port can be moved for a cost of 300 Diplomatic Points

- Inland Trading
* Several trade nodes in the game are designated as inland trading nodes where trading nations can use their influence to gain direct power even without provinces or ships.
* When having a merchant in inland tradenodes, you now get direct bonues from your trade efficiency as well as some ideas.
* When having a merchant steering towards an inland Trade Node merchant republics as well as nations with Plutocratic and Trade ideas get direct bonuses.

- New peace treaties
* Now possible to enforce Military Access
* Now possible to enforce Fleet Basing Rights

- Enhanced Merchant republics
* Merchant republics now give a bonus to Goods Produced in provinces that they do not own, proportional to how much fo the trade in the area that they control.

- Dynamic Province Names
* Names can now be scripted to be unique for either the province owner, the province culture or the province culture group (in that priority).
* Activating Dynamic Province Names is now a gameplay setting

- New Ship Models for Great Frigate, War Galley, Galiot, Brig and Trabakul

Major Free features:
- Rivals
* Countries now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the Power Projection system.
* You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example declaring war on them, taking provinces from them, subsiding their enemies and sending privateers against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
* Power Projection gives bonuses to Trade Power, Fort Defense, Land Morale, Naval Morale, Legitimacy and Republican Tradition. Additionally, at 25 Power Projection a nation gets +1 Leader without Upkeep and at 50 Power Projection it gets +1 to monthly Administrative, Diplomatic and Military Power.

- Policies
* New Policy Interface under Missions and Decisions Tab
* Completing two full Idea Groups unlocks several Policies
* Activating a policy gives bonuses but costs 1 monarch point, type depend
* Several old decisions now converted to policies

- 10 New Achievments

- New Trade Conflict CB
* Given by Justify Trade Conflict
* Ticking warscore from blockades

- New Colonial Region Australia

- Detach obsolete ships
* Now possible to easly detach obsolete ships with one button

- Improved Macro Build
* Updated look of Macro Build Interface
* Now possible to Build cores, Change Culture and do Harsh Treatment from Macro Build Interface

- Change Role of Trade - Now possible to change role of trader without travel time
- Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul
- Added the religouns Coptic and Ibadi Sikh. Coptic and Ibadi in from the start, Sikh will appear later.
- Modifiers such as Estuary now shown on map in Trade Mapmode.
- Now possible to form the nations Egypt and Bukhara and Courland.

- Administrative Efficiency:

* New country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).

Conquest of Paradise:
- Added new siege strip + assault and breach overlays for Native Americans
- Added several new events for Native Americans

(There are also quite a few major rebalances, see http://forum.paradoxplaza.com/forum/...alance-Changes)
Apr 28, 2014
Crusader Kings II - doomdark
MAJOR
- Fixed broken MP from v2.1.2, for real

MINOR
- Save games now written to virtual memory before writing them physically to improve stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government type.
- Indian holy orders can now fight other indian religions.

INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying himself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type and title name.
- Added icons for the Order of Addai.

MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orders will fight other religions within the same group.
Apr 28, 2014
Crusader Kings II - Doomdark
MAJOR
- Fixed broken MP from v2.1.2, for real

MINOR
- Save games now written to virtual memory before writing them physically to improve stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government type.
- Indian holy orders can now fight other indian religions.

INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying himself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type and title name.
- Added icons for the Order of Addai.

MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orders will fight other religions within the same group.
Crusader Kings II - BjornB
As you have noticed we have had crash problems when launching the game via steam on MAC. We have come to the conclusion that there is a problem between our launcher and the steam overlay. The previous workaround was shutting of the steam overlay but after a recent update to steam that no longer seems to work.

So. We are doing to following things about this problem.

1) We are currently building a new launcher that you will see a first version of very soon. It should not have these problems and eventually it will have some nice new features.
2) As of now, when you click PLAY in steam on MAC you will no longer go via the launcher and go directly into the game. The unfortunate side effect to this is that you cant turn off DLC nor mods when launching this way.
3) Then there is a workaround. If you want to use the launcher to, say, turn off DLCs, you can still start it manually. To do this, go to the eu4 install-folder in the console and start ./EuropaUniversalisIV.app/Contents/MacOS/EuropaUniversalisIV As long as steam is running in the background you should still have MP etc.

Again, we are working on getting out a new launcher but in the mean time you should be able to enjoy the game.

Original Post: http://forum.paradoxplaza.com/forum/showthread.php?771873-MAC-launcher-crash
Apr 11, 2014
Crusader Kings II - doomdark
2014-04-11: v2.1.3
--------------------

- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a dynasty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a temporary revolter kingdom
- Added better text when losing decadence from a title grant
- Adjusted to care more about Caste for marriages
Apr 11, 2014
Crusader Kings II - Doomdark
2014-04-11: v2.1.3
--------------------

- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a dynasty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a temporary revolter kingdom
- Added better text when losing decadence from a title grant
- Adjusted to care more about Caste for marriages
Apr 10, 2014
Crusader Kings II - doomdark
This patch should fix all major issues reported since the release of Rajas of India!

PATCH NOTES:

MAJOR
- Memory optimizations (graphics DLCs)

MINOR
- Fixed a bug where allies could be called into certain Major Revolts by attackers, resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they are the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they would have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accept.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inheritance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambition.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain events.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's location.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown authority
- Fixed a bug with lover event 64065
- Fixed a bug with the vassal king opinion penalty being applied multiple times
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.
- Fixed error in troop amount trigger causing horse archers to get elephant tactics.
- Added missing localization for jungle terrain combat effect tooltip.
- Indian temple corruption and local death cults are now immediately removed if province owner is of a non-Indian religion.
- Fixed a bug which sometimes prevented the player from building some holdings.
- Updated so all light cavalry based tactics affect camel cavalry as well
- Fixed invalid patrician trade post cost calculation
- Nestorians can now only appoint landed bishops as Autocephalous Patriarchs (court chaplains)
- Fixed so technology gives bonuses to some special troops
- Improved the logic of bribing people into plots.
- Adapted pilgrim events to include Messalian and Paulician heresies.
- Fixed a bug where the usurp button for kingdoms usurped vassals as well

AI
- Will only ask vassals or below to "Straighten up"
- No longer possible for AI to plot to assassinate self (unless they are a lunatic)
- AI can now start Claimant factions again

INTERFACE
- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though imprisonment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom the person.
- Fixed invalid text shown for special troops in commander traits
- Fixed moral authority tooltip for indian religions.
- Fixed upside down CoA's on map for versions using OpenGL
- Added missing top bar extension for Indian republics
- Added missing jungle terrain picture
- Vassal tab shows patricians as patricians now
- Fixed another [Player.Religion.GetPietyName] localization issue

MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.
- Error log now alerts for any duplicate landed titles.
- Fixed a bug with the event filter 'only_independent' and revolters

DATABASE
- Made a number of changes to starting characters and dynasties, above all in Northern India.
- Ruler of Agen in 987 is now shows as the bishop he is.
Apr 10, 2014
Crusader Kings II - Doomdark
This patch should fix all major issues reported since the release of Rajas of India!

PATCH NOTES:

MAJOR
- Memory optimizations (graphics DLCs)

MINOR
- Fixed a bug where allies could be called into certain Major Revolts by attackers, resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they are the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they would have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accept.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inheritance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambition.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain events.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's location.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown authority
- Fixed a bug with lover event 64065
- Fixed a bug with the vassal king opinion penalty being applied multiple times
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.
- Fixed error in troop amount trigger causing horse archers to get elephant tactics.
- Added missing localization for jungle terrain combat effect tooltip.
- Indian temple corruption and local death cults are now immediately removed if province owner is of a non-Indian religion.
- Fixed a bug which sometimes prevented the player from building some holdings.
- Updated so all light cavalry based tactics affect camel cavalry as well
- Fixed invalid patrician trade post cost calculation
- Nestorians can now only appoint landed bishops as Autocephalous Patriarchs (court chaplains)
- Fixed so technology gives bonuses to some special troops
- Improved the logic of bribing people into plots.
- Adapted pilgrim events to include Messalian and Paulician heresies.
- Fixed a bug where the usurp button for kingdoms usurped vassals as well

AI
- Will only ask vassals or below to "Straighten up"
- No longer possible for AI to plot to assassinate self (unless they are a lunatic)
- AI can now start Claimant factions again

INTERFACE
- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though imprisonment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom the person.
- Fixed invalid text shown for special troops in commander traits
- Fixed moral authority tooltip for indian religions.
- Fixed upside down CoA's on map for versions using OpenGL
- Added missing top bar extension for Indian republics
- Added missing jungle terrain picture
- Vassal tab shows patricians as patricians now
- Fixed another [Player.Religion.GetPietyName] localization issue

MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.
- Error log now alerts for any duplicate landed titles.
- Fixed a bug with the event filter 'only_independent' and revolters

DATABASE
- Made a number of changes to starting characters and dynasties, above all in Northern India.
- Ruler of Agen in 987 is now shows as the bishop he is.
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