Call of Duty®: Black Ops II
Call of Duty: Black Ops 2 Search Preferences


I haven't experienced any ping-related dysfunction in Black Ops 2 multiplayer yet, but to stay safe, here's a quick tip which may improve your matchmaking connections.

In the Online > Public Match > Find Match screen, there's a sneaky little "Search Preferences" option camping in the lower-right corner. It defaults to "Normal," which finds a balance between connection quality and matchmaking speed, but I've found that switching it to "Best" doesn't affect how quickly I can join matches. It also doesn't affect how quickly I can join the dirt, where I often curl up for naps under a blanket of bullets kindly provided by whoever just bunny hopped around a corner and surprised me.

Want to know what we thought of the game? Head to our Black Ops 2 review and join the divisive comment argusation.
Call of Duty®: Black Ops II
black ops 2 header


Everybody’s second-favourite Call of Duty sub-franchise returns, picking through the carnage of the preceding game’s CIA conspiracy while simultaneously barrelling onward into the cyber-enhanced future-war of 2025.

The game flits between control of David Mason, son of the first Blops’ protagonist, and flashbacks to (not terribly) covert missions taking place during the conflicts of the late 20th century. For the most part, it follows familiar Call of Duty rote: enemies swarm out and you pop their heads and push forward. Like Whack-a-mole, but with foreigners. You shoot men in 1980s Afghanistan. You shoot men and robots in future-LA. Hither and thither, men are shot, their demise serving a globe-trotting anti-terrorism yarn that would be amusingly ludicrous if it weren’t laser-targeted to evoke actual middle-American paranoia.

But before we get to that: let me tell you about my horse. My horse keeps on falling through the ground. It doesn’t fall far – just up to its flanks – but it’s very hard to fend off a Russian assault on a half-buried horse. I can’t get off my horse because I haven’t quite reached the horse-dismounting checkpoint. I am stuck. I reload and reload and reload and eventually make it through.



I mention this because my problem with Blops 2 and CoD in general is not that they are cinematic shooters of little mechanical imagination or meaningful interactivity – I’m completely cool with that. CoD is essentially Duck Hunt with multidirectional movement and a hysterically self-pitying, bellicose view of global politics. That’s OK. That’s allowed. But I take issue when I repeatedly crash through its flimsy world into the unglamorous workings behind.

It’s not even that Blops 2 is buggy: it’s just so inflexible and brittle as to splinter at the most gentle pressure in any direction other than the one in which it is ordained to move. Playing it is to tiresomely re-analyse the ever-shifting boundaries of interaction. The very first level kills you if you stray outside the invisibly defined battle zone; later you are gifted with an entire canyon to roam – assuming your horse remains above ground level.

At one point, I found myself stuck on a beach while angry locals swarmed through the jungle behind. The sign above my AI partner said, ‘Follow’. However, he had stopped. I’d been told there were some boats on the beach, which would seem like a mission-critical observation, were it possible to interact with them. “Keep running, Mason!” shouts my AI partner, apparently unaware that we are hemmed into this tiny sandy deathzone by invisible walls. Several reloads later, I discover that I have to press F on my companion and initiate an ending cutscene. Ah.



This seems like a shame because it torpedoes one of Black Ops 2’s most ambitious endeavours. At key points during the game you are given choices which dramatically change its outcome. But so trammelled are you in the interim that you may not realise your own power.

When the opportunity arose to execute someone, I couldn’t work out how to decline – or even if I could. I tried shooting other people in the room, but the gun just didn’t fire. I tried to wait the decision out, but eventually I assumed there was only one interactive option available. Bang. Sorry. Deciding whether or not to kill someone should be dramatic, but here it felt more like attempting to interpret faded washing instructions. Can I tumble dry this?

Still, such pivotal moments, when they work, do perk interest in the otherwise daft plot as it maniacally flings itself around history, occasionally stamping on the bits of it wingnuts don’t like. Despite all the techno-gobbledegook, conspiracy, brainwashing and betrayal, Black Ops 2 presents a paint-by-numbers world, in which the primary colours are fear, jingoism and self-righteous aggression. In this version of reality, Islamic terrorists are elided with South American socialists, hackers and anti-capitalist protesters.

The game’s arch-villain, Raul Menendez, is a product of American interventionism gone awry, but if there’s a warning there, it’s subsumed by the batshit fervour of his personal quest for revenge. Menendez is not a nice man (you can tell because he has a scar) and his response to his violation by America is to go around yelling and kneecapping people, so it’s hard to sympathise with him. That we are only encouraged to worry about American foreign policy inadvertently creating Menendez-like monsters is itself troubling, but I suppose people whose lives were just quietly and terribly fucked don’t make exciting antagonists.



After this calamitous introduction to the campaign, however, Blops 2 settles down. Its set-pieces become more coherent (if not the plot) and the majority of its novelties work. Except this time, there are no egregiously annoying infinite spawns. Indeed, the game sidesteps many of the series’ clichés. Turret sections are subverted almost the instant they begin, as are other staples: the slow-motion breach and clear, the last-second gun-toss.

Elsewhere, futuristic gadgetry brings welcome variety. You can target enemies with a fleet of drones or hunker behind shambling quadrupedal mechs. Their power is most visible in the radical addition of Strike Force, a simplistic RTS gamemode which runs in parallel to the campaign. Using a high-altitude view, you capture points, defend them, protect convoys and rescue hostages. At any point you can dive into the brain of a soldier or robot and take direct control. The major weakness is the AI – the lamentable pathfinding is all the more visible in the top-down view – but its incompetence obligates you to get your hands dirty, and so creates the delightful tension between strategy and ground tactics. It’s messy, perhaps, but fun: rarely in a Call of Duty game do you get the entire toybox to play with all at once.

Black Ops 2 also manages occasional spectacle, despite a creaking engine. The recreation of a Yemeni hillside township is both visually and spatially fascinating, a wonderful chaos of alleys and stairwells, offering as much vertical variation as horizontal. Elsewhere, an exclusive, floating mega-resort has been taking notes from Brink’s super-white sea-faring skyline – a dazzling, crisp utopia which is disturbingly cathartic to smash.



Exploring that Yemeni township is all the better in multiplayer. In fact, everything is better in multiplayer. Add a few real people, and levels that were inert backdrops to the campaign now reveal a more delicate construction: multiple strata and intertwining paths, every space run through with dozens of sightlines to keep you on your toes. On the deck of a burning aircraft carrier, your objective is to minimise your exposure, skipping between coverpoints, constantly craning this way and that to ensure you aren’t being flanked. A railway station generates an ongoing flow of combat through multiple, looping routes. Rarely do you find a position which isn’t in some way compromised, forcing continual movement.

Myriad multiplayer modes are divided and duplicated among a variety of playlists, although most of the new additions, like the roaming king-of-the-hill gametype Hardpoint, are fairly unadventurous reconfigurations of existing rulesets. The ‘party game’ playlist contains the most outlandish departures from regular Call of Duty gunplay – here you earn extra bullets with kills or automatically cycle through the game’s armoury.

Treyarch have made some canny rebalancing decisions: the special rewards formerly known as Killstreaks have evolved into Scorestreaks. Helping your team with objectives now contributes to earning UAV surveillance, drone strikes and other devastating powers. The unlockable-arms-race seems less painful for new players, too, thanks to an ample starting kit.



This is all to the good – but is it a reinvention worth $60/£40? The menus are biased toward gamepad controls and the lack of dedicated servers is regrettable. To my tastes, Battlefield 3 still remains a broader and deeper (and cheaper) online offering, zipping easily between grand vehicular modes and tight close-quarters firefights. And yet, perhaps because of Battlefield’s wider focus, it doesn’t quite deliver on the instantly gratifying bouts of hectic, adrenalising chaos that we see here.

Plus, Battlefield doesn’t have zombies. Blops 2’s horror-comedy wave-survival mode is its most elaborate yet: a series of four maps that can be played separately or as one. Each location is discretely contained, but visited periodically by a bus service which optionally takes players onto the next. While holding up in one location allows players to fortify it, upgrades and items may lure them onto the next stop. The bus won’t wait, however, initiating a mad scramble every time players hear the insistent honking of its horn – a microcosm of Left 4 Dead’s dramatic finales.

Killing Floor and Left 4 Dead offer comparable thrills, and arguably more refined mechanics, but this is nonetheless an admirable component of Call of Duty: Black Ops 2’s formidable and mildly refreshed online package. Without it, the singleplayer’s occasional innovations do little to elevate the formula from vapidity, or help forgive its unpalatable tenor.
Call of Duty®: Black Ops II - PC Gamer
Podcast 79


Chris, Tom Senior, and Rich discuss the soon-on-PC Assassin's Creed 3, Football Manager 2013, Planetside 2, some game called Call of Duty, and much more - including plenty of Twitter questions and the first novelty physical challenge in the podcast's history.

You can subscribe to the podcast on iTunes here and download the MP3 directly from here.

Please excuse Chris' periodic background coughing, by the way. He's currently recovering from the plague but is trying to hold on to his cough because he feels that it lends him an air of tragic defiance. He is wrong. It's just gross.

Apologies if we didn't get around to your Twitter questions this week - we had a lot more than we had time for. Hopefully we'll fit a few into the next episode.

Show notes
Assassin's Creed 3 will have fewer bugs on PC, say Ubisoft.
Chris Schilling's Football Manager 2013 review.
Call of Duty® (2003)

Needless to say, there are spoilers in both this video and post. If you don't want to know what the post-credit shenanigans are all about, feel free to move along.


Now that we're all clear, watch the above video with the most ridiculous post-credit scene I've been forced to watch, where two of Black Ops II's main characters (Frank Woods and Raul Menendez) are seen rocking out with the members of Avenged Sevenfold. It's an awkward, awful concert with a head-banging President Bosworth that looks a whole lot like Hillary Clinton. This is what nightmares are made of, my friends.


Call of Duty®: Black Ops II
Posse Shepard


Yesterday we reported that around 1,000 buyers of Call of Duty: Black Ops 2 had discovered their disc 2 contained not more military manshoot, but BioWare's space epic Mass Effect 2. Embarrassing for Activision, sure - supplying their customers with one of their rivals biggest franchises probably wasn't high on their key strategies - but it was always going to be EA's reaction that proved the most interesting.

Do they press the big red "deploy lawyers" button, or the smaller, dustier "have a bit of fun with it" button? Fortunately, for now, it appears to be the latter. Bioware have issued a blog post to the affected players, questioning whether it was a mistake or "an omen."

"If the universe thinks that you should be playing Mass Effect right now, who are we to argue?" In that spirit they've guaranteed to give the first 50 people to send them a picture of their swapped disc to community@bioware.com a free code for the entire Mass Effect trilogy.

Of course, as this video shows, the affected discs were still printed with a standard Black Ops 2 picture. But surely no-one would think to send a picture of a regular old disc in the knowledge that nobody could tell the difference. Right?
Call of Duty® (2003)

Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.Some people love Call of Duty. Some hate it. Some are totally indifferent. And then, some enjoy dressing up as Call of Duty characters.


Here's a bit—but not all—of the internet's best COD cosplay. The outfits range from the earlier Call of Duty games to the more recent ones, like World at War, Modern Warfare 2, and the first Black Ops.


And yes, there are zombies.


So have a look at the above gallery, and try to suss out who pulled off the best Call of Duty. And check out Kotaku's review of Call of Duty: Black Ops II.


Click the image's lower corner to expand to full size.


(Top photo: Triturate/Katherine-Drake/Sasu-Jess)

Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[Arinen]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[Domjiji]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[Katherine-Drake]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[luckysevenstars]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[MattDennie]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[missyunie]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[mrbob0822]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[ReijiKageyama]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[RunPiggyRun]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[Sasu-Jess]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[thechevaliere]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[Triturate]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[wfbarton]
Call of Duty Is More Than Fancy Weapons. It's Also Fancy Outfits.[zahnpasta]


Call of Duty®: Black Ops II
Taiwanese Woman Believes David Petraeus Will Marry HerWhen not appearing in Call of Duty: Black Ops II, David Petraeus is at the center of a sex scandal—a very confusing sex scandal. Taiwan's Liu Shu-jen isn't making anything easier, either. She is making things stranger.


According to Want China Times, Liu Shu-jen is a former engineer at a Taiwanese semiconductor company. In September 2011, she received national press attention after being arrested for trying to cash 37 fraudulent traveler's checks that supposedly her boyfriend, David Petraeus, sent to her. Before that, she apparently transferred a total of $50,000 to "David's offshore accounts".


Liu claimed that she was in an online relationship with the general and that he was going to bust her out of prison, even if, as she quoted "David", "it will start World War III."


...and that never happened.


Recently, Liu told China Times that she wasn't surprised about the general's resignation because, as she claimed, he wrote her a letter on November 9, saying he was going to leave his post after the elections. She also said that President Obama referenced her in one of the Presidential debates, but didn't mention her name directly.


"I always believe that David will come to Taiwan to visit me," she added. "In fact, the Taiwanese government should consider inviting David to Taiwan to promote the relationship between the two countries."


Liu said she could not make the letter publicly available due to personal reasons and added she had not heard of the recent scandal forcing him to resign.


"I am deeply in love with him, therefore I am worried about his safety," said Liu. After hearing about this lady, I am worried about the general's safety, too.


Petraeus' Taiwanese 'lover' still waiting for a visit [Want China Times via BeijingCream]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
Call of Duty® (2003)

Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II It's November, and that means three things. The days are getting shorter, holiday advertising is ramping up, and there's a new Call of Duty game.

Last year's entry, Infinity Ward's Modern Warfare 3, shattered all kinds of sales records in its first day and first weeks on store shelves, launching into the stratospheric billion-dollar sales sphere usually reserved for the biggest of Hollywood's big blockbusters.


This year is Treyarch's Black Ops II, successor to 2010's Black Ops. Two years ago, reviewers were blown away by Black Ops and felt it was the pinnacle of the series to date. Do they feel as warmly about its successor in a jaded, cynical 2012?


Well, yes, in fact, they do. Critical consensus is tight, with every scored interview falling into a narrow, unanimous, positive range. Read on to see the good, the bad, and the ugly—but really, mostly just the good—of reviews of Black Ops II.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

Polygon

These excellent new additions are layered atop an already-refined multiplayer blueprint, which is as good as it's ever been. Black Ops 2 multiplayer feels like a Swiss watch I could never afford.


Treyarch took a big risk with the Pick 10 create-a-class system, and it paid off, reimagining how players customize their experience. They could have stopped there, but the developer's drive to go deeper, changing certain core elements of Call of Duty multiplayer to encourage more teamwork, makes Black Ops 2 online play even more remarkable. No other online shooter is offering a better experience right now.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

Giant Bomb

All of this story is set against a new Cold War with China, but the world's problems take a backseat to the more personal story of Menendez, his sister, and his over-the-top quest for revenge against the guys that wronged him. By the end, he's controlling huge drone fleets and bringing the world to the brink of war. It's outlandish and ridiculous to think that one determined man could bring all this about. It's the sort of thing you'd expect to see in a proper action movie, which, with all the jumping back and forth between quiet nights deep inside Noriega's Panama and the deck of an aircraft carrier as it comes under attack, sums up the pacing and feel of Black Ops II's campaign. Compared to the past games in the series, the story feels far more personal. It still jumps between characters in traditional Call of Duty fashion, but each character is meaningful and each conflict is more directly tied to the overall plot. It unfolds in a fascinating way, and you'll actually have some very real agency in how that plot unfolds.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

Game Informer

For shooter fans that don't require as deep of a dive, Black Ops II's multiplayer may feel like more of the same. No significant new match types are present, and the Pick 10 system doesn't drastically change the gameplay experience. Most of the changes to the Call of Duty formula come in campaign mode, and they are executed with mixed results. Despite some frustrations, Black Ops II is yet another massive, polished, finely tuned entry in a series that shows no signs of slowing down. Even if Treyarch misses the mark on occasion, I respect the developer for taking chances with a series that would sell just fine if it stuck with the status quo.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

GamesBeat

The story makes you think about how far you would go to stop a man like Menendez. Like any good cinematic video game, it makes you think.


It has a couple of disturbing parts in which you play the enemy, and those are sure to raise alarms among concerned parents (and media and politicians looking to score some cheap points). You have no choice but to go on a murderous rampage, shooting the good guys or even civilians. As the player pursuing the villain, you make some critical ethical decisions about whether to shoot a captive or show him mercy. Often you don't have a "right" decision. The story has multiple endings, adding some variety and replayability to the campaign.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

EGM

Whether it's assassinating targets or protecting computer terminals holding valuable information, the Strike Force objectives are supposed to help determine how you play. Unfortunately, once you dig into these side missions, you'll realize how incompetent the ally AI is; it often ignores your commands, and soon the RTS view becomes null and void. In the end, it's better to try to supersoldier it and control one character at a time in order to win the day. Strike Force is a great idea that finally brings some new gameplay elements into the mix, but it's poorly executed, making some of the missions a bit of a chore depending on the parameters.


Aside from this one glaring flaw, however, the campaign is the best since the first Modern Warfare. The story enthralls from the start, and the gameplay is still definitively Call of Duty-especially with some sweet future tech like the Millimeter Scanner that allows you to see foes through walls.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

GameTrailers

The sound design is tight and punchy, with special commendation for the near-future weapons, and the voice actors deliver strong performances all around.


Call of Duty: Black Ops II is the most evolved sequel we've played in recent memory as it challenges the status quo at almost every turn. The elastic story provides plenty of incentive to replay the campaign, the strikeforce levels aren't executed perfectly, but they're a glimpse at the future, and the multiplayer features are tweaked to make every play style relevant and to level the playing field. It does so many new things so very well, making it the most groundbreaking Call of Duty since the first Modern Warfare. Shooters simply don't get much more deep, varied, surprising, or rewarding than this.



Reviewers Love the Shooting, the Killing, and the Choices in Call of Duty: Black Ops II

Kotaku

Black Ops II is a great shooter, but that alone doesn't make it worth playing to me. Black Ops II's triumph is found in how it assembles modern-day issues, ultimately making it impossible not to feel like I was staring into the mirror of my society. If the the constant question with games of Call of Duty's ilk is whether or not they hold some responsibility in what they depict, then Black Ops II feels like an answer. An answer that shows that the things that make us reconsider things, as "responsible" media does, do not always have that intention-and they don't have to. I think that lacking that explicit purpose actually accentuated the crisis I felt as I realized that as much as I enjoyed what I was playing, I didn't like what the game revealed.


Call of Duty®: Black Ops II
Call of Duty Black Ops 2 weapon chart


Behind every bullet-bordered brawl in Call of Duty: Black Ops 2 lies a rich mosaic of data, data that governs weapon behavior. Like an Oompa-Loompa sniper with Ghost Pro, the calculations putter quietly in the background unnoticed—until now. Strapping on their math goggles, brothers Pwnsweet and Corpsecreate (what strange nicknames siblings think up for each other these days) set out (via Reddit) to chart and break down gun performance based on frame counts, deductive reasoning, and presumably lots of airholed corpses.

The duo spent nearly a week "tirelessly counting frame values and testing with 99 percent accuracy in our results" to achieve the obsessive organizer's dream come true pictured above. The chart shows a rather balanced arsenal of SMGs, assault rifles, sniper rifles, and others often trading magazine size for power or reload speed for range amid similar quid-pro-quos.

"An interesting observation: Damage dropoff in this game isn't linear," Pwnsweet wrote on FPS mechanics forum Hey, A Message Board. "Rather, dropoffs occur at discrete intervals."

The Black Ops Bros—yes, that's what we're calling them now—also crafted a video demonstrating field-tested applications of their findings, revealing a surprising amount of accuracy retained while going rock 'n roll on the trigger. Take a look below.

Call of Duty® (2003)

Black Ops II is all about the consequences of unmanned war machines running amok under a hostile power. So the last thing you might be expecting to find is a certain Thunder God's magical weapon as an easter egg.


But Mjolnir—the war hammer wielded by Thor—is exactly what GameFront found in Black Ops II, tucked away in one of the game's early levels. The video above show you how to get to it. A little weird? Yeah, but cool as Asgard, too.


Where to Find Thor's Hammer Easter Egg


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