Call of Duty®: Black Ops II
blops_head


Treyarch have tweeted that Black Ops 2 is going to have a maximum FOV of 80 - the same as the original CODBLOPS's multiplayer mode - on the grounds that anything higher will break things. That's an unfortunate number, with unusual fields of view being one of the leading causes of in-game motion sickness. It seems unlikely that Black Ops 2 will be doing more than other shooters to justify this claim, but this close to release, don't expect to see any last minute reprieve for higher numbers.

(via PCGamesN)

And don't ask me to raise the FOV cap. Max is 80. Thankyouverymuch. <3, -pcdev-— pcdev (@pcdev) November 4, 2012

@gnomecast It is the same cap as Blackops mp, but now you can adjust fov in sp and zm too. > 80 breaks too much stuff so we had to cap it.— pcdev (@pcdev) November 6, 2012
Call of Duty®: Black Ops II
nuketown


Forthcoming Black Ops 2 map Nuketown 2025 has been given its own trailer, and to rub salt into the oozing radioactive wound, the sequel to one of the most celebrated Call of Duty maps will be made exclusive to people who pre-order the game. They'll also accrue double XP during the launch weekend, while the rest of us will be forced to beg for scraps at the experience table, like little Oliver 'Snip3rDude69' Twist.

Dirty pre-order practices aside, Nuketown looks like fun, taking the original Black Ops' model town nuclear testing site and transforming it into a Fallout-style retro-futurist utopia. Presumably it will be made available in a map pack down the line, but until then you'll have to pre-order the game for the privilege of duking/nuking it out in Nuketown 2025. There's 48 seconds of that below.

Call of Duty® 4: Modern Warfare® (2007)
Medal of Honor: Warfighter vs Medal of Honor: Allied Assault


Tyler Wilde, Associate EditorThe first player-controlled action in Medal of Honor: Warfighter is to shoot a guard in the back of the head with a suppressed pistol. I can’t move the pistol away from his head. An icon indicates that I should press the left-mouse button to fire. I don't want to.

After a few missions, I don't want to keep playing Warfighter's campaign at all. It isn't fun. It isn't lonely, either: along with Battlefield 3 and the last couple Call of Dutys, I don't think I like military FPS campaigns anymore. They've changed, but my taste hasn't changed with them.

So I went back to a classic. Ten years ago I loved Medal of Honor: Allied Assault (MOHAA) so much that I saved both discs and the CD key for my future self to play. Thanks, past me! I still love it (no rose-tinted glasses), and comparing MOHAA's opening mission to Warfighter's opening vignettes convinces me that I'm not the one with the problem. Spielberg, the devs who went on to form Infinity Ward, and their old WWII shooter have some lessons for the modern crowd.

Missions vs. puppetry
 
I’m not squeamish about violence. I don’t want to shoot this guy in the back of the head because I don’t have a choice. My soldier is a puppet. I have one of the strings—I can pull the trigger—but Warfighter is gripping the rest and won’t let me move on until I give in. Forcing the player to commit violence can be used for an unsettling effect, but in Warfighter it’s just a tutorial. It callously teaches me that, yes, as in every other shooter, the left mouse button shoots people.

So, why am I shooting this guy again? Because he's there? Oh, OK.

True, Medal of Honor: Allied Assault doesn't let me choose not to shoot Nazis. That's what I signed up for. It can't be played nonviolently, but it doesn't force my hand. It says, “Here are your objectives, and there are going to be a bunch of Nazis who’d really rather you didn't complete them. You’re going to have to shoot them. Good luck.”

You've got to earn advancement in MOHAA. There’s player-directed work to be done before you’re rewarded with the next chapter. In Warfighter, the mission has been programmed into my soldier, and I’m just there to help him aim. When he needs to walk so that a set piece can crumble at the appropriate distance, he walks. When he doesn't feel like holding his gun anymore, he puts it away. Warfighter wrestles me for control because I can’t tell its story competently.

As soon as I'm off the truck, it's all up to me.

Max Payne 3 also steals control when it needs to transition into a cut scene, but it’s consistent. When I’m in control, I have full control and I’m responsible for finding the correct path and shooting the dudes in my way. If I slack off in Warfighter, the puppeteer will take care of the hard work for me, because the show must go on even if one of the marionettes isn't cooperating. I tried playing the first mission firing only when I absolutely had to. I fired twice, and the game took care of the rest.

The M1 Garand vs. the Heckler & Koch HK416
 
In MOHAA, it's shoot or be shot, but I have the advantage that it's completely unrealistic. No one could fire an M1 Garand as accurately as I am while standing still, never mind in mid-sprint. As I invade an occupied French village to rescue a captive SAS operative, I run, strafe, and fearlessly twirl around German riflemen, haunting them like a whimsical, armed specter.

I can still die, but I have time to line up good shots and each hit is a little victory. The pop of my gun and the sight of a Stahlhelm whizzing off a Nazi’s head are great feedback. Clearing an area is a bigger victory, and once I’m sure everyone’s on the ground I’m rewarded with a moment of calm to look around before I charge into the next section.

Realistic? Not at all, but it's fun.

Warfighter isn't realistic either, but its modern approach is all about crouching behind chunks of concrete and watching out for falling set pieces. Any time I take to aim is time that I'm exposed, and as long as I'm exposed, I'm on the verge of death. It's not realistic, but it's a little closer to reality. It's also not very fun.

I’m not suggesting that all shooters be WWII shooters, but MOHAA's M1 Garand is a lot more fun than Warflighter’s 850 rounds/min HK416. Spurting bullets in the direction of bad guys isn't as exhilarating as flipping a helmet with a single shot. And instead of natural feedback, Warfighter gives me a skull icon to let me know when I've scored a headshot, because I probably couldn't tell. It isn't nearly as satisfying.

Just like MOHAA, Warfighter features an early beach landing mission. Unlike MOHAA, it's boring.

Cover shooters aren't fundamentally bad. Red Orchestra 2, another WWII shooter, is more dedicated to realism than either MOHAA or Warfighter. It's a lot of creeping, crawling, and peeking, but at the end of all that, my perfect shot feels earned. Or I miss and it's a huge letdown, but I still feel something. I don't feel much in Warfighter. I just do what it tells me so I can advance to the next scene.

It seems that in an effort not to be called “unrealistic,” Warfighter fails to ask, “But is this any fun?”


Being realistic vs. being real
 
Warfighter's desire for authenticity goes further: it wants me to believe these are real wartime heroics. “This personal story was written by actual Tier 1 Operators while deployed overseas," reads the official description. "In it, players step into the boots of these warfighters and apply unique skill sets to track down a real global threat, in real international locations, sponsored by real enemies. It doesn't get any more authentic than Medal of Honor Warfighter, coming October 23, 2012.”

It's real, real, real, and authentic. It was written by actual Tier 1 Operators. I wasn't there, but I’m highly skeptical that Warfighter depicts real anything. Men planting explosives then dashing through collapsing shipping crates while picking off a shooting gallery of bad guys is not the truth. So what's Warfighter's dose of reality? In the beginning, at least, it's a story about a soldier’s strained relationship with his wife.

How Warfighter handles a gap in between missions.

War is a terrible emotional burden, but shooting a guy point blank in the back of the head is just a tutorial? It's dishonest, and when you make a game about a war we're currently invested in, well...maybe you shouldn't. If you do, it'd better be intellectually challenging, or it'll just come off as jingoistic tripe.

MOHAA has a strong advantage here. It can say "Allies good, Axis evil" and we're fine with it because it's the globally accepted version of the truth. In pop culture, Nazis are equivalent to zombies and murderous robots, so MOHAA can skip all the posturing and get to the mission briefing. But even controversial wars, like Vietnam, benefit from perspective and distance. Battlefield: Vietnam didn't try to prove anything about American heroism to players, it was just a war game set in Vietnam.

How MOHAA handles mission briefings.

I know it's not in the spirit of the series, but what the hell is wrong with fictional wars? Call of Duty and Battlefield get it. The Chinese! The Russians! I'm fine with xenophobic pretend land. People aren't dying in xenophobic pretend land. And who would a truly realistic Medal of Honor be for, anyway? It would probably look a lot more like Arma II, but without the fictional country, and it'd be much more grisly than Warfighter’s glossy action scenes. A Linkin Park song wouldn't quite capture the gravity.

So, what happened?
 
In an early Warfighter mission, I drive an RC bot through a crumbled building, shredding guys foolish enough to point their flashlights at me. It's a cool idea for a scene. It adds variety, swapping constant danger for lack of danger. But it's not fun. Was Ender's Game fun after Ender figured out the game?

I'm still not sure why I'm gunning these guys down...something about illegal munitions?

So why is it there? Is it there to make us say, "Ooh, how authentic"? Maybe I little, but I think it's mostly there because robots are cool. Campaigns have turned into Universal Studios theme park rides. They're only sustainable as entertainment for a few minutes, and they bombard the viewer with every spectacle they can--robots, explosions, whatever keeps them invested. The viewer is under the ride’s control, because no one can be allowed to wander away and miss an explosion.

When I reviewed the first Medal of Honor reboot in 2010, I liked it more than most. I don’t regret that—I was being honest when I said I had fun—but the spectacle doesn't impress present me as much as it did past me. Too much spectacle is the problem. Rather than give us objectives and put obstacles in our way, Warfighter gives us a series of obstacles, and the objective is to watch them blow up. It doesn't work, because we don't have to do the work. We're just along for the ride.

If Warfighter were more like MOHAA, it would be accused of having a dated design, but isn't that better than having a bad design? I'm happy to play one of them ten years after it released, and the other I probably won't finish, no matter how "authentic" it is.
Call of Duty®: Modern Warfare® 2 - Multiplayer
Modern Warfare Captain Price


The actor behind the most famous walking talking 'tache in gaming, Bill Murray (not that one), has made mention of a somewhat inevitable follow-up to Modern Warfare 3. "Yeah, on Monday I am off to meet Infinity Ward about the next game, Modern Warfare 4, I’m doing work on the sequel to Modern Warfare 3, it carries straight on and I only ever appear in the Modern Warfare games” he told This Is Xbox.

It looks like Treyarch and Infinity Ward will continue to share the Call of Duty series year on year. I quite like the idea that Modern Warfare will continue as an ongoing 24-esque action series while Black Ops becomes steadily more bonkers. By 2022 Captain Price will have come back from the dead eighty times and killed every single terrorist in the world and Black Ops will be set on Mars.

What would you like to see from Modern Warfare 4?
Call of Duty®: Black Ops II
Call of Duty Black Ops 2 surprise


Robert Downey, Jr. There, I've satisfied the obligatory cameo preface. Oh, fine—YouTube gun guru FPS Russia shows up too. Moving on, this trailer for Black Ops 2 features real people—yes, including Iron Man in a jet—one-upping each other bigger-fish-eats-smaller-fish style in a pyrotechnical carnage carnival directed by Guy Ritchie, he of Snatch and Sherlock Holmes fame. With all the techno-murder flying around, the fellow beep-booping his Super Friends wrist communicator safely behind a husked car probably has the right idea. Check out the spot above.
Call of Duty®: Black Ops II
Call of Duty Black Ops 2 multiplayer


During the self-reflective journey of personal growth and Sergeant rank iterations constituting Call of Duty's multiplayer, players have historically connected via a matchmaking system that used their regions as the sole basis for grouping together soldiers with similar connection speeds. In a tweet sent earlier this week, Treyarch Design Director David Vonderhaar revealed that Black Ops 2 deviates from standard procedure and matches players via ping and latency exclusively.

@deveneyinteract @sans__ Yes. It is in and being tested. Not region based anymore. Latency/ping based exclusively.— David Vonderhaar (@DavidVonderhaar) October 25, 2012

Speedier sessions and reduced drop-outs should arise as a result of the new system—in theory, at least. Never underestimate the incoherent thrashings of a 12-year-old server-star in full swing. Another equally neat perk confirmed by Treyarch: dedicated PC hosting.
Call of Duty®: Modern Warfare® 2 - Multiplayer
Black Ops 2 Squirrel Suit


Launch trailers usually go up at a game's launch. Not so in the case of Black Ops 2, which has boldly put this video out a whole month early. Unless this isn't a trailer to celebrate the launch of the game but a trailer for the launch event itself, in which case the arrival of Black Ops 2 on shelves will herald no small amount of flaming, screaming death, destruction, gunfire, horses and humourless-looking men throwing themselves off cliffs and out of planes. Most companies settle for free drinks and a tombola, but not Activision.



Well, gosh. The promise of more tactical play in the Strikeforce missions certainly doesn't take a back-seat to simple bombastic destruction. But will the focus on rogue robots remove some of the guilty visceral thrill of gunning down hordes of squishy, jam-filled men?
Call of Duty®: Modern Warfare® 3 (2011)
cod


Activision announced today that the Call of Duty Elite service will be free for Call of Duty: Black Ops 2 players when the game launches on November 13. Formerly a premium subscription service for players of Call of Duty: Modern Warfare 3, the service will be integrated into Black Ops 2 and allow all players to enjoy features like stat tracking, clan support, Zombies tracking, and social sharing for no extra charge.

The free Elite service will not retroactively include premium features for Modern Warfare 3, though stat tracking and player information will be free to all. But why go free now? Says Activision Publishing CEO, Eric Hirshberg: “What we have realized is that several of the Call of Duty Elite services which are currently only available to our premium members for Call of Duty: Modern Warfare 3 are things that would further unite, engage, and delight our player community. So we are going to make them free for Call of Duty: Black Ops II.” Guess that means MW3 players were just too united, engaged, and delighted for free Elite service.
PC Gamer
Call of Duty Black Ops 2


Black Ops 2's future setting moves its gruff warrior sorts into a world that's used to drone warfare, but hasn't invented awesome laser cannons yet. That lets Treyarch weave a pleasantly paranoid plot in the single player campaign without jeopardising the great golden goose that is CoD's multiplayer mode. I imagine Call of Duty devs are quietly terrified of messing around with that world-winning formula too much, which is why the eight minutes of multiplayer scooped by IGN look so darn familiar. The appearance of a little robot 5:44 in livens things up a little, though.

What do you think? Has Black Ops 2's new setting, zombie campaign mode, polished up PC version and open character design system convinced you to give it a try when it comes out in November?

PC Gamer
Call of Duty Black Ops 2 zombies


Call of Duty: Black Ops 2 is getting an expanded co-op mode called "Tranzit" that'll send four survivors on a zombie road trip across the US. As one of those survivors you'll get to bus from place to place, mounting heroic stands against the zombie army at each location. IGN mention "buildables" that con be constructed to furnish you with new weapons, or open up extra areas, which are probably full of more zombies.

The latest Black Ops 2 zombies trailer shows a fuel stop, a diner, a farmhouse reminiscent of Left 4 Dead's Blood Harvest finale, a power station and a town center blighted by lava pools. Zombies AND lava? It's the doompocalypse alright. You'll find the video stamped into the page below.

Parts of the video show a tiny snippet of someone shooting zombies of the roof of the bus in first person, suggesting that we'll have to defend against legions of zombie marathon runners as the bust travels between locations.

As well as "Tranzit" there will be a versus mode that will put two four-player teams into the zombie apocalypse and encourage them to compete for zombie kills without killing each other. There will be a more traditional survival zombie mode for fans of Treyarch's previous efforts.

Treyarch could probably spin zombies into a separate release if they wanted to. It's been a fan favourite since its cheeky first appearance in World at War. Is the zombie mode your favourite part of Treyarch's CoD games, or just a fun distraction?

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